Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-15 Thread Keith Whitwell
On Mon, 2010-03-15 at 07:24 -0700, michal wrote: > Keith Whitwell wrote on 2010-03-15 15:19: > > On Mon, 2010-03-15 at 07:08 -0700, michal wrote: > > > >> michal wrote on 2010-03-12 15:00: > >> > >>> michal wrote on 2010-03-11 17:59: > >>> > >>> > Keith Whitwell wrote on 2010

Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-15 Thread michal
Keith Whitwell wrote on 2010-03-15 15:19: > On Mon, 2010-03-15 at 07:08 -0700, michal wrote: > >> michal wrote on 2010-03-12 15:00: >> >>> michal wrote on 2010-03-11 17:59: >>> >>> Keith Whitwell wrote on 2010-03-11 16:16: > On Thu, 2010-03

Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-15 Thread Keith Whitwell
On Mon, 2010-03-15 at 07:08 -0700, michal wrote: > michal wrote on 2010-03-12 15:00: > > michal wrote on 2010-03-11 17:59: > > > >> Keith Whitwell wrote on 2010-03-11 16:16: > >> > >> > >>> On Thu, 2010-03-11 at 06:05 -0800, michal wrote: > >>> > >>> > >>> > Keith Whi

Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-15 Thread michal
michal wrote on 2010-03-12 15:00: > michal wrote on 2010-03-11 17:59: > >> Keith Whitwell wrote on 2010-03-11 16:16: >> >> >>> On Thu, 2010-03-11 at 06:05 -0800, michal wrote: >>> >>> >>> Keith Whitwell wrote on 2010-03-11 14:21: >>

Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-12 Thread michal
michal wrote on 2010-03-11 17:59: > Keith Whitwell wrote on 2010-03-11 16:16: > >> On Thu, 2010-03-11 at 06:05 -0800, michal wrote: >> >> >>> Keith Whitwell wrote on 2010-03-11 14:21: >>> >>> On Thu, 2010-03-11 at 03:16 -0800, michal wrote:

Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-11 Thread Keith Whitwell
On Thu, 2010-03-11 at 08:59 -0800, Jerome Glisse wrote: > On Thu, Mar 11, 2010 at 03:16:32PM +, Keith Whitwell wrote: > > On Thu, 2010-03-11 at 06:05 -0800, michal wrote: > > > Keith Whitwell wrote on 2010-03-11 14:21: > > > > On Thu, 2010-03-11 at 03:16 -0800, michal wrote: > > > > > > > >>

Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-11 Thread michal
Keith Whitwell wrote on 2010-03-11 16:16: > On Thu, 2010-03-11 at 06:05 -0800, michal wrote: > >> Keith Whitwell wrote on 2010-03-11 14:21: >> >>> On Thu, 2010-03-11 at 03:16 -0800, michal wrote: >>> >>> Hi, I would like to merge the branch in subject this week. Thi

Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-11 Thread Jerome Glisse
On Thu, Mar 11, 2010 at 03:16:32PM +, Keith Whitwell wrote: > On Thu, 2010-03-11 at 06:05 -0800, michal wrote: > > Keith Whitwell wrote on 2010-03-11 14:21: > > > On Thu, 2010-03-11 at 03:16 -0800, michal wrote: > > > > > >> Hi, > > >> > > >> I would like to merge the branch in subject this

Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-11 Thread Keith Whitwell
On Thu, 2010-03-11 at 06:05 -0800, michal wrote: > Keith Whitwell wrote on 2010-03-11 14:21: > > On Thu, 2010-03-11 at 03:16 -0800, michal wrote: > > > >> Hi, > >> > >> I would like to merge the branch in subject this week. This feature > >> branch allows state trackers to bind sampler views in

Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-11 Thread José Fonseca
On Thu, 2010-03-11 at 06:21 -0800, michal wrote: > José Fonseca wrote on 2010-03-11 14:40: > > On Thu, 2010-03-11 at 03:16 -0800, michal wrote: > > > >> Hi, > >> > >> I would like to merge the branch in subject this week. This feature > >> branch allows state trackers to bind sampler views inst

Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-11 Thread michal
José Fonseca wrote on 2010-03-11 14:40: > On Thu, 2010-03-11 at 03:16 -0800, michal wrote: > >> Hi, >> >> I would like to merge the branch in subject this week. This feature >> branch allows state trackers to bind sampler views instead of textures >> to shader stages. >> >> A sampler view obje

Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-11 Thread michal
Keith Whitwell wrote on 2010-03-11 14:21: > On Thu, 2010-03-11 at 03:16 -0800, michal wrote: > >> Hi, >> >> I would like to merge the branch in subject this week. This feature >> branch allows state trackers to bind sampler views instead of textures >> to shader stages. >> >> A sampler view ob

Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-11 Thread José Fonseca
On Thu, 2010-03-11 at 05:21 -0800, Keith Whitwell wrote: > On Thu, 2010-03-11 at 03:16 -0800, michal wrote: > > Hi, > > > > I would like to merge the branch in subject this week. This feature > > branch allows state trackers to bind sampler views instead of textures > > to shader stages. > > >

Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-11 Thread José Fonseca
On Thu, 2010-03-11 at 03:16 -0800, michal wrote: > Hi, > > I would like to merge the branch in subject this week. This feature > branch allows state trackers to bind sampler views instead of textures > to shader stages. > > A sampler view object holds a reference to a texture and also overrides

Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-11 Thread Keith Whitwell
On Thu, 2010-03-11 at 05:21 -0800, Keith Whitwell wrote: > On Thu, 2010-03-11 at 03:16 -0800, michal wrote: > > Hi, > > > > I would like to merge the branch in subject this week. This feature > > branch allows state trackers to bind sampler views instead of textures > > to shader stages. > > >

Re: [Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-11 Thread Keith Whitwell
On Thu, 2010-03-11 at 03:16 -0800, michal wrote: > Hi, > > I would like to merge the branch in subject this week. This feature > branch allows state trackers to bind sampler views instead of textures > to shader stages. > > A sampler view object holds a reference to a texture and also overrides

[Mesa3d-dev] [RFC] gallium-sampler-view branch merge

2010-03-11 Thread michal
Hi, I would like to merge the branch in subject this week. This feature branch allows state trackers to bind sampler views instead of textures to shader stages. A sampler view object holds a reference to a texture and also overrides internal texture format (resource casting) and specifies RGBA