]
] >A lot of people replied my letter about the R register
] >(flash trivia: did you know that Spectrum programmers thought
] >it was a "secret register"? I'm not kidding and have no idea
] >where they got that notion...) The use of it as a random number
] >generator is obvious (if not read
] You probably won't get problems.
] However, in Dos it is easiest to replace the bytes at adress #38, for
] example putting a JP Interrupt there. In Basic, it is -to my opinion- better
] if you swith away the ROM, however you could also set the other interrupt
] mode (mode 2?) in which the high b
] At 09:02 22-2-99 +0100, you wrote:
] >> Make that 24 Wave and 18 FM channels... :)
] >>
] >If that's possible..
]
] Well, I myself heard and saw it at the last Zandvoort-fair. It IS possible
] and sounds great! But will surely require a lot of coding (and I'm not
] doing it, 'coz I'm not a
At 09:02 22-2-99 +0100, you wrote:
>
>
>> --
>> Van: Laurens Holst[SMTP:[EMAIL PROTECTED]]
>> Verzonden: zaterdag 20 februari 1999 20:53
>> Aan: [EMAIL PROTECTED]
>> Onderwerp: Re: AW: msx-ers
>>
>> >Yes, and therefore I'd like to see a Moonblaster version with 18 wave
> So you have a ZIP drive connected to your MSX? I am planning to do the same.
> Do you have any tips? I have a HSH SCSI interface.
1) get the diskROM replaced (eg. by a Novaxis). That should be no problem.
I let Erik Maas do it on my proto-HSH...
The only thing you need then are the tools
Today a new version of MSKiss has been released and it features the first
part of MSX-2 emulation. You can already play a lot of MSX-2 games on it.
It also features a very good emulation of the MSX-scanlines so you almost
get the idea you are sitting behind a real MSX machine and a real MSX
monito
Hi!
Here is attached a piece of asm code
>>Hi everybody!
>>
>>Does anyone know the encoding/decoding algorithm for the .cmp format
>>used in age?
>>I can't figure it out. Does it use run length encoding, huffman, both
>>or none of the above? Does it use nybbles, bits, bytes or words?
>>Goi
>> Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of
>> Galious and I want to complete the trilogy :-)
>Yes! me too!
Add also my vote please!!
-
Konami Man - AKA Nestor Soriano (^ ^)v - Itsumo
> --
> Van:
> [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]]
> Verzonden:maandag 22 februari 1999 13:53
> Aan: owner-msx-outgoing; msx
> Onderwerp:Re[2]: NOVAXIS scsi and general questions added! HELP!
>
> [SCSI]
> >> What harddisks can I connect?
> >Everything: ZIP, JAZZ, Bern
[SCSI]
>> What harddisks can I connect?
>Everything: ZIP, JAZZ, Bernouli, Syquest, CD-ROMs [...]
But forget about ZIP-plus (The ZIP with both parallel and so-called SCSI
interface). This thing uses a controller which should automatically
detect the difference between a parallel and SCSI conn
On Fri, 19 Feb 1999 23:29:18 +0100, Hans-Peter Zeedijk
wrote:
>> Do I always need a seperate powersupply for a harddisk?
>Only if the drive is relative new or for use in Laptops (e.g.
>Quantum LPS series)
>I had one of those drives build into a Phillips 8250 with no
>problems.
You mean 2,5" H
> --
> Van: Coen van der Geest[SMTP:[EMAIL PROTECTED]]
> Verzonden:maandag 22 februari 1999 12:54
> Aan: '[EMAIL PROTECTED]'
> Onderwerp:AW: English Snatcher
>
> Hi there,
>
> >Little advertisement:
> >
> >Sargon has finished an English translation of Fire Hawk
> >We
On Mon, 22 Feb 1999, Coen van der Geest wrote:
> Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of
> Galious and I want to complete the trilogy :-)
Yes! me too!
---
Visit the internet summercamp via http://polypc47.chem.rug.nl:5002
MSX Mailinglist. To unsubscribe, send
Hi there,
>Little advertisement:
>
>Sargon has finished an English translation of Fire Hawk
>We are now Working on Randar 2, and maybe we will translate Psycho World and
>Randar 3 as well
Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of
Galious and I want to complete
Hi,
For this zip-(de)cruncher I'm planning to write, I found out only one
method is used nowadays. I got a file describing a packing method from
Ricardo Jurczyk Pinheiro. I hope it is this one... I didn't get the
pictures with it, by the way. Please send them to me as well. Does anybody
know if j
> --
> Van: Laurens Holst[SMTP:[EMAIL PROTECTED]]
> Verzonden:maandag 22 februari 1999 12:33
> Aan: [EMAIL PROTECTED]
> Onderwerp:Re: AW: msx-ers
>
> >> >Yes, and therefore I'd like to see a Moonblaster version with 18 wave
> >> >channels and 6 FM channels. Just to have that g
>> >Yes, and therefore I'd like to see a Moonblaster version with 18 wave
>> >channels and 6 FM channels. Just to have that great plucked and synth
>> bass
>> 3
>> >back.
>>
>> Make that 24 Wave and 18 FM channels... :)
>>
>If that's possible..
It is possible... However, someone has to prog
>>>is this problem also known with the Bert SCSI interface ??
>>IS there a problem with the Bert SSI-interface???
>
>
>just one problem I think: it is very slow...
Hm... Yeah I know that.
In a test in MCCM Bert v2.8 was tested and it was the fastest interface. So
I bought Bert v2.7, I thought it
Rommelmarkt means Fleamarket. For people who still don't have a clue
I'll give a short description of what a fleamarket is. Well. a fleamarket is
a place where you can buy second hand goods for low prices. Hope to have
answered all your questions.
Robert "hail rommelmarkt
On Sun, 21 Feb 1999, Alwin Henseler wrote:
> Conclusion:
> -If you want to use DOS1, use one of the standard MSX disk formats
> (360/720 K)
But is it possible to do what the utility was originally made for? Make
smaller disk-images for games that aren't going to read from higher
sectors anyway.
> --
> Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]]
> Verzonden:maandag 22 februari 1999 7:55
> Aan: [EMAIL PROTECTED]
> Onderwerp:Re: Your typical MSX history & hardware setup
>
> Hi...
>
> I didn't follow this story from the beginning, but from Laurens' message
> and the
> --
> Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]]
> Verzonden:maandag 22 februari 1999 7:27
> Aan: [EMAIL PROTECTED]
> Onderwerp:Hello
>
> >This is the first time that I write here, so this pretends to be a kind
> of
> >presentation about me.
>
> Hm, yes, I also haven't
> --
> Van: jam[SMTP:[EMAIL PROTECTED]]
> Verzonden:zondag 21 februari 1999 12:55
> Aan: [EMAIL PROTECTED]
> Onderwerp:DS: English Snatcher
>
> Hello Robert !!
>
> RV> Little advertisement:
> RV>
> RV> Sargon has finished an English translation of Fire Hawk
> RV>
> --
> Van: Laurens Holst[SMTP:[EMAIL PROTECTED]]
> Verzonden:zaterdag 20 februari 1999 20:53
> Aan: [EMAIL PROTECTED]
> Onderwerp:Re: AW: msx-ers
>
> >Yes, and therefore I'd like to see a Moonblaster version with 18 wave
> >channels and 6 FM channels. Just to have that great
Hi...
>I'm working in Randar 3 translation. I friend of mine that speak
Japanese very
>well is helping to me translating the text from Jap to Spanish. I'll
translate
>it to English later.
>
>By the way, the text of the first disk is finished.
When do you think the whole will be finished ? ...R
Hi...
I didn't follow this story from the beginning, but from Laurens' message
and the subject, I get the impression that this is about MSX history and
the like...
To go in short... I was born in 1979 (as they say, I can't clearly
remember)... I was a very happy kid, often playing outside wit
Hi...
>He had made a top secret preprepreversion of a game for it (an
aleste-like
>shooter in space) which looked really cool.
Which now isn't that top-secret anymore, hehehe...
Bye,
Rieks
__
Get Your Private, Free Email at http://www.hotmai
>This is the first time that I write here, so this pretends to be a kind
of
>presentation about me.
Hm, yes, I also haven't done something like that... So... Well, here I
am. My name is Rieks Warendorp Torringa, I'm a teammember of Sargon,
currently stay for one year in Japan (as I study Japan
I have an entire website I made recently, devoted entirely to MSX
Snatcher. Check it out PLEASE It's pretty useful also if you want to
try and play the game when it's in japanese.
The Address:
www.geocities.com/Tokyo/Bridge/2251
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