> >Z³And MkII is not gay or dragqueen, if you think that. MkII take a different
> > ³look only.
>
> > I believe you, I haven't said that thing. Laurens said. :)
>
> Laurens is in the black list of Matra. ^_-
YEAH - FOR IMPROPER GENDER EVIDENCE BROADCASTIN
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> Look at following diagram: (I have a SCART connector on it, but you should
> be able to connect it to a Turbo R)
> So all the fuzz about seperate syncs is out of the way now: the monitor
> has
> a seperate composite Synchrinisation input!
A-ha. Now it's clear: according to your wiring diagram,
I need a program to reassign function keys under MSX-DOS 8:|
Kiss you lot.
Mark II
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
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Is there a *software* solution for the *unbearable* disk access times due
to unproper DiskROM programming on the Sony FX00 series?
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
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quotes :
I've got a 1M RAM cartridge that I'd like to use as a RAM disk. I've tried
trusty Leonid Baraz's RDV but it only recognizes 256K.
Is it technically feasible to install DOS2 onto the cart and create a
recoverable (but not nonvolatile) RAM disk?
Kisses.
MkII
-
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A GLAMOUR-PACKED FETISH FE
Hi all,
I'd like to know how to display more than 32 sprites at once. I believe
there's some fiddling with the attribute pointer but any further help on
the subject would be greatly appreciated.
Thank you all
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
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Is it possible to split the display in several text/pseudobitmap/bitmap
modes (say SCREEN 4 and SCREEN 5) without losing sync?
MARK 2
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without
Is it at all possible to issue high speed VDP commands in
character-oriented video modes?
If not, what's the actual result? Perhaps some useful tricks could be devised.
Kiss you lot.
MARK 2
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in the body (
>Well, I can tell you that it's pretty irritating if the harddisk spins down!
>Several demo's do that also, e.g. the demo Scrollmania (I thought it was) in
>IOD's Metal Limit. Other software does so too... BUt ok, in your game it
>isn't
>that much of a problem, since indeed, it doesn't have to loa
>> I need pinouts for Japanese RGB21 (SCART-like) connectors (both ends) and a
>> beta tester with a RGB21 set to check the Japanese flavour of our Navarone
>> adapter.
>
>Look on the FAQ: SCART connector (Japanese, RGB21)
>
>Connector section...
OOOPPSS! Wasn't ME who suggested to put that info
Hi there.
I need pinouts for Japanese RGB21 (SCART-like) connectors (both ends) and a
beta tester with a RGB21 set to check the Japanese flavour of our Navarone
adapter.
Kisses in advance.
MARK 2
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>I don't know if this works with all kinds of disk-interfaces, but I'm used
>to do the following:
> LD IX,04029H
> LD IY,(0F347H)
> CALL 0001CH
>
>This calls the STOPDRV routine from diskrom (entry point 4029h). But I
>don't know what will happen if you have 2 disk-interfaces con
Oh and btw, does anybody have proper, complete and detailed DiskROM
documentation? Mine is pretty scarce.
Thanks again.
MARK 2
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Hi you lot!
I'll be adding DiskROM-level motor muting logic to the game, as the
standard timer interrupt calling loop method could have some problems
depending on the stuff hooked to it.
I'll be using proper logical drive sensitive routines, but I don't find the
motor off entry point address in
>> Thanks for your interest, Manuel. I actually started and finished the demo
>> at the Marathon -just picked the disk loading routines from the game
>> sources still on the ESE-RAM-, even though I fell asleep twice in front of
>> Devpac (due to boredom, I was not that sleepy!).
>
>Yeah, I saw you
>For people from a country within the EC the borders are virtually open.
>Customs might be interested, they tend to check now and then. Exotic looking
>persons looking nervous are more the victim than boring europeans.
Boring customs at either side. No problems at all.
MSX Mailinglist. T
.
Were really 150 *MSX* visitors there? I saw quite a bunch of eldermen,
girls, "satellites" and "unusual" people I doubt they had the slightest
relation to MSX (!).
>- I saw Maddonna MkII finishing a small demo in the Marathon, based on the
>Overscan Scroll we saw earli
Mmmm...
What about controls at the airports? I have never flown around EEC and,
after having a dekko at the final game sleeve and booklet, er...
Oh my, I see the whole lot of games held as "pornography evidence" 8;)
Is it Bussum? ...or is it *BOSSOM*?!?!
Kiss all you lot.
MARK 2
**
ALARM!!!
Mark II has been denied bed in Arnhem so she'll have to pick a hotel at
either Amsterdam or Bussum!!!
Any help will be appreciated.
Kisses in advance.
MARK 2
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in the body (not subject) "unsubscr
Howdy.
Mark II is looking for some kind Amsterdam boy/gal to meet her at the
airport SEP-17 12:15 and guide her and the Matra payload to the train to
Arnhem where she'll try to sleep, meditate and relax for the marathon.
Kiss you lot.
MARK 2
MSX Mailinglist. To unsubscribe, send
>>Yeah. So what was the point of that "CPU immense power" then???
>
> Well, Some MegaDrive (Genesis) games try to do with 68000 the same
>as SNES does with its VDP: rotation, scalling, etc, etc, etc. A fast main
>processor can be used to do some calculation... I think that is the
>point... Not o
>>A 7MHz 68000 can barely handle a single layer without additional hardware.
>>
>>Are you 100% sure those games use exclusively the CPU as the multilayer
>>engine?
>
>I'm 100% sure they don't :)
>
>The SNES and the MegaDrive both have VDP's that do the scrolling for them.
>The Sega Genesis has 2
>> Anyway, it's not fair to compare a 1990 TR with a 1982 C64. You should
>> compare a 1982 C64 against a 1983 MSX1 instead.
>
>Add a MSX2 to that...
Why? MSX1 has already a year advantage over a C64. If you add a 1985 MSX2
the Commodore user would add the 1985 Amiga.
>> Bear in mind that a Comm
>Please get your facts straight Laurens. The MegaDrive/Genesis had a 68000
>processor running at 7 mhz. Twice the speed of the SNES. I admit that the
>Snes has cool graphical features like you mentioned, but take one look at
>the sonic games released for the Genesis, it has so many layers most
>co
>>Where did you get an ST with >256 color capability? Mine only has 16 out of
>>512.
>
> Weird... There is no Screen 10, 11 and 12 on your Turbo R?
O*U*C*H*!
Sorry! Once again I mistook a TR ST with an ATARI ST!
Anyway, it's not fair to compare a 1990 TR with a 1982 C64. You should
>Take a look at some native C64 games coded in assembler like Green Beret,
Better have a dekko at the Spectrum version and gaze upon perfection! 8:D
MARK 2
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>Which are the special things of SID? Great effects?
SID has really powerful programmable filters, complex interchannel
modulations (including ring) and different oscillator waveforms (including
variable width pulses) which yield a rich, dynamic sound.
Its design is sheer brilliant. Hence the By
>> Is that possible? How about SID? <:)
>
> SID is the sound chip, not? It looks like a PSG (3 channel, noise,
> etc...), peharps can be simulated using PSG.
No way.
> And how to do 6502 emulation? Classical emulation or a simulation
> (like Executor)?
6510 emulation is feasible. But the 1M
>My Spanish isn't that good, but did I really see some photographs of MKII in
>Hnostar Magazine?
Yup. That's me.
MARK 2
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>IE0 is to enable/disable interrupts from a lightpen/mouse connected to the
>v9938/58. However, in the MSX system the mouse is read through the PSG and a
>lightpen is most of the time not connected (you'll have to solder on your
>VDP to do that... there is no connector for it).
Any further info o
> C64 is only a 6502 based computer. Isn't a computer with any extra
> stuff. Poor sound, poor graphic resolution and a cheapmunk BASIC
> interpreter -- the sane BASIC since Commodore PET. A 7Mhz MSX2 or a
> Turbo R can emulate C64 without problems.
6502? No extra stuff?? POOR SOUND???
Have
> From ESE: ESE-RAM, SCC-RAM, Mega-SCSI and SCC-SCSI. Once more?
Is SCC-RAM also a do-it-yourself "surgical" kit?
What's the actual Mega-SCSI RAM disk capacity (provided you've already
installed the DOS2 ROM and all required soft)?
What's SCC-SCSI, btw 8:?
Kiss you lot.
MARK 2
***
Apart from the ESE-RAM, are out there any other solid state devices with
nonvolatile SRAM (not flash ROM) that can be used as a bootable RAM-DISK?
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
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>> By interpolating the next colours. Nemesis II really looks nice when
>played
>> under BrMSX.. You should really try it once !
>
>Well any RGB/Scart TV/Monitor does that as well. The colors also "vloeien"
>over eachother. On PC it is just a nessicity because the monitors are (too)
>sharp for low
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>On request of Mk2:
>
>Eric (haven't found my Gen80 docs yet :-/, sorry)
(sob!) 8:~(
>A lot of NMS8250/55/80 computers have an assembly error in the audio
>output circuitry. Perhaps that's what bothering you.
>
>NMS8250/55: R428&R429 (100R) should both be replaced by an elco
>100uF/10V w
>Well I like it! Although adding the extra 0 to an address can be a pain
>sometimes indeed... But an intelligent assembler should be able to see the
>difference between an address and a label, too bad they usually don't.
How could an assembler state whether BADH is a hex number or a label in a
si
I'm seeking MSX mouse info (hardware, software, programming, interfacing, etc.)
We've developed a sexy multi-platform feature-packed mouse/trackball and
we'd like of course to include full MSX support.
Kisses in advance.
MARK 2
MSX Mailinglist. To unsubscribe, send an email to [
I've lost the procedure details to fix the NMS 8250 audio circuitry
assembly problem. I'd appreciate if the author of the message (Jon?) could
repost it.
Kisses in advance.
MARK 2
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in the body (not subject
8:)
Also, is there a program similar to MacOS GraphicConverter (minor scale,
though) for MSX?
BTW, I have some NEOchrome (Atari ST) and ZX Spectrum image decoders
hardcoded in PostScript by myself.
Should I port them to MSX? 8;)
Kisses in advance.
MARK 2
MSX Mailinglist. To un
>Jon de Schrijder wrote:
>>Question: would you guys mind if I would drop the support for other
>>hex/bin id's than #,&H,&B,% ???
>
>YES! ^^;
>I always use h and b suffixes.
Prefixes are the best way of indicating a base. It's easier to read, to
process more pleasant to the eye, more recognizable
I'm desperately seeking KanjiTalk for Macintosh. I haven't succeeded in the
Mac scene (KanjiWhat?), so perhaps there are MSX users in this list who own
or have access to a Mac running the Japanese version of the OS.
Sorry for the off-topic, but "I'm breathless" 8;)
PS: Alex Mitsio seems to run u
>See ya in 2 and a half weeks, I'm going on vacation!! I will go to
>Spain, close to the Barcelona area I've heard. The weather seems to be
>quite good, not much rain etc :-).
BEWARE: You'll be within the scope of our rocketry.
>BTW: I hope to meet the Spanish Inquisition. But I think I will see
S.O.S.! I've LOST IT! 8:<
MARK 2
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>> I've been using this routine blindly for some time and it works, but I'd
>> like to know exactly the electrical reasons behind the process.
>
>**sigh** okay I'll explain...
>
>By the way, the AND and ORs you say belong to port 2 belong to port 1. You
>accidentally (I hope?)swapped them.
I'm aw
>"Mari van den Broek" <[EMAIL PROTECTED]>
>escribió/wrote/kakimashita/escreveu/écrit:
>>>The prize is a kiss from and Z-0 and MkII! (Right, girls?) X-)
>>No problem. We like to keep our customers satisfied (in all senses).
>
>So you can see... come to Sp
>> Yeah! Let's for example tokenize CALL as #CD, RET as #C9 etc...
>
>Well yes, that was the idea. Would assemble really fast, wouldn't it?
>And if use #FF as opcode for other things like labels or comments... (#FF
>#FF = RST #38).
>#21 #00 #00 would then be LD HL,# in the code and
>#21 #FF "L
>Hi!
>
>Due to some strange error, I lost all mail sent between Friday 2nd July 17.00
Once again? 8;)
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
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Hey, what are those resurrected messages??? I've sent them LONG LONG ago!
AND THIS TIME WE CAN'T BLAME IT ON QUALCOMM!!! 8:D
>What's the fastest way to load say a screen 8 file into VRAM using MSX-DOS
>and a 16KB max buffer? Which file reading function, register size, buffer
>address are
ubject! We are finishing (er... almost finishing)
>our SD MESXES#13 and we still needing a little text about Tilburg.
>Someone, help me, please! The prize is a kiss from and Z-0 and MkII!
>(Right, girls?) X-)
No problem. We like to keep our customers satisfied (in all senses).
Next time Eudora redirects another of my private messages to this list I
promise to disassemble it and *POKE IN* a warning requester or an automatic
To: field selection.
All this, of course, after killing the entire Qualcomm staff 8:<
Anyway it was just an innocent comment on Konami Man's *great
>> I think Konami Man and CTNG will pray for your soul burn in
>> hell, after this sugestion... XD
>
>All of this are just signals about the end of the world... remember:
>next august 11th, meeting in Paris! There is a prize for the person
>who can rescue the MSXs from the MIR!! X-) And i
Somebody pointed out that GEN80 has the capability to change the default
comment character.
How ?:>
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
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>JON!!! Listen!!!
>
>Can't you tokenize the source in Compass??? This has two advantages: 1. the
>assembling-speed will be increased drastically, and 2. the size of the
>.ASM-files will be reduced a lot!
Tokenized assembler already exists. It's called machine code! 8;D
MSX Mailinglist. To
>> I'll have a dekko at it (now I'm deaf btw!) 8;)
>
>Well as if I care. You don't nead your ears to program.
But I *LOVE* to hear the key click as I type! 8:D
>> That is, something like 8 spaces per colonless label (so you can fit it in
>> the same line), 5 per instruction (the longer mnemonics
>On the MSX interrupts the interrupt ends with a EI:RET. (No RETI, it has no
>use).
But it has a reason I forgot. What's the actual effect of RETI? What are
the differences with an EI/RET? And with an EI/RETI?
MARK 2
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTEC
>> 1SP? Sprite (0=On, 1=Off)
>
>The name is SPD, not SP. With it you can disable the sprites, which
>drastically spees up the VDP (that's why the name is SPeeD).
Mmm... I'm thinking in disabling sprites + display in the invisible parts
of the screen in my overscan routine to g
>> But this string:
>>
>> C085 426F6F74206572 DEFM "Boot error"
>> 726F720D0A DEFB #0D,#0A
>> C091 50726573732061 DEFM "Press any key for retry"
>> 6E79206B657920 DEFB #0D,#0A
>> 666F7230726574
>> 72790D0A
>
>Ah, no. You have to include the byte after #0A too!!! I bet it is a 0.
Of course. I want
>I still don't understand the AND/OR values for reading joystick status from
>the Portar documentation ?!?!???!?!??? ? ?!?!?!? ?!??!?!?:
>
>This rotine will read joystick 1 or 2:
>F3di
>3E 0F ld a,0fh Write this for Write this for
>D3 A0 out (0a0h),a Joystick port 1:
>I'm not sure what I'm looking at is the same you typed. You used TABs in
>this e-mail and my reader may have a different tab width than yours.
>
>This is what I see (I replaced tabs by spaces):
It's not the same, so I'll drop tabs further on for assembler.
>The format I use:
>
>FOOBAR
>
Gee... sorry for that message. Our server received an emailbombing by an
strange broadcast spam message and when replying it was also erroneously
broadcasted to this list (!).
Our sys-ad message follows, just to worsen the off-topic 8;D:
> * AVIS IMPORTANT *
>> Disassembling a standard MSX-DOS V1 boot sector I've come across the
>following:
>>
>> It uses a BDOS function 6 loop to output the boot error string instead of
>> function 9 (!). Any reason?
>
>Yes. It probably is a null-terminated string, which sometimes is nessacary
>if you for instance want
>At 05:08 AM 7/20/99 +0200, you wrote:
>
>>What's the actual memory map configuration and interrupt status at boot
>>time (phase 2, after RET NC)?
>
>Interrupt status: no idea.
I issued a HALT and get frost.
>Memory configuration: all RAM, with some routines (slot select etc) copied
>into page 0
>> Is there any good text editor with variable tabs per line (for assembler
>> readibility's sake!)?
>
>Well if you want a text-editor I suggest Ted, very good although it has
>Dutch menus, which may be a problem (but I think not).
Why is it not available in plain english? It's not a big problem
>> Should I disable interrupts accessing the VDP register directly?
>
>Yes.
>
>Like this:
>LD A,value
>DI
>OUT (#99),a
>LD A,register+128
>EI
>OUT (#99),a
>
>Keep in mind that when executing an EI the interrupts will be enabled after
>the next instruction. So this is the way to keep the interrupts
>> > Do you guys get the VDP port addresses from main ROM (at #0006) or you
>> > actually bang #9x ports directly?
>> >
>> We all use #9x immediately.
>> Unless we write a tutorial were we say that the standard asks us to use
>> #0006 ;-)
>
>He is right. There is some MSX1 to MSX2 transformer whic
>> I'm desperately seeking the full GEN80 package from HiSoft (assembler,
>> monitor, EDITOR, etc.)
>
>Officially this pack is called DevPack I believe... Something with Dev in
>it, at least not Gen80.
>But anyways, it can be found on funet: ftp.funet.fi (FTP)
I only found GEN80 and MON80, not th
>On Tue, 20 Jul 1999, MkII wrote:
>
>> There're spurious JPs where it should have been JRs (!). Plenty of
>> space??? *:D
>
> Speed reasons perhaps?
Nope.
> JP is 2 cycles faster than JR when the loop is taken...
There was no loop whatsoever.
Plent
>MkII wrote:
>>
>> FOOBAR LD A,B; I LOVE THIS!
>> DJNZ FOOBAR
>>
>You've never tried Compass didn't you.
Nope. Mainly for historical reasons.
I've been usign the DevPac developer environment in all 8 and 16-bit
computers I own
HIJAPUTA!
>¡Gracias por su pedido!
>
>En menos de 48 horas su tarjeta de crédito será cargada con la
>cantidad de:
>
>Ptas. 78.000 (US$ 520) IVA incluido.
>
>Esta cantidad aparecerá en el extracto mensual de su tarjeta
>bajo el nombre de PLSSL Software Inc.
>
>Puede imprimir este correo como comp
What PSG registers actually trigger the oscillator/envelope generator when
written to?
For example, writing the fine tone does not retrigger the oscillator
(yielding smooth pitch transitions) but writing the coarse tone seems to
restart the wave, with the annoying "pop" (and IMO it's not a matter
What's the meaning of VR0 & VR1 bits in register 8?
Register 8:
Mode register 2
bit Name Expl.
0BW32 Greylevel MVDPmode out trough CompositeVideo output.
(Normally composite video and RGB are not generated from this
output but from another on the MVDP).
1SP
I still don't understand the AND/OR values for reading joystick status from
the Portar documentation ?!?!???!?!??? ? ?!?!?!? ?!??!?!?:
This rotine will read joystick 1 or 2:
F3di
3E 0F ld a,0fh Write this for Write this for
D3 A0 out (0a0h),a Joystick port 1:Joyst
Is it possible to execute BDOS / Disk BASIC disk operation with interrupts
disabled?
Do those functions embed EIs?
Should I disable interrupts accessing the VDP register directly?
Is it legal to call 256 times #FD9F with interrupts disabled at VDP level?
Is it legal to tell Disk ROM to stop th
I'm desperately seeking the full GEN80 package from HiSoft (assembler,
monitor, EDITOR, etc.)
MARK 2
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quotes :-) Problems? contact
Disassembling a standard MSX-DOS V1 boot sector I've come across the following:
It uses a BDOS function 6 loop to output the boot error string instead of
function 9 (!). Any reason?
There're spurious JPs where it should have been JRs (!). Plenty of space??? *:D
Is the whole MS firmware this qua
Is there any good text editor with variable tabs per line (for assembler
readibility's sake!)?
FOOBAR LD A,B ; I DON'T LIKE THIS
DJNZ FOOBAR
FOOBAR LD A,B ; NEITHER THIS
DJNZFOOBAR
FOOBAR LD A,B; I LOVE THIS!
DJNZ FOOBAR
MARK 2
What's the actual memory map configuration and interrupt status at boot
time (phase 2, after RET NC)?
Can I assume it's the same on all MSX models and configurations or it
depends on the firmware (either internal ROMs or from extra hardware)?
Just to save a couple of instructions! 8;)
Btw, what
Do you guys get the VDP port addresses from main ROM (at #0006) or you
actually bang #9x ports directly?
Is there any MSX model with different VDP port addresses?
MARK 2
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubsc
Standard MSX-DOS bootsectors seem to set stack pointer at #F51F. Is that a
safe address to keep using Disk BASIC calls within a bootstrapped program?
Do MSX-DOS or Disk BASIC ROM reserve alternate (EXX) or index registers for
its own use? Can I trash them all? The ZX Spectrum interrupt server for
>The 'capital letters' link doesn't work because your server is UNIX-based,
>which thinks ~XRC is different than ~xrc.
Our server is something worse. The directory hierarchy was also messed up.
If it was MSX-DOS-based these kind of problems wouldn't arise!
Thanks for the tip and enjoy the site.
DUE TO REPORTED HIERARCHY PROBLEMS ACCESSING OUR SITE ON SOME BROWSERS THE
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>But if you drop the frequency too low
>you could create an earthquake. Which
>could be worse.
An earthquake created out of the ENERGY DRAINING SQUARE WAVES issued by the
PSG would certainly be a pain in the * 8;)
Mk2
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTE
>Who knows, maybe I programmed my computer to emulate my brain and respond
>to messages on the MSX list. You can't tell the difference, because you
>don't see me typing...
I can. Your message was actually typed by that GUI equipped dishwasher! 8;D
Kiss you.
Mk2
MSX Mailinglist.
>POKE &HFD9F, &HC9
>
>With this poke you can't say to drive don't turn off after any access to
>disk.
Well... so this poke prevents an F700 to keep the motor on for a while
while forcing a 8250 say to be spinning forever
??!?!?!?!@?!@#?!@?$?!?!?%?!%??%
B... and the F700 LED doesn't help... b
>> My loading routine was OK! I've just tested in my NMS 8250 and it's really
>> fast. Less than 6 sec per screen 8 where basic takes almost 10!
>
>Basic, 10 seconds??? Using BLOAD??? I guess using COPY, which is very slow.
>Use BLOAD and it will load in 1 or 2 seconds. Use my routine (however, fi
>> Yes, but I'm looking for a precalculated table, just to save the hassle of
>> searching for an "equal-tempered" scale in Hz and coding a piece of BASIC
>> or CM to generate the table 8:\
>Well, make a program to create the table you want.
Yeah, I'll do. Just wondering if someone had already th
>] Generally, calling #FD9F 256 times works very well.
>]
>] If for some reason you want to stop drives directly, use these DiskROM
>] routines:
>]
>] #401F: Stop drive served by this DiskROM.
>] I'm not sure whether this stops a specific drive or all drives connected to
>] the called DiskROM. On
>> Gee... as long as YOU PUSH BC INTO THE STACK BEFORE CALLING #FD9F!!!
>>
>> Hard to believe perhaps, but #FD9F trashes B in my NMS 8250 + ESE-RAM.
>
>Jeez, you don't have to shout
I guess the corrupted B register jammed the CAPS flag.!.2!?@#! 8:?
>Indeed... if you use B or BC you should pu
Wanted light pen info (hardware, software, programming, connection, etc.).
MSX2 and beyond.
Kiss you.
Mk2
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? co
>This method worked perfectly on the Philips MSX computers. The Turbo-R
>on the other hand doesn't need such a routine, since the spindle motor
>is switched off automatically after a certain time.
How? Does it have dedicated hardware?
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>> well..
>>
>> LD B, 255
>> Loop: CALL$FD9F
>> DJNZLoop
>>
>> does the trick,
Gee... as long as YOU PUSH BC INTO THE STACK BEFORE CALLING #FD9F!!!
Hard to believe perhaps, but #FD9F trashes B in my NMS 8250 + ESE-RAM.
Mk2
MSX Mailinglist. To unsub
>>The problem is with my F700!!! It takes 400% more time to load!!!
>
>It has something to do with the interrupt routine of the DiskROM. You can
>avoid this slowdown either by writing "RET" to #FD9F or by telling the VDP
>not to generate interrupts (a bit in reg 0 or 1, I forgot). I prefer the
>la
What's the actual effect of setting both pitch registers of a channel to 0?
A "frozen" wave or a "supersonic" pitch wave?
I'd like to stop a sound without dropping volume to 0 (resulting in a
"pop!"), and I've discovered setting both pitch regs to 0 stops the sound
smoothly.
But... if it actual
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