On Tue, Jan 12, 2010 at 5:03 PM, Chia-I Wu olva...@gmail.com wrote:
Semantically, the validate call asks for nothing but the specified textures of
the native surface _at the moment_. There are some properties
* It can be called repeatedly without any ill effect
* It may return entirely
On Mon, 2010-01-11 at 20:23 -0800, Chia-I Wu wrote:
Hi all,
I just pushed a new EGL driver (egl_g3d) to master. The new driver is located
at src/gallium/state_trackers/egl_g3d/. When built, it provides .a archives
that are later linked to by src/gallium/winsys/drm/hw/egl_g3d/ to provide
These patches add support to double opcodes as discussed in mail list.
The opcodes create are: movd, ddiv, dadd, dseq, dmax, dmin, dmul,
dmuladd, drcp and dslt.
They are used like suggested by Zack:
MOVD A.xy, C.xy, c.xy
where x is the lsb and y is the msb.
There are still missing some opcodes
Igor Oliveira wrote on 2010-01-12 12:52:
Michal: i am seeing the double opcode branch i can move the opcode
codes to use the exec_double_binary/unary
Igor,
Yes, that was my intention.
It would be great if you looked at what has been done in that branch and
for each new opcode provide
http://bugs.freedesktop.org/show_bug.cgi?id=26003
Summary: incorrect rendering in celestia; unsupported opcode 13
Product: Mesa
Version: 7.6
Platform: All
OS/Version: Linux (All)
Status: NEW
Severity: normal
http://bugs.freedesktop.org/show_bug.cgi?id=26003
--- Comment #1 from Sam Morris s...@robots.org.uk 2010-01-12 04:24:26 PST ---
Created an attachment (id=32584)
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screenshot from celestia
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--- Comment #2 from Sam Morris s...@robots.org.uk 2010-01-12 04:24:53 PST ---
Created an attachment (id=32585)
-- (http://bugs.freedesktop.org/attachment.cgi?id=32585)
xorg log
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http://bugs.freedesktop.org/show_bug.cgi?id=26003
--- Comment #3 from Sam Morris s...@robots.org.uk 2010-01-12 06:02:26 PST ---
Created an attachment (id=32590)
-- (http://bugs.freedesktop.org/attachment.cgi?id=32590)
comparison screenshot with SW rendering
looks better, though it's still
http://bugs.freedesktop.org/show_bug.cgi?id=26003
--- Comment #4 from Sam Morris s...@robots.org.uk 2010-01-12 06:18:18 PST ---
This is resolved with 7.7. The clouds are still missing, however.
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Sam Morris s...@robots.org.uk changed:
What|Removed |Added
Status|NEW |RESOLVED
On 11.01.2010 22:03, Zack Rusin wrote:
On Monday 11 January 2010 15:17:00 Roland Scheidegger wrote:
- extra mirror wrap modes - i don't think mirror repeat was ever
supported and mirror clamp was removed in d3d10 but it seems that some
hardware kept support for those
Mirror repeat is a core
On 12 jan 2010, at 04.23, Chia-I Wu wrote:
Hi all,
I just pushed a new EGL driver (egl_g3d) to master. The new driver
is located at src/gallium/state_trackers/egl_g3d/. When built, it
provides .a archives that are later linked to by src/gallium/winsys/
drm/hw/egl_g3d/ to provide the
I will reply to the parts that I am more familiar with.
On Tue, Jan 12, 2010 at 12:23 PM, Luca Barbieri l...@luca-barbieri.com wrote:
Regardless of my personal preference as expressed, there are some minor
issues
in the EGL part of the patch. One is that, it lifts certain restrictions
On Tue, Jan 12, 2010 at 9:44 AM, Keith Whitwell kei...@vmware.com wrote:
On Tue, 2010-01-12 at 06:33 -0800, Roland Scheidegger wrote:
Profile 7 (2009)6 (2008)
5
(2006)4 (2004)3 (2003)2 (2002) 1
(2000)
Fragment Shader
On Tue, Jan 12, 2010 at 10:52 PM, Jakob Bornecrantz ja...@vmware.com wrote:
On 12 jan 2010, at 04.23, Chia-I Wu wrote:
* Write up documentation
* Remove unused/non-working EGL drivers
* Remove drivers that are deprecated by egl_g3d
* Automatic driver selection (like DRI)
* Re-organize EGL
Keith,
I would like to merge this branch to master soon.
It adds new entrypoints to pipe_context -- draw_arrays_instanced() and
draw_elements_instanced(). A new system value is introduced to TGSI that
allows vertex shaders to access current instance ID.
The new entrypoints are implemented in
On Fri, 8 Jan 2010 12:00:47 -0800
Jesse Barnes jbar...@virtuousgeek.org wrote:
DRI2 now has support for swapbuffers, OML_sync_control and events.
There's a git tree at git://people.freedesktop.org/~jbarnes/mesa with
support for the new requests that I'd like to push into Mesa master.
Can
As far as end user benefits, currently there is the ability to
switch between the DRM Gallium driver and softpipe with an environment
variable (the DRI stack has a similar feature, but with swrast), and a
reduction of X server usage/roundtrips as it doesn't make any GLX
calls except for
Using this means however replacing (in actual use, not in the
repository, of course) all the GLX/DRI stack with a new Gallium-only
GLX implementation.
My suggestion for this is still
http://www.mail-archive.com/mesa3d-dev@lists.sourceforge.net/msg10541.html
I don't think egl_g3d can replace
On 12 jan 2010, at 16.16, Chia-I Wu wrote:
On Tue, Jan 12, 2010 at 10:52 PM, Jakob Bornecrantz
ja...@vmware.com wrote:
On 12 jan 2010, at 04.23, Chia-I Wu wrote:
* Write up documentation
* Remove unused/non-working EGL drivers
* Remove drivers that are deprecated by egl_g3d
* Automatic
On Mon, 2010-01-11 at 15:28 -0800, Stephan Raue wrote:
Hi all,
Am 10.12.2009 17:36, schrieb José Fonseca:
On Thu, 2009-12-10 at 08:31 -0800, Jose Fonseca wrote:
Module: Mesa
Branch: glsl-pp-rework-2
Commit: 491f384c3958067e6c4c994041f5d8d413b806bc
URL:
Doesn't this make two DRI2GetBuffers protocol calls, in case of a resize?
A way to avoid this would be to have the first call update the
sequence number and store the buffer names (also destroying textures
whose names have changed), and the second call actually creating
textures for these names.
José Fonseca wrote on 2010-01-12 19:51:
On Mon, 2010-01-11 at 15:28 -0800, Stephan Raue wrote:
Hi all,
Am 10.12.2009 17:36, schrieb José Fonseca:
On Thu, 2009-12-10 at 08:31 -0800, Jose Fonseca wrote:
Module: Mesa
Branch: glsl-pp-rework-2
Commit:
Hi,
I never tried to build with MinGW on windows. Only with cross
compilation.
MSVC linker works around limitations in the command line length by using
tempfiles.
gnu ld also allows to do the same. So it should be a matter of enabling
doing the same trick in SCons/Tool/mingw.py that is done in
On Wed, Jan 13, 2010 at 2:46 AM, Jakob Bornecrantz ja...@vmware.com wrote:
On 12 jan 2010, at 16.16, Chia-I Wu wrote:
On Tue, Jan 12, 2010 at 10:52 PM, Jakob Bornecrantz ja...@vmware.com
wrote:
On 12 jan 2010, at 04.23, Chia-I Wu wrote:
* Write up documentation
* Remove unused/non-working
On Tue, 12 Jan 2010 17:37:35 -0800
Dan Nicholson dbn.li...@gmail.com wrote:
On Tue, Jan 12, 2010 at 10:21 AM, Jesse Barnes
jbar...@virtuousgeek.org wrote:
On Fri, 8 Jan 2010 12:00:47 -0800
Jesse Barnes jbar...@virtuousgeek.org wrote:
DRI2 now has support for swapbuffers,
On Tue, Jan 12, 2010 at 10:21 AM, Jesse Barnes jbar...@virtuousgeek.org wrote:
On Fri, 8 Jan 2010 12:00:47 -0800
Jesse Barnes jbar...@virtuousgeek.org wrote:
DRI2 now has support for swapbuffers, OML_sync_control and events.
There's a git tree at git://people.freedesktop.org/~jbarnes/mesa
Sorry, I pressed the wrong button and sent it prematurely.
On Wed, Jan 13, 2010 at 8:41 AM, Chia-I Wu olva...@gmail.com wrote:
On Wed, Jan 13, 2010 at 2:46 AM, Jakob Bornecrantz ja...@vmware.com wrote:
On 12 jan 2010, at 16.16, Chia-I Wu wrote:
On Tue, Jan 12, 2010 at 10:52 PM, Jakob
On Wed, Jan 13, 2010 at 2:52 AM, Luca Barbieri l...@luca-barbieri.com wrote:
Doesn't this make two DRI2GetBuffers protocol calls, in case of a resize?
I expect resizing happens rarely.
Plus, I want to hook winsys-update_buffer. It is called when the user calls
glViewport. It will set
On Tue, Jan 12, 2010 at 7:31 PM, Keith Whitwell kei...@vmware.com wrote:
On Mon, 2010-01-11 at 22:30 -0800, Luca Barbieri wrote:
I left out depth/stencil attachment because I could not think of a good
reason
for it. Do you have an example that it is better to ask the display
server for
On Tue, 2010-01-12 at 11:01 -0500, Younes Manton wrote:
On Tue, Jan 12, 2010 at 9:44 AM, Keith Whitwell kei...@vmware.com wrote:
On Tue, 2010-01-12 at 06:33 -0800, Roland Scheidegger wrote:
Profile 7 (2009)6 (2008)
5
(2006)4 (2004)3
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