On Wed, Mar 31, 2010 at 04:34:48AM +0200, Marek Olšák wrote:
On Tue, Mar 30, 2010 at 10:26 AM, Nicolai Haehnle nhaeh...@gmail.comwrote:
Note that my Git repository already contains an implementation of
branch emulation and some additional optimizations, see here:
-m64 was not set to ARCH_FLAGS.
Signed-off-by: Pauli Nieminen suok...@gmail.com
---
I noticed that there was difference in -m32 handling compare to -m64. I suspect
that -m64 would need same but I don't know if there is some reason not to add
the flag same way.
configure.ac |1 +
1 files
On Tue, Mar 30, 2010 at 6:26 PM, Nicolai Haehnle nhaeh...@gmail.com wrote:
Reply to all this time...
On Tue, Mar 30, 2010 at 8:13 AM, Marek Olšák mar...@gmail.com wrote:
1) Branching and looping
This is the most important one and there are 3 things which need to be
done.
* Unrolling
On Wed, 2010-03-31 at 13:29 +0900, Miles Bader wrote:
Luca Barbieri luca.barbi...@gmail.com writes:
In fact, given the Gallium architecture, it may even make sense to
support a variant of DirectX 10 as the main Mesa/Gallium API on all
platfoms, instead of OpenGL.
The apparent benefit
WINE can deal with that. The real showstopper is that WINE has to also
work on MacOS X and Linux + NVIDIA blob, where Gallium is unavailable.
We could actually consider making a Gallium driver that uses OpenGL to
do rendering.
If the app uses DirectX 10, this may not significantly degrade
Hi,
http://tinderbox.x.org/builds/2010-03-31-0023/logs/libGL/#build
swrastg_dri.so.tmp: undefined reference to `util_bswap8'
(New as of ~12 hours ago.)
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[sent to ML too]
Michal,
I noticed you made some commits related to half float support in Gallium.
I had already done this work and implemented a fast conversion
algorithm capable of handling all cases based on a paper cited in the
commit, but hadn't gotten around to proposing it yet.
I created
Should be fixed now.
BTW, if it is still not compiling due to the __sync* issues, try
adding CFLAGS=-march=v9 to the build: it should fix that.
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