Hi,
Please remove worldofpadman-1.6-4 from core/release, I mistakenly
pushed it there instead of nonfree.
Thanks.
On Sat, Mar 2, 2013 at 7:16 PM, Olivier Blin mag...@blino.org wrote:
Juan Luis Baptiste juan...@mageia.org writes:
That's strange... I did a mgarepo sync with no errors, and if I
On Sat, Mar 2, 2013 at 7:40 AM, Guillaume Rousse
guillomovi...@gmail.com wrote:
error: command failed: ssh pkgsubmit.mageia.org
/usr/local/bin/submit_package -t cauldron --define
sid=673391e4-2d88-4d19-92dc-8960411f23ae -r 400681
On Sat, Mar 2, 2013 at 10:57 AM, nicolas vigier bo...@mars-attacks.org wrote:
That's strange... I did a mgarepo sync with no errors, and if I run it
now it doesn't try to upload the sources as they seem to be already
uploaded:
mgarepo sync will update the sha1.lst file but will not commit it.
On Feb 28, 2013 4:25 PM, Juan Luis Baptiste juan...@mageia.org wrote:
Hi,
According to what was discussed some days ago about this game[1], I
modified worldofpadman package to package the original World of Padman
engine, and packaged the data files in worldofpadman-data. As now
we're
Hi,
According to what was discussed some days ago about this game[1], I
modified worldofpadman package to package the original World of Padman
engine, and packaged the data files in worldofpadman-data. As now
we're including the data files which aren't completely free software,
both packages need
Hi,
There's this bug about world of padman:
https://bugs.mageia.org/show_bug.cgi?id=6676
The problem has to do with the use of the ioquake3 binary instead of
WoP own binary. I wrote to the game devs and they basically said that
using the official ioquake3 binary isn't supported and I should use
On Wed, Feb 20, 2013 at 5:11 PM, zezinho lists.jjo...@free.fr wrote:
http://wiki.debian.org/Games/Suggested#World_of_Padman
says that game engine is open-source, so it should not go to non-free!
Yeah but AFAIK the game data isn't free, that's why fedora doesn't
include it and uses the
Please push httping which fixes one bug:
1.5.7 fix a NULL pointer segfault that occures when a time-out happens
(thanks to Tomas Psika)
Oden had updated it like a month ago, but I'm not sure why he didn't
ask for the push.
--
Juancho
Bugfix release.
--
Juancho
Bugfix release.
--
Juancho
Hi,
Please push Sauerbraten, another bugfix only release:
* Fixes crash with server console on Windows
* Fixes crash with demo recording
Thanks.
--
Juancho
On Tue, Jan 22, 2013 at 12:07 PM, Juan Luis Baptiste juan...@mageia.org wrote:
Please push again, new bugfix only release, 2013_01_20, fixes the
following stuff:
* server teamkillkick bugs
* server map rotation bugs
* missing map rotation for SP maps
* map sounds playing after disconnect
On Wed, Jan 23, 2013 at 12:31 PM, Juan Luis Baptiste juan...@mageia.org wrote:
On Tue, Jan 22, 2013 at 12:07 PM, Juan Luis Baptiste juan...@mageia.org
wrote:
Please push again, new bugfix only release, 2013_01_20, fixes the
following stuff:
* server teamkillkick bugs
* server map rotation
properly while spectating someone
On Sun, Jan 20, 2013 at 1:09 PM, Thomas Backlund t...@mageia.org wrote:
Juan Luis Baptiste skrev 20.1.2013 20:04:
On Fri, Jan 18, 2013 at 4:20 PM, Juan Luis Baptiste juan...@mageia.org
wrote:
It's a bugfix only release:
Ping ?
Submitted.
--
Thomas
On Sun, Jan 20, 2013 at 11:30 AM, Robert Wood
robert.w...@apostrophe.co.uk wrote:
Thanks for the reply, but it doesn't really make sense or seem to answer the
question. I was wondering why bother with v295 when you could go for a more
recent (ie most up to date) release?!
Because of our
On Fri, Jan 18, 2013 at 4:20 PM, Juan Luis Baptiste juan...@mageia.org wrote:
It's a bugfix only release:
Ping ?
--
Juancho
On Sat, Jan 19, 2013 at 9:44 AM, AL13N al...@rmail.be wrote:
if for mga2 you want a newer driver you should ask for a backport request, ie:
to have 310 on mga2 as well.
plz file such requests at https://bugs.mageia.org/
This means that backports at last are opened ??
--
Juancho
It's a bugfix only release:
* fix build issues with clang
* fix building of master server
* add teamcolortext/teamcolorfrags vars for disabling team-colored game and
frag messages if desired
* workaround for minimap not showing properly if the map changes while the game
is minimized
* adjusted
On Wed, Jan 9, 2013 at 3:23 AM, Guillaume Rousse guillomovi...@gmail.comwrote:
version freeze only prevent you to update an existing package, not to
introduce a new one.
Ah I didn't knew this, thanks !!
For new packages, when would be the deadline ?
--
Juancho
On Sat, Jan 5, 2013 at 2:02 AM, Juan Luis Baptiste juan...@mageia.orgwrote:
Got it working with:
for i in `%{_datadir}/warsow/basewsw/*`;
do
file=`basename $i`
ln -sf $i %{gamelibdir}/basewsw/$file
done
The game name in the for loop was wrong.
Well, it worked on x86_64
On Tue, Jan 1, 2013 at 2:44 PM, Thomas Backlund t...@mageia.org wrote:
And glibc-2.17-1 and locales-2.17-1 are now built and should soon
show up on the mirrors and it should be safe to update then...
And now on one of my cauldron boxes I can't update glibc, thus blocking the
rest of updates:
On Sun, Jan 6, 2013 at 5:04 PM, David Walser luigiwal...@yahoo.com wrote:
In honor of the upcoming version freeze in Cauldron (this week according
to current planning), I went looking for packages with newer versions
available, that are NOT seen by our youri tool, and therefore will not be
On Mon, Jan 7, 2013 at 9:22 AM, Thomas Spuhler tho...@btspuhler.com wrote:
Try to do a urpmi --replacepkgs glibc
I had some of these when I upgrade an old mga2 install.
It did the trick.
That did the trick, although when doing it remotely through an ssh
connection, the connection was closed
Hi Colin,
On Mon, Jan 7, 2013 at 5:53 AM, Colin Guthrie mag...@colin.guthr.ie wrote:
Well, it worked on x86_64, but on i586 the symlinks are created under
/usr/lib64/games/warsow/basewsw instead of /usr/lib/games/warsow/basewsw
but I don't understand why, it seems that for some reason,
On Mon, Jan 7, 2013 at 2:37 PM, Thomas Backlund t...@mageia.org wrote:
This ssh closed connection issue I have seen it since a long time, is
there any way to avoid it ? it sometimes breaks the update process of
that remote vm.
On Mon, Jan 7, 2013 at 5:15 PM, Sander Lepik sander.le...@eesti.ee wrote:
07.01.2013 21:19, Juan Luis Baptiste kirjutas:
This ssh closed connection issue I have seen it since a long time, is
there any way to
avoid it ? it sometimes breaks the update process of that remote vm.
If i'm afraid
On Fri, Jan 4, 2013 at 7:11 AM, sardine sardine...@sfr.fr wrote:
Hi,
This should work :
pushd %{buildroot}%{_datadir}/%{name}/basewsw
for i in *;
do
file=`basename $i`
ln -sf %{_datadir}/%{name}/basewsw/$i
%{buildroot}%{gamelibdir}/basewsw/$file
done
popd
Got it working with:
Hi,
I'm having a strange problem with warsow's package. To fix bug #8103 I need
to symlink the game data contents from warsow-data into the same directory
were the game libraries are located. The problem is that when I build the
package in my local cauldron installation, the symlinks are
On Thu, Jan 3, 2013 at 5:23 PM, David Walser luigiwal...@yahoo.com wrote:
for i in %{_datadir}/%{name}/basewsw/*;
do
file=`basename $i`
ln -sf $i %{buildroot}%{gamelibdir}/basewsw/$file
done
Looks better, that should make relative links.
The problem is in the first line, the
On Thu, Jan 3, 2013 at 6:10 PM, Charles A Edwards c...@eslrahc.com wrote:.
Why not have it created in post by the warsow-data rpm?
%post
ln -sf %{_datadir}/warsow/basewsw/* %{gamelibdir}/basewsw
%postun
rm -rf %{gamelibdir}/basewsw
Good idea, going to try this.
--
Juancho
On Thu, Jan 3, 2013 at 6:22 PM, Juan Luis Baptiste juan...@mageia.orgwrote:
On Thu, Jan 3, 2013 at 6:10 PM, Charles A Edwards c...@eslrahc.comwrote:.
Why not have it created in post by the warsow-data rpm?
%post
ln -sf %{_datadir}/warsow/basewsw/* %{gamelibdir}/basewsw
%postun
rm -rf
On Tue, Nov 20, 2012 at 12:54 AM, andre999 andre999...@laposte.net wrote:
An alternate approach would be to package and distribute the documentation
separately (as nonfree). Oracle permits this as long as it is only
available on the same media or sites as mysql-workbench -- which concurs
On Tue, Nov 20, 2012 at 11:20 PM, Juan Luis Baptiste juan...@mageia.orgwrote:
On Tue, Nov 20, 2012 at 12:54 AM, andre999 andre999...@laposte.netwrote:
An alternate approach would be to package and distribute the
documentation separately (as nonfree). Oracle permits this as long
Hi,
In Fedora the bundled documentation of mysql-workbench has been removed
because it isn't distributed under a GPL license. However, according to
this parte of the license, it seems that it can be distributed if it's
distributed along with mysql-workbench:
--
This documentation is NOT
Ooops forgot to put the link from where the licence comes from:
http://dev.mysql.com/doc/workbench/en/wb-preface.html
On Mon, Nov 19, 2012 at 9:41 PM, Juan Luis Baptiste juan...@mageia.orgwrote:
Hi,
In Fedora the bundled documentation of mysql-workbench has been removed
because it isn't
Hi,
Can please an admin remove from core/updates_testing the following
mysql-workbench packages ? I forgot to add the %subrel and incremented the
%mkrel instead:
source rpm:
mysql-workbench-5.2.36-3.mga2.src.rpm
binary rpms:
mysql-workbench-5.2.36-3.mga2.x86_64.rpm
On Thu, Nov 8, 2012 at 7:02 PM, Colin Guthrie mag...@colin.guthr.ie wrote:
Done.
Thanks Col :)
--
Juancho
On Mon, Nov 5, 2012 at 4:02 PM, Damien Lallement mag...@damsweb.net wrote:
Le 05/11/2012 21:59, juancho a écrit :
Synkron is a cross-platform application and runs on Mac OS X, Linux
and Windows.
Synkron is distributed under the terms of the GPL v2 licence.
I think this is useless in
On Mon, Oct 22, 2012 at 4:15 PM, Olivier Blin mag...@blino.org wrote:
Hi,
After uncountable years as a packager and maintainer in the Mandriva
Linux distribution, providing a huge number of impeccable contributions,
Götz Waschk is now joining us as a Mageia packager.
Please welcome him
On Tue, Oct 9, 2012 at 5:24 PM, Olivier Blin mag...@blino.org wrote:
But in a default install, it still won't be recognized in nautilus,
because we don't install gvfs-iphone by default.
Is this something that we can suggest in libimobiledevice or nautilus?
We already pull a bunch of
On Tue, Oct 2, 2012 at 10:58 AM, Anne Nicolas enna...@gmail.com wrote:
2 liveCDs:
- GNOME 700M i586 - english only - Nonfree
- KDE 700M i586 - english only - Nonfree
These are mainly targetted for distribution during events or for Newspapers
What about having an option in the installer
Hi,
On Sun, Sep 16, 2012 at 2:32 PM, Anne Nicolas enna...@gmail.com wrote:
Please welcome him and raise hand to mentor him :)
Welcome !! I can take him if there's no one else waiting for a mentor
before him.
--
Juancho
On Sat, Sep 8, 2012 at 8:58 PM, Johnny A. Solbu coo...@solbu.net wrote:
On Saturday 08 September 2012 20:07, Pierre-Malo Deniélou wrote:
* Games/First Person Shooters (or simply Games/Shoot)
Why not simply Games/Action ?
That will also include all kinds of action games, both shooters and
On Fri, Sep 7, 2012 at 7:13 PM, Pierre-Malo Deniélou
pierre-malo.denie...@rhul.ac.uk wrote:
If you agree, I will amend our
http://wiki.mageia.org/en/RPM_groups_policy
with these two changes
and get in touch with the appropriate packagers/maintainers to do the
group change (which is a trivial
On Tue, Aug 21, 2012 at 2:20 AM, Guillaume Rousse
guillomovi...@gmail.com wrote:
We're working on these two packages with one of my apprentices, so
there's no need to drop them.
So just take over maintainership. we're working on it is not a clear
status.
Done.
--
Juancho
On Mon, Aug 20, 2012 at 3:17 PM, Guillaume Rousse
guillomovi...@gmail.com wrote:
Le 20/08/2012 21:20, Damien Lallement a écrit :
- ocsinventory-server and ocsinventory-agent: unmaintained, several
pending security updates, better alternatives available (glpi +
fusioninventory-agent)
On Sat, Aug 11, 2012 at 2:43 PM, Nicolas Lécureuil
nicolas.lecure...@free.fr wrote:
Hi,
%{_prefix}/lib is the correct path ( i looked on kimono spec file to confirm
)
Yeah, I looked at several mono packages and all of them do it like
that, regarless that rpmlint doesn't like it.
--
Juancho
Hi,
I'm proud to announce that Cesar Vargas (vaci0), one of blogdrake's
packagers just got submit rights and will be leaving the padawan ranks
to become another jedi :D
Please welcome to the Mageia packaging team !!
Cheers,
--
Juancho
On Wed, Apr 18, 2012 at 4:43 PM, tumbeliina tumbeli...@yahoo.com wrote:
I tried download
http://www.mageia.org/en/downloads/get/?q=Mageia-2-beta3-LiveCD-KDE4-Europe2-i586-CD.isotorrent=1
I got only faliled to change direcototry etc :(
That's because that's an old link for beta release,
Thanks.
On Jun 6, 2012 10:19 AM, nicolas vigier bo...@mars-attacks.org wrote:
On Tue, 05 Jun 2012, Juan Luis Baptiste wrote:
Hi,
Can someone please remove the following packages ? I had a typo in the
lib name and they where created with the wrong name (already fixed and
resubmitted
Hi,
Can someone please remove the following packages ? I had a typo in the
lib name and they where created with the wrong name (already fixed and
resubmitted):
lib64chromapaint0-0.6-1.mga3.x86_64.rpm
lib64chromapaint0-devel-0.6-1.mga3.x86_64.rpm
Thanks
--
Juancho
On Sun, Jun 3, 2012 at 4:28 PM, D.Morgan dmorga...@gmail.com wrote:
hi,
i read that moonlight is discontinued now. Do we still keep it or drop
it ? as it seems that most of the websites doesn't work with our
moonlight ( too old )
Where did you read that ?
--
Juancho
On Wed, May 23, 2012 at 12:45 AM, zezinho lists.jjo...@free.fr wrote:
Em 22-05-2012 22:39, Anne Nicolas escreveu:
Looks like i18n was broken : french download page is in english, the same
for portuguese
http://www.mageia.org/fr/downloads/
The same for spanish with main page, about,
On Wed, May 2, 2012 at 5:00 AM, Thomas Backlund t...@mageia.org wrote:
Hi,
There is finally a new x11 driver for Intel that I'd
like to have for Mageia 2 final as it brings important
fixes especially for Sandy Ivy bridge.
And to quote upstream release manager:
More stability fixes for UXA
On Wed, Apr 25, 2012 at 6:16 PM, Juan Luis Baptiste juan...@mageia.org wrote:
On Tue, Apr 24, 2012 at 7:45 PM, Juan Luis Baptiste juan...@mageia.org
wrote:
Hi,
I just updated the game Turtle Arena to latest version 0.6, please
push it, these are the reasons:
1. The developer says
On Thu, Apr 26, 2012 at 2:00 PM, nicolas vigier bo...@mars-attacks.org wrote:
On Tue, 24 Apr 2012, Juan Luis Baptiste wrote:
Hi,
I just updated the game Turtle Arena to latest version 0.6, please
push it, these are the reasons:
Submitted.
Thank you.
--
Juancho
On Thu, Apr 26, 2012 at 4:08 PM, zezinho lists.jjo...@free.fr wrote:
Looks like you forgot turtlearena-data :
Um pacote pedido não pode ser instalado:
turtlearena-0.6-1.mga2.x86_64 (devido a não satisfazer turtlearena-data[=
0.6])
Oooops...
Updated, please push turtlearena-data too.
Thanks
On Tue, Apr 24, 2012 at 7:45 PM, Juan Luis Baptiste juan...@mageia.org wrote:
Hi,
I just updated the game Turtle Arena to latest version 0.6, please
push it, these are the reasons:
1. The developer says this:
Turtle Arena 0.6 was released April 13 2012. It would be nice to
update
Hi,
I just updated the game Turtle Arena to latest version 0.6, please
push it, these are the reasons:
1. The developer says this:
Turtle Arena 0.6 was released April 13 2012. It would be nice to
update the version in Mageia 2 if possible. I hadn't planned to
support 0.5.3 long term as it was a
On Mon, Apr 23, 2012 at 11:56 AM, Johnny A. Solbu coo...@solbu.net wrote:
On Monday 23 April 2012 18:26, Sander Lepik wrote:
Why? Isn't the API public?
The encryption and protocol needed to use it is prorpietary, hence it is
non-free as it depends on Nonfree software to work.
Well, kopete
On Fri, Mar 30, 2012 at 10:46 AM, Remco Rijnders re...@webconquest.com wrote:
Not arguing about this... but I think the attached patch fixes at least
(part) of the build problem (for the new maintainer to look into ;-)
See also http://bugs.mysql.com/bug.php?id=63898
Yup I found that too,
On Sun, Apr 1, 2012 at 7:57 PM, Luis Daniel Lucio Quiroz
dlu...@okay.com.mx wrote:
Dont drop it. Im fixing it in laptop. Seems that it compiles, more than 2
hrs working
Don't worry, I've working on it since yesterday and almost have it
ready, it already builds, it just needs some little fixes
On Sun, Apr 1, 2012 at 8:11 PM, Luis Daniel Lucio Quiroz
dlu...@okay.com.mx wrote:
Will look for you in irc, i fixed without that patch
Me too.
Whats your nickname?
Maeztro.
This is the error with which the build fails now:
{standard input}: Assembler messages:
{standard input}:162559:
On Thu, Mar 29, 2012 at 3:57 PM, Maarten Vanraes al...@rmail.be wrote:
someone asked me to see about https://bugs.mageia.org/show_bug.cgi?id=5146
it looks like it needed a rebuild, but the rebuild failed with automake errors
of some kind...
tbh: i don't really care about this package, and
On Thu, Mar 15, 2012 at 12:24 PM, Bertaux Xavier berta...@yahoo.fr wrote:
If this is the case, then I say that xonotic should be allowed to be updated.
I'm not about to be okay with that, a version Freeze only accepts
updates on bug fixes and security warnings, so RC to Release is OK but
not
On Sun, Mar 11, 2012 at 7:21 AM, Michael Scherer m...@zarb.org wrote:
Le samedi 10 mars 2012 à 10:26 +0100, Thierry Vignaud a écrit :
Hi
please let in xonotic-0.6.0
It's just a game that impacts nothing else.
Niet.
That's bugfix or security fixes.
Well I vote to be updated, why ? global
On Sun, Mar 11, 2012 at 12:48 AM, Charles A Edwards c...@eslrahc.com wrote:
Is it intentional that we package/provides both xonotic; the
successor, and nexuiz classic; now owned by IllFonic and being
compl
etely rewritten for a different engine?
Both are now completely different games,
On Wed, Mar 7, 2012 at 4:34 PM, Samuel Verschelde sto...@laposte.net wrote:
I apparently missed a few meetings or e-mails where this was discussed, but
wasn't the initial plan to keep sysvinit by default in mga2 and switch to
systemd by default in mga3? Wasn't the switch to systemd by default
On Wed, Mar 7, 2012 at 6:34 PM, Colin Guthrie mag...@colin.guthr.ie wrote:
As I said last time to this question, I'd certainly be extremely annoyed
if mga2 does not default to systemd. I've given up a massive amount of
my free time over this cycle working towards this. I would be massively
On Sat, Mar 3, 2012 at 12:27 PM, Colin Guthrie mag...@colin.guthr.ie wrote:
Seems the latest network manager is busted...
Won't start or stop properly nor allow networks to actually work...
Not sure exactly what is wrong, but I'll try and look into it if noone
else does.
C
I'm working
On Sat, Mar 3, 2012 at 5:25 PM, John Balcaen mik...@mageia.org wrote:
I guess Colin is talking about NetworkManager not knetworkmanager :)
Well anyway I'm already finishing :P
--
Juancho
On Thu, Mar 1, 2012 at 2:10 AM, Oliver Burger obgr_sen...@mageia.org wrote:
Well, I would need aworking solution so the icon cache does get regenerated
on installing the desktop-common-data update on Mga1.
The update does work on all other desktops, only KDE keeps the old icons,
because they
On Wed, Feb 15, 2012 at 2:18 PM, andre999 andre999...@laposte.net wrote:
As I understood it, it was explicitly decided that systemd was to be an
option for mga2, with sysvinit remaining the default.
And hopefully systemd was to be the default for mga3, with sysvinit removed.
Also, cauldron
On Tue, Feb 14, 2012 at 1:39 PM, Thierry Vignaud
thierry.vign...@gmail.com wrote:
I've seen that occasionally over the years.
Definitively not new.
I think it's related to bootstraping not being finished.
Hard to debug...
Can you check if systemd has forked mingetty for the
text consoles
On Tue, Feb 14, 2012 at 2:45 PM, Guillaume Rousse
guillomovi...@gmail.com wrote:
Le 14/02/2012 19:58, Juan Luis Baptiste a écrit :
Can you check if systemd has forked mingetty for the
text consoles yet?
I'm using sysvinit not systemd.
Try systemd then...
But isn't sysvinit
On Tue, Feb 14, 2012 at 2:46 PM, Luc Menut lme...@free.fr wrote:
Le 14/02/2012 19:58, Juan Luis Baptiste a écrit :
Can you try to comment the line corresponding to tty1 in /etc/inittab?
...
That worked.
--
Juancho
On Tue, Feb 14, 2012 at 2:53 PM, Thomas Backlund t...@mageia.org wrote:
14.02.2012 21:50, Juan Luis Baptiste skrev:
systemd will be default for Mageia 2
sysvinit is only a fallback for systems that dont work with systemd yet...
sysvinit (and mkinitrd) will be completely removed as soon
On Wed, Feb 8, 2012 at 1:35 AM, Dan Fandrich d...@coneharvesters.com wrote:
It's very likely a missing dependency in the make files. The build
server uses the make -j24 flag, so it's going to build the various
modules in a very different order than without that flag. Ideally, you
would find
On Wed, Feb 8, 2012 at 1:16 PM, zezinho lists.jjo...@free.fr wrote:
Le mercredi 8 février 2012 18:44:32, Juan Luis Baptiste a écrit :
But how do I remove that tag ? you mean by not using the %make macro
and call make directly instead ?
Exactly. This is often done for buggy makefiles.
Ok, I'll
On Wed, Feb 8, 2012 at 1:21 PM, Juan Luis Baptiste juan...@mageia.org wrote:
On Wed, Feb 8, 2012 at 1:19 PM, Pascal Terjan pter...@gmail.com wrote:
On Wed, Feb 8, 2012 at 18:16, zezinho lists.jjo...@free.fr wrote:
Le mercredi 8 février 2012 18:44:32, Juan Luis Baptiste a écrit :
But how do I
On Wed, Feb 8, 2012 at 3:05 PM, Juan Luis Baptiste juan...@mageia.org wrote:
It passed !! but I have no clue what happens when using %make macro to
make the build fail.
Dammit, I pushed it to the wrong place, it should have gone to
nonfree. Can someone please move it ?
Thanks.
--
Juancho
On Fri, Feb 3, 2012 at 12:00 AM, Juan Luis Baptiste juan...@mageia.org wrote:
Sorry for the late reply, I went into vacations just after this...
On Fri, Jan 20, 2012 at 11:13 AM, Balcaen John mik...@mageia.org wrote:
On Friday 20 January 2012 10:39:18 Juan Luis Baptiste wrote :
g++: error
Sorry for the late reply, I went into vacations just after this...
On Fri, Jan 20, 2012 at 11:13 AM, Balcaen John mik...@mageia.org wrote:
On Friday 20 January 2012 10:39:18 Juan Luis Baptiste wrote :
g++: error:
../libsrcs/angelscript/angelSVN/sdk/angelscript/lib/libangelscript.a
On Fri, Jan 20, 2012 at 2:23 AM, Anssi Hannula an...@mageia.org wrote:
It is a non-free redistributable license and should thus use the
Freeware license tag, see:
https://wiki.mageia.org/en/Licensing_policy
Ahh ok thanks, I'll fix and push to the BS then :)
--
Juancho
.juancho.valstar.14706/log/botcmd.1327069742.jonund.log
Any ideas ? I suppose I'm missing a BR but locally it builds fine.
--
Juancho
On Fri, Jan 20, 2012 at 9:06 AM, Juan Luis Baptiste juan...@mageia.org wrote:
On Fri, Jan 20, 2012 at 2:23 AM, Anssi Hannula an...@mageia.org wrote:
It is a non-free
Hi,
I have packaged Warsow[1], which it's engine is open source but as
with other games I have packaged, the data files are licensed with a
non-free license called Warsow Content License [2], which allows
unmodified distribution of the data files in different formats like
rpm, deb, etc (clause
On Mon, Jan 16, 2012 at 2:43 PM, Jani Välimaa jani.vali...@gmail.com wrote:
2012/1/16 lebedov buildsystem-dae...@mageia.org:
URL : http://www.tenshu.net/terminator/
And the URL is broken, the correct one is
http://www.tenshu.net/p/terminator.html
--
Juancho
On Thu, Jan 12, 2012 at 1:01 PM, Christian Lohmaier
lohmaier+mag...@googlemail.com wrote:
On Wed, Jan 11, 2012 at 10:09 PM, Juan Luis Baptiste juan...@mageia.org
wrote:
[..]
As I said, no one is talking about picking up a fix if there's a bug
fix only release, it's for when it isn't and we
On Thu, Jan 12, 2012 at 2:10 PM, Christian Lohmaier
lohmaier+mag...@googlemail.com wrote:
No, I'm doing exactly as the policy says, patch current stable
version.
But then you're *not* doing as the policy says, as policy says:
same version of the package *released with the distribution*
So
On Thu, Jan 12, 2012 at 3:02 PM, Christian Lohmaier
lohmaier+mag...@googlemail.com wrote:
You should learn to use unambiguous words then. Where I get that from
is in this quote:
No, I'm doing exactly as the policy says, patch current stable version.
Ahh ok, I meant current stable version in
On Thu, Jan 12, 2012 at 3:25 PM, Christian Lohmaier
lohmaier+mag...@googlemail.com wrote:
Hi Florian,
On Thu, Jan 12, 2012 at 8:42 PM, Florian Hubold doktor5...@arcor.de wrote:
Am 12.01.2012 19:01, schrieb Christian Lohmaier:
[..]
PS: Maybe next time you could improve on your wording, the
On Wed, Jan 11, 2012 at 3:43 AM, Florian Hubold doktor5...@arcor.de wrote:
Well, 2) and 3) are not valid reasons here, because backports should get
a similar amount of QA testing as normal update candidates, and for
the updates policy require a bugreport for validation through QA.
I think this
On Wed, Jan 11, 2012 at 11:48 AM, Christian Lohmaier
lohmaier+mag...@googlemail.com wrote:
Welcome to distro-isolation, putting burden on maintainers, giving
them all the reason to deny a reasonable request for a bugfix release
because it just is too much work to hunt for a specific commit that
On Wed, Jan 11, 2012 at 1:22 PM, Antoine Pitrou solip...@pitrou.net wrote:
On Wed, 11 Jan 2012 12:43:35 -0500
But how do you choose which patches you want to backport from the
stream of bugfixes done by upstream?
Because normally a single commit fixes a single bug and the commit
message says
On Wed, Jan 11, 2012 at 2:19 PM, Antoine Pitrou solip...@pitrou.net wrote:
On Wed, 11 Jan 2012 13:33:41 -0500
No we don't need to, we just need to look for the fix we are
interested in as I described before.
Uh, you have a hard time understanding a question don't you?
And you a hard time
On Wed, Jan 11, 2012 at 2:38 PM, Johnny A. Solbu coo...@solbu.net wrote:
On Wednesday 11 January 2012 19:33, Juan Luis Baptiste wrote:
And how do one do that without monitoring most bugfixing activity or
reviewing them, hunting for a particular fix?
To some people, that magic trick
On Wed, Jan 11, 2012 at 2:10 PM, Michael Scherer m...@zarb.org wrote:
Le mercredi 11 janvier 2012 à 11:24 -0500, Juan Luis Baptiste a écrit :
So trusting and having bugs are totally unrelated. And if you doubt that
bugs appear, just see our bugzilla.
We trust upstream ( most of them
On Wed, Jan 11, 2012 at 3:05 PM, Antoine Pitrou solip...@pitrou.net wrote:
“Just because someone doesn't file a bug against Mageia doesn't mean the
bug doesn't bother anybody, because many users don't report upstream
bugs to the distro's tracker.”
Simple, we won't fix bugs that aren't
On Wed, Jan 11, 2012 at 3:44 PM, Antoine Pitrou solip...@pitrou.net wrote:
And my point is that these bugs are fixed automatically if you follow
bugfix releases from upstream...
Apparently you like to create work for yourself, though :)
No, it seems that you like to read what you like to
On Wed, Jan 11, 2012 at 3:53 PM, Christian Lohmaier
lohmaier+mag...@googlemail.com wrote:
adding patches to the packages and releasing them instead of waiting
for a new upstream release is different from having the policy to
stick with whatever release was used when releasing the distro and
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