On Fri, 2 Nov 2018 at 16:06, Erik Faye-Lund
wrote:
>
> On Fri, 2018-11-02 at 15:40 +, Emil Velikov wrote:
> > On Tue, 30 Oct 2018 at 17:11, Erik Faye-Lund
> > wrote:
> > > EXT_shader_implicit_conversions is a useful extension that adds
> > > implicit
> > > conversions to OpenGL ES 3.1. Since
On Fri, 2 Nov 2018 at 16:06, Erik Faye-Lund
wrote:
>
> On Fri, 2018-11-02 at 15:40 +, Emil Velikov wrote:
> > On Tue, 30 Oct 2018 at 17:11, Erik Faye-Lund
> > wrote:
> > > EXT_shader_implicit_conversions is a useful extension that adds
> > > implicit
> > > conversions to OpenGL ES 3.1. Since
On Fri, 2018-11-02 at 15:40 +, Emil Velikov wrote:
> On Tue, 30 Oct 2018 at 17:11, Erik Faye-Lund
> wrote:
> > EXT_shader_implicit_conversions is a useful extension that adds
> > implicit
> > conversions to OpenGL ES 3.1. Since it's tested excensively in
> > dEQP, and
> > Mesa already has
On Tue, 30 Oct 2018 at 17:11, Erik Faye-Lund
wrote:
>
> EXT_shader_implicit_conversions is a useful extension that adds implicit
> conversions to OpenGL ES 3.1. Since it's tested excensively in dEQP, and
> Mesa already has support for implicit conversions, it seems reasonable to
> allow for the
LGTM, series is:
Reviewed-by: Tapani Pälli
On 10/30/18 7:11 PM, Erik Faye-Lund wrote:
EXT_shader_implicit_conversions is a useful extension that adds implicit
conversions to OpenGL ES 3.1. Since it's tested excensively in dEQP, and
Mesa already has support for implicit conversions, it seems
EXT_shader_implicit_conversions is a useful extension that adds implicit
conversions to OpenGL ES 3.1. Since it's tested excensively in dEQP, and
Mesa already has support for implicit conversions, it seems reasonable to
allow for the extension. This ended up mostly as code-cleanups anyway.
While