I'm experiencing the same problem. I have the icons in the root folder for
the main project, named Icon.png, i...@2x.png and Icon-72.png. Build action
for the icon files are set to content. But I am getting the errors:
Icon specified in the Info.plist not found under the top level app wrapper:
Ico
I've discovered the problem, but not really sure exactly how it has ended up
this way. The icon files are in the app bundle, and the icon sizes are
correct, but the capitalization of the files is incorrect. That is, the file
Icon.png is actually icon.png in the bundle.
I originally had them named
I ended up deleting the bin and obj directories and rebuilding the zip app
bundle and was now able to submit.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/MonoDevelop-not-building-App-Store-ZIP-or-Bundled-Correctly-tp3467134p4462974.html
Sent from the MonoTouch
I usually see that error, unless I select "Link all assemblies".
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/armv7-compile-tp4470261p4470275.html
Sent from the MonoTouch mailing list archive at Nabble.com.
___
MonoTo
Was playing around with a card game that I'm building, when I decided to try
dragging a card off the visible screen... behind a header. The code
recognizes this as an invalid move and animates the card back to its
original location, but this throws the above error. The stack trace looks as
follows:
Wrapping the UIView.Animate clause in a try/catch doesn't help. The exception
can only be caught (it would seem) by a try/catch in main.cs.
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Object-reference-not-set-exception-when-calling-UIView-Animate-tp4479639p4479647.ht
Hi Rolf,
no it had no effect.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Object-reference-not-set-exception-when-calling-UIView-Animate-tp4479639p4479653.html
Sent from the MonoTouch mailing list archive at Nabble.com.
___
Hi Dimitris,
unfortunately, this.Image.Size evaluates fine.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Object-reference-not-set-exception-when-calling-UIView-Animate-tp4479639p4479657.html
Sent from the MonoTouch mailing list archive at Nabble.com.
Thanks Rolf,
it looks like that was the issue after all. I had several calls to
Animate and none of them had a completion handler specified. I haven't seen
that exception since adding a handler for each.
Dennis.
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Object-r
Yeah I've been having the same problems, but luckily you can just upload
manually from the testflight web site.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Uploads-to-TestFlight-failing-now-tp4482747p4483500.html
Sent from the MonoTouch mailing list archive at
Full message:
Application failed codesign verification. The signature was invalid,
contains disallowed entitlements, or it was not signed with an iPhone
Distribution Certificate.
I'm getting this error every once in a while when pushing a build to the app
store using Application Loader. I'm not su
Aaarghhh...
Now I'm getting the error:
This bundle is invalid. The key UIRequiredDeviceCapabilities in the
Info.plist may not contain values that would prevent this application from
running on devices that were supported by previous versions.
I checked the Info.plist and it is identical to previ
I was finally successful in uploading the app to the app store by unchecking
the "Use LLVM optimizing compiler". I had the supported architecture set to
Arm v7 and Use Thumb-2 instruction set for ARMv7 when using the LLVM
compiler.
It appears that was causing the errors I was seeing, although I'm
That is the expected behavior of the Facebook connect library, if the
Facebook app is installed n the device, then the Facebook authentication
occurs via the app. The app should launch, and then it does the
authentication and thn the app returns control back to your app. If the last
bit isn't occur
Yeah, I've had a terrible time with the app approval process, this also for
an update to an app that had already been approved. What really pisses me
off, is that you don't get an itemized list of all the problems (in their
eyes). Instead you might get a couple of things, so you fix, send it back i
Hey guys,
is there a way to call arcforrandom in Monotouch?
thanks,
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Arc4Random-tp4642610.html
Sent from the MonoTouch mailing list archive at Nabble.com.
___
MonoTouch mai
That's what I thought.
Thanks!
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Arc4Random-tp4642610p4643074.html
Sent from the MonoTouch mailing list archive at Nabble.com.
___
MonoTouch mailing list
MonoTouch@lists.ximi
Hi all,
I've made an initial port of the OpenUDID project to MonoTouch.
The github repo for the original Objective C code is here:
https://github.com/ylechelle/OpenUDID
The MonoTouch port is here:
https://github.com/dj-technohead/Monotouch-OpenUDID
It's a straight port and I
Hi Nic,
the problem is persistence. Any time the user deletes the app and then
re-installs the app, you'd get a new GUID as an ID. So what you can do is
create a UIPasteboard with persistence set to true, and if named differently
from the app, tends to persist beyond the lifetime of the app. I s
Actually, it's useful any time you need to store data remotely on behalf of
the user without using some form of login, and thus need a single,
persistent ID for a user. I originally thought the same thing too, so I went
with using a GUID, but people get annoyed when their data disappears after
inst
Nic,
You're forgetting server side data. So imagine an app, that used your
iPhone's UDID to uniquely identify you, and that data you enter into the
iPhone is stored on a remote server. You probably don't want that data to be
orphaned if the user deletes the app the app and reinstalls.
Dennis
--
That's why you also store the generated ID using NSUserDefaults, so long as
the user backs up their phone's data via iTunes, their ID is preserved
across phones, or so I have read, I have not actually put it to the test.
But I believe that is the case, otherwise, it would be kind of painful every
t
Hi,
Just wondering I you have the most current version of MonoDevelop along
with MonoTouch? From within MD you can check for and grab the latest
updates. For crashes on the physical device, you can view logs from within
Xcode's Organizer module.
Dennis
--
View this message in context:
http:/
I've logged this error on Bugzilla
(https://bugzilla.xamarin.com/show_bug.cgi?id=5643), but was wondering if
other people here have seen it and have been able to work around it.
Every once in awhile, a reverse geodecode of a GPS co-ordinate results in
the following error:
/SourceCache/ProtocolBuf
It looks like the error is related to hitting that call too many times too
quickly. I've managed to prevent it by caching the reverse geodecoded
information, so if the user tries to do the operation again, it compares the
current GPS coords of the device to the last GPS coords that was geodecoded,
Happy to announce our iPhone app! Dinner Club --personalized restaurant
recommendations for individual and groups!
If you like discovering new restaurants and have a discerning taste then
you’ll like it. Try it out (for iPhone users)…rate some restaurants and get
personalized recommendations.
If
Hi,
just wondering what the status of this project is? It's a great idea, but
seems to be a project that is still very immature. Is this project
continuing to be developed?
thanks,
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Status-of-Xamarin-Mobile-API-tp
I was seeing the same thing (running the latest stable releases). I ended up
going down the separate .csproj files for platform.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/cross-platform-library-code-tp4656600p4656661.html
Sent from the MonoTouch mailing lis
Not sure if this had anything to do with it, but I only had "Recompiled in
latest version of Monotouch" in my new version's changelist on itunes
connect, and although I had the standard week or so in the waiting to be
reviewed queue, it was updated to in review and then ready for sale in less
than
Hi,
I've just recently upgraded to MT 6.0 and tried recompiling some
pre-existing code that was working in MT 5.4. I'm getting the runtime error:
"Method not found:
MonoTouch.CoreLocation.CLLocationManager.add_AuthorizationChanged'." when
trying to create an instance of Geolocator using the fol
It just occurred to me this might have something to do with the change in
maps providers in iOS 6? But in my case I'm running iOS 5.1 on the
simulator, so can someone provide some code that creates the Geolocation
class for iOS5 and 6.
thanks,
Dennis
--
View this message in context:
http://mon
Ok thanks, I'll try the latest downloads.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Error-in-creating-GeoLocation-since-MT-6-0-tp4657263p4657317.html
Sent from the MonoTouch mailing list archive at Nabble.com.
___
Looks like Apple's blocking apps that have been compiled using a version of
XCode less than 4.5 but with a default image for the iphone 5. After
successfully uploading an app via apploader, I got the following email:
Invalid Launch Image - You app contains a launch image with a size modifier
that
It doesn't look like you can do this anymore. The upload via application
loader succeeds, but then a short time later I got the following email:
"Invalid Launch Image - You app contains a launch image with a size modifier
that is only supported for apps built with the iOS 6.0 SDK or later.
Once t
The fix for the last one is to change the deployment target to 4.3.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/iPhone-5-ARM7-and-ARM6-tp4657283p4657322.html
Sent from the MonoTouch mailing list archive at Nabble.com.
_
I seem to be getting this a fair bit since upgrading to the latest stable
releases of MT and MD:
Installation failed: AMDeviceInstallApplication returned: 0xe800801c
error MT1006: Could not install the application 'appname' on the device:
AMDeviceInstallApplication returned: 0xe800801c.
There doe
Hi guys,
I am seeing a problem where calling InvokeOnMainThread is hanging in
certain parts of the code. I thought maybe the problem might be because the
code is already running on the main thread, but based on the following code,
it wasn't. The code is hanging on the InvokeOnMainThread and exec
Thanks Dino, that's definitely much cleaner, but is still doing the same
thing.
This seems like a problem with nested async event handling. To give a bit
more context to the problem, the app that I am working on is doing the
following:
Scan barcode, on scan event, show UIActivityIndicator, send
I think I found the problem. Within the code, there are some code that loops
whilst waiting for a result, in effect making an async method behave like a
sync method (poorly). These have been removed and the call to
InvokeOnMainThread is now working correctly.
--
View this message in context:
Hi Rolf,
this time round, even rebooting didn't seem to fix it.
I'm getting the following in the console:
>
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Error-building-deploying-since-last-update-tp4165765p4657489.html
Sent from the MonoTouch mailing list arch
Hi,
one of my apps is being rejected since I compiled it using Xcode 4.5 due
to a crash when displaying the UIPopoverViewController on a device running
iOS 6.0. This is code that has not been touched for a long time, and had
worked perfectly fine. On my devices running iOS 5.1, it works fine. I
Hi all,
just realized that I was no longer getting all Flurry Analytics events
(particularly new users and user sessions) since iOS 6.0. I've been using
the FlurryAnalytics.dll from Xamarin's monotouch-bindings on github
(https://github.com/mono/monotouch-bindings/tree/master/FlurryAnalytics/bind
Ah cool, thanks Chris!
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Upto-date-Flurry-Analytics-dll-or-bindings-tp4657625p4657631.html
Sent from the MonoTouch mailing list archive at Nabble.com.
___
MonoTouch mailing list
M
Hi,
getting a strange error from MT when starting a new project:
Error MT0010: Could not parse the command line arguments: Invalid ABI:
i386+llvm. Supported ABIs are: armv6, armv6+llvm, armv7, armv7+llvm,
armv7+llvm+thumb2, armv7s+llvm, armv7s+llvm+thumb2. (MT0010)
Any ideas?
thanks,
Den
Looks like it was caused by adding a reference to a project compiled with
differing settings for supported architecture.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Error-MT0010-Could-not-parse-the-command-line-arguments-tp4657718p4657719.html
Sent from the M
Anyone from Xamarin know what is causing this error? I seem to be getting it
a fair bit, and haven't figured out what's causing it.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Error-MT0010-Could-not-parse-the-command-line-arguments-tp4657718p4657723.html
Sen
Hi Rolf,
the "Use LLVM optimizing compiler" is currently unchecked for debug
builds.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Error-MT0010-Could-not-parse-the-command-line-arguments-tp4657718p4657741.html
Sent from the MonoTouch mailing list archive at
I've recently started looking into Monocross as the framework for increasing
reusability between MonoTouch and Mono for Android. So far, I'm pretty
impressed.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/IOS-to-Android-tp4658031p4658051.html
Sent from the Mono
Hi all,
been meaning to ask this for awhile, but wondering why there are another
group of forums for Xamarin products (http://forums.xamarin.com)? I've been
mostly coming to this one, but I think the other one seems to be a bit more
lively right now.
Dennis
--
View this message in context:
Ah ok. I was always accessing this one via the url
http://ios.xamarin.com/forums, so didn't see the difference.
thanks,
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Twin-forums-tp4658110p4658113.html
Sent from the MonoTouch mailing list archive at Nabble.com.
And there's http://android.xamarin.com/forums.
Thus the confusion. :-)
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Twin-forums-tp4658110p4658115.html
Sent from the MonoTouch mailing list archive at Nabble.com.
___
Getting the following exception with the latest stable version of
Xamarin.iOS:
System.ArgumentNullException: null handle
Parameter name: waitHandles
at System.Threading.WaitHandle.CheckArray (System.Threading.WaitHandle[]
handles, Boolean waitAll) [0x0005a] in
/Developer/MonoTouch/Source/mono/mc
Looks like this exception gets raised, but is normally ignored.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/System-ArgumentNullException-has-been-thrown-tp4658129p4658132.html
Sent from the MonoTouch mailing list archive at Nabble.com.
__
peter.garner wrote:
>
> Hi does anyone have a code snippet to create a dynamic array of
> NSIndexPath
>
> Eg ive seen a static example
> Table.insertrows(new
> NSIndexPath[]{ind1,ind2,ind3},UITableViewRowAnimation.Fade) which adds 3
> hardcoded rows
>
> What I want to do is insertrows dynamical
mhensen wrote:
>
> How should I start with an interface like pulse..
> having multiple scrolling lines horizontal and also possible to scroll
> vertical?
> I try to figure this one out but admit I haven't got the clue yet :-(
>
> Anybody having a sample that has this behavior?
>
> With kind re
tor () [0x0] in :0
at Locator.iPhonePersonalMenuMapViewController.ViewDidLoad () [0x000ac] in
/Users/technohead/Projects/Locator/Locator/iPhone/PersonalMenu/iPhonePersonalMenuMapViewController.xib.cs:63
at MonoTouch.UIKit.UIViewController.get_View () [0x0] in :0
at Locator.iPhonePersonalMenuViewController.Vi
Looks like the problem is related to MonoTouch 4.0.6 and 4.0.7. I've rolled
back to 4.0.5 and am not getting the error any more.
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Wrapper-type-MonoTouch-MapKit-MKMapViewDelegate-is-missing-its-native-ObjectiveC-class-MKMapVi
I also get this exception. I've filled out a bug report on bugzilla, but they
are requesting a test project that shows this error. Unfortunately, I'm busy
trying to get an app ready to submit to Apple, so don't have the time to do
this. I had to roll back to 4.0.7 in order bypass this issue.
Denni
Actually, I just realized, you're getting a slightly different exception,
same type of general exception, just a different delegate. I was getting the
exception with the MKMapViewDelegate.
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/System-Exception-Wrapper-type-MonoTo
..ctor () [0x0] in :0
Sat Oct 1 18:02:34 unknown
UIKitApplication:com.coolfindz.dinnerclub[0xf9f8][9557] : at
Coolfindz.iPhonePersonalMenuMapViewController.ViewDidLoad () [0x000ac] in
/Users/technohead/Projects/Coolfindz/Coolfindz/iPhone/PersonalMenu/iPhonePersonalMenuMapViewController
Hi,
I'm having troubles figuring out this crash. It can't be caught using a
global exception handler within the main, and only appears within the crash
logs. An excerpt from the crash log:
Incident Identifier: 77951192-1234-4EA9-A78D-548DD628E87A
CrashReporter Key: 45674a41c1964632b5f5b9843b70
iew () [0x0] in :0 at
Coolfindz.iPhoneRateViewController.ViewDidLoad () [0x000e2] in
/Users/technohead/Projects/Coolfindz/Coolfindz/iPhone/iPhoneRateViewController.xib.cs:76
at MonoTouch.UIKit.UIApplication.Main (System.String[] args, System.String
principalClassName, System.String delegateClas
Unfortunately, no. The crash occurs completely randomly... it seems to happen
most often when launching the app, but there's no real way to get it to
happen on demand.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Random-crash-in-app-tp3866081p3871500.html
Sent f
Will do.
thanks,
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Reinstalled-OS-X-and-MonoTouch-can-no-long-build-working-ad-hoc-apps-tp3870144p3875641.html
Sent from the MonoTouch mailing list archive at Nabble.com.
___
Hi all,
I was wondering if any of you are using the technique for creating and
using UITableViewCells as described in this blog post:
http://www.alexyork.net/blog/post/Creating-Custom-UITableViewCells-with-MonoTouch-the-correct-way.aspx
I have successfully used it, except there's one issue t
Hi Jeff,
this is with MonoDevelop 2.6. I'm not quite ready for MD 2.8 and Xcode 4,
so have stuck with 2.6 for now.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Creating-UITableViewCells-the-proper-way-tp3880226p3917305.html
Sent from the MonoTouch mailing li
Hi all,
I'm using the Reachability.cs class to test for network connectivity. It
has been working fairly well until just recently, and now I'm seeing the
error: The operation couldn't be completed. (NSURLErrorDomain error -1001).
I've tried changing the host URL which it checks against, but to
The call to Reachability looks as follows:
bool hasNetwork = Reachability.IsHostReachable(host);
where host is google.com or facebook.com, etc.
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Reachability-The-operation-couldn-t-be-completed-NSURLErrorDomain-error-1001-t
Thanks Nic, will try your code.
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Reachability-The-operation-couldn-t-be-completed-NSURLErrorDomain-error-1001-tp3920618p3928965.html
Sent from the MonoTouch mailing list archive at Nabble.com.
Ah ok, that's good to know. So for people who have projects that were coded
using MD 2.6 or earlier, what would be the process for updating them to work
with MD 2.8?
thanks,
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/New-Mono-2-8-MonoTouch-3-6-UI-Builder-not-u
Hi,
I seem to have the worst of luck when it comes to upgrading MD/iOS SDK.
I've just upgraded to MD 2.8.1 and XCode 4.2 but when trying to build my
solution for either the simulator or the physical device, it reports the
error that the Apple iPhone SDK is not installed. Under the main project
o
Hi Rolf,
I'm installing XCode 4.2 to the default location (/Developer). I tried
reinstalling MT 5.0 and MD 2.8.1 after installing XCode, but am still
getting the error. I have also tried wiping out the /Developer directory and
installing all the above.
Dennis
--
View this message in context:
Oh I think I made the same mistake last time... Running the Xcode 4.X DMG
file only installs the installer, it doesn't install the entire environment.
If so, I guess I'm the only person that keeps making that mistake.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.c
Hi Rolf,
After fully installing Xcode 4.2 and then reinstalling MT 5.0, I'm
unfortunately still seeing the same problem.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/MonoDevelop-2-8-1-does-not-recognize-iOS-SDK-5-0-tp3934810p3934978.html
Sent from the MonoT
Arrghh.. that Install Xcode application was just for 4.1 when they forced you
to download it from the app store. So I've deleted the /Developer folder and
reinstalled 4.2 again, and MT 5.0 again. I have verified the version of
Xcode as 4.2 (4C199), and deleted Install Xcode from my applications fol
It appears that MD 2.6 can see that I have iOS SDK 5.0, but not MD 2.8.1.
However, the simulator is does not appear to be working correctly for MD
2.6. When starting an app, it appears, but nothing is running.
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/MonoDevelop-2
Hi all,
getting this error reported to the console: MTNotes[11676:c07] Splitview
controller is expected to have a master
view controller before its used!
The code being used looks as follows:
splitController = new UISplitViewController();
splitController.ViewControllers = new U
Hi,
I'm trying to get my entire environment running on a new laptop. I've
migrated over all my settings and apps from the other Macbook, and am now
trying to activate Monotouch, but don't see how to activate it. I've
downloaded the latest Monotouch, but I never see the prompt for the
activation
Hi James,
I tried downloading from the link but am still seeing the same issue, I
don't get the activation dialog box, and as a result, when trying to build
for the physical device, I get the following:
Invalid license. Please reactivate MonoTouch
mtouch exited with code 99
thanks,
Dennis
--
Ah, found the problem. When migrating over from the old laptop, it also
brought over the license file. Removing that and running the MonoTouch setup
program now shows the activation dialog box.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Activation-on-new-lapto
Hi,
I've used the technique described here
(http://www.alexyork.net/blog/post/Creating-Custom-UITableViewCells-with-MonoTouch-the-correct-way.aspx)
with MonoDevelop 2.6 and Xcode 3 with great success and am now dipping my
toes into MonoDevelop 2.8 and Xcode 4.
It seems like the whole process
Doh, found the answer in the comments:
1) Create the new XIB (again, choose New iPhone View, not Controller!) and
design it in XCode/IB.
2) Create a new class for your UITableViewCell subclass and make it a
partial class
Make sure it has a default constructor and the one receiving IntPtr
han
Hey guys,
Hitting the bugzilla site using the url: http://bugzilla.xamarin.com/
results in a "It works!" page with no content. Trying to go to a specific
bug, eg http://bugzilla.xamarin.com/show_bug.cgi?id=1263 results in a 404
error.
Dennis
--
View this message in context:
http://monotouch.
Hey guys,
I've been trying to add Chrisntr's TestFlight SDK bindings to an existing
application that also uses Facebook Connect bindings, and the app is
crashing as soon as a call is made to the Facebook object.
I then used Chrisntr's sample TestFlight application, added the facebook
librari
I have the UITableCellView with a child UIView and the child UIView's
background is clear. I don't think the background color of the
UITableViewCell matters at all, as mine is still set to white in IB.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/UITableViewCel
I get the same problem on one of my laptops at least 80% of the time, the
other very rarely at maybe 20% of the time. For me, the debugger appears to
hang whenever it is deserializing data from a stream (either URL or file). I
have not seen whether it hangs for just this particular solution or not.
Cool thanks Rolf, it looks like it's working.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Crash-trying-to-use-both-Facebook-Connect-bindings-and-TestFlight-SDK-bindings-tp4037481p4097882.html
Sent from the MonoTouch mailing list archive at Nabble.com.
_
Hi,
I'm trying to convert some Obj C code which uses NSDate and
NSTimeInterval objects, and noticed that there is no Monotouch wrapper for
NSTimeInterval. Is there a way to convert an NSDate to a C# DateTime or is
there another method for calculating the difference in value of two NSDate
values?
Think I found a solution, comparing the property SecondsSinceReferenceDate on
the NSDate objects.
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/No-NSTimeInterval-tp4181491p4181500.html
Sent from the MonoTouch mailing list archive at Nabble.com.
_
Ah ok thanks. Maybe add a ToDateTime() method on the NSDate instance to make
it discoverable via the IDE?
thanks,
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/No-NSTimeInterval-tp4181491p4188094.html
Sent from the MonoTouch mailing list archive at Nabble.com.
__
Just updated to the latest versions of Mono framework, MonoDevelop (2.8.5)
and MonoTouch (5.2).
Now when building some projects, I'm getting the error: "Build failed.
Object reference not set to an instance of an object".
thanks,
Dennis
--
View this message in context:
http://monotouch.2284126
Looks like the problem is in MonoDevelop. After downgrading to 2.8.2, I'm
able to build all projects again.
Dennis
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Build-failed-Object-reference-not-set-to-an-instance-of-an-object-tp4324723p4324740.html
Sent from the MonoT
Correction: the version of MonoDevelop that is throwing the error is 2.8.6.3.
I've just tried installed 2.8.5 and that appears to be working correctly.
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Build-failed-Object-reference-not-set-to-an-instance-of-an-object-tp432
Seeing a strange problem. Whenever I build a version of the app to deploy to
the iphone, the Settings.bundle file has the Root.plist but is missing the
config.plist file. Deploying to the simulator, the config.plist file is
present.
This was happening the other way round at one point (missing for
Found the problem, I had to edit the .csproj and found that the entry for
Settings\config.plist was missing.
--
View this message in context:
http://monotouch.2284126.n4.nabble.com/Deployed-Settings-bundle-missing-config-plist-after-deploy-to-physical-device-tp4348946p4349954.html
Sent from the
Hi,
I'm seeing a weird issue, where calling RemoveFromSuperview on a view is
crashing randomly. I don't seem to be getting an actual error message, but
the stack dump looks as follows:
at MonoTouch.UIKit.UIView.get_Superview () [0x0002b] in
/Developer/MonoTouch/Source/monotouch/src/UIKit/UIVi
Hi, thanks for the response.
The call is crashing randomly, and is definitely within an invoke on
main. When stepping through it, I caused it to crash a number of times by
trying to inspect the properties of the view in question to check exactly
that. In retrospect, I could have checked it in c
Are you guys seeing any problems when using the facebook connect library? It
seems to crash randomly for me. As a result, I now use the fb library purely
for authentication, and then make http fb requests manually. However for the
current project, I have to do fb dialog requests, which need to be d
Just verified that this crashes when trying to validate the superview. That
is, the following line crashes when checking if the parent superview is not
null:
368: if (cellDesc.Cell.Superview != null)
cellDesc.Cell.RemoveFromSuperview();
Stacktrace:
at (wrapper managed-to-native)
MonoTo
Sorry Rolf, we've since replaced all Facebook calls with HTTP requests.
Although, I'm still seeing one oddity in one of the apps that still uses the
Facebook connect library. Nothing has changed other than it has been
recompiled by one of the newer versions of MT, but there are three versions
of an
1 - 100 of 102 matches
Mail list logo