Re: Player messages

2003-12-20 Thread J. Landman Gay
On 12/20/03 7:47 PM, J. Landman Gay wrote: On 12/20/03 6:15 PM, Scott Rossi wrote: Brian's suggested method works (bravo!) It is simple and I'm embarrassed I didn't think of it myself, though I claim frustration and lost time as an excuse. Here's what I did: put the duration of player 1 into th

Re: Player messages

2003-12-20 Thread J. Landman Gay
On 12/20/03 6:15 PM, Scott Rossi wrote: Brian's suggested method works (bravo!) It is simple and I'm embarrassed I didn't think of it myself, though I claim frustration and lost time as an excuse. Here's what I did: put the duration of player 1 into theDur put (theDur/the timeScale of player 1

Re: Player messages

2003-12-20 Thread Scott Rossi
> Brian's suggested method works (bravo!) It is simple and I'm > embarrassed I didn't think of it myself, though I claim frustration and > lost time as an excuse. Here's what I did: > >put the duration of player 1 into theDur >put (theDur/the timeScale of player 1) into theSecs >start

Re: Player messages

2003-12-05 Thread J. Landman Gay
On 12/5/03 3:30 PM, Scott Rossi wrote: I just verified the problem behavior you describe above. This is very irritating Thanks so much for testing, and yes, it is thoroughly irritating. It cost me hours. Here is one workaround that may or may not work for you: use imported audioClips and play

Re: Player messages

2003-12-05 Thread Scott Rossi
On 12/5/03 11:14 AM, "J. Landman Gay" <[EMAIL PROTECTED]> wrote: > put this script into the card: > > on playLoop > global gPlay > if the shiftkey is down then -- stop loop >put false into gPlay > else >put true into gPlay >start player 1 > end if > end playLoop > > on playStoppe

Re: Player messages

2003-12-05 Thread Brian Yennie
Jacque, This is a pretty dirty workaround, but... How about when you start the player, checking the duration and using a "send in..." structure to fire off your own playStopped message? You could possibly send the message a little early on purpose, then use another finer creeping up message...

Re: Player messages

2003-12-05 Thread J. Landman Gay
On 12/5/03 12:04 PM, Scott Rossi wrote: On 12/5/03 9:24 AM, "J. Landman Gay" <[EMAIL PROTECTED]> wrote: Possibly related: I've noticed some screwy behavior over here similar to what you describe but with looping audio-only players. When the stack with the player is frontmost, the audio stops.

Re: Player messages

2003-12-05 Thread Scott Rossi
On 12/5/03 9:24 AM, "J. Landman Gay" <[EMAIL PROTECTED]> wrote: >> Possibly related: I've noticed some screwy behavior over here similar to >> what you describe but with looping audio-only players. When the stack with >> the player is frontmost, the audio stops. As soon as I make the message box

Re: Player messages

2003-12-05 Thread J. Landman Gay
On 12/5/03 3:10 AM, Scott Rossi wrote: Possibly related: I've noticed some screwy behavior over here similar to what you describe but with looping audio-only players. When the stack with the player is frontmost, the audio stops. As soon as I make the message box active, meaning the mainStack is

Re: Player messages

2003-12-05 Thread J. Landman Gay
On 12/5/03 3:10 AM, Scott Rossi wrote: On 12/4/03 5:41 PM, "J. Landman Gay" <[EMAIL PROTECTED]> wrote: I am not getting a playstopped message if the stack containing the player is frontmost. As soon as I click on the message box or the script editor or otherwise suspend the stack, the playstopped

Re: Player messages

2003-12-05 Thread Scott Rossi
On 12/4/03 5:41 PM, "J. Landman Gay" <[EMAIL PROTECTED]> wrote: > I am playing a series of QT sound-only movies by changing the filename > of a player. A playstopped handler is supposed to trigger when the > player is done and then loads the next sound file. > > I am not getting a playstopped mes

Re: Player messages

2003-12-04 Thread Jack Rarick
I've used the playPaused handler as a part of the player script. It works pretty well - wanted to use playStopped but it never worked. Hope this helps! Jack Rarick Braintree Athletic Systems On Thursday, December 4, 2003, at 08:41 PM, J. Landman Gay wrote: I am playing a series of QT sound-onl

Player messages

2003-12-04 Thread J. Landman Gay
I am playing a series of QT sound-only movies by changing the filename of a player. A playstopped handler is supposed to trigger when the player is done and then loads the next sound file. I am not getting a playstopped message if the stack containing the player is frontmost. As soon as I click