Re: [Mesa-dev] beta 3 release

1999-09-15 Thread Brian Paul
Stephen J Baker wrote: On Tue, 7 Sep 1999, Brian Paul wrote: Here's another issue. There's an effort underway to standardize the OpenGL environment on Linux. One aspect of that is version numbering for the libGL.so file (used to be libMesaGL.so). I propose this lib name for the

Re: [Mesa-dev] beta 3 release

1999-09-15 Thread Josh Vanderhoof
Brian Paul [EMAIL PROTECTED] writes: I've checked in changes so that libGL.so.1.2.310 is built using the old Makefile scheme. Steve's been the only one to comment on my new numbering idea. I respect his opinion but I think I'll release 3.1 beta 3 with the 1.2.310 number and see what the

RE: [Mesa-dev] beta 3 release

1999-09-08 Thread Joe Waters
On 07-Sep-99 Brian Paul wrote: Here's another issue. There's an effort underway to standardize the OpenGL environment on Linux. One aspect of that is version numbering for the libGL.so file (used to be libMesaGL.so). I propose this lib name for the 3.1 release: libGL.so.1.2.310 The

RE: [Mesa-dev] beta 3 release

1999-09-08 Thread A . Borrmann
On 07-Sep-99 Brian Paul wrote: I propose this lib name for the 3.1 release: libGL.so.1.2.310 The 1.2 designates an implementation of the 1.2 API specification. The 310 designates the Mesa version number (3.1.0). The main idea is to allow Linux OpenGL apps to relink with other OpenGL

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Stephen J Baker
On Tue, 7 Sep 1999, Brian Paul wrote: Here's another issue. There's an effort underway to standardize the OpenGL environment on Linux. One aspect of that is version numbering for the libGL.so file (used to be libMesaGL.so). I propose this lib name for the 3.1 release: libGL.so.1.2.310

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Stephen J Baker
On Tue, 7 Sep 1999, Brian Paul wrote: I'd like to make a 3.1 beta 3 release by the end of next week. Fellow developers, any concerns? Is anyone going to put in the glGetFuncAddressEXT stuff before then so we are essentially compliant with the new Linux OpenGL Base spec? Steve Baker

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Brian Paul
Stephen J Baker wrote: On Tue, 7 Sep 1999, Brian Paul wrote: I'd like to make a 3.1 beta 3 release by the end of next week. Fellow developers, any concerns? Is anyone going to put in the glGetFuncAddressEXT stuff before then so we are essentially compliant with the new Linux OpenGL

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Jon Taylor
Brian Paul wrote: I'd like to make a 3.1 beta 3 release by the end of next week. There have been quite a few bug fixes since beta 2 but I'm not quite confident enough that a final release is appropriate yet. I'd like to do more conformance testing and get more end user feedback.

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Jon Taylor
2) What's the best way to handle multiple drivers for different chipsets? Well, the best way that I have found to handle it is to use GGIMesa, which lets you keep the exact same libGL.so core and dynamically load driver modules on a per-hardware or per-rendering-system basis. Jon

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Stephen J Baker
On Wed, 8 Sep 1999, Jon Taylor wrote: Here's another issue. There's an effort underway to standardize the OpenGL environment on Linux. ...Which explicitly states that this "standardization effort" is predicated on the existence and use of X/GLX, and hence is not relevant for

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Jon Taylor
Stephen J Baker wrote: On Wed, 8 Sep 1999, Jon Taylor wrote: Here's another issue. There's an effort underway to standardize the OpenGL environment on Linux. ...Which explicitly states that this "standardization effort" is predicated on the existence and use of X/GLX, and

RE: [Mesa-dev] beta 3 release

1999-09-07 Thread Hughes, Gareth
I'd like to make a 3.1 beta 3 release by the end of next week. There have been quite a few bug fixes since beta 2 but I'm not quite confident enough that a final release is appropriate yet. I'd like to do more conformance testing and get more end user feedback. Fellow developers, any