Richard Gaskin wrote:
J. Landman Gay wrote:
It is the default compression in the engine, and if no other
compression is set, you will get RLE by default. I just did a search
and found that Rev does set the paintcompression to PNG in the
revGeneral library.
How did this affect standalones?
J. Landman Gay wrote:
It is the default compression in the engine, and if no other
compression is set, you will get RLE by default. I just did a search
and found that Rev does set the paintcompression to PNG in the
revGeneral library.
How did this affect standalones?
It's the only library t
Richard Gaskin wrote:
J. Landman Gay wrote:
Wilhelm Sanke wrote:
For my imagedata-handling stacks "Seamless Tiles" and "Imagedata
Toolkit" I added an open-stack handler with "set the paintcompression
to RLE". The described and discussed speed differences between MC and
Rev are no longer the
J. Landman Gay wrote:
Wilhelm Sanke wrote:
For my imagedata-handling stacks "Seamless Tiles" and "Imagedata
Toolkit" I added an open-stack handler with "set the paintcompression
to RLE". The described and discussed speed differences between MC and
Rev are no longer there.
Wow, you solved i
Wilhelm Sanke wrote:
For my imagedata-handling stacks "Seamless Tiles" and "Imagedata
Toolkit" I added an open-stack handler with "set the paintcompression to
RLE". The described and discussed speed differences between MC and Rev
are no longer there.
Wow, you solved it! That was some intere
On Tue, 31 Oct 2006, J. Landman Gay wrote:
Wilhelm Sanke wrote:
For the above points there are no differences between Rev and MC, but
- The format of the "text of image" property is different in Rev
and MC - tested both in stacks and standalones.
Rev sets the default paintCompression to