https://musescore.org/en/node/100781
This is a less clear-cut issue raised initially by @lasconic a few
months ago. I posted the forum topic above in order to gain consensus
before attempting a fix. Not much of a response on the website, so I'm
mentioning it here to see if there can be agreem
Using text diff for SVG test cases is an excellent idea. Fully
automatable if you're into that. That's a lot of stuff out there in the
vtests directory. If the PNG tests cover all the different types of
graphical elements then that's a good start. I think the main thing to
check is that all
The personal sense of urgency is my own code, not merged with the
master, that suddenly didn't compile because of the upgrades I was
forced to make due to circumstances beyond my control. Absolutely
nothing to do with the current master itself.
I have an SVG animation project that uses MuseSc
Sorry if my response came off as critical - it was not meant that way. You
wrote of your "personal sense of urgency about this question (and possibly
future questions)", which I interpreted to mean, you were anticipating
needing to make further changes in the near future and realized you
wouldn't
Hi, Marc,
I thought I might hear from you...
Sure, I'll start a discussion elsewhere. I can clear up the empty measure
confusion. I am not imploding empty measures and expecting content. I am
imploding measures in which voice 1 in the top staff is empty and the other
voices (or staffs) are not.
All the SVG fixes I'm aware of are already merged in the 2.0.4 branch.
We don't have any SVG tests suite, but it's a good idea, we could modify
the vtests to render SVG too (or instead of PNG?)
(If you don't know what the vtests are, check the vtests directory and
http://vtest.musescore.org/index.
Predicting future SVG Export issues is not an easy task. The recent
spate of fixes were simply regression tests that had not taken place
until recently. If there is a set of SVG test cases, these newly fixed
issues should be added. If you have other features that you want to
make sure functi
Well, I was thinking of https://musescore.org/en/node/105436,
https://musescore.org/en/node/105471, and
https://musescore.org/en/node/107081, which I guess are already fixed for
2.0.4 branch. I guess maybe the last of these is the same as
https://musescore.org/en/node/107126, but if not, then that
As the author of the implode tool, I can address some of this:
Implode is internal for several reasons. It was originally a plugin (which
I also wrote), but a) the framework was too limited at the time (might be
better now?) to do a good job of it, and b) having it only as a plugin
means it is on
Which issues are you talking about in particular?
lasconic
2016-04-22 19:09 GMT+02:00 Marc Sabatella :
> I seems like many of these issues are serious enough to want fixed on the
> 2.0.4 branch, so maybe focus first on building, developing, and testinh
> there? Then worry about restructuring for
I seems like many of these issues are serious enough to want fixed on the
2.0.4 branch, so maybe focus first on building, developing, and testinh
there? Then worry about restructuring for master later? Unless werner or
lasconic advise otherwise...
On Fri, Apr 22, 2016 at 10:26 AM Sideways Skullfing
I just managed to clone, compile and run MuseScore on my PC. So I'm ready to
start contributing, right?
My initial thought was to tackle something simple: like "Implode".
In looking into Implode, it seems like it's just one of many potential
algorithm for combining multiple voices (or staves) in
Thank you for the detailed information. I'll be changing my code
today. Like Michael Corleone, "Just when I thought I was out... they
pull me back in." I was very comfortable in my Qt 5.4 environment, but
exactly 1 day before the master switched to 5.6, I was notified of some
issues with cod
_distanceUp and _distanceDown are gone and will not come back. The staff
distance is now calculated in System->layout2()
and the system distance in Score->collectPage() which calls layoutPage().
The distance between systems can be determined by looking at
system->pos().y().
SysStaff->_distanceUp
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