Re: [Mageia-dev] Freeze push: worldofpadman and worldofpadman-data

2013-03-05 Thread Juan Luis Baptiste
Hi, Please remove worldofpadman-1.6-4 from core/release, I mistakenly pushed it there instead of nonfree. Thanks. On Sat, Mar 2, 2013 at 7:16 PM, Olivier Blin mag...@blino.org wrote: Juan Luis Baptiste juan...@mageia.org writes: That's strange... I did a mgarepo sync with no errors, and if I

Re: [Mageia-dev] Freeze push: worldofpadman and worldofpadman-data

2013-03-02 Thread Juan Luis Baptiste
On Sat, Mar 2, 2013 at 7:40 AM, Guillaume Rousse guillomovi...@gmail.com wrote: error: command failed: ssh pkgsubmit.mageia.org /usr/local/bin/submit_package -t cauldron --define sid=673391e4-2d88-4d19-92dc-8960411f23ae -r 400681

Re: [Mageia-dev] Freeze push: worldofpadman and worldofpadman-data

2013-03-02 Thread Juan Luis Baptiste
On Sat, Mar 2, 2013 at 10:57 AM, nicolas vigier bo...@mars-attacks.org wrote: That's strange... I did a mgarepo sync with no errors, and if I run it now it doesn't try to upload the sources as they seem to be already uploaded: mgarepo sync will update the sha1.lst file but will not commit it.

Re: [Mageia-dev] Freeze push: worldofpadman and worldofpadman-data

2013-03-01 Thread Juan Luis Baptiste
On Feb 28, 2013 4:25 PM, Juan Luis Baptiste juan...@mageia.org wrote: Hi, According to what was discussed some days ago about this game[1], I modified worldofpadman package to package the original World of Padman engine, and packaged the data files in worldofpadman-data. As now we're

[Mageia-dev] Freeze push: worldofpadman and worldofpadman-data

2013-02-28 Thread Juan Luis Baptiste
Hi, According to what was discussed some days ago about this game[1], I modified worldofpadman package to package the original World of Padman engine, and packaged the data files in worldofpadman-data. As now we're including the data files which aren't completely free software, both packages need

[Mageia-dev] About bug 6676

2013-02-20 Thread Juan Luis Baptiste
Hi, There's this bug about world of padman: https://bugs.mageia.org/show_bug.cgi?id=6676 The problem has to do with the use of the ioquake3 binary instead of WoP own binary. I wrote to the game devs and they basically said that using the official ioquake3 binary isn't supported and I should use

Re: [Mageia-dev] About bug 6676

2013-02-20 Thread Juan Luis Baptiste
On Wed, Feb 20, 2013 at 5:11 PM, zezinho lists.jjo...@free.fr wrote: http://wiki.debian.org/Games/Suggested#World_of_Padman says that game engine is open-source, so it should not go to non-free! Yeah but AFAIK the game data isn't free, that's why fedora doesn't include it and uses the

[Mageia-dev] Freeze push: httping

2013-02-15 Thread Juan Luis Baptiste
Please push httping which fixes one bug: 1.5.7 fix a NULL pointer segfault that occures when a time-out happens (thanks to Tomas Psika) Oden had updated it like a month ago, but I'm not sure why he didn't ask for the push. -- Juancho

[Mageia-dev] Freeze push: cantata 0.9.2

2013-02-06 Thread Juan Luis Baptiste
Bugfix release. -- Juancho

[Mageia-dev] Freeze push: mangler 1.2.5

2013-02-06 Thread Juan Luis Baptiste
Bugfix release. -- Juancho

[Mageia-dev] Freeze push: sauerbraten

2013-02-05 Thread Juan Luis Baptiste
Hi, Please push Sauerbraten, another bugfix only release: * Fixes crash with server console on Windows * Fixes crash with demo recording Thanks. -- Juancho

Re: [Mageia-dev] Freeze push: Sauerbraten

2013-01-23 Thread Juan Luis Baptiste
On Tue, Jan 22, 2013 at 12:07 PM, Juan Luis Baptiste juan...@mageia.org wrote: Please push again, new bugfix only release, 2013_01_20, fixes the following stuff: * server teamkillkick bugs * server map rotation bugs * missing map rotation for SP maps * map sounds playing after disconnect

Re: [Mageia-dev] Freeze push: Sauerbraten

2013-01-23 Thread Juan Luis Baptiste
On Wed, Jan 23, 2013 at 12:31 PM, Juan Luis Baptiste juan...@mageia.org wrote: On Tue, Jan 22, 2013 at 12:07 PM, Juan Luis Baptiste juan...@mageia.org wrote: Please push again, new bugfix only release, 2013_01_20, fixes the following stuff: * server teamkillkick bugs * server map rotation

Re: [Mageia-dev] Freeze push: Sauerbraten

2013-01-22 Thread Juan Luis Baptiste
properly while spectating someone On Sun, Jan 20, 2013 at 1:09 PM, Thomas Backlund t...@mageia.org wrote: Juan Luis Baptiste skrev 20.1.2013 20:04: On Fri, Jan 18, 2013 at 4:20 PM, Juan Luis Baptiste juan...@mageia.org wrote: It's a bugfix only release: Ping ? Submitted. -- Thomas

Re: [Mageia-dev] What's the point of the latest nvidia update?

2013-01-20 Thread Juan Luis Baptiste
On Sun, Jan 20, 2013 at 11:30 AM, Robert Wood robert.w...@apostrophe.co.uk wrote: Thanks for the reply, but it doesn't really make sense or seem to answer the question. I was wondering why bother with v295 when you could go for a more recent (ie most up to date) release?! Because of our

Re: [Mageia-dev] Freeze push: Sauerbraten

2013-01-20 Thread Juan Luis Baptiste
On Fri, Jan 18, 2013 at 4:20 PM, Juan Luis Baptiste juan...@mageia.org wrote: It's a bugfix only release: Ping ? -- Juancho

Re: [Mageia-dev] What's the point of the latest nvidia update?

2013-01-19 Thread Juan Luis Baptiste
On Sat, Jan 19, 2013 at 9:44 AM, AL13N al...@rmail.be wrote: if for mga2 you want a newer driver you should ask for a backport request, ie: to have 310 on mga2 as well. plz file such requests at https://bugs.mageia.org/ This means that backports at last are opened ?? -- Juancho

[Mageia-dev] Freeze push: Sauerbraten

2013-01-18 Thread Juan Luis Baptiste
It's a bugfix only release: * fix build issues with clang * fix building of master server * add teamcolortext/teamcolorfrags vars for disabling team-colored game and frag messages if desired * workaround for minimap not showing properly if the map changes while the game is minimized * adjusted

Re: [Mageia-dev] web virtual management solution

2013-01-09 Thread Juan Luis Baptiste
On Wed, Jan 9, 2013 at 3:23 AM, Guillaume Rousse guillomovi...@gmail.comwrote: version freeze only prevent you to update an existing package, not to introduce a new one. Ah I didn't knew this, thanks !! For new packages, when would be the deadline ? -- Juancho

Re: [Mageia-dev] Help with package

2013-01-07 Thread Juan Luis Baptiste
On Sat, Jan 5, 2013 at 2:02 AM, Juan Luis Baptiste juan...@mageia.orgwrote: Got it working with: for i in `%{_datadir}/warsow/basewsw/*`; do file=`basename $i` ln -sf $i %{gamelibdir}/basewsw/$file done The game name in the for loop was wrong. Well, it worked on x86_64

Re: [Mageia-dev] ANN: glibc-2.17 landing on cauldron...

2013-01-07 Thread Juan Luis Baptiste
On Tue, Jan 1, 2013 at 2:44 PM, Thomas Backlund t...@mageia.org wrote: And glibc-2.17-1 and locales-2.17-1 are now built and should soon show up on the mirrors and it should be safe to update then... And now on one of my cauldron boxes I can't update glibc, thus blocking the rest of updates:

Re: [Mageia-dev] outdated packages missed by youri

2013-01-07 Thread Juan Luis Baptiste
On Sun, Jan 6, 2013 at 5:04 PM, David Walser luigiwal...@yahoo.com wrote: In honor of the upcoming version freeze in Cauldron (this week according to current planning), I went looking for packages with newer versions available, that are NOT seen by our youri tool, and therefore will not be

Re: [Mageia-dev] ANN: glibc-2.17 landing on cauldron...

2013-01-07 Thread Juan Luis Baptiste
On Mon, Jan 7, 2013 at 9:22 AM, Thomas Spuhler tho...@btspuhler.com wrote: Try to do a urpmi --replacepkgs glibc I had some of these when I upgrade an old mga2 install. It did the trick. That did the trick, although when doing it remotely through an ssh connection, the connection was closed

Re: [Mageia-dev] Help with package

2013-01-07 Thread Juan Luis Baptiste
Hi Colin, On Mon, Jan 7, 2013 at 5:53 AM, Colin Guthrie mag...@colin.guthr.ie wrote: Well, it worked on x86_64, but on i586 the symlinks are created under /usr/lib64/games/warsow/basewsw instead of /usr/lib/games/warsow/basewsw but I don't understand why, it seems that for some reason,

Re: [Mageia-dev] ANN: glibc-2.17 landing on cauldron...

2013-01-07 Thread Juan Luis Baptiste
On Mon, Jan 7, 2013 at 2:37 PM, Thomas Backlund t...@mageia.org wrote: This ssh closed connection issue I have seen it since a long time, is there any way to avoid it ? it sometimes breaks the update process of that remote vm.

Re: [Mageia-dev] ANN: glibc-2.17 landing on cauldron...

2013-01-07 Thread Juan Luis Baptiste
On Mon, Jan 7, 2013 at 5:15 PM, Sander Lepik sander.le...@eesti.ee wrote: 07.01.2013 21:19, Juan Luis Baptiste kirjutas: This ssh closed connection issue I have seen it since a long time, is there any way to avoid it ? it sometimes breaks the update process of that remote vm. If i'm afraid

Re: [Mageia-dev] Help with package

2013-01-04 Thread Juan Luis Baptiste
On Fri, Jan 4, 2013 at 7:11 AM, sardine sardine...@sfr.fr wrote: Hi, This should work : pushd %{buildroot}%{_datadir}/%{name}/basewsw for i in *; do file=`basename $i` ln -sf %{_datadir}/%{name}/basewsw/$i %{buildroot}%{gamelibdir}/basewsw/$file done popd Got it working with:

[Mageia-dev] Help with package

2013-01-03 Thread Juan Luis Baptiste
Hi, I'm having a strange problem with warsow's package. To fix bug #8103 I need to symlink the game data contents from warsow-data into the same directory were the game libraries are located. The problem is that when I build the package in my local cauldron installation, the symlinks are

Re: [Mageia-dev] Help with package

2013-01-03 Thread Juan Luis Baptiste
On Thu, Jan 3, 2013 at 5:23 PM, David Walser luigiwal...@yahoo.com wrote: for i in %{_datadir}/%{name}/basewsw/*; do file=`basename $i` ln -sf $i %{buildroot}%{gamelibdir}/basewsw/$file done Looks better, that should make relative links. The problem is in the first line, the

Re: [Mageia-dev] Help with package

2013-01-03 Thread Juan Luis Baptiste
On Thu, Jan 3, 2013 at 6:10 PM, Charles A Edwards c...@eslrahc.com wrote:. Why not have it created in post by the warsow-data rpm? %post ln -sf %{_datadir}/warsow/basewsw/* %{gamelibdir}/basewsw %postun rm -rf %{gamelibdir}/basewsw Good idea, going to try this. -- Juancho

Re: [Mageia-dev] Help with package

2013-01-03 Thread Juan Luis Baptiste
On Thu, Jan 3, 2013 at 6:22 PM, Juan Luis Baptiste juan...@mageia.orgwrote: On Thu, Jan 3, 2013 at 6:10 PM, Charles A Edwards c...@eslrahc.comwrote:. Why not have it created in post by the warsow-data rpm? %post ln -sf %{_datadir}/warsow/basewsw/* %{gamelibdir}/basewsw %postun rm -rf

Re: [Mageia-dev] Question about mysql-workbench documentation license

2012-11-20 Thread Juan Luis Baptiste
On Tue, Nov 20, 2012 at 12:54 AM, andre999 andre999...@laposte.net wrote: An alternate approach would be to package and distribute the documentation separately (as nonfree). Oracle permits this as long as it is only available on the same media or sites as mysql-workbench -- which concurs

Re: [Mageia-dev] Question about mysql-workbench documentation license

2012-11-20 Thread Juan Luis Baptiste
On Tue, Nov 20, 2012 at 11:20 PM, Juan Luis Baptiste juan...@mageia.orgwrote: On Tue, Nov 20, 2012 at 12:54 AM, andre999 andre999...@laposte.netwrote: An alternate approach would be to package and distribute the documentation separately (as nonfree). Oracle permits this as long

[Mageia-dev] Question about mysql-workbench documentation license

2012-11-19 Thread Juan Luis Baptiste
Hi, In Fedora the bundled documentation of mysql-workbench has been removed because it isn't distributed under a GPL license. However, according to this parte of the license, it seems that it can be distributed if it's distributed along with mysql-workbench: -- This documentation is NOT

Re: [Mageia-dev] Question about mysql-workbench documentation license

2012-11-19 Thread Juan Luis Baptiste
Ooops forgot to put the link from where the licence comes from: http://dev.mysql.com/doc/workbench/en/wb-preface.html On Mon, Nov 19, 2012 at 9:41 PM, Juan Luis Baptiste juan...@mageia.orgwrote: Hi, In Fedora the bundled documentation of mysql-workbench has been removed because it isn't

[Mageia-dev] Remove mysql-workbench packages from core/updates_testing

2012-11-08 Thread Juan Luis Baptiste
Hi, Can please an admin remove from core/updates_testing the following mysql-workbench packages ? I forgot to add the %subrel and incremented the %mkrel instead: source rpm: mysql-workbench-5.2.36-3.mga2.src.rpm binary rpms: mysql-workbench-5.2.36-3.mga2.x86_64.rpm

Re: [Mageia-dev] Remove mysql-workbench packages from core/updates_testing

2012-11-08 Thread Juan Luis Baptiste
On Thu, Nov 8, 2012 at 7:02 PM, Colin Guthrie mag...@colin.guthr.ie wrote: Done. Thanks Col :) -- Juancho

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release synkron-1.6.2-1.mga3

2012-11-05 Thread Juan Luis Baptiste
On Mon, Nov 5, 2012 at 4:02 PM, Damien Lallement mag...@damsweb.net wrote: Le 05/11/2012 21:59, juancho a écrit : Synkron is a cross-platform application and runs on Mac OS X, Linux and Windows. Synkron is distributed under the terms of the GPL v2 licence. I think this is useless in

Re: [Mageia-dev] Welcome Götz!

2012-10-22 Thread Juan Luis Baptiste
On Mon, Oct 22, 2012 at 4:15 PM, Olivier Blin mag...@blino.org wrote: Hi, After uncountable years as a packager and maintainer in the Mandriva Linux distribution, providing a huge number of impeccable contributions, Götz Waschk is now joining us as a Mageia packager. Please welcome him

Re: [Mageia-dev] iDevices support (was Re: [changelog] [RPM] cauldron core/release libimobiledevice-1.1.4-2.mga3)

2012-10-09 Thread Juan Luis Baptiste
On Tue, Oct 9, 2012 at 5:24 PM, Olivier Blin mag...@blino.org wrote: But in a default install, it still won't be recognized in nautilus, because we don't install gvfs-iphone by default. Is this something that we can suggest in libimobiledevice or nautilus? We already pull a bunch of

Re: [Mageia-dev] Final set of isos for Mageia 3

2012-10-02 Thread Juan Luis Baptiste
On Tue, Oct 2, 2012 at 10:58 AM, Anne Nicolas enna...@gmail.com wrote: 2 liveCDs: - GNOME 700M i586 - english only - Nonfree - KDE 700M i586 - english only - Nonfree These are mainly targetted for distribution during events or for Newspapers What about having an option in the installer

Re: [Mageia-dev] Looking for a mentor

2012-09-16 Thread Juan Luis Baptiste
Hi, On Sun, Sep 16, 2012 at 2:32 PM, Anne Nicolas enna...@gmail.com wrote: Please welcome him and raise hand to mentor him :) Welcome !! I can take him if there's no one else waiting for a mentor before him. -- Juancho

Re: [Mageia-dev] Update of the rpm group policy

2012-09-08 Thread Juan Luis Baptiste
On Sat, Sep 8, 2012 at 8:58 PM, Johnny A. Solbu coo...@solbu.net wrote: On Saturday 08 September 2012 20:07, Pierre-Malo Deniélou wrote: * Games/First Person Shooters (or simply Games/Shoot) Why not simply Games/Action ? That will also include all kinds of action games, both shooters and

Re: [Mageia-dev] Update of the rpm group policy

2012-09-07 Thread Juan Luis Baptiste
On Fri, Sep 7, 2012 at 7:13 PM, Pierre-Malo Deniélou pierre-malo.denie...@rhul.ac.uk wrote: If you agree, I will amend our http://wiki.mageia.org/en/RPM_groups_policy with these two changes and get in touch with the appropriate packagers/maintainers to do the group change (which is a trivial

Re: [Mageia-dev] Package removal proposal

2012-08-21 Thread Juan Luis Baptiste
On Tue, Aug 21, 2012 at 2:20 AM, Guillaume Rousse guillomovi...@gmail.com wrote: We're working on these two packages with one of my apprentices, so there's no need to drop them. So just take over maintainership. we're working on it is not a clear status. Done. -- Juancho

Re: [Mageia-dev] Package removal proposal

2012-08-20 Thread Juan Luis Baptiste
On Mon, Aug 20, 2012 at 3:17 PM, Guillaume Rousse guillomovi...@gmail.com wrote: Le 20/08/2012 21:20, Damien Lallement a écrit : - ocsinventory-server and ocsinventory-agent: unmaintained, several pending security updates, better alternatives available (glpi + fusioninventory-agent)

Re: [Mageia-dev] File location in mono packages

2012-08-11 Thread Juan Luis Baptiste
On Sat, Aug 11, 2012 at 2:43 PM, Nicolas Lécureuil nicolas.lecure...@free.fr wrote: Hi, %{_prefix}/lib is the correct path ( i looked on kimono spec file to confirm ) Yeah, I looked at several mono packages and all of them do it like that, regarless that rpmlint doesn't like it. -- Juancho

[Mageia-dev] Welcome new packager: vaci0

2012-07-27 Thread Juan Luis Baptiste
Hi, I'm proud to announce that Cesar Vargas (vaci0), one of blogdrake's packagers just got submit rights and will be leaving the padawan ranks to become another jedi :D Please welcome to the Mageia packaging team !! Cheers, -- Juancho

Re: [Mageia-dev] [Mageia-artwork] Mageia 2 beta 3 available for tests

2012-06-11 Thread Juan Luis Baptiste
On Wed, Apr 18, 2012 at 4:43 PM, tumbeliina tumbeli...@yahoo.com wrote: I tried download http://www.mageia.org/en/downloads/get/?q=Mageia-2-beta3-LiveCD-KDE4-Europe2-i586-CD.isotorrent=1 I got only faliled to change direcototry etc  :( That's because that's an old link for beta release,

Re: [Mageia-dev] Remove packages

2012-06-06 Thread Juan Luis Baptiste
Thanks. On Jun 6, 2012 10:19 AM, nicolas vigier bo...@mars-attacks.org wrote: On Tue, 05 Jun 2012, Juan Luis Baptiste wrote: Hi, Can someone please remove the following packages ? I had a typo in the lib name and they where created with the wrong name (already fixed and resubmitted

[Mageia-dev] Remove packages

2012-06-05 Thread Juan Luis Baptiste
Hi, Can someone please remove the following packages ? I had a typo in the lib name and they where created with the wrong name (already fixed and resubmitted): lib64chromapaint0-0.6-1.mga3.x86_64.rpm lib64chromapaint0-devel-0.6-1.mga3.x86_64.rpm Thanks -- Juancho

Re: [Mageia-dev] remove moonlight

2012-06-03 Thread Juan Luis Baptiste
On Sun, Jun 3, 2012 at 4:28 PM, D.Morgan dmorga...@gmail.com wrote: hi, i read that moonlight is discontinued now. Do we still keep it or drop it ? as it seems that most of the websites doesn't work with our moonlight ( too old ) Where did you read that ? -- Juancho

Re: [Mageia-dev] Mageia 2 final release is out

2012-05-22 Thread Juan Luis Baptiste
On Wed, May 23, 2012 at 12:45 AM, zezinho lists.jjo...@free.fr wrote: Em 22-05-2012 22:39, Anne Nicolas escreveu: Looks like i18n was broken : french download page is in english, the same for portuguese http://www.mageia.org/fr/downloads/ The same for spanish with main page, about,

Re: [Mageia-dev] RFT: x11-driver-video-intel-2.19.0-1.mga2

2012-05-02 Thread Juan Luis Baptiste
On Wed, May 2, 2012 at 5:00 AM, Thomas Backlund t...@mageia.org wrote: Hi, There is finally a new x11 driver for Intel that I'd like to have for Mageia 2 final as it brings important fixes especially for Sandy Ivy bridge. And to quote upstream release manager: More stability fixes for UXA

Re: [Mageia-dev] Freeze push: turtlearena 0.6

2012-04-26 Thread Juan Luis Baptiste
On Wed, Apr 25, 2012 at 6:16 PM, Juan Luis Baptiste juan...@mageia.org wrote: On Tue, Apr 24, 2012 at 7:45 PM, Juan Luis Baptiste juan...@mageia.org wrote: Hi, I just updated the game Turtle Arena to latest version 0.6, please push it, these are the reasons: 1. The developer says

Re: [Mageia-dev] Freeze push: turtlearena 0.6

2012-04-26 Thread Juan Luis Baptiste
On Thu, Apr 26, 2012 at 2:00 PM, nicolas vigier bo...@mars-attacks.org wrote: On Tue, 24 Apr 2012, Juan Luis Baptiste wrote: Hi, I just updated the game Turtle Arena to latest version 0.6, please push it, these are the reasons: Submitted. Thank you. -- Juancho

Re: [Mageia-dev] Freeze push: turtlearena 0.6

2012-04-26 Thread Juan Luis Baptiste
On Thu, Apr 26, 2012 at 4:08 PM, zezinho lists.jjo...@free.fr wrote: Looks like you forgot turtlearena-data : Um pacote pedido não pode ser instalado: turtlearena-0.6-1.mga2.x86_64 (devido a não satisfazer turtlearena-data[= 0.6]) Oooops... Updated, please push turtlearena-data too. Thanks

Re: [Mageia-dev] Freeze push: turtlearena 0.6

2012-04-25 Thread Juan Luis Baptiste
On Tue, Apr 24, 2012 at 7:45 PM, Juan Luis Baptiste juan...@mageia.org wrote: Hi, I just updated the game Turtle Arena to latest version 0.6, please push it, these are the reasons: 1. The developer says this: Turtle Arena 0.6 was released April 13 2012. It would be nice to update

[Mageia-dev] Freeze push: turtlearena 0.6

2012-04-24 Thread Juan Luis Baptiste
Hi, I just updated the game Turtle Arena to latest version 0.6, please push it, these are the reasons: 1. The developer says this: Turtle Arena 0.6 was released April 13 2012. It would be nice to update the version in Mageia 2 if possible. I hadn't planned to support 0.5.3 long term as it was a

Re: [Mageia-dev] skype4linux

2012-04-23 Thread Juan Luis Baptiste
On Mon, Apr 23, 2012 at 11:56 AM, Johnny A. Solbu coo...@solbu.net wrote: On Monday 23 April 2012 18:26, Sander Lepik wrote: Why? Isn't the API public? The encryption and protocol needed to use it is prorpietary, hence it is non-free as it depends on Nonfree software to work. Well, kopete

Re: [Mageia-dev] dropping mysql-workbench

2012-04-01 Thread Juan Luis Baptiste
On Fri, Mar 30, 2012 at 10:46 AM, Remco Rijnders re...@webconquest.com wrote: Not arguing about this... but I think the attached patch fixes at least (part) of the build problem (for the new maintainer to look into ;-) See also http://bugs.mysql.com/bug.php?id=63898 Yup I found that too,

Re: [Mageia-dev] dropping mysql-workbench

2012-04-01 Thread Juan Luis Baptiste
On Sun, Apr 1, 2012 at 7:57 PM, Luis Daniel Lucio Quiroz dlu...@okay.com.mx wrote: Dont drop it.  Im fixing it in laptop. Seems that it compiles, more than 2 hrs working Don't worry, I've working on it since yesterday and almost have it ready, it already builds, it just needs some little fixes

Re: [Mageia-dev] dropping mysql-workbench

2012-04-01 Thread Juan Luis Baptiste
On Sun, Apr 1, 2012 at 8:11 PM, Luis Daniel Lucio Quiroz dlu...@okay.com.mx wrote: Will look for you in irc, i fixed without that patch Me too. Whats your nickname? Maeztro. This is the error with which the build fails now: {standard input}: Assembler messages: {standard input}:162559:

Re: [Mageia-dev] dropping mysql-workbench

2012-03-29 Thread Juan Luis Baptiste
On Thu, Mar 29, 2012 at 3:57 PM, Maarten Vanraes al...@rmail.be wrote: someone asked me to see about https://bugs.mageia.org/show_bug.cgi?id=5146 it looks like it needed a rebuild, but the rebuild failed with automake errors of some kind... tbh: i don't really care about this package, and

Re: [Mageia-dev] [Freeze] please let in xonotic

2012-03-15 Thread Juan Luis Baptiste
On Thu, Mar 15, 2012 at 12:24 PM, Bertaux Xavier berta...@yahoo.fr wrote: If this is the case, then I say that xonotic should be allowed to be updated. I'm not about to be okay with that, a version Freeze only accepts updates on bug fixes and security warnings, so RC to Release is OK but not

Re: [Mageia-dev] [Freeze] please let in xonotic

2012-03-13 Thread Juan Luis Baptiste
On Sun, Mar 11, 2012 at 7:21 AM, Michael Scherer m...@zarb.org wrote: Le samedi 10 mars 2012 à 10:26 +0100, Thierry Vignaud a écrit : Hi please let in xonotic-0.6.0 It's just a game that impacts nothing else. Niet. That's bugfix or security fixes. Well I vote to be updated, why ? global

Re: [Mageia-dev] xonotic and nexuiz

2012-03-11 Thread Juan Luis Baptiste
On Sun, Mar 11, 2012 at 12:48 AM, Charles A Edwards c...@eslrahc.com wrote: Is it intentional that we package/provides both xonotic; the successor, and nexuiz classic; now owned by IllFonic and being compl etely rewritten for a different engine? Both are now completely different games,

Re: [Mageia-dev] Deprecating startx

2012-03-07 Thread Juan Luis Baptiste
On Wed, Mar 7, 2012 at 4:34 PM, Samuel Verschelde sto...@laposte.net wrote: I apparently missed a few meetings or e-mails where this was discussed, but wasn't the initial plan to keep sysvinit by default in mga2 and switch to systemd by default in mga3? Wasn't the switch to systemd by default

Re: [Mageia-dev] Deprecating startx

2012-03-07 Thread Juan Luis Baptiste
On Wed, Mar 7, 2012 at 6:34 PM, Colin Guthrie mag...@colin.guthr.ie wrote: As I said last time to this question, I'd certainly be extremely annoyed if mga2 does not default to systemd. I've given up a massive amount of my free time over this cycle working towards this. I would be massively

Re: [Mageia-dev] Problem with latest network manager

2012-03-03 Thread Juan Luis Baptiste
On Sat, Mar 3, 2012 at 12:27 PM, Colin Guthrie mag...@colin.guthr.ie wrote: Seems the latest network manager is busted... Won't start or stop properly nor allow networks to actually work... Not sure exactly what is wrong, but I'll try and look into it if noone else does. C I'm working

Re: [Mageia-dev] Problem with latest network manager

2012-03-03 Thread Juan Luis Baptiste
On Sat, Mar 3, 2012 at 5:25 PM, John Balcaen mik...@mageia.org wrote: I guess Colin is talking about NetworkManager not knetworkmanager :) Well anyway I'm already finishing :P -- Juancho

Re: [Mageia-dev] Bug 107

2012-02-29 Thread Juan Luis Baptiste
On Thu, Mar 1, 2012 at 2:10 AM, Oliver Burger obgr_sen...@mageia.org wrote: Well, I would need aworking solution so the icon  cache does get regenerated on installing the desktop-common-data update on Mga1. The update does work on all other desktops, only KDE keeps the old icons, because they

Re: [Mageia-dev] Can't switch to virtual consoles

2012-02-15 Thread Juan Luis Baptiste
On Wed, Feb 15, 2012 at 2:18 PM, andre999 andre999...@laposte.net wrote: As I understood it, it was explicitly decided that systemd was to be an option for mga2, with sysvinit remaining the default. And hopefully systemd was to be the default for mga3, with sysvinit removed. Also, cauldron

Re: [Mageia-dev] Can't switch to virtual consoles

2012-02-14 Thread Juan Luis Baptiste
On Tue, Feb 14, 2012 at 1:39 PM, Thierry Vignaud thierry.vign...@gmail.com wrote: I've seen that occasionally over the years. Definitively not new. I think it's related to bootstraping not being finished. Hard to debug... Can you check if systemd has forked mingetty for the text consoles

Re: [Mageia-dev] Can't switch to virtual consoles

2012-02-14 Thread Juan Luis Baptiste
On Tue, Feb 14, 2012 at 2:45 PM, Guillaume Rousse guillomovi...@gmail.com wrote: Le 14/02/2012 19:58, Juan Luis Baptiste a écrit : Can you check if systemd has forked mingetty for the text consoles yet? I'm using sysvinit not systemd. Try systemd then... But isn't sysvinit

Re: [Mageia-dev] Can't switch to virtual consoles

2012-02-14 Thread Juan Luis Baptiste
On Tue, Feb 14, 2012 at 2:46 PM, Luc Menut lme...@free.fr wrote: Le 14/02/2012 19:58, Juan Luis Baptiste a écrit : Can you try to comment the line corresponding to tty1 in /etc/inittab? ... That worked. -- Juancho

Re: [Mageia-dev] Can't switch to virtual consoles

2012-02-14 Thread Juan Luis Baptiste
On Tue, Feb 14, 2012 at 2:53 PM, Thomas Backlund t...@mageia.org wrote: 14.02.2012 21:50, Juan Luis Baptiste skrev: systemd will be default for Mageia 2 sysvinit is only a fallback for systems that dont work with systemd yet... sysvinit (and mkinitrd) will be completely removed as soon

Re: [Mageia-dev] Adding a new license to rpmlint

2012-02-08 Thread Juan Luis Baptiste
On Wed, Feb 8, 2012 at 1:35 AM, Dan Fandrich d...@coneharvesters.com wrote: It's very likely a missing dependency in the make files. The build server uses the make -j24 flag, so it's going to build the various modules in a very different order than without that flag. Ideally, you would find

Re: [Mageia-dev] Adding a new license to rpmlint

2012-02-08 Thread Juan Luis Baptiste
On Wed, Feb 8, 2012 at 1:16 PM, zezinho lists.jjo...@free.fr wrote: Le mercredi 8 février 2012 18:44:32, Juan Luis Baptiste a écrit : But how do I remove that tag ? you mean by not using the %make macro and call make directly instead ? Exactly. This is often done for buggy makefiles. Ok, I'll

Re: [Mageia-dev] Adding a new license to rpmlint

2012-02-08 Thread Juan Luis Baptiste
On Wed, Feb 8, 2012 at 1:21 PM, Juan Luis Baptiste juan...@mageia.org wrote: On Wed, Feb 8, 2012 at 1:19 PM, Pascal Terjan pter...@gmail.com wrote: On Wed, Feb 8, 2012 at 18:16, zezinho lists.jjo...@free.fr wrote: Le mercredi 8 février 2012 18:44:32, Juan Luis Baptiste a écrit : But how do I

Re: [Mageia-dev] Adding a new license to rpmlint

2012-02-08 Thread Juan Luis Baptiste
On Wed, Feb 8, 2012 at 3:05 PM, Juan Luis Baptiste juan...@mageia.org wrote: It passed !! but I have no clue what happens when using %make macro to make the build fail. Dammit, I pushed it to the wrong place, it should have gone to nonfree. Can someone please move it ? Thanks. -- Juancho

Re: [Mageia-dev] Adding a new license to rpmlint

2012-02-07 Thread Juan Luis Baptiste
On Fri, Feb 3, 2012 at 12:00 AM, Juan Luis Baptiste juan...@mageia.org wrote: Sorry for the late reply, I went into vacations just after this... On Fri, Jan 20, 2012 at 11:13 AM, Balcaen John mik...@mageia.org wrote: On Friday 20 January 2012 10:39:18 Juan Luis Baptiste wrote : g++: error

Re: [Mageia-dev] Adding a new license to rpmlint

2012-02-02 Thread Juan Luis Baptiste
Sorry for the late reply, I went into vacations just after this... On Fri, Jan 20, 2012 at 11:13 AM, Balcaen John mik...@mageia.org wrote: On Friday 20 January 2012 10:39:18 Juan Luis Baptiste wrote : g++: error: ../libsrcs/angelscript/angelSVN/sdk/angelscript/lib/libangelscript.a

Re: [Mageia-dev] Adding a new license to rpmlint

2012-01-20 Thread Juan Luis Baptiste
On Fri, Jan 20, 2012 at 2:23 AM, Anssi Hannula an...@mageia.org wrote: It is a non-free redistributable license and should thus use the Freeware license tag, see: https://wiki.mageia.org/en/Licensing_policy Ahh ok thanks, I'll fix and push to the BS then :) -- Juancho

Re: [Mageia-dev] Adding a new license to rpmlint

2012-01-20 Thread Juan Luis Baptiste
.juancho.valstar.14706/log/botcmd.1327069742.jonund.log Any ideas ? I suppose I'm missing a BR but locally it builds fine. -- Juancho On Fri, Jan 20, 2012 at 9:06 AM, Juan Luis Baptiste juan...@mageia.org wrote: On Fri, Jan 20, 2012 at 2:23 AM, Anssi Hannula an...@mageia.org wrote: It is a non-free

[Mageia-dev] Adding a new license to rpmlint

2012-01-19 Thread Juan Luis Baptiste
Hi, I have packaged Warsow[1], which it's engine is open source but as with other games I have packaged, the data files are licensed with a non-free license called Warsow Content License [2], which allows unmodified distribution of the data files in different formats like rpm, deb, etc (clause

Re: [Mageia-dev] [changelog] [RPM] 1 core/updates_testing terminator-0.96-2.mga1

2012-01-16 Thread Juan Luis Baptiste
On Mon, Jan 16, 2012 at 2:43 PM, Jani Välimaa jani.vali...@gmail.com wrote: 2012/1/16 lebedov buildsystem-dae...@mageia.org: URL         : http://www.tenshu.net/terminator/ And the URL is broken, the correct one is http://www.tenshu.net/p/terminator.html -- Juancho

Re: [Mageia-dev] please stop doing bugs for updating magia 1

2012-01-12 Thread Juan Luis Baptiste
On Thu, Jan 12, 2012 at 1:01 PM, Christian Lohmaier lohmaier+mag...@googlemail.com wrote: On Wed, Jan 11, 2012 at 10:09 PM, Juan Luis Baptiste juan...@mageia.org wrote: [..] As I said, no one is talking about picking up a fix if there's a bug fix only release, it's for when it isn't and we

Re: [Mageia-dev] please stop doing bugs for updating magia 1

2012-01-12 Thread Juan Luis Baptiste
On Thu, Jan 12, 2012 at 2:10 PM, Christian Lohmaier lohmaier+mag...@googlemail.com wrote: No, I'm doing exactly as the policy says, patch current stable version. But then you're *not* doing as the policy says, as policy says: same version of the package *released with the distribution* So

Re: [Mageia-dev] please stop doing bugs for updating magia 1

2012-01-12 Thread Juan Luis Baptiste
On Thu, Jan 12, 2012 at 3:02 PM, Christian Lohmaier lohmaier+mag...@googlemail.com wrote: You should learn to use unambiguous words then. Where I get that from is in this quote: No, I'm doing exactly as the policy says, patch current stable version. Ahh ok, I meant current stable version in

Re: [Mageia-dev] please stop doing bugs for updating magia 1

2012-01-12 Thread Juan Luis Baptiste
On Thu, Jan 12, 2012 at 3:25 PM, Christian Lohmaier lohmaier+mag...@googlemail.com wrote: Hi Florian, On Thu, Jan 12, 2012 at 8:42 PM, Florian Hubold doktor5...@arcor.de wrote: Am 12.01.2012 19:01, schrieb Christian Lohmaier: [..] PS: Maybe next time you could improve on your wording, the

Re: [Mageia-dev] please stop doing bugs for updating magia 1

2012-01-11 Thread Juan Luis Baptiste
On Wed, Jan 11, 2012 at 3:43 AM, Florian Hubold doktor5...@arcor.de wrote: Well, 2) and 3) are not valid reasons here, because backports should get a similar amount of QA testing as normal update candidates, and for the updates policy require a bugreport for validation through QA. I think this

Re: [Mageia-dev] please stop doing bugs for updating magia 1

2012-01-11 Thread Juan Luis Baptiste
On Wed, Jan 11, 2012 at 11:48 AM, Christian Lohmaier lohmaier+mag...@googlemail.com wrote: Welcome to distro-isolation, putting burden on maintainers, giving them all the reason to deny a reasonable request for a bugfix release because it just is too much work to hunt for a specific commit that

Re: [Mageia-dev] please stop doing bugs for updating magia 1

2012-01-11 Thread Juan Luis Baptiste
On Wed, Jan 11, 2012 at 1:22 PM, Antoine Pitrou solip...@pitrou.net wrote: On Wed, 11 Jan 2012 12:43:35 -0500 But how do you choose which patches you want to backport from the stream of bugfixes done by upstream? Because normally a single commit fixes a single bug and the commit message says

Re: [Mageia-dev] please stop doing bugs for updating magia 1

2012-01-11 Thread Juan Luis Baptiste
On Wed, Jan 11, 2012 at 2:19 PM, Antoine Pitrou solip...@pitrou.net wrote: On Wed, 11 Jan 2012 13:33:41 -0500 No we don't need to, we just need to look for the fix we are interested in as I described before. Uh, you have a hard time understanding a question don't you? And you a hard time

Re: [Mageia-dev] please stop doing bugs for updating magia 1

2012-01-11 Thread Juan Luis Baptiste
On Wed, Jan 11, 2012 at 2:38 PM, Johnny A. Solbu coo...@solbu.net wrote: On Wednesday 11 January 2012 19:33, Juan Luis Baptiste wrote: And how do one do that without monitoring most bugfixing activity or reviewing them, hunting for a particular fix? To some people, that magic trick

Re: [Mageia-dev] please stop doing bugs for updating magia 1

2012-01-11 Thread Juan Luis Baptiste
On Wed, Jan 11, 2012 at 2:10 PM, Michael Scherer m...@zarb.org wrote: Le mercredi 11 janvier 2012 à 11:24 -0500, Juan Luis Baptiste a écrit : So trusting and having bugs are totally unrelated. And if you doubt that bugs appear, just see our bugzilla. We trust upstream ( most of them

Re: [Mageia-dev] please stop doing bugs for updating magia 1

2012-01-11 Thread Juan Luis Baptiste
On Wed, Jan 11, 2012 at 3:05 PM, Antoine Pitrou solip...@pitrou.net wrote: “Just because someone doesn't file a bug against Mageia doesn't mean the bug doesn't bother anybody, because many users don't report upstream bugs to the distro's tracker.” Simple, we won't fix bugs that aren't

Re: [Mageia-dev] please stop doing bugs for updating magia 1

2012-01-11 Thread Juan Luis Baptiste
On Wed, Jan 11, 2012 at 3:44 PM, Antoine Pitrou solip...@pitrou.net wrote: And my point is that these bugs are fixed automatically if you follow bugfix releases from upstream... Apparently you like to create work for yourself, though :) No, it seems that you like to read what you like to

Re: [Mageia-dev] please stop doing bugs for updating magia 1

2012-01-11 Thread Juan Luis Baptiste
On Wed, Jan 11, 2012 at 3:53 PM, Christian Lohmaier lohmaier+mag...@googlemail.com wrote: adding patches to the packages and releasing them instead of waiting for a new upstream release is different from having the policy to stick with whatever release was used when releasing the distro and

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