Re: [Mesa-dev] [PATCH 0/3] Enable GL 3.2 support for i965, bump Mesa version.

2014-03-03 Thread Clemens Eisserer
Hi Kenneth, > export MESA_GL_VERSION_OVERRIDE=3.2 > export MESA_GLSL_VERSION_OVERRIDE=150 > > These make the driver claim OpenGL 3.2 and GLSL 1.50 support, even > though it's incomplete. > > OilRush ought to work fine with those set. > > I haven't tried Dear Esther since it doesn't appear that the

Re: [Mesa-dev] [PATCH 0/3] Enable GL 3.2 support for i965, bump Mesa version.

2013-11-22 Thread Kenneth Graunke
On 11/22/2013 03:15 PM, Clemens Eisserer wrote: > Hi, > >> I believe geometry shaders are all we would have to implement for Sandy >> Bridge. Unfortunately, geometry shaders work pretty differently on Sandy >> Bridge, so getting them to work won't be a slam dunk. Here's roughly what >> would hav

Re: [Mesa-dev] [PATCH 0/3] Enable GL 3.2 support for i965, bump Mesa version.

2013-11-22 Thread Clemens Eisserer
Hi, > I believe geometry shaders are all we would have to implement for Sandy > Bridge. Unfortunately, geometry shaders work pretty differently on Sandy > Bridge, so getting them to work won't be a slam dunk. Here's roughly what > would have to be done: This is too sad - I had the impression me

Re: [Mesa-dev] [PATCH 0/3] Enable GL 3.2 support for i965, bump Mesa version.

2013-10-12 Thread Paul Berry
On 10 October 2013 21:27, Paul Berry wrote: > It's been a long and rocky road, but geometry shader support in Mesa's > i965/gen7 driver has finally reached a point I'm willing to call > "feature complete". Since geometry shaders were the last remaining > feature needed for GL 3.2, it's time to t

Re: [Mesa-dev] [PATCH 0/3] Enable GL 3.2 support for i965, bump Mesa version.

2013-10-11 Thread Chad Versace
Paul, nice work! ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Re: [Mesa-dev] [PATCH 0/3] Enable GL 3.2 support for i965, bump Mesa version.

2013-10-11 Thread Jordan Justen
On Fri, Oct 11, 2013 at 11:04 AM, Paul Berry wrote: > On 11 October 2013 05:43, Mike Lothian wrote: >> >> Well done on getting this enabled >> >> Out of interest how far is SandyBridge from 3.2? > > I believe geometry shaders are all we would have to implement for Sandy > Bridge. Unfortunately,

Re: [Mesa-dev] [PATCH 0/3] Enable GL 3.2 support for i965, bump Mesa version.

2013-10-11 Thread Ian Romanick
Series is Reviewed-by: Ian Romanick On 10/10/2013 09:27 PM, Paul Berry wrote: > It's been a long and rocky road, but geometry shader support in Mesa's > i965/gen7 driver has finally reached a point I'm willing to call > "feature complete". Since geometry shaders were the last remaining > featur

Re: [Mesa-dev] [PATCH 0/3] Enable GL 3.2 support for i965, bump Mesa version.

2013-10-11 Thread Paul Berry
On 11 October 2013 05:43, Mike Lothian wrote: > Well done on getting this enabled > > Out of interest how far is SandyBridge from 3.2? > I believe geometry shaders are all we would have to implement for Sandy Bridge. Unfortunately, geometry shaders work pretty differently on Sandy Bridge, so ge

Re: [Mesa-dev] [PATCH 0/3] Enable GL 3.2 support for i965, bump Mesa version.

2013-10-11 Thread Brian Paul
On 10/10/2013 10:27 PM, Paul Berry wrote: It's been a long and rocky road, but geometry shader support in Mesa's i965/gen7 driver has finally reached a point I'm willing to call "feature complete". Since geometry shaders were the last remaining feature needed for GL 3.2, it's time to turn on GL

Re: [Mesa-dev] [PATCH 0/3] Enable GL 3.2 support for i965, bump Mesa version.

2013-10-11 Thread Mike Lothian
Well done on getting this enabled Out of interest how far is SandyBridge from 3.2? Cheers Mike On 11 Oct 2013 05:28, "Paul Berry" wrote: > It's been a long and rocky road, but geometry shader support in Mesa's > i965/gen7 driver has finally reached a point I'm willing to call > "feature comple

Re: [Mesa-dev] [PATCH 0/3] Enable GL 3.2 support for i965, bump Mesa version.

2013-10-10 Thread Chris Forbes
Great to see this enabled! For the series: Reviewed-by: Chris Forbes On Fri, Oct 11, 2013 at 7:12 PM, Kenneth Graunke wrote: > On 10/10/2013 09:33 PM, Dave Airlie wrote: >> On Fri, Oct 11, 2013 at 2:27 PM, Paul Berry wrote: >>> It's been a long and rocky road, but geometry shader support in M

Re: [Mesa-dev] [PATCH 0/3] Enable GL 3.2 support for i965, bump Mesa version.

2013-10-10 Thread Kenneth Graunke
On 10/10/2013 09:27 PM, Paul Berry wrote: > It's been a long and rocky road, but geometry shader support in Mesa's > i965/gen7 driver has finally reached a point I'm willing to call > "feature complete". Since geometry shaders were the last remaining > feature needed for GL 3.2, it's time to turn

Re: [Mesa-dev] [PATCH 0/3] Enable GL 3.2 support for i965, bump Mesa version.

2013-10-10 Thread Kenneth Graunke
On 10/10/2013 09:33 PM, Dave Airlie wrote: > On Fri, Oct 11, 2013 at 2:27 PM, Paul Berry wrote: >> It's been a long and rocky road, but geometry shader support in Mesa's >> i965/gen7 driver has finally reached a point I'm willing to call >> "feature complete". Since geometry shaders were the last

Re: [Mesa-dev] [PATCH 0/3] Enable GL 3.2 support for i965, bump Mesa version.

2013-10-10 Thread Matt Turner
Awesome work, Paul! Series is: Reviewed-by: Matt Turner ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Re: [Mesa-dev] [PATCH 0/3] Enable GL 3.2 support for i965, bump Mesa version.

2013-10-10 Thread Dave Airlie
On Fri, Oct 11, 2013 at 2:27 PM, Paul Berry wrote: > It's been a long and rocky road, but geometry shader support in Mesa's > i965/gen7 driver has finally reached a point I'm willing to call > "feature complete". Since geometry shaders were the last remaining > feature needed for GL 3.2, it's tim

[Mesa-dev] [PATCH 0/3] Enable GL 3.2 support for i965, bump Mesa version.

2013-10-10 Thread Paul Berry
It's been a long and rocky road, but geometry shader support in Mesa's i965/gen7 driver has finally reached a point I'm willing to call "feature complete". Since geometry shaders were the last remaining feature needed for GL 3.2, it's time to turn on GL 3.2 support. Here is a short patch series t