Re: [Mageia-dev] Freeze push: worldofpadman and worldofpadman-data

2013-03-05 Thread Juan Luis Baptiste
Hi, Please remove worldofpadman-1.6-4 from core/release, I mistakenly pushed it there instead of nonfree. Thanks. On Sat, Mar 2, 2013 at 7:16 PM, Olivier Blin wrote: > Juan Luis Baptiste writes: > >> That's strange... I did a mgarepo sync with no errors, and if I run it >

Re: [Mageia-dev] Freeze push: worldofpadman and worldofpadman-data

2013-03-02 Thread Juan Luis Baptiste
On Sat, Mar 2, 2013 at 10:57 AM, nicolas vigier wrote: >> That's strange... I did a mgarepo sync with no errors, and if I run it >> now it doesn't try to upload the sources as they seem to be already >> uploaded: > > mgarepo sync will update the sha1.lst file but will not commit it. > Fixed but I

Re: [Mageia-dev] Freeze push: worldofpadman and worldofpadman-data

2013-03-02 Thread Juan Luis Baptiste
On Sat, Mar 2, 2013 at 7:40 AM, Guillaume Rousse wrote: > error: command failed: ssh pkgsubmit.mageia.org > /usr/local/bin/submit_package -t cauldron --define > sid=673391e4-2d88-4d19-92dc-8960411f23ae -r 400681 > svn+ssh://svn.mageia.org/svn/packages/cauldron/worldofpadman-data > error: '/var/lib

Re: [Mageia-dev] Freeze push: worldofpadman and worldofpadman-data

2013-03-01 Thread Juan Luis Baptiste
On Feb 28, 2013 4:25 PM, "Juan Luis Baptiste" wrote: > > Hi, > > According to what was discussed some days ago about this game[1], I > modified worldofpadman package to package the original World of Padman > engine, and packaged the data files in worldofpadman-data.

[Mageia-dev] Freeze push: worldofpadman and worldofpadman-data

2013-02-28 Thread Juan Luis Baptiste
Hi, According to what was discussed some days ago about this game[1], I modified worldofpadman package to package the original World of Padman engine, and packaged the data files in worldofpadman-data. As now we're including the data files which aren't completely free software, both packages need

Re: [Mageia-dev] About bug 6676

2013-02-20 Thread Juan Luis Baptiste
On Wed, Feb 20, 2013 at 5:11 PM, zezinho wrote: >> > > http://wiki.debian.org/Games/Suggested#World_of_Padman > > says that game engine is open-source, so it should not go to non-free! Yeah but AFAIK the game data isn't free, that's why fedora doesn't include it and uses the autodownloader (I'll

[Mageia-dev] About bug 6676

2013-02-20 Thread Juan Luis Baptiste
Hi, There's this bug about world of padman: https://bugs.mageia.org/show_bug.cgi?id=6676 The problem has to do with the use of the ioquake3 binary instead of WoP own binary. I wrote to the game devs and they basically said that using the official ioquake3 binary isn't supported and I should use t

[Mageia-dev] Freeze push: httping

2013-02-15 Thread Juan Luis Baptiste
Please push httping which fixes one bug: 1.5.7 fix a NULL pointer segfault that occures when a time-out happens (thanks to Tomas Psika) Oden had updated it like a month ago, but I'm not sure why he didn't ask for the push. -- Juancho

Re: [Mageia-dev] Freeze push: converseen 0.5.2.1

2013-02-07 Thread Juan Luis Baptiste
On Thu, Feb 7, 2013 at 3:53 AM, Pascal Terjan wrote: >> It's a bug only release. > > I hope you mean bug fix :) Yeah sorry, it was late when I sent this :P -- Juancho

[Mageia-dev] Freeze push: mangler 1.2.5

2013-02-06 Thread Juan Luis Baptiste
Bugfix release. -- Juancho

[Mageia-dev] Freeze push: cantata 0.9.2

2013-02-06 Thread Juan Luis Baptiste
Bugfix release. -- Juancho

[Mageia-dev] Freeze push: converseen 0.5.2.1

2013-02-06 Thread Juan Luis Baptiste
It's a bug only release. -- Juancho

[Mageia-dev] Freeze push: sauerbraten

2013-02-05 Thread Juan Luis Baptiste
Hi, Please push Sauerbraten, another bugfix only release: * Fixes crash with server console on Windows * Fixes crash with demo recording Thanks. -- Juancho

Re: [Mageia-dev] Freeze push: Sauerbraten

2013-01-23 Thread Juan Luis Baptiste
On Wed, Jan 23, 2013 at 12:31 PM, Juan Luis Baptiste wrote: > On Tue, Jan 22, 2013 at 12:07 PM, Juan Luis Baptiste > wrote: >> Please push again, new bugfix only release, 2013_01_20, fixes the >> following stuff: >> >> * server teamkillkick bugs >> * serve

Re: [Mageia-dev] Freeze push: Sauerbraten

2013-01-23 Thread Juan Luis Baptiste
On Tue, Jan 22, 2013 at 12:07 PM, Juan Luis Baptiste wrote: > Please push again, new bugfix only release, 2013_01_20, fixes the > following stuff: > > * server teamkillkick bugs > * server map rotation bugs > * missing map rotation for SP maps > * map sounds playing after

Re: [Mageia-dev] Freeze push: Sauerbraten

2013-01-22 Thread Juan Luis Baptiste
properly while spectating someone On Sun, Jan 20, 2013 at 1:09 PM, Thomas Backlund wrote: > Juan Luis Baptiste skrev 20.1.2013 20:04: > >> On Fri, Jan 18, 2013 at 4:20 PM, Juan Luis Baptiste >> wrote: >>> >>> It's a bugfix only release: >>&

Re: [Mageia-dev] Freeze push: Sauerbraten

2013-01-20 Thread Juan Luis Baptiste
On Fri, Jan 18, 2013 at 4:20 PM, Juan Luis Baptiste wrote: > It's a bugfix only release: > Ping ? -- Juancho

Re: [Mageia-dev] What's the point of the latest nvidia update?

2013-01-20 Thread Juan Luis Baptiste
On Sun, Jan 20, 2013 at 11:30 AM, Robert Wood wrote: > Thanks for the reply, but it doesn't really make sense or seem to answer the > question. I was wondering why bother with v295 when you could go for a more > recent (ie most up to date) release?! > > Because of our updates policy: For the mos

Re: [Mageia-dev] What's the point of the latest nvidia update?

2013-01-19 Thread Juan Luis Baptiste
On Sat, Jan 19, 2013 at 9:44 AM, AL13N wrote: > > if for mga2 you want a newer driver you should ask for a backport request, ie: > to have 310 on mga2 as well. > > plz file such requests at https://bugs.mageia.org/ This means that backports at last are opened ?? -- Juancho

[Mageia-dev] Freeze push: Sauerbraten

2013-01-18 Thread Juan Luis Baptiste
It's a bugfix only release: * fix build issues with clang * fix building of master server * add teamcolortext/teamcolorfrags vars for disabling team-colored game and frag messages if desired * workaround for minimap not showing properly if the map changes while the game is minimized * adjusted ser

Re: [Mageia-dev] proftpd - why was mdv package imported over ours nuking our changes???

2013-01-13 Thread Juan Luis Baptiste
Hi, My mistake too, when Alfonso told me he was going to use the mdv's spec I didn't explicitly told him to merge back any change on mga spec (maybe for me this was something implicit to be done but now I see it isn't for everybody), and just checked his work on the update which was ok. I'll be m

Re: [Mageia-dev] web virtual management solution

2013-01-09 Thread Juan Luis Baptiste
On Wed, Jan 9, 2013 at 3:23 AM, Guillaume Rousse wrote: > version freeze only prevent you to update an existing package, not to > introduce a new one. > > Ah I didn't knew this, thanks !! For new packages, when would be the deadline ? -- Juancho

Re: [Mageia-dev] web virtual management solution

2013-01-08 Thread Juan Luis Baptiste
On Tue, Jan 8, 2013 at 10:50 AM, Armando B. wrote: > Hi friends, > i looking in svn repo for some solution about KVM web management solution, > but i haven't founded applications. > > I used, for a little virtual cluster, VirtualBox + VbTool + phpVirtualbox > (all presents in our repo). > > For K

Re: [Mageia-dev] ANN: glibc-2.17 landing on cauldron...

2013-01-07 Thread Juan Luis Baptiste
On Mon, Jan 7, 2013 at 5:15 PM, Sander Lepik wrote: > 07.01.2013 21:19, Juan Luis Baptiste kirjutas: > > This ssh closed connection issue I have seen it since a long time, is > there any way to > > avoid it ? it sometimes breaks the update process of that remote vm. &g

Re: [Mageia-dev] ANN: glibc-2.17 landing on cauldron...

2013-01-07 Thread Juan Luis Baptiste
On Mon, Jan 7, 2013 at 2:37 PM, Thomas Backlund wrote: > This ssh closed connection issue I have seen it since a long time, is >> there any way to avoid it ? it sometimes breaks the update process of >> that remote vm. >> > > https://wiki.mageia.org/en/**Mageia_2_Errata#SSH_daemon_**issues

Re: [Mageia-dev] Help with package

2013-01-07 Thread Juan Luis Baptiste
Hi Colin, On Mon, Jan 7, 2013 at 5:53 AM, Colin Guthrie wrote: > > Well, it worked on x86_64, but on i586 the symlinks are created under > > /usr/lib64/games/warsow/basewsw instead of /usr/lib/games/warsow/basewsw > > but I don't understand why, it seems that for some reason, the > > %{_libdir}

Re: [Mageia-dev] ANN: glibc-2.17 landing on cauldron...

2013-01-07 Thread Juan Luis Baptiste
On Mon, Jan 7, 2013 at 9:22 AM, Thomas Spuhler wrote: > Try to do a urpmi --replacepkgs glibc > I had some of these when I upgrade an old mga2 install. > It did the trick. > > That did the trick, although when doing it remotely through an ssh connection, the connection was closed and the installa

Re: [Mageia-dev] outdated packages missed by youri

2013-01-07 Thread Juan Luis Baptiste
On Sun, Jan 6, 2013 at 5:04 PM, David Walser wrote: > In honor of the upcoming version freeze in Cauldron (this week according > to current planning), I went looking for packages with newer versions > available, that are NOT seen by our youri tool, and therefore will not be > seen here: > http://

Re: [Mageia-dev] ANN: glibc-2.17 landing on cauldron...

2013-01-07 Thread Juan Luis Baptiste
On Tue, Jan 1, 2013 at 2:44 PM, Thomas Backlund wrote: > And glibc-2.17-1 and locales-2.17-1 are now built and should soon > show up on the mirrors and it should be safe to update then... > > And now on one of my cauldron boxes I can't update glibc, thus blocking the rest of updates: The followi

Re: [Mageia-dev] Help with package

2013-01-07 Thread Juan Luis Baptiste
On Sat, Jan 5, 2013 at 2:02 AM, Juan Luis Baptiste wrote: > > Got it working with: > > for i in `%{_datadir}/warsow/basewsw/*`; > do >file=`basename $i` >ln -sf $i %{gamelibdir}/basewsw/$file > done > > The game name in the for loop was wrong. > >

Re: [Mageia-dev] Help with package

2013-01-04 Thread Juan Luis Baptiste
On Fri, Jan 4, 2013 at 7:11 AM, sardine wrote: > Hi, > > This should work : > > pushd %{buildroot}%{_datadir}/%{name}/basewsw > for i in *; > do > file=`basename $i` > ln -sf %{_datadir}/%{name}/basewsw/$i > %{buildroot}%{gamelibdir}/basewsw/$file > done > popd > > Got it working with: for

Re: [Mageia-dev] Help with package

2013-01-03 Thread Juan Luis Baptiste
On Thu, Jan 3, 2013 at 6:22 PM, Juan Luis Baptiste wrote: > > > On Thu, Jan 3, 2013 at 6:10 PM, Charles A Edwards wrote:. > >> >> Why not have it created in post by the warsow-data rpm? >> >> %post >> ln -sf %{_datadir}/warsow/basewsw/* %{gamelibdir}/ba

Re: [Mageia-dev] Help with package

2013-01-03 Thread Juan Luis Baptiste
On Thu, Jan 3, 2013 at 6:10 PM, Charles A Edwards wrote:. > > > Why not have it created in post by the warsow-data rpm? > > %post > ln -sf %{_datadir}/warsow/basewsw/* %{gamelibdir}/basewsw > > %postun > rm -rf %{gamelibdir}/basewsw > > > Good idea, going to try this. -- Juancho

Re: [Mageia-dev] Help with package

2013-01-03 Thread Juan Luis Baptiste
On Thu, Jan 3, 2013 at 5:23 PM, David Walser wrote: > > > for i in %{_datadir}/%{name}/basewsw/*; > > do > > file=`basename $i` > > > > ln -sf $i %{buildroot}%{gamelibdir}/basewsw/$file > > done > > Looks better, that should make relative links. > > The problem is in the first line, the %{_d

[Mageia-dev] Help with package

2013-01-03 Thread Juan Luis Baptiste
Hi, I'm having a strange problem with warsow's package. To fix bug #8103 I need to symlink the game data contents from warsow-data into the same directory were the game libraries are located. The problem is that when I build the package in my local cauldron installation, the symlinks are correctly

Re: [Mageia-dev] Question about mysql-workbench documentation license

2012-11-20 Thread Juan Luis Baptiste
On Tue, Nov 20, 2012 at 11:20 PM, Juan Luis Baptiste wrote: > > > On Tue, Nov 20, 2012 at 12:54 AM, andre999 wrote: > >> An alternate approach would be to package and distribute the >> documentation separately (as nonfree). Oracle permits this as long as it >> is on

Re: [Mageia-dev] Question about mysql-workbench documentation license

2012-11-20 Thread Juan Luis Baptiste
On Tue, Nov 20, 2012 at 12:54 AM, andre999 wrote: > An alternate approach would be to package and distribute the documentation > separately (as nonfree). Oracle permits this as long as it is only > available on the same media or sites as mysql-workbench -- which concurs > with our current practi

Re: [Mageia-dev] Question about mysql-workbench documentation license

2012-11-19 Thread Juan Luis Baptiste
Ooops forgot to put the link from where the licence comes from: http://dev.mysql.com/doc/workbench/en/wb-preface.html On Mon, Nov 19, 2012 at 9:41 PM, Juan Luis Baptiste wrote: > Hi, > > In Fedora the bundled documentation of mysql-workbench has been removed > because it isn't

[Mageia-dev] Question about mysql-workbench documentation license

2012-11-19 Thread Juan Luis Baptiste
Hi, In Fedora the bundled documentation of mysql-workbench has been removed because it isn't distributed under a GPL license. However, according to this parte of the license, it seems that it can be distributed if it's distributed along with mysql-workbench: -- This documentation is NOT

Re: [Mageia-dev] Remove mysql-workbench packages from core/updates_testing

2012-11-08 Thread Juan Luis Baptiste
On Thu, Nov 8, 2012 at 7:02 PM, Colin Guthrie wrote: > > Done. > > Thanks Col :) -- Juancho

[Mageia-dev] Remove mysql-workbench packages from core/updates_testing

2012-11-08 Thread Juan Luis Baptiste
Hi, Can please an admin remove from core/updates_testing the following mysql-workbench packages ? I forgot to add the %subrel and incremented the %mkrel instead: source rpm: mysql-workbench-5.2.36-3.mga2.src.rpm binary rpms: mysql-workbench-5.2.36-3.mga2.x86_64.rpm mysql-utilities-1.0.0-0.5.2.

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release synkron-1.6.2-1.mga3

2012-11-05 Thread Juan Luis Baptiste
On Mon, Nov 5, 2012 at 4:02 PM, Damien Lallement wrote: > Le 05/11/2012 21:59, juancho a écrit : >> >> Synkron is a cross-platform application and runs on Mac OS X, Linux >> and Windows. >> >> Synkron is distributed under the terms of the GPL v2 licence. > > > I think this is useless in %descripti

Re: [Mageia-dev] Welcome Götz!

2012-10-22 Thread Juan Luis Baptiste
On Mon, Oct 22, 2012 at 4:15 PM, Olivier Blin wrote: > Hi, > > After uncountable years as a packager and maintainer in the Mandriva > Linux distribution, providing a huge number of impeccable contributions, > Götz Waschk is now joining us as a Mageia packager. > > Please welcome him aboard! > Wel

Re: [Mageia-dev] iDevices support (was Re: [changelog] [RPM] cauldron core/release libimobiledevice-1.1.4-2.mga3)

2012-10-09 Thread Juan Luis Baptiste
On Tue, Oct 9, 2012 at 5:24 PM, Olivier Blin wrote: > But in a default install, it still won't be recognized in nautilus, > because we don't install gvfs-iphone by default. > Is this something that we can suggest in libimobiledevice or nautilus? > > We already pull a bunch of libimobiledevice thin

Re: [Mageia-dev] Final set of isos for Mageia 3

2012-10-02 Thread Juan Luis Baptiste
On Tue, Oct 2, 2012 at 10:58 AM, Anne Nicolas wrote: > 2 liveCDs: > > - GNOME 700M i586 - english only - Nonfree > - KDE 700M i586 - english only - Nonfree > > These are mainly targetted for distribution during events or for Newspapers > What about having an option in the installer to downloa

Re: [Mageia-dev] Looking for a mentor

2012-09-16 Thread Juan Luis Baptiste
Hi, On Sun, Sep 16, 2012 at 2:32 PM, Anne Nicolas wrote: > > Please welcome him and raise hand to mentor him :) > Welcome !! I can take him if there's no one else waiting for a mentor before him. -- Juancho

Re: [Mageia-dev] Update of the rpm group policy

2012-09-08 Thread Juan Luis Baptiste
On Sat, Sep 8, 2012 at 8:58 PM, Johnny A. Solbu wrote: > On Saturday 08 September 2012 20:07, Pierre-Malo Deniélou wrote: >> * Games/First Person Shooters (or simply Games/Shoot) > > Why not simply "Games/Action" ? > That will also include all kinds of action games, both shooters and none > shoo

Re: [Mageia-dev] Update of the rpm group policy

2012-09-07 Thread Juan Luis Baptiste
On Fri, Sep 7, 2012 at 7:13 PM, Pierre-Malo Deniélou wrote: > If you agree, I will amend our > http://wiki.mageia.org/en/RPM_groups_policy > with these two changes > and get in touch with the appropriate packagers/maintainers to do the > group change (which is a trivial spec change). > Could you

Re: [Mageia-dev] Package removal proposal

2012-08-21 Thread Juan Luis Baptiste
On Tue, Aug 21, 2012 at 2:20 AM, Guillaume Rousse wrote: >> >> We're working on these two packages with one of my apprentices, so >> there's no need to drop them. > > So just take over maintainership. "we're working on it" is not a clear > status. > Done. -- Juancho

Re: [Mageia-dev] Package removal proposal

2012-08-20 Thread Juan Luis Baptiste
On Mon, Aug 20, 2012 at 3:17 PM, Guillaume Rousse wrote: > Le 20/08/2012 21:20, Damien Lallement a écrit : >>> - ocsinventory-server and ocsinventory-agent: unmaintained, several >>> pending security updates, better alternatives available (glpi + >>> fusioninventory-agent) >> >> >> Noo, I'm us

Re: [Mageia-dev] File location in mono packages

2012-08-11 Thread Juan Luis Baptiste
On Sat, Aug 11, 2012 at 2:43 PM, Nicolas Lécureuil wrote: > Hi, > > %{_prefix}/lib is the correct path ( i looked on kimono spec file to confirm > ) > Yeah, I looked at several mono packages and all of them do it like that, regarless that rpmlint doesn't like it. -- Juancho

[Mageia-dev] Welcome new packager: vaci0

2012-07-27 Thread Juan Luis Baptiste
Hi, I'm proud to announce that Cesar Vargas (vaci0), one of blogdrake's packagers just got submit rights and will be leaving the padawan ranks to become another jedi :D Please welcome to the Mageia packaging team !! Cheers, -- Juancho

Re: [Mageia-dev] [Mageia-artwork] Mageia 2 beta 3 available for tests

2012-06-11 Thread Juan Luis Baptiste
On Wed, Apr 18, 2012 at 4:43 PM, tumbeliina wrote: > I tried download > http://www.mageia.org/en/downloads/get/?q=Mageia-2-beta3-LiveCD-KDE4-Europe2-i586-CD.iso&torrent=1 > > > I got only "faliled to change direcototry" etc  :( > That's because that's an old link for beta release, Mageia 2 fina

Re: [Mageia-dev] Remove packages

2012-06-06 Thread Juan Luis Baptiste
Thanks. On Jun 6, 2012 10:19 AM, "nicolas vigier" wrote: > On Tue, 05 Jun 2012, Juan Luis Baptiste wrote: > > > Hi, > > > > Can someone please remove the following packages ? I had a typo in the > > lib name and they where created with the wrong

[Mageia-dev] Remove packages

2012-06-05 Thread Juan Luis Baptiste
Hi, Can someone please remove the following packages ? I had a typo in the lib name and they where created with the wrong name (already fixed and resubmitted): lib64chromapaint0-0.6-1.mga3.x86_64.rpm lib64chromapaint0-devel-0.6-1.mga3.x86_64.rpm Thanks -- Juancho

Re: [Mageia-dev] remove moonlight

2012-06-03 Thread Juan Luis Baptiste
On Sun, Jun 3, 2012 at 4:28 PM, D.Morgan wrote: > hi, > > i read that moonlight is discontinued now. Do we still keep it or drop > it ? as it seems that most of the websites doesn't work with our > moonlight ( too old ) Where did you read that ? -- Juancho

Re: [Mageia-dev] Mageia 2 final release is out

2012-05-22 Thread Juan Luis Baptiste
On Wed, May 23, 2012 at 12:45 AM, zezinho wrote: > Em 22-05-2012 22:39, Anne Nicolas escreveu: > > > Looks like i18n was broken : french download page is in english, the same > for portuguese > > http://www.mageia.org/fr/downloads/ The same for spanish with main page, about, downloads, suppor

Re: [Mageia-dev] RFT: x11-driver-video-intel-2.19.0-1.mga2

2012-05-02 Thread Juan Luis Baptiste
On Wed, May 2, 2012 at 5:00 AM, Thomas Backlund wrote: > Hi, > > There is finally a new x11 driver for Intel that I'd > like to have for Mageia 2 final as it brings important > fixes especially for Sandy & Ivy bridge. > > And to quote upstream release manager: > "More stability fixes for UXA and s

Re: [Mageia-dev] Freeze push: turtlearena 0.6

2012-04-26 Thread Juan Luis Baptiste
On Thu, Apr 26, 2012 at 4:08 PM, zezinho wrote: > Looks like you forgot turtlearena-data : > > Um pacote pedido não pode ser instalado: > turtlearena-0.6-1.mga2.x86_64 (devido a não satisfazer turtlearena-data[>= > 0.6]) Oooops... Updated, please push turtlearena-data too. Thanks -- Juancho

Re: [Mageia-dev] Freeze push: turtlearena 0.6

2012-04-26 Thread Juan Luis Baptiste
On Thu, Apr 26, 2012 at 2:00 PM, nicolas vigier wrote: > On Tue, 24 Apr 2012, Juan Luis Baptiste wrote: > >> Hi, >> >> I just updated the game Turtle Arena to latest version 0.6, please >> push it, these are the reasons: > > Submitted. > Thank you. -- Juancho

Re: [Mageia-dev] Freeze push: turtlearena 0.6

2012-04-26 Thread Juan Luis Baptiste
On Wed, Apr 25, 2012 at 6:16 PM, Juan Luis Baptiste wrote: > On Tue, Apr 24, 2012 at 7:45 PM, Juan Luis Baptiste > wrote: >> Hi, >> >> I just updated the game Turtle Arena to latest version 0.6, please >> push it, these are the reasons: >> >> 1. The de

Re: [Mageia-dev] Freeze push: turtlearena 0.6

2012-04-25 Thread Juan Luis Baptiste
On Tue, Apr 24, 2012 at 7:45 PM, Juan Luis Baptiste wrote: > Hi, > > I just updated the game Turtle Arena to latest version 0.6, please > push it, these are the reasons: > > 1. The developer says this: > > "Turtle Arena 0.6 was released April 13 2012. It would be ni

[Mageia-dev] Freeze push: turtlearena 0.6

2012-04-24 Thread Juan Luis Baptiste
Hi, I just updated the game Turtle Arena to latest version 0.6, please push it, these are the reasons: 1. The developer says this: "Turtle Arena 0.6 was released April 13 2012. It would be nice to update the version in Mageia 2 if possible. I hadn't planned to support 0.5.3 long term as it was a

Re: [Mageia-dev] skype4linux

2012-04-23 Thread Juan Luis Baptiste
On Mon, Apr 23, 2012 at 11:56 AM, Johnny A. Solbu wrote: > On Monday 23 April 2012 18:26, Sander Lepik wrote: >> Why? Isn't the API public? > > The encryption and protocol needed to use it is prorpietary, hence it is > non-free as it depends on Nonfree software to work. > Well, kopete has this f

Re: [Mageia-dev] dropping mysql-workbench

2012-04-01 Thread Juan Luis Baptiste
On Sun, Apr 1, 2012 at 8:11 PM, Luis Daniel Lucio Quiroz wrote: > Will look for you in irc, i fixed without that patch > Me too. > Whats your nickname? > Maeztro. This is the error with which the build fails now: {standard input}: Assembler messages: {standard input}:162559: Warning: end of f

Re: [Mageia-dev] dropping mysql-workbench

2012-04-01 Thread Juan Luis Baptiste
On Sun, Apr 1, 2012 at 7:57 PM, Luis Daniel Lucio Quiroz wrote: > Dont drop it.  Im fixing it in laptop. Seems that it compiles, more than 2 > hrs working > Don't worry, I've working on it since yesterday and almost have it ready, it already builds, it just needs some little fixes and it's ready.

Re: [Mageia-dev] dropping mysql-workbench

2012-04-01 Thread Juan Luis Baptiste
On Fri, Mar 30, 2012 at 10:46 AM, Remco Rijnders wrote: > Not arguing about this... but I think the attached patch fixes at least > (part) of the build problem (for the new maintainer to look into ;-) > > See also http://bugs.mysql.com/bug.php?id=63898 > > Yup I found that too, now I'm dealing wi

Re: [Mageia-dev] dropping mysql-workbench

2012-03-29 Thread Juan Luis Baptiste
On Thu, Mar 29, 2012 at 3:57 PM, Maarten Vanraes wrote: > someone asked me to see about https://bugs.mageia.org/show_bug.cgi?id=5146 > > it looks like it needed a rebuild, but the rebuild failed with automake errors > of some kind... > > tbh: i don't really care about this package, and have no ide

Re: [Mageia-dev] [Freeze] please let in xonotic

2012-03-15 Thread Juan Luis Baptiste
On Thu, Mar 15, 2012 at 12:24 PM, Bertaux Xavier wrote: >>> >> If this is the case, then I say that xonotic should be allowed to be updated. > I'm not about to be okay with that, a version Freeze only accepts > updates on bug fixes and security warnings, so RC to Release is OK but > not to revisio

Re: [Mageia-dev] [Freeze] please let in xonotic

2012-03-13 Thread Juan Luis Baptiste
On Sun, Mar 11, 2012 at 7:21 AM, Michael Scherer wrote: > Le samedi 10 mars 2012 à 10:26 +0100, Thierry Vignaud a écrit : >> Hi >> >> please let in xonotic-0.6.0 >> It's just a game that impacts nothing else. > > Niet. > > That's bugfix or security fixes. > Well I vote to be updated, why ? global

Re: [Mageia-dev] xonotic and nexuiz

2012-03-11 Thread Juan Luis Baptiste
On Sun, Mar 11, 2012 at 12:48 AM, Charles A Edwards wrote: > Is it intentional that we package/provides both xonotic; the > successor, and nexuiz "classic"; now owned by IllFonic and being > compl etely rewritten for a different engine? > Both are now completely different games, xonotic is not co

Re: [Mageia-dev] Deprecating startx

2012-03-07 Thread Juan Luis Baptiste
On Wed, Mar 7, 2012 at 6:34 PM, Colin Guthrie wrote: > As I said last time to this question, I'd certainly be extremely annoyed > if mga2 does not default to systemd. I've given up a massive amount of > my free time over this cycle working towards this. I would be massively > annoyed if this effor

Re: [Mageia-dev] Deprecating startx

2012-03-07 Thread Juan Luis Baptiste
On Wed, Mar 7, 2012 at 4:34 PM, Samuel Verschelde wrote: > > I apparently missed a few meetings or e-mails where this was discussed, but > wasn't the initial plan to keep sysvinit by default in mga2 and switch to > systemd by default in mga3? Wasn't the switch to systemd by default in > cauldron a

Re: [Mageia-dev] Problem with latest network manager

2012-03-03 Thread Juan Luis Baptiste
On Sat, Mar 3, 2012 at 5:25 PM, John Balcaen wrote: > > I guess Colin is talking about NetworkManager & not knetworkmanager :) Well anyway I'm already finishing :P -- Juancho

Re: [Mageia-dev] Problem with latest network manager

2012-03-03 Thread Juan Luis Baptiste
On Sat, Mar 3, 2012 at 12:27 PM, Colin Guthrie wrote: > Seems the latest network manager is busted... > > Won't start or stop properly nor allow networks to actually work... > > Not sure exactly what is wrong, but I'll try and look into it if noone > else does. > > C I'm working right now on upda

Re: [Mageia-dev] Bug 107

2012-02-29 Thread Juan Luis Baptiste
On Thu, Mar 1, 2012 at 2:10 AM, Oliver Burger wrote: > Well, I would need aworking solution so the icon  cache does get regenerated > on installing the desktop-common-data update on Mga1. > The update does work on all other desktops, only KDE keeps the old icons, > because they are stored in the u

Re: [Mageia-dev] Bug 107

2012-02-29 Thread Juan Luis Baptiste
On Thu, Mar 1, 2012 at 1:42 AM, Oliver Burger wrote: > Hi Mikala, > > sorry to bother you with this, but could you have a look at Bug 107? > Or ask someone else from our KDE guys to do so. I'd like to resolve it for > good and I can't do without a workarround for KDE. > mikala is kinda absent sin

Re: [Mageia-dev] Can't switch to virtual consoles

2012-02-15 Thread Juan Luis Baptiste
On Wed, Feb 15, 2012 at 2:18 PM, andre999 wrote: > > As I understood it, it was explicitly decided that systemd was to be an > option for mga2, with sysvinit remaining the default. > And hopefully systemd was to be the default for mga3, with sysvinit removed. > > Also, cauldron switched temporaril

Re: [Mageia-dev] Can't switch to virtual consoles

2012-02-14 Thread Juan Luis Baptiste
On Tue, Feb 14, 2012 at 3:08 PM, Thomas Backlund wrote: > 14.02.2012 22:02, Juan Luis Baptiste skrev: > > It hasn't changed. > > It's always been the plan for Mageia 2. > > But there has been some misunderstandings on the list... > Ok with systemd virtual

Re: [Mageia-dev] Can't switch to virtual consoles

2012-02-14 Thread Juan Luis Baptiste
On Tue, Feb 14, 2012 at 2:53 PM, Thomas Backlund wrote: > 14.02.2012 21:50, Juan Luis Baptiste skrev: > > systemd will be default for Mageia 2 > > sysvinit is only a fallback for systems that dont work with systemd "yet"... > > sysvinit (and mkinitrd) will b

Re: [Mageia-dev] Can't switch to virtual consoles

2012-02-14 Thread Juan Luis Baptiste
On Tue, Feb 14, 2012 at 2:46 PM, Luc Menut wrote: > Le 14/02/2012 19:58, Juan Luis Baptiste a écrit : >> > > Can you try to comment the line corresponding to tty1 in /etc/inittab? > ... That worked. -- Juancho

Re: [Mageia-dev] Can't switch to virtual consoles

2012-02-14 Thread Juan Luis Baptiste
On Tue, Feb 14, 2012 at 2:45 PM, Guillaume Rousse wrote: > Le 14/02/2012 19:58, Juan Luis Baptiste a écrit : > >>> Can you check if systemd has forked mingetty for the >>> text consoles yet? >>> >> >> I'm using sysvinit not systemd. > > Try

Re: [Mageia-dev] Can't switch to virtual consoles

2012-02-14 Thread Juan Luis Baptiste
On Tue, Feb 14, 2012 at 1:39 PM, Thierry Vignaud wrote: > > I've seen that occasionally over the years. > Definitively not new. > I think it's related to bootstraping not being finished. > Hard to debug... > Can you check if systemd has forked mingetty for the > text consoles yet? > I'm using sys

Re: [Mageia-dev] Can't switch to virtual consoles

2012-02-14 Thread Juan Luis Baptiste
On Tue, Feb 14, 2012 at 12:59 PM, Juan Luis Baptiste wrote: > Hi, > > I have noticed that now I can't switch to a virtual console > (ctrl+alt+F#), is this intentional, or a bug ? I have searched > bugzilla but didn't found anything. > H... I just tested it on one

[Mageia-dev] Can't switch to virtual consoles

2012-02-14 Thread Juan Luis Baptiste
Hi, I have noticed that now I can't switch to a virtual console (ctrl+alt+F#), is this intentional, or a bug ? I have searched bugzilla but didn't found anything. -- Juancho

Re: [Mageia-dev] Adding a new license to rpmlint

2012-02-08 Thread Juan Luis Baptiste
On Wed, Feb 8, 2012 at 3:05 PM, Juan Luis Baptiste wrote: > It passed !! but I have no clue what happens when using %make macro to > make the build fail. > Dammit, I pushed it to the wrong place, it should have gone to nonfree. Can someone please move it ? Thanks. -- Juancho

Re: [Mageia-dev] Adding a new license to rpmlint

2012-02-08 Thread Juan Luis Baptiste
On Wed, Feb 8, 2012 at 1:21 PM, Juan Luis Baptiste wrote: > On Wed, Feb 8, 2012 at 1:19 PM, Pascal Terjan wrote: >> On Wed, Feb 8, 2012 at 18:16, zezinho wrote: >>> Le mercredi 8 février 2012 18:44:32, Juan Luis Baptiste a écrit : >>>> But how do I remove that t

Re: [Mageia-dev] Adding a new license to rpmlint

2012-02-08 Thread Juan Luis Baptiste
On Wed, Feb 8, 2012 at 1:19 PM, Pascal Terjan wrote: > On Wed, Feb 8, 2012 at 18:16, zezinho wrote: >> Le mercredi 8 février 2012 18:44:32, Juan Luis Baptiste a écrit : >>> But how do I remove that tag ? you mean by not using the %make macro >>> and call make directly

Re: [Mageia-dev] Adding a new license to rpmlint

2012-02-08 Thread Juan Luis Baptiste
On Wed, Feb 8, 2012 at 1:16 PM, zezinho wrote: > Le mercredi 8 février 2012 18:44:32, Juan Luis Baptiste a écrit : >> But how do I remove that tag ? you mean by not using the %make macro >> and call make directly instead ? > Exactly. This is often done for buggy makefiles. Ok,

Re: [Mageia-dev] Adding a new license to rpmlint

2012-02-08 Thread Juan Luis Baptiste
On Wed, Feb 8, 2012 at 1:35 AM, Dan Fandrich wrote: > > It's very likely a missing dependency in the make files. The build > server uses the make -j24 flag, so it's going to build the various > modules in a very different order than without that flag. Ideally, you > would find the missing dependec

Re: [Mageia-dev] Adding a new license to rpmlint

2012-02-07 Thread Juan Luis Baptiste
On Fri, Feb 3, 2012 at 12:00 AM, Juan Luis Baptiste wrote: > Sorry for the late reply, I went into vacations just after this... > > On Fri, Jan 20, 2012 at 11:13 AM, Balcaen John wrote: >> On Friday 20 January 2012 10:39:18 Juan Luis Baptiste wrote : >> g++: error: >

Re: [Mageia-dev] Adding a new license to rpmlint

2012-02-02 Thread Juan Luis Baptiste
Sorry for the late reply, I went into vacations just after this... On Fri, Jan 20, 2012 at 11:13 AM, Balcaen John wrote: > On Friday 20 January 2012 10:39:18 Juan Luis Baptiste wrote : > g++: error: > ../libsrcs/angelscript/angelSVN/sdk/angelscript/lib/libangelscript.a: No such

Re: [Mageia-dev] Adding a new license to rpmlint

2012-01-20 Thread Juan Luis Baptiste
ease/20120120142833.juancho.valstar.14706/log/botcmd.1327069742.jonund.log Any ideas ? I suppose I'm missing a BR but locally it builds fine. -- Juancho On Fri, Jan 20, 2012 at 9:06 AM, Juan Luis Baptiste wrote: > On Fri, Jan 20, 2012 at 2:23 AM, Anssi Hannula wrote: >> >> I

Re: [Mageia-dev] Adding a new license to rpmlint

2012-01-20 Thread Juan Luis Baptiste
On Fri, Jan 20, 2012 at 2:23 AM, Anssi Hannula wrote: > > It is a non-free redistributable license and should thus use the > "Freeware" license tag, see: > https://wiki.mageia.org/en/Licensing_policy > Ahh ok thanks, I'll fix and push to the BS then :) -- Juancho

[Mageia-dev] Adding a new license to rpmlint

2012-01-19 Thread Juan Luis Baptiste
Hi, I have packaged Warsow[1], which it's engine is open source but as with other games I have packaged, the data files are licensed with a non-free license called "Warsow Content License" [2], which allows unmodified distribution of the data files in different formats like rpm, deb, etc (clause 3

Re: [Mageia-dev] [changelog] [RPM] 1 core/updates_testing terminator-0.96-2.mga1

2012-01-16 Thread Juan Luis Baptiste
On Mon, Jan 16, 2012 at 2:43 PM, Jani Välimaa wrote: > 2012/1/16 lebedov : >> URL         : http://www.tenshu.net/terminator/ And the URL is broken, the correct one is http://www.tenshu.net/p/terminator.html -- Juancho

Re: [Mageia-dev] please stop doing "bugs" for updating magia 1

2012-01-12 Thread Juan Luis Baptiste
On Thu, Jan 12, 2012 at 3:25 PM, Christian Lohmaier wrote: > Hi Florian, > > On Thu, Jan 12, 2012 at 8:42 PM, Florian Hubold wrote: >> Am 12.01.2012 19:01, schrieb Christian Lohmaier: [..] >> PS: Maybe next time you could improve on your wording, the policy may >> currently be incorrect, not

Re: [Mageia-dev] please stop doing "bugs" for updating magia 1

2012-01-12 Thread Juan Luis Baptiste
On Thu, Jan 12, 2012 at 3:02 PM, Christian Lohmaier wrote: > > You should learn to use unambiguous words then. Where I get that from > is in this quote: > "No, I'm doing exactly as the policy says, patch current stable version." > Ahh ok, I meant "current stable version in Mageia", I thought that

Re: [Mageia-dev] please stop doing "bugs" for updating magia 1

2012-01-12 Thread Juan Luis Baptiste
On Thu, Jan 12, 2012 at 2:10 PM, Christian Lohmaier wrote: >> No, I'm doing exactly as the policy says, patch current stable >> version. > > But then you're *not* doing as the policy says, as policy says: > "same version of the package *released with the distribution*" > So whatever version that e

Re: [Mageia-dev] please stop doing "bugs" for updating magia 1

2012-01-12 Thread Juan Luis Baptiste
On Thu, Jan 12, 2012 at 1:01 PM, Christian Lohmaier wrote: > On Wed, Jan 11, 2012 at 10:09 PM, Juan Luis Baptiste > wrote: >> [..] >> As I said, no one is talking about picking up a fix if there's a bug >> fix only release, it's for when it isn't

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