[Mesa-dev] Lines and points from triangles

1999-09-08 Thread John Carmack
There should probably be a set of standard functions that synthesize lines and points with quads, similar to the automatic quad-to-two-triangles routines. The matrox glx driver currently handles colored, depth buffered, and blended lines, but can't handle wide lines or textured lines directly.

RE: [Mesa-dev] beta 3 release

1999-09-08 Thread A . Borrmann
On 07-Sep-99 Brian Paul wrote: > I propose this lib name for the 3.1 release: libGL.so.1.2.310 > The 1.2 designates an implementation of the 1.2 API specification. > The 310 designates the Mesa version number (3.1.0). The main idea > is to allow Linux OpenGL apps to relink with other OpenGL > i

[Mesa-dev] patch for isosurf

1999-09-08 Thread A . Borrmann
Here is a small patch for the "isosurf" demo. If your renderer doesn't support CVA compactified arrays were not generated but they are used also in the simple gl_vertex(GL_TRIANGLE) case! Andree --- /usr/src/mesa-glx/demos/isosurf.c Sat Sep 4 23:27:47 1999 +++ ./isosurf.c Wed Sep 8 14:17:3

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Stephen J Baker
On Tue, 7 Sep 1999, Brian Paul wrote: > Here's another issue. There's an effort underway to standardize > the OpenGL environment on Linux. One aspect of that is version > numbering for the libGL.so file (used to be libMesaGL.so). > > I propose this lib name for the 3.1 release: libGL.so.1.2.3

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Stephen J Baker
On Tue, 7 Sep 1999, Brian Paul wrote: > I'd like to make a 3.1 beta 3 release by the end of next week. > Fellow developers, any concerns? Is anyone going to put in the glGetFuncAddressEXT stuff before then so we are essentially compliant with the new Linux OpenGL Base spec? Steve Baker

RE: [Mesa-dev] beta 3 release

1999-09-08 Thread Stephen J Baker
On Wed, 8 Sep 1999, Joe Waters wrote: > On the other hand, I think nvidia's reference implementation for linux *did* > include its own glu library -- are these the same? Should people continue to > look to Mesa for the de facto standard glu implementation? GLU is supposed to be a pure layer on

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Brian Paul
Stephen J Baker wrote: > > On Tue, 7 Sep 1999, Brian Paul wrote: > > > I'd like to make a 3.1 beta 3 release by the end of next week. > > > Fellow developers, any concerns? > > Is anyone going to put in the glGetFuncAddressEXT stuff before > then so we are essentially compliant with the new Li

Re: [Mesa-dev] Win32 directory in CVS?

1999-09-08 Thread Theodore Jump
There shouldn't be "two" win32 directories - remember that Windblows doesn't differentiate files/dirs base case of lettering, so all of the fines in both "Win32/" and "win32/" should be in one hierarchy. The creation of these two separate directories was probably a typing mistake (likely on my pa

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread akin
Joe Waters wrote: | | 2) What's the best way to handle multiple drivers for different chipsets? It | almost seems like it would make sense to have each of the Mesa versions be | named something to do with it's chipset -- ie libGx00GL.so.1.0, | libVoodooGL.so.1.0, libRivaGL.so.1.0, etc, and then

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Jon Taylor
Brian Paul wrote: > > I'd like to make a 3.1 beta 3 release by the end of next week. > There have been quite a few bug fixes since beta 2 but I'm not > quite confident enough that a final release is appropriate yet. > I'd like to do more conformance testing and get more end user > feedback.

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Jon Taylor
> 2) What's the best way to handle multiple drivers for different chipsets? Well, the best way that I have found to handle it is to use GGIMesa, which lets you keep the exact same libGL.so core and dynamically load driver modules on a per-hardware or per-rendering-system basis. Jon _

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Stephen J Baker
On Wed, 8 Sep 1999, Jon Taylor wrote: > > Here's another issue. There's an effort underway to standardize > > the OpenGL environment on Linux. > > ...Which explicitly states that this "standardization effort" is > predicated on the existence and use of X/GLX, and hence is not relevant >

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Jon Taylor
Stephen J Baker wrote: > > On Wed, 8 Sep 1999, Jon Taylor wrote: > > > > Here's another issue. There's an effort underway to standardize > > > the OpenGL environment on Linux. > > > > ...Which explicitly states that this "standardization effort" is > > predicated on the existence and use

Re: [Mesa-dev] Lines and points from triangles

1999-09-08 Thread Keith Whitwell
John Carmack wrote: > > There should probably be a set of standard functions that synthesize lines > and points with quads, similar to the automatic quad-to-two-triangles > routines. > > The matrox glx driver currently handles colored, depth buffered, and > blended lines, but can't handle wide l

Re: [Mesa-dev] Lines and points from triangles

1999-09-08 Thread John Carmack
>This is done inside glide, mesa doesn't see it. I was wondering about this for >the mga driver - do you have the magic incantations to build the displaced >vertices for the two triangles? I don't see any way to avoid taking 1/sqrt(area) >to get the increments. It's the square root I'd like to

RE: [Mesa-dev] Win32 directory in CVS?

1999-09-08 Thread Hughes, Gareth
> I can update the DSP files, but that would move them over to > DevStudio 6 as I no longer have DevStudio 5, and I don't know > how that would affect the user base at all (they DSP/DSW files > are NOT compatible across versions, although 6 will load -and > convert- 5's). Opinions? I'm using 6

[Mesa-dev] Test - please ignore

1999-09-08 Thread Kendall Bennett
Test to see if I am back on. Please ignore... +---+ | SciTech Software - Building Truly Plug'n'Play Software! | +---+ | Kendall Bennett | Email: [EMAIL PROTECTED]