On 11/9/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
On Wed, Nov 09, 2005 at 02:29:42PM -0500, Cory Papenfuss wrote:> >Positioning problems are more properly fixed by altering the modeline
> >timings to reduce the retrace delay.>> Actually, they're more properly fixed by adjusting the mo
On Wed, Nov 09, 2005 at 02:29:42PM -0500, Cory Papenfuss wrote:
> >Positioning problems are more properly fixed by altering the modeline
> >timings to reduce the retrace delay.
>
> Actually, they're more properly fixed by adjusting the monitor/TV
> so it doesn't overscan.
My new HDTV has n
I think that I may need to tweak fbset as documented
here:
http://forums.xbox-scene.com/lofiversion/index.php/t377567.html
If you wade through what they're discussing, it's just the
framebuffer version of a modeline. What is suggested:
fbset -g 640 440 640 440 32 -t 39721 40 24 52 31 96 2
I think that I may need to tweak fbset as documented
here:
http://forums.xbox-scene.com/lofiversion/index.php/t377567.html
--- Cory Papenfuss <[EMAIL PROTECTED]> wrote:
> > So are you saying that I should use something else
> > instead of 640x480? If so then what would you
> > suggest?
> >
>
So are you saying that I should use something else
instead of 640x480? If so then what would you
suggest?
What I'm saying is that if you're using a "tvout" card, what your
computer renders is only loosely related to what shows up on the TV. The
signal to the TV *MUST* be NTSC-compliant. Tha
--- Cory Papenfuss wrote:
> > Positioning problems are more properly fixed by
> altering the modeline
> > timings to reduce the retrace delay.
>
> Actually, they're more properly fixed by adjusting
> the monitor/TV
> so it doesn't overscan. Twiddling modelines is
> band-aiding a broken
>
Positioning problems are more properly fixed by altering the modeline
timings to reduce the retrace delay.
Actually, they're more properly fixed by adjusting the monitor/TV
so it doesn't overscan. Twiddling modelines is band-aiding a broken
situation. Horiz direction easy to adjust. Vert d
--- chris wrote:
> On Wed, Nov 09, 2005 at 08:36:09AM -0800, Ben Dash
> wrote:
> > Could someone please explain to me how overscan
> works?
>
> There's two types of overscan...
>
> > I'm using the nv driver for my xBox and the top of
> the
> > displayed screen is a little narrower than the
> bott
On Wed, Nov 09, 2005 at 08:36:09AM -0800, Ben Dash wrote:
> Could someone please explain to me how overscan works?
There's two types of overscan.
The one you set from within MythTV's setup menu is really just "crop
and zoom". If you overscan by 2% then the original recording has the
outer 2% o
Could someone please explain to me how overscan works?
I'm using the nv driver for my xBox and the top of the
displayed screen is a little narrower than the bottom,
i.e. the bottom reaches the screen edge and the top is
inset a little.
I'm thinking that I need to set some overscan settings
in xor
10 matches
Mail list logo