Re: Update Mac menubar fails in standalone

2002-09-25 Thread Shari
I agree that the documentation is minimal and could use some improvement but a worse case scenario thinker must have anticipated for sure that jumping to production without a proper understanding of the possibilities and limitations of the tool comes with some risks ;-). Regards, Andu Novac

Re: Update Mac menubar fails in standalone

2002-09-25 Thread Shari
Ambrosia's approach is to have the software phone home to perform validation of the reg code. I've heard this approach discussed. Many believe it's a serious privacy intrusion, unless you're upfront in letting people know the software does this. I like any idea that helps reduce piracy.

Re: Update Mac menubar fails in standalone

2002-09-24 Thread Shari
Allowing anyone with an existing license key to defeat the Starter Kit limits with no restrictions is a recipe for disaster, however, and so is not something we're willing to consider. Regards, Scott Yes I understand this, Scott, I'm sure we all do! Software protection is a major

Re: Update Mac menubar fails in standalone

2002-09-24 Thread Scott Rossi
Recently, Shari wrote: At the very least, the documentation should be very very clear about the standalone limitations, such as not being able to edit a script from within a script, or set the script of object to... or even get word 3 of the script of... Actually, there's no reason why you

Re: Update Mac menubar fails in standalone

2002-09-24 Thread andu
I agree that the documentation is minimal and could use some improvement but a worse case scenario thinker must have anticipated for sure that jumping to production without a proper understanding of the possibilities and limitations of the tool comes with some risks ;-). Regards, Andu Novac

Re: Update Mac menubar fails in standalone

2002-09-24 Thread Richard Gaskin
Shari wrote: The whole issue of cracks is a much discussed one. And authors are split as to how they handle the issue. Some say not to spend too much time over your protections, to accept that cracks will happen, and blow it off. Others take the opposite tack. I'm a worse case scenario

Re: Update Mac menubar fails in standalone

2002-09-23 Thread Scott Rossi
Recently, Shari wrote: Is it possible that you password-protected the stack in the standalone? I think you should be able to do all the above provided the stack is not protected. One embedded stack is encrypted, but not the one that used the handler, or the one the handler was in. I

Re: Update Mac menubar fails in standalone

2002-09-23 Thread Scott Raney
On Sun, 22 Sep 2002 Scott Rossi [EMAIL PROTECTED] wrote: To Scott Raney Company: would it make sense to add a licenseKey property or something similar to permit creation of licensed standalones that can modify scripts? Don't know if this would make MC too accessible to folks who haven't

Re: Update Mac menubar fails in standalone

2002-09-22 Thread Shari
Is it possible that you password-protected the stack in the standalone? I think you should be able to do all the above provided the stack is not protected. One embedded stack is encrypted, but not the one that used the handler, or the one the handler was in. I ran into several limitations in

Update Mac menubar fails in standalone

2002-09-20 Thread Shari
The update mac menubar handler I posted here recently fails in a standalone. You cannot do anything in a standalone that tampers with a script. You cannot change a script. You cannot even get a script. You cannot set the script of an object to anything but what it was when saved as a

Re: Update Mac menubar fails in standalone

2002-09-20 Thread Scott Rossi
Recently, Shari wrote: The update mac menubar handler I posted here recently fails in a standalone. You cannot do anything in a standalone that tampers with a script. You cannot change a script. You cannot even get a script. You cannot set the script of an object to anything but what

Re: Update Mac menubar fails in standalone

2002-09-20 Thread J. Landman Gay
Shari wrote: The update mac menubar handler I posted here recently fails in a standalone. You cannot do anything in a standalone that tampers with a script. Standalones are just stacks with embedded starter kits, and so are limited to 10-line scripts. Pre-existing longer scripts are fine,