Re: [Ogf-l] Re: OGL Logo

2006-08-17 Thread Chris Helton
Are these commercial or non-commercial products? Print or PDF? Sorry if this is a lot of questions, but like I said in an earlier email it doesn't seem that I have seen anything about this outside of this list. Chris Helton - Original Message From: Tom Caudron <[EMAIL PROTEC

Re: [Ogf-l] Re: OGL Logo

2006-08-17 Thread Chris Helton
Tom, Out of curiosity, who is using this Prometheus logo/license? Outside of this list I've never seen it. Chris Helton - Original Message From: Tom Caudron <[EMAIL PROTECTED]> To: [EMAIL PROTECTED]; ogf-l@mail.opengamingfoundation.org Sent: Thursday, August 17, 2006

Re: [Ogf-l] Interesting comments about Creative Commons license

2005-07-20 Thread Chris Helton
--- Bryant Durrell <[EMAIL PROTECTED]> wrote: > As opposed to the translucent simplicity of the D20 > SRD. *grin* The SRD is pretty simple: if it is in the SRD then it is open. What could be simpler? Do you actually mean the OGL?

Re: [OGF-L] Who can declare ProductIdentity (ThirdPartyBeneficiaries?)

2005-03-01 Thread Chris Helton
--- avatar of Darkness <[EMAIL PROTECTED]> wrote: > Must have missed it in the mess. > So what's your product and what are you worried > about? I'm not worried about anything. I posted to a thread on RPG.net where a person was asking about using the terms "beholder" and "mind flayer" and I said th

Re: [OGF-L] Who can declare ProductIdentity (ThirdPartyBeneficiaries?)

2005-03-01 Thread Chris Helton
--- avatar of Darkness <[EMAIL PROTECTED]> wrote: > I'm afraid that for the hard questions you're not > going to find much more than intellectual debate > as none of this has ever gone to court to > have any real legal precedent. Ironically, I haven't been speaking in hypotheticals.

Re: [OGF-L] Who can declare ProductIdentity (ThirdPartyBeneficiaries?)

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote: > BTW -- I sometimes do switch sides on issues when I > play devil's advocate. > Read the archives and you'll see me do that. In > general, though, I make it > pretty obvious when I'm trying to play on both sides > of the fence to evoke > commentary for either or b

Re: [OGF-L] The Mysterious Third Type of Content

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote: > "Open Game Content" means ... ANY WORK COVERED BY > THIS LICENSE... but specifically excludes Product > Identity. Do you mean this section? "'Open Game Content' means the game mechanic and includes the methods, procedures, processes and routines to the extent suc

Re: [OGF-L] The Mysterious Third Type of Content

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote: > Right, but the license says any WORK covered by the > OGL is 100% OGC except the parts that are PI. Once again, would you please quote the relevant section of the OGL that states this, please? I have re-read the OGL a number of times today, during the course of this

Re: [OGF-L] Who can declare ProductIdentity (ThirdPartyBeneficiaries?)

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote: > The license is explicit that for a covered work it's > all 100% OGC except the parts that are PI. And where does it say that the covered work is 100% OGC, except for the parts that are PI? >From section 1(d):"'Open Game Content' means the game mechanic and includes

RE: [OGF-L] Who can declare Product Identity (Third PartyBeneficiaries?)

2005-03-01 Thread Chris Helton
--- Weldon Dodd <[EMAIL PROTECTED]> wrote: > Well, you've lost me too. The license says that any > material that is eligible to be PI must be declared > to be PI and must be excluded from OGC to > actually be PI. It must also appear in a work > licensed under the OGL to be > covered by the OGL. Un

Re: [OGF-L] Do you have to declare Product Identity

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote: > > You said, and I quote: "These definitions are not > limited to only game > companies, game lines, or any companies that are > involved with the OGL. Read what it > says, and you will see that you are misinterpreting > this. You will notice > that the definition

Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote: > PI overrides fair use. Also the "no compatibility > declarations" clause overrides fair use. Um...no. You can't override a law with a contract or a license. There are legal precedence for this. ___ Ogf-l mailing list Ogf-l

Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote: > The license says clearly that something must be > identified. Nobody in two different forums has > agreed with you that PI doesn't have to be clearly > identified. Attribute one more statement to me that I have not made and you will understand exactly how well I u

Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote: > That's not the question. The question is whether a > person making said declaration has any LEGAL > STANDING to enforce his declaration under the > license. My godyes! If you violate the definitions of Product Identity under the OGL then you are violating copy

Re: [OGF-L] Do you have to declare Product Identity

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote: > You've claimed that people don't have to declare PI > for it to be PI. By > default then, anything on the PI list is PI whether > or not it is declared as PI, Again, you are putting words into my mouth to attempt to create a nondefensible stance. You are incorrect

Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote: > If you aren't bound by the OGL and you make a PI > declaration, you can do it > all day long until you are blue in the face. Again, you are showing your ignorance of the issues. Have you ever heard of copyright and/or trademark infringement? It happens all the tim

Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-03-01 Thread Chris Helton
--- avatar of Darkness <[EMAIL PROTECTED]> wrote: > I don't think you really need to be bound to the OGL > in order to make a declaration of PI. The license > seems to only indicate that you have to > be the owner of the PI in order to make that > declaration. On the other hand, the license does

Re: [OGF-L] Do you have to declare Product Identity

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote: > CJH -- if you think that, even if people don't > declare spell names, creatures, etc. as PI for > them to be PI then you aren't borrowing much OGC any > time soon. Because your default assumption is that > those things are ALWAYS PI, whether or not they > are dec

Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-03-01 Thread Chris Helton
--- [EMAIL PROTECTED] wrote: > No, it really doesn't address the scope at all. It > just says that PI declared as PI is PI. That doesn't > answer the key question: Can you please quote the section of the OGL where it says what you are trying to say it says? You can believe my reading or not, ho

Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-02-28 Thread Chris Helton
--- [EMAIL PROTECTED] wrote: > However, there's nothing saying explicitly that PI > has to be declared by anyone in particular. I was > thinking that you had to be a party to the contract > to declare PI, but then I asked myself this > question: can a third party beneficiary declare PI > withou

Re: [Ogf-l] How much is "too much" for derivative works?

2004-09-09 Thread Chris Helton
--- "Michael P. Hopcroft" <[EMAIL PROTECTED]> wrote: > RThe message is clear: if you donot have access to a > multi-million-dollar IP lawyer, you should not be in > any sort of > creative enterprise. In other words, if you haven't > already made enough > money to defend yourself against an agress

Re: [Ogf-l] How much is "too much" for derivative works?

2004-09-08 Thread Chris Helton
--- "Ryan S. Dancey" <[EMAIL PROTECTED]> wrote: > Relevance: When considering "how much of a game > system can be used without permission", the answer > might soon be "virtually none". But if you are going to be respectful of copyright and intellectual property of others, that should have been t