> > http://www.adrpage.cjb.net MSX: more fun per less MHz
> Fine, but the result is:
> ERROR: The requested URL could not be retrieved
Just try again.
I just checked and the site is up.
=
Adriano Camargo Rodrigues da Cunha ([EMAIL PROTECTED])
http://www.adrp
> Just tested again, and now it works.
Phew ;)
Sander
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Manuel Bilderbeek wrote:
> Adriano Camargo Rodrigues da Cunha wrote:
>> For those fudebas like Ricardo Bittencourt that asked me the
>> URL of my page: it's allways in my signature! :P
>
>> http://www.adrpage.cjb.net MSX: more fun per less MHz
>
> Fine, but the result is:
>
> Fine, but the result is:
> ERROR: The requested URL could not be retrieved
> While trying to retrieve the URL: http://adrianpage.port5.com/
Or there is something seriously wrong at your ISP
(proxyserver??) because the site works fine over here ;)
Greetz,
Sander
--
For info, see http://www.st
Adriano Camargo Rodrigues da Cunha wrote:
> For those fudebas like Ricardo Bittencourt that asked me the
> URL of my page: it's allways in my signature! :P
> http://www.adrpage.cjb.net MSX: more fun per less MHz
Fine, but the result is:
ERROR: The requested URL could
> Finally I updated my MSX page.
For those fudebas like Ricardo Bittencourt that asked me the
URL of my page: it's allways in my signature! :P
Adriano Camargo Rodrigues da Cunha ([EMAIL PROTECTED])
http://www.adrpage.cjb.net MSX: more
Hi,
Finally I updated my MSX page.
I think many of you would find specially interesting the
(updated) section "MSX projects in Brazil", that includes information
(in english) about current projects of Ademir Carchano.
Also, some new programs were ad
Hi, MSXers,
Finally I had enough time to update my page.
The most important news are:
- The file version of "Gruta de Maquina'", another classic
brazilian adventure (spanish adventure lovers, try this
one!). This version also allows 9 save-gam
Hi,
> > - A Mina
> > Another brazilian text-adventure (spanish guys that likes text
> > adventures can play well this one) made with Prokit's Editor de
> > Adventures, in file version.
> How can I get that Editor? I'm very interested on it!
As soon as its
At 16:20 4/02/00 -0200, you wrote:
Hello,
> - A Mina
> Another brazilian text-adventure (spanish guys that likes text
> adventures can play well this one) made with Prokit's Editor de
> Adventures, in file version.
How can I get that Editor? I'm very interested on
Hi,
After a long period, finally 'the MSX page' was updated. I was
busy with some "secret" projects and with some exams at my university, so
I hadn't enough time to update my page.
Two new programs were added to the software section:
Hi
fabf MSX page is still on line now...
http://perso.club-internet.fr/fabf/msx/msxpage.htm
Tell me you comment
bye
[EMAIL PROTECTED]
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (w
[portuguese message follows]
Hi,
I made a little update in my MSX page.
Some interesting items:
- "Matagal", a funny parody of the famous "Amazonia", unlocked and
running on any MSX (sorry! portuguese text-adventure!);
- t
Hi!
I finally renewed my pages!
Please check them out, and notice that some URL's have changed! Please
also report any errors...! :-) Thanks!
This is the personal (main) page: (not changed)
http://www.sci.kun.nl/marie/home/manuelbi/
This is the MSX page: (changed!)
http://www.sci.kun.nl/
Hi,
If anyone is interested, I put on my page a modified version of
'Lazy Jones' that allows you to play any one of the 15 'mini' games. Just
select the desired one and play. I called it 'Lazy Jones Game Hall'.
Enjoy!
Bye,
Adriano Camargo Rodrigues da Cunha
On Sat, 4 Sep 1999 15:51:25 +0200, Laurens Holst wrote:
>> That is totally not the issue here.
>Well if a fixdisk > Dos1 is available then you can easily adapt disks to
>Dos1 so a turboR will then start in Dos1 modus = Z80 modus...
>Easy if you've got a program which only works in Z80 mode...
>We
On Sat, 04 Sep 1999 13:20:32 +0200, Manuel Bilderbeek wrote:
>> Weird... Have you tried coping it on a DOS1 disk and boot without DOS2?
>Yes, that works ofcourse. I played the game very often from diskette when I
>didn't have a harddisk yet. Now I still have to play it from diskette...
This
> > Is there still no utility like FIXDISK for Dos1??? To make a disk
> > Dos1-compatible???
>
> That is totally not the issue here.
Well if a fixdisk > Dos1 is available then you can easily adapt disks to
Dos1 so a turboR will then start in Dos1 modus = Z80 modus...
Easy if you've got a program
> Is there still no utility like FIXDISK for Dos1??? To make a disk
> Dos1-compatible???
That is totally not the issue here.
> (By the way, FIXDISK is meant to convert Dos1 disks to Dos2, but it also
> works perfectly with PC disks!!! So no formatting anymore...)
As we discussed before: this is
> Weird... Have you tried coping it on a DOS1 disk and boot without DOS2?
Yes, that works ofcourse. I played the game very often from diskette when I
didn't have a harddisk yet. Now I still have to play it from diskette...
Grtjs, Manuel ((m)ICQ UIN 41947405)
PS: MSX 4 EVER! (Questions? See
On Fri, 3 Sep 1999 20:23:08 +0200, Laurens Holst wrote:
>> Weird... Have you tried coping it on a DOS1 disk and boot without DOS2?
>Is there still no utility like FIXDISK for Dos1??? To make a disk
>Dos1-compatible???
>(By the way, FIXDISK is meant to convert Dos1 disks to Dos2, but it also
>wo
> >> Try using Mapper.com. This error happens here with Solid Snake DISK
version
> >> when on BDOS2... But if I use MAPPER.COM the problem is solved.
> >Already tried that. Doesn't make a difference.
>
> Weird... Have you tried coping it on a DOS1 disk and boot without DOS2?
Is there still n
On Fri, 03 Sep 1999 18:13:20 +0200, Manuel Bilderbeek wrote:
>> Try using Mapper.com. This error happens here with Solid Snake DISK version
>> when on BDOS2... But if I use MAPPER.COM the problem is solved.
>Already tried that. Doesn't make a difference.
Weird... Have you tried coping it on
> Try using Mapper.com. This error happens here with Solid Snake DISK version
> when on BDOS2... But if I use MAPPER.COM the problem is solved.
Already tried that. Doesn't make a difference.
Grtjs, Manuel ((m)ICQ UIN 41947405)
PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org/)
PPS
On Fri, 03 Sep 1999 17:26:30 +0200, Manuel Bilderbeek wrote:
>[Space Man Bow]
>> Martos made this crack using standard BDOS calling. I can't understand why it
>> doesn't work
>It seems to work, but after the Konami Logo (when it should load), the screen
>stays white, and beeping can be heard
[Space Man Bow]
> Martos made this crack using standard BDOS calling. I can't understand why it
> doesn't work
It seems to work, but after the Konami Logo (when it should load), the screen
stays white, and beeping can be heard (probably Martos' code indicating an
error)
Grtjs, Manuel ((
Hello:
MB> Kage, Ninja 2 and some other old MSX1 games. Most MegaROMS I have do
MB> run, but exceptions are e.g. Ashguine 1 and 2, Hydlide 3 MSX2 version
MB> and Martos' Space Manbow crack (which loads during the game, in some
MB> incompatible way, seemingly)... Would be nice if the latter wo
> But It still usefull. Tere is LOTS of games that doesn't run under BDOS2.
Indeed. I also have a 1GB harddisk now, and I'd like to run EVERYTHING under
DOS2. But some things really don't work, even with MAP or MAP2 they won't run.
Examples are the cracks I have of Hole in One, Ninja Kage, Ni
On Thu, 26 Aug 1999 22:23:33 +0200, Alex Wulms wrote:
>] This is the problem... Disks... I have 1Gb of HD and have to
>] take disks! (-:
>MegaSCSI has a very good virtual floppy mode. Just copy the disks as
>diskimages to harddisk and run them with the virtual floppy emulation. Works
>with al
] This is the problem... Disks... I have 1Gb of HD and have to
] take disks! (-:
MegaSCSI has a very good virtual floppy mode. Just copy the disks as
diskimages to harddisk and run them with the virtual floppy emulation. Works
with almost every game!
And if you haven't got the time to convert
>I forgot some things: 3xSCC, 3xMSX-Music (FM-Ship, FM-Stereo-Pak, internal
>FM-Pac in MSX2+), 2x MSX-Audio (Toshiba, one with sampleRAM, other with
>keyboard), 2x14" RGB monitor, mono and 1x13"Monochrome monitor, mono. And
>some more stuff which I don't use that much though.
Nice computer!
>S
> On Wed, 25 Aug 1999 21:32:57 +0200, Laurens Holst wrote:
> >Then you do something wrong accessing the VDP.
> >Dos has NOTHING to do with VDP access...
>
> Well, when you need SubROM calls, yes, there is a problem.
Ah, yes, indeed. SubROM can't be called from Dos-environment...
But SubROM is s
> > > > The only limit is that the program cannot use more than the first
32Kb
> > > (AFAIK).
> > > Which IS a limit... Never heard of memorymapping???
>
> Well, by now I thought in a dirty way of breaking this limit: just
> do many forks and execute n other processes ("overlays"), that will act a
On Wed, 25 Aug 1999 16:52:50 -0300 (EST), Adriano Camargo Rodrigues da Cunha wrote:
>> > Which IS a limit... Never heard of memorymapping???
> Well, by now I thought in a dirty way of breaking this limit: just
>do many forks and execute n other processes ("overlays"), that will act as
>a si
> > AFAIK, Adriano is working (and there is a preliminary version on 1.1.3
> of UZIX)
> > BDOSEMU, that do exactly this task, but runs a DOS program under UZIX.
> > The only limit is that the program cannot use more than the first 32Kb
> (AFAIK).
> Which IS a limit... Never heard of memorymappi
> > > The only limit is that the program cannot use more than the first 32Kb
> > (AFAIK).
> > Which IS a limit... Never heard of memorymapping???
Well, by now I thought in a dirty way of breaking this limit: just
do many forks and execute n other processes ("overlays"), that will act as
> Well... In a near future I'll try to program for UZIX. It's seem promising.
> As it is MultiTask (preemptive!!!), the only changes on programing are:
> DO NOT change mapper pages and... Avoid disabling interrupts. If
> you do, turn it on as fast as possible, or you'll disable the multitask! (
On Wed, 25 Aug 1999 21:32:57 +0200, Laurens Holst wrote:
>Then you do something wrong accessing the VDP.
>Dos has NOTHING to do with VDP access...
Well, when you need SubROM calls, yes, there is a problem.
>But anyways, I'll stick to Dos, more easy to me, full functionality and I
>know how t
> >> The routine is perfect. It just doesn't work under DOS (neither in
> >> BDOS1) and works great under Basic.
> >Well okay send it to me and I'll make it work.
>
> I've already sent it to the list some time ago. Well, I'll write a
little
> program with it and send it to you, so it'll be mo
On Wed, 25 Aug 1999 18:09:29 +0200, Laurens Holst wrote:
>> The routine is perfect. It just doesn't work under DOS (neither in
>> BDOS1) and works great under Basic.
>Well okay send it to me and I'll make it work.
I've already sent it to the list some time ago. Well, I'll write a little
pro
> >> You said that a routine to display sprites work under BASIC and not
on
> >>DOS because DOS uses the upper memory for itself. So, I thought this is
> >>strange.
> >> I DON'T think VDP needs RAM info to display sprites. (-:
> >Oh, no. I wan't talking about that. I said that if a program works
On Tue, 24 Aug 1999 15:35:01 +0200, Laurens Holst wrote:
>> You said that a routine to display sprites work under BASIC and not on
>>DOS because DOS uses the upper memory for itself. So, I thought this is
>>strange.
>> I DON'T think VDP needs RAM info to display sprites. (-:
>Oh, no. I wan't ta
> > Maybe. Uzix already does Multitask. Actually with 32K programs. But on
> the
> > new system, it will be possible be done with 4Mb programs! (-: (Maybe)...
> Hehe... Well project "i" is a multitasking internet environment with Dos
> emulation... (it can still run PMEXT etc as long as they us
> >> This is weird. VDP needs RAM information to put a single sprite on
the
> >> screen?
> >??? WHAT are you talking about???
>
> You said that a routine to display sprites work under BASIC and not on
DOS
> because DOS uses the upper memory for itself. So, I thought this is
strange.
> I DON'T
] > ] What should I use the BIOS for? The only incompatible thing for which I
] > For setting the correct screen mode and for reading the mouse.
]
] Okay, you've convinced me about the mouse (although... won't it enable the
] interrupt?).
] But screenmode??? I can do that using direct VDP access
On Mon, 23 Aug 1999 18:24:23 +0200, Laurens Holst wrote:
>> This is weird. VDP needs RAM information to put a single sprite on the
>> screen?
>??? WHAT are you talking about???
You said that a routine to display sprites work under BASIC and not on DOS
because DOS uses the upper memory for it
> >> If I simply cannot understand WHY a routine works perfectly when
> >> run under BASIC and do not work under DOS, even it the conditions are
> >> the same, "houston, we have a problem".
> >I think when running under Dos the upper two segments are taken by Dos
> >itself
>
> This is weird. V
>Remember Dos is no multitasking system. You would only be able to see some
>TSRs. But you probably already know which ones you loaded.
>MemMan is the right program to write TSRs for... With it also is TV.COM
>which views the currently running (TSR-)processes.
Right...
>> If I simply cannot
I agree on everything you wrote before...
> >- Why need a table of processes running and where??? What does your
program
> >have to do with the other programs???
>
> A lot. A process manager. An graphic environment that can manage
> processes. This will not be possible on Breeze due to use of D
>Well that's one thing indeed :)
>However some programs who don't time using the interrupt but depend on the
>speed of the videoprocessor will work too fast then...
Well... The old modes work slowly, newer modes works faster! (-:
>I always keep faster MSX-computers in account in these cases (
> >> Nah, correct SOFTWARE problems using hardware is BAD.
> >Still it is done so the programmers only have to insert 2 NOPs or an LD
> >A,n-instruction. Doing more is just a stupid waste of time.
> >And I think software problems should definately be corrected with
hardware
> >in cases like this
> ] What should I use the BIOS for? The only incompatible thing for which I
> For setting the correct screen mode and for reading the mouse.
Okay, you've convinced me about the mouse (although... won't it enable the
interrupt?).
But screenmode??? I can do that using direct VDP access too! And sin
>> Nah, correct SOFTWARE problems using hardware is BAD.
>Still it is done so the programmers only have to insert 2 NOPs or an LD
>A,n-instruction. Doing more is just a stupid waste of time.
>And I think software problems should definately be corrected with hardware
>in cases like this. I think
] What should I use the BIOS for? The only incompatible thing for which I
For setting the correct screen mode and for reading the mouse.
Kind regards,
Alex Wulms
--
Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever
See my homepage for info on the *** XSA *** format
http://www.inter.nl.net/
> >> No. In some situations you need to wait a long time (imagine the wait
of
> >> 2 NOPs on a 7Mhz cpu or on TR). We ALWAYS want speed but 100%
> >> compatible.
> >No. On EVERY 7MHz board the processor switches back to 3.5MHz when
accessing
> >the VDP. SO that's compatible.
>
> You forgot tha
On Sat, 21 Aug 1999 20:33:35 +0200, Laurens Holst wrote:
>> No. In some situations you need to wait a long time (imagine the wait of
>> 2 NOPs on a 7Mhz cpu or on TR). We ALWAYS want speed but 100%
>> compatible.
>No. On EVERY 7MHz board the processor switches back to 3.5MHz when accessing
>the
> >Err... isn't two NOPs easier??? Or an LD A,value:OUT (#99),A (the LD
A,value
> >is 7 T-states)...
> >It is only nessacary to wait 7 Z80 T-states (So in reality 8 T-states on
> >MSX). LD A,value takes 7 T-states. If executing an IN right after an OUT
you
> >can best put an LD A,(DE) inbetween. I
On Sat, 21 Aug 1999 19:38:09 +0200, Laurens Holst wrote:
>Err... isn't two NOPs easier??? Or an LD A,value:OUT (#99),A (the LD A,value
>is 7 T-states)...
>It is only nessacary to wait 7 Z80 T-states (So in reality 8 T-states on
>MSX). LD A,value takes 7 T-states. If executing an IN right after an
[...]
> they access VDP
> directly without waiting the VDP finishing the work (the famous double EX
> (SP),HL after an OUT to VDP)
Err... isn't two NOPs easier??? Or an LD A,value:OUT (#99),A (the LD A,value
is 7 T-states)...
It is only nessacary to wait 7 Z80 T-states (So in reality 8 T-states o
Adriano Camargo Rodrigues da Cunha wrote:
> All the versions I got of this game had problem with the first
> level, so it crashed without start. This version has the first level
> working ok, 'cause I reconstructed (yes!) the level from the original
> Spectrum 48k game (yes, it's true!).
[english]
Hi, folks!
I updated my page, including my MSX page.
Here as the news:
- redesign, optimized for 800x600 pixels;
- all sections revised and updated (including MSX!);
- New programs for MSX:
PROKIT zapper
Double Dragon
Hi...
MY MSX PAGE UPDATE...
http://www.arrakis.es/~djtenso/msxtenso/msxtenso.htm
CHAO
--
La musica HOUSE, TECHNO, MAKINA, etc y
los ordenadores M S X lo mejor. :-D
--
URL: http://www.arrakis.es/~djtenso/
email
[english]
Hi, all.
"the MSX page" was updated (hum... I think it should be more
frequent...).
News:
- updated section "MSX projects in Brazil";
- new MSX programs: - Simulador de Voo 737 [a pretty fligh sim]
[english follows]
Povo,
Dois programas novos na minha pagina:
- TestRAM 1.0: para testar sua Mapper/MegaRAM/VRAM/etc (ainda nao
funciona com mais de uma MegaRAM/Mapper)
- PMA Download File Fix: pra corrigir o maldito 'broken header'
que os PMA dao quando a gente
[portuguese]
Povo,
Finalmente atualizei "the MSX page".
Algumas novidades sao:
* ExecROM 1.1
com suporte a DOS2; aceita Game Masters I e II com disco;
reconhece automaticamente os MegaROMs; suporte aos ROMs do
Konami Game
Hi MSX freaks!
My pages are updated!
Grets from Gabriel, DK
Visit my MSX homepage and sign the guestbook :)
http://www.geocities.com/SiliconValley/Vista/2653/
http://www.geocities.com/SiliconValley/Vista/2653/links.html
http://www.geocities.com/SiliconValley/Vista/2653/faqmain.html
__
Hiyall out there!
You may know that I have a homepage (see signature) with some MSX support.
Now
I seperated the MSX part from the personal page! There's also some homemade
software on it... Check it out! The URL is on my homepage (of course), or
just
try this:
http://studs.sci.kun.nl:8011/us
Finally, I have translated a part of the MSX section of my web page, 9D-La
Novena DimensiĆ³.
There is an english introduction, and an index with a brief introduction to
each link.
If you think the translation has some problems, send me an email
The translated section is:
http://www.geocities.com/
Hi there!
I want you all to know that my pages are updated at least once a month,
last update was yesterday. The MSX page also contains some (homemade)
software. (MSX page: http://studs.sci.kun.nl:/manuelbi/msx.html). It
says it's under continuous construction: that is because I think a
Hello to all!
My page is online again and it's new url is:
http://dynamo.geol.msu.ru/msx/
Take a look at it! =)
Bye!
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems?
Hi!
I've finally updated my MSX page. I've put some midis to download, a comment
about MMSX and three games programmed by me, 6 or 7 years ago. They are on
dsk format.
The page is writed in Catalan (he he he... if it is difficult for many of
you to understant spanish, catalan wou
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