This is not related to data compression. The bug is much worse. It
affects the telnet state machine which needs to be patched to handle
out-of-band data packages correctly, i.e. this bug affects ATCP, GMCP
and MSDP if the packages are large enough. I've written a patch for GMCP
a long time ago
It's a severe bug. I've fixed it long time ago, but haven't pushed the
code yet.
Am 21.06.2014 16:14, schrieb Stephen Lyons:
I'm getting some mojibake (after the processTelnetCommand: in lines
containing that and also at the end of the same lines) when viewing
posting: Vadim Peretokin
We need some affected profile xml files first./
/Am 11.05.2014 00:45, schrieb Vadim Peretokin:
Public bug reported:
People are losing their stuff, it's a real thing, need to work out why
and fix it.
Some examples:
http://forums.mudlet.org/viewtopic.php?f=9t=4505p=20878#p20878
** Affects:
I'll try to make a hotfix release this weekend that only addresses the
gmcp bug and nothing else.
Am 28.04.2014 14:12, schrieb David:
This is a huge issue in Aetolia currently and cause lockup, drop outs
and freezing in pk
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careful guys, this is not a bug but intentional behavior - git changes
post 2.1
Am 27.01.2014 02:03, schrieb Chris:
Fixed in mudlet/development
** Changed in: mudlet
Status: Confirmed = Fix Committed
** Changed in: mudlet
Assignee: (unassigned) = Chris (chrismudlet)
--
The problem is that under certain circumstances a use of the delete
button may delete a random profile :-)
The delete button has been disabled until somebody analyzes the problem.
Am 09.01.2014 15:37, schrieb Chris:
Can someone provide a link to where this problem is described?
--
You
This is intentional because most people wanted to save screen space. To
see the full command you can scroll back through your command list.
Am 02.01.2014 16:48, schrieb A.W:
My game does not wrap lines that are echoed solely to Mudlet. Sorry. That
is the command echo feature of Mudlet which is
crash in qt window creation code
Am 07.11.2013 09:00, schrieb Vadim Peretokin:
Full backtrace:
Thread 8 (Thread 0x7fffc2f98700 (LWP 25481)):
#0 0x742bca43 in __GI___poll (fds=optimised out, nfds=optimised
out, timeout=optimised out) at ../sysdeps/unix/sysv/linux/poll.c:87
I've started work on this. Fix is coming soon.
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https://bugs.launchpad.net/bugs/918419
Title:
gmcp hangs when dealing with a lot of items
Status in Mudlet the MUD client:
wrong bug list I guess :-)
Am 25.09.2013 10:17, schrieb Vadim Peretokin:
Public bug reported:
- 2013/09/25 01:01:49 - Mosr says, There isn't a way to make Svo prioritize
an artie pipe for elm
without manually setting the ID of it, is there?
** Affects: mudlet
Importance: Wishlist
No, I don't think so.
Am 20.09.2013 16:24, schrieb Chris:
Heiko,
Do you have any uncommitted work to the mapper that would make this a waste
of time to pursue at the moment?
On Thu, Sep 19, 2013 at 5:45 PM, Vadim Peretokin vpereto...@gmail.comwrote:
Yeah, I am in agreement there - I
How large is the map (number of total rooms)?
Am 17.09.2013 10:44, schrieb Vadim Peretokin:
Public bug reported:
On the attached map, deleteArea(255) took 10min+ (not exaggerating) on a
3.6Ghz machine, using latest git. The client locked up during this and
was unusable.
Is there any way
The reason is that people wanted Mudlet to skip leading spaces when
lines are being wrapped - some Achaea help text was unaligned and
people claimed that all other clients wrap without leading spaces.
As echo( 1\n 2\n) wraps the line after the first \n, this is the
direct consequence.
Am
There's only one type of wrapping in Mudlet and this applies to
everything.
Am 15.09.2013 12:38, schrieb Vadim Peretokin:
Are you sure this didn't relate to Mudlets word wrapping of the MUDs
text?
I think that is what was the intention - when there is a long line and text
is wrapped, spaces
install support removed
** Changed in: mudlet
Status: New = Fix Released
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https://bugs.launchpad.net/bugs/1097004
Title:
Fix or remove install support for Linux in qmake
** Changed in: mudlet
Importance: High = Wishlist
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https://bugs.launchpad.net/bugs/1159570
Title:
'Save Profile As' doesn't preserve package relationships and
configuration data
** Changed in: mudlet
Status: New = Fix Released
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https://bugs.launchpad.net/bugs/1097622
Title:
Windows 2.1 Mudlet installer says claims it's 2.0
Status in Mudlet the MUD
** Changed in: mudlet
Importance: Medium = Wishlist
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https://bugs.launchpad.net/bugs/1102328
Title:
mudlet.h includes mudlet.h
Status in Mudlet the MUD client:
New
Bug
** Changed in: mudlet
Importance: Medium = Wishlist
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https://bugs.launchpad.net/bugs/1128108
Title:
Add command completion hook
Status in Mudlet the MUD client:
New
Bug
patch doesnt apply, plz recreate
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https://bugs.launchpad.net/bugs/1092784
Title:
Timers need tooltips
Status in Mudlet the MUD client:
In Progress
Bug description:
The fields
test script (see screenshot for faulty output):
echo(TEST PART1: C-API echo insert functions: blueSTARTINGlight_blue
test#1green...\n)
echo(redred textblueblue textgreenand some green text\n)
moveCursor(10,getLineCount()-1)
insertText(***INSERTING***orangeorangepinkpinkpurplepurple\ncontinuing
Public bug reported:
Bugs:
1. cinsert() doesn't process \n correctly
2. (!) line breaks in cecho() show but the line order is reversed (!)
3. problem in decho() compared to cecho() 2
4. hecho() documentation needs to be changed to only accept 3 8-bit double
figure hex codes 00 instead of
People can easily make a script package anyways.
Am 15.08.2013 08:11, schrieb Heiko Koehn:
You'd need a language selector and really good implementations for
various languages with special attention to the non-standard fictional
character of most games - super difficult to make it so
For the time being you can ignore any custom lines related isses as
custum lines is still in the process of being reworked and completely
unfinished at this point.
Am 17.07.2013 11:39, schrieb Vadim Peretokin:
I'm not getting the exits dialog at all on latest git. Here is a
screencast. Do you
no issues with Qt4.8.2 either - also works fine with bitsteam sans mono
Am 18.06.2013 20:24, schrieb Vadim Peretokin:
I can confirm that this issue does not exhibit on Debian Sid (installed a
VM to test). It uses Qt 4.8.4.
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summary:
Windows: no problems
Mac: slight problems using the OSX workaround. uncomment the osx
workaround, rebuild and retest plz
Linux: no problems on Debian. Ubuntu is using the exact same official
Debian package, but there are problems - where are the differences in
Debian and Ubuntu? The
What happens if you build against the qtsdk on both ubuntu systems?
Am 16.06.2013 10:46, schrieb Vadim Peretokin:
This issue does happen on Ubuntu 13.04.
Note that you have to select the text in the minoconsole and move the
selection back and forth, left to right, to see subtitle changes in
I can't reproduce this. Please close or provide reproduceable evidence.
Am 16.06.2013 05:18, schrieb Vadim Peretokin:
** Changed in: mudlet
Status: Invalid = New
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roomid?
Am 16.06.2013 05:28, schrieb Vadim Peretokin:
Here is a script for Achaea - go into wilderness and it'll show it.
I'm not sure if it happens on win7/8, but are you saying you are
dropping all support any OS that is not windows 7 or 8?
** Attachment added: wilderness map window.xml
Save profile doesn't save the map. There's other buttons in the UI to do
so. It's fixed with tooltips.
Am 16.06.2013 06:33, schrieb Vadim Peretokin:
How was this fixed if I could ask? 'Save profile' still doesn't make a map
backup.
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Can't see anything strange on Debian SID and latest git. Walked up a few
room and then travelled south for some time. Looks all normal.
Am 16.06.2013 09:02, schrieb Vadim Peretokin:
20386 and then ENTER WILDERNESS
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. getRoom(id) returns 0 if the room doesnt exist
5. I've added a func getCustomLines(roomid) that returns a table with
all data. Maybe we change addCustonLine() to accept this kind of tables
also to make scripting easier
Heiko
Am 11.06.2013 15:05, schrieb Chris:
This branch:
https://github.com
As long as I don't get a reproduceable case for win7/8 I ignore this
issue.
Am 11.06.2013 02:21, schrieb Vadim Peretokin:
Here is another example of the spacing - and it being affected by
highlights: http://i.imgur.com/oPguQuw.png?1
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** Changed in: mudlet
Status: New = Fix Released
** Changed in: mudlet
Status: Fix Released = Incomplete
** Changed in: mudlet
Status: Incomplete = Opinion
** Changed in: mudlet
Status: Opinion = Invalid
** Changed in: mudlet
Status: Invalid = Won't Fix
**
looks like this has been merged already, plz verify
** Changed in: mudlet
Status: Fix Committed = Fix Released
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https://bugs.launchpad.net/bugs/1112223
Title:
Package
** Changed in: mudlet
Status: New = Fix Released
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https://bugs.launchpad.net/bugs/1163016
Title:
handleWindowResize event fires before LuaGlobal
Status in Mudlet the MUD
bug fix desc: profile name of existing profiles cannot be changed
the profile_name data field is set to read only except when adding a new
profile.
** Changed in: mudlet
Status: New = Fix Released
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** Changed in: mudlet
Status: Fix Committed = Fix Released
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https://bugs.launchpad.net/bugs/1097983
Title:
Doors across area boundaries don't get drawn at proper locations
** Changed in: mudlet
Status: New = Incomplete
** Changed in: mudlet
Status: Incomplete = Fix Released
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https://bugs.launchpad.net/bugs/1163444
Title:
Mapper GUI
For the time being I simply reorder the trigger list after
package/module import. We can think about Chris's solution again when
temp trigger priorities have been implemented, but for now this is much
easier and won't cause any problems.
** Changed in: mudlet
Status: Fix Committed = Won't
commit link is not working
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https://bugs.launchpad.net/bugs/1094583
Title:
map doesn't show rooms on area selection
Status in Mudlet the MUD client:
Fix Committed
Bug
** Changed in: mudlet
Importance: Medium = High
** Changed in: mudlet
Importance: High = Low
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https://bugs.launchpad.net/bugs/1097543
Title:
setExitWeight() works on
** Changed in: mudlet
Status: New = Fix Released
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Title:
Loss of Area specificness inTArea::getRoomsByPosition()
Status in Mudlet the
can't be reproduced - invalid
** Changed in: mudlet
Status: Confirmed = Incomplete
** Changed in: mudlet
Status: Incomplete = Opinion
** Changed in: mudlet
Status: Opinion = Invalid
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released, but the whole func has to be ported to the new backend
Am 06.06.2013 04:04, schrieb Chris:
** Changed in: mudlet
Status: Fix Committed = Fix Released
** Changed in: mudlet
Assignee: (unassigned) = Chris (chrismudlet)
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No, sorry, I'm wrong. The loggin patch in 2.0 contained a logic error.
Thing is fixed now.
status - done
Am 29.05.2013 02:34, schrieb Vadim Peretokin:
Public bug reported:
HTML logging seems to stop abruptly and too early without users doing
it, still.
See:
** Changed in: mudlet
Importance: Undecided = Wishlist
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https://bugs.launchpad.net/bugs/1183579
Title:
'Border background image' is not implemented
Status in Mudlet the MUD
** Changed in: mudlet
Importance: Undecided = Critical
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https://bugs.launchpad.net/bugs/1178490
Title:
Map widget isn't come back after being closed by X
Status in Mudlet the MUD
** Changed in: mudlet
Importance: Undecided = Critical
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https://bugs.launchpad.net/bugs/1175316
Title:
setBackgroundColor() on miniconsole causes a font change in main
window
** Changed in: mudlet
Status: New = Won't Fix
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https://bugs.launchpad.net/bugs/1173407
Title:
getRoomsByPosition()'s table indexing starts at 0
Status in Mudlet the MUD
** Changed in: mudlet
Importance: Undecided = Critical
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https://bugs.launchpad.net/bugs/1172031
Title:
debugc() doesn't work
Status in Mudlet the MUD client:
In Progress
Bug
** Changed in: mudlet
Importance: Undecided = Wishlist
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https://bugs.launchpad.net/bugs/1170557
Title:
Screen flashing issues on Snow Leopard
Status in Mudlet the MUD client:
; }
void setUp( int id ) { up=id; }
int getDown() { return down; }
void setWest( int id ) { southwest=id; }
The blame(?) process seems to pin it to:
commit 4e651d55fd7a73af24fe66ae3d85e9e5b13a1fc5
Author: Heiko Koehn koehnhe...@googlemail.com Fri Mar 22 11:47:58
2013
** Changed in: mudlet
Status: Fix Committed = Fix Released
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https://bugs.launchpad.net/bugs/1168987
Title:
Pointer issue in TRoomDB.cpp:338 (Segfault)
Status in Mudlet the
Mudlet does not set link colors. The game choses the link color.
** Changed in: mudlet
Status: New = Won't Fix
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https://bugs.launchpad.net/bugs/1166991
Title:
MXP default
** Changed in: mudlet
Status: Confirmed = Fix Released
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https://bugs.launchpad.net/bugs/1170902
Title:
permRegexTrigger/permSubstringTrigger doesn't set the name properly
** Changed in: mudlet
Importance: Undecided = Low
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https://bugs.launchpad.net/bugs/1165993
Title:
Profile navigation with keyboard doesn't work
Status in Mudlet the MUD client:
** Changed in: mudlet
Importance: Undecided = Critical
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Title:
handleWindowResize event fires before LuaGlobal
Status in Mudlet the MUD
** Changed in: mudlet
Importance: Undecided = High
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https://bugs.launchpad.net/bugs/1159570
Title:
'Save Profile As' doesn't preserve package relationships and
configuration
** Changed in: mudlet
Importance: Undecided = Wishlist
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https://bugs.launchpad.net/bugs/1156914
Title:
Mac Import Package dialog opens up behind Mudlet window
Status in Mudlet
** Changed in: mudlet
Importance: Undecided = Critical
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https://bugs.launchpad.net/bugs/1153322
Title:
Deleting mud ALSO deleted another mud's profile
Status in Mudlet the MUD
qt bug will fix automatically some day - ignore
** Changed in: mudlet
Importance: Undecided = Wishlist
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https://bugs.launchpad.net/bugs/1154978
Title:
Search and other buttons go
** Changed in: mudlet
Importance: Undecided = Low
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https://bugs.launchpad.net/bugs/1110941
Title:
Ghost right-side border after hiding a button toolbar
Status in Mudlet the MUD
not a mudlet bug
** Changed in: mudlet
Status: New = Won't Fix
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https://bugs.launchpad.net/bugs/1146153
Title:
Windows: complicated regex can crash Mudlet on a long line
** Changed in: mudlet
Status: New = Fix Committed
** Changed in: mudlet
Status: Fix Committed = Fix Released
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Title:
does not
** Changed in: mudlet
Importance: Undecided = High
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https://bugs.launchpad.net/bugs/1143209
Title:
Allow only foreground or only background in color triggers
Status in Mudlet the
** Changed in: mudlet
Importance: Undecided = Low
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https://bugs.launchpad.net/bugs/1136265
Title:
registered event handler add/remove not functioning properly
Status in Mudlet
** Changed in: mudlet
Status: New = Invalid
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https://bugs.launchpad.net/bugs/1097953
Title:
mudlet won't allow me to paste text being copied from an outside
program
Status
** Changed in: mudlet
Importance: Medium = Critical
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https://bugs.launchpad.net/bugs/1128996
Title:
'Save Profile' doesn't backup the map
Status in Mudlet the MUD client:
Fix
** Changed in: mudlet
Importance: Medium = Critical
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Title:
Buttons work in 50%
Status in Mudlet the MUD client:
New
Bug description:
Exits may be locked? Otherwise you need to send me the map file,
speedwalk script and server/login details of your game.
Am 25.05.2013 13:09, schrieb Garagoth:
Public bug reported:
Mudlet: 2.1
OS: Win 7
I have a city map with many alternative communication paths. All exits have
the same
** Changed in: mudlet
Status: Fix Committed = Invalid
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https://bugs.launchpad.net/bugs/1124802
Title:
Rooms are not properly removed on map load
Status in Mudlet the MUD
** Changed in: mudlet
Status: Fix Committed = Fix Released
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https://bugs.launchpad.net/bugs/1117858
Title:
Syntax errors inside setLink code can get shown on the wrong profile
** Changed in: mudlet
Status: Fix Committed = Fix Released
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https://bugs.launchpad.net/bugs/1092769
Title:
Event handlers can go off multiple times
Status in Mudlet the MUD
** Changed in: mudlet
Status: New = Fix Released
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https://bugs.launchpad.net/bugs/1133023
Title:
line wrap of echo in trigger context
Status in Mudlet the MUD client:
Fix
OK thx
Am 15.04.2013 02:11, schrieb Martin Tee:
** Description changed:
As evidenced by:
http://paste.ubuntu.com/5709118/
There seems to be a double deletion or deletion of a null pointer here.
- To resolve, the user is required to head into getMudletHomeDir() and remove
fixed
Am 15.04.2013 02:11, schrieb Martin Tee:
** Description changed:
As evidenced by:
http://paste.ubuntu.com/5709118/
There seems to be a double deletion or deletion of a null pointer here.
- To resolve, the user is required to head into getMudletHomeDir() and remove
I'm afraid but it's impossible because it's a server but, not ours. If
we don't negotiate MXP the server shouldn't use it. If we ignore MXP on
our end i.e. not strip MXP tags and escape sequences, the user won't be
able to read anything within the MXP spam.
However, we can add an option for
This isn't a Mudlet but, but an MXP standard shortcoming. Mostly you can
turn off MXP with some specific game command. MXP-off Mudlet option just
means that Mudlet tries to not enable MXP on connect.
Am 09.04.2013 19:53, schrieb Tom Grey:
Public bug reported:
Bug Report: mudlet 2.1, latest
. Humm, that would not work
for a stub exit with a marker door though ...
I've held off on further tweaking here as Heiko suggests there is some
revision to the mapper coming through shortly but I think there are some
more things that need work: the Special exit part - needs another column
@ Stephen
Your example clearly shows that the current setup is lacking when a game
doesn't sync a door between 2 rooms correctly.
The drawing code, must ensure, however, that all exit lines are actually drawn.
The current drawing routine is explicitly slow and sports zero speed
optimizations
This has been fixed a long time ago. Looks like a regression.
Am 01.04.2013 23:45, schrieb Vadim Peretokin:
Public bug reported:
The handleWindowResize event fires before LuaGlobal is initialized,
spawning several errors in the errors view.
A workable solution could be: define
I know for sure that I registered an empty function in TLuaInterpreter
Am 08.04.2013 10:23, schrieb Vadim Peretokin:
It's not a regression. It was never fixed and still happens. You cannot fix
this in LuaGlobal when the event fires before LuaGlobal is loaded, I
think...
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Just had a look at the code: The thing never got merged :(
Am 08.04.2013 10:23, schrieb Vadim Peretokin:
It's not a regression. It was never fixed and still happens. You cannot fix
this in LuaGlobal when the event fires before LuaGlobal is loaded, I
think...
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So you're talking about map editor visual effects when editing rooms?
Am 08.04.2013 17:14, schrieb daagar:
Custom exit lines are not the answer here. There is nothing
geographically illogical about rooms connected east to west as in the
example. The fact that the user drags the rooms around to
No, the exit drawing code for *custom lines* isn't agnostic about
directions and does exactly what daagar is after imho - if I understand
him correctly.
Am 08.04.2013 18:30, schrieb Stephen Lyons:
The 2D map drawing is actually agnostic about the name or command for
orthogonal exits which
Am 08.04.2013 19:32, schrieb Chris:
Having to draw a custom exit line for these scenarios is not a good solution
as
compared to just having the visual equivalent of connecting the ends of
exit stubs as opposed to connecting room centers. Given the mapper is
getting some overhauls now, I'll
Put this in a seperate branch plz to not make your repo incompatible.
Am 11.03.2013 21:07, schrieb Chris:
Tested briefly, works.
https://github.com/Chris7/Mudlet2/commit/f721b21fb086873611fab163ef44d001d1922e72
** Changed in: mudlet
Status: Confirmed = Fix Committed
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We could use this branch to add trigger priorities for tempTriggers
efficiently, but this branch clearly needs extensive testing before we
can merge it.
Am 11.03.2013 21:07, schrieb Chris:
Tested briefly, works.
that's clearly a bug. emit signalEchoMessage() is code from stone age :)
logError() should be used everywhere
Am 11.03.2013 01:09, schrieb Chris:
It's because compileAndExcuteScript does this:
emit signalEchoMessage( mHostID, QString( e.c_str() ) );
instead of doing logError.
compileScript
this is on my personal feature list for 2.2 already
Am 08.03.2013 04:32, schrieb Chris:
I'd like to have a kill argument as well for triggers, which would auto-
delete themself after matching
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1. tempTrigger types in general have an overall worse performance than
regular triggers for various reasons - especially if they are the create
to hit once and then kill type.
2. tempTrigs always run after regular mudlet objects (this has to be
fixed in the package and module manager) because
I think it's best to have a clean wipe. #1 priority for the map loader
is to always fail if the map version is newer than the current version
of mudlet can cope with. I forgot to add this and it caused a ton of
crashes in a game where 1 guy maps for everybody on the most recent
version of
I don't believe that this bug is valid anyways, unless I get some proof
:)
I don't remember the exact implementation, but we absolutely need to
keep backward compatibility for all functions in the API. This is the #1
priority in Mudlet. Never break old scripts. The various convenience
optional
custom lines already have a bunch of line styles to chose from.
connect(a,b) won't do because custom lines are no room connections but
one directional point lists.
you'd need a addCustomLine( roomID, luaTablecontainingTheLinePoints)
Am 08.03.2013 03:50, schrieb Chris:
We could make a new
This would ensue a performance hit and is unnecessary imho.
Am 08.03.2013 03:47, schrieb Chris:
Is there a deleterious effect to this?
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https://bugs.launchpad.net/bugs/1097543
Title:
info: custom line points editing relies on click+hold+move as you need
to move tons of points usually other behaviour would be cumbersome imho
Am 03.03.2013 18:16, schrieb Chris:
Public bug reported:
The logic (to me) in the mouse click handler is off. Events are
triggered on the mouse
Chris, you need to fix your git config to ignore whitespaces and you
need to convert tabs to spaces in your editor.
It's impossible to see what's changed in your commit right now - and
this is a dangerous commit
Am 03.03.2013 20:22, schrieb Chris:
I think this fix solves it:
Please do the following to clarify the issue: left click on the command
line, then right click and use the paste action from the popup menu to
paste text.
What happens?
Am 27.02.2013 02:17, schrieb Sean Stone:
Alright, so I installed 2.1 and it's still not allowing me to paste into
mudlet
Then show me the RFC that defines it :-)
Am 26.02.2013 17:20, schrieb Jeremy Akers:
The behavior of tabs are well known and defined since the age of
typewriters. Saying a tab character is technically undefined is
absolutely incorrect. See: http://en.wikipedia.org/wiki/Tab_key and
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