Re: [Mesa3d-dev] GSOC: Gallium R300 driver

2010-03-31 Thread Tom Stellard
On Wed, Mar 31, 2010 at 04:34:48AM +0200, Marek Olšák wrote: On Tue, Mar 30, 2010 at 10:26 AM, Nicolai Haehnle nhaeh...@gmail.comwrote: Note that my Git repository already contains an implementation of branch emulation and some additional optimizations, see here:

[Mesa3d-dev] [RFC 2/2] build: Add -m64 to ARCH_FLAGS

2010-03-31 Thread Pauli Nieminen
-m64 was not set to ARCH_FLAGS. Signed-off-by: Pauli Nieminen suok...@gmail.com --- I noticed that there was difference in -m32 handling compare to -m64. I suspect that -m64 would need same but I don't know if there is some reason not to add the flag same way. configure.ac |1 + 1 files

Re: [Mesa3d-dev] GSOC: Gallium R300 driver

2010-03-31 Thread Dave Airlie
On Tue, Mar 30, 2010 at 6:26 PM, Nicolai Haehnle nhaeh...@gmail.com wrote: Reply to all this time... On Tue, Mar 30, 2010 at 8:13 AM, Marek Olšák mar...@gmail.com wrote: 1) Branching and looping This is the most important one and there are 3 things which need to be done. * Unrolling

Re: [Mesa3d-dev] gallium raw interfaces

2010-03-31 Thread Xavier Bestel
On Wed, 2010-03-31 at 13:29 +0900, Miles Bader wrote: Luca Barbieri luca.barbi...@gmail.com writes: In fact, given the Gallium architecture, it may even make sense to support a variant of DirectX 10 as the main Mesa/Gallium API on all platfoms, instead of OpenGL. The apparent benefit

Re: [Mesa3d-dev] gallium raw interfaces

2010-03-31 Thread Luca Barbieri
WINE can deal with that. The real showstopper is that WINE has to also work on MacOS X and Linux + NVIDIA blob, where Gallium is unavailable. We could actually consider making a Gallium driver that uses OpenGL to do rendering. If the app uses DirectX 10, this may not significantly degrade

[Mesa3d-dev] Current tinderbox regression (swrastg_dri, ppc64)

2010-03-31 Thread Chris Ball
Hi, http://tinderbox.x.org/builds/2010-03-31-0023/logs/libGL/#build swrastg_dri.so.tmp: undefined reference to `util_bswap8' (New as of ~12 hours ago.) -- Chris Ball c...@laptop.org One Laptop Per Child -- Download

[Mesa3d-dev] Gallium half float conversion/support

2010-03-31 Thread Luca Barbieri
[sent to ML too] Michal, I noticed you made some commits related to half float support in Gallium. I had already done this work and implemented a fast conversion algorithm capable of handling all cases based on a paper cited in the commit, but hadn't gotten around to proposing it yet. I created

Re: [Mesa3d-dev] Current tinderbox regression (swrastg_dri, ppc64)

2010-03-31 Thread Luca Barbieri
Should be fixed now. BTW, if it is still not compiling due to the __sync* issues, try adding CFLAGS=-march=v9 to the build: it should fix that. -- Download Intel#174; Parallel Studio Eval Try the new software tools for