[opensource-dev] latest viewer-development checkout doesn't build...

2010-10-16 Thread Lance Corrimal
... it tries do download some of the prebuild libraries by scp which of course dies at LL's external firewall... any reason for this? bye, LC ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Ple

[opensource-dev] What is the expected behaviour when double clicking floater edges? (VWR-23452)

2010-10-16 Thread Boroondas Gupte
Personally, I didn't expect double clicking the edges or corners of a resizeable floater to do anything at all, so I didn't do it until it happened to me yesterday by accident. I was surprised to see the floater change size and figured I must have been moving the mouse, thus dragging the edge. But

Re: [opensource-dev] latest viewer-development checkout doesn't build...

2010-10-16 Thread WolfPup Lowenhar
Actually there is a jira on this issue generated last night. https://jira.secondlife.com/browse/VWR-23455 From: opensource-dev-boun...@lists.secondlife.com [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Lance Corrimal Sent: Saturday, October 16, 2010 5:10 AM To: ope

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread Oz Linden (Scott Lawrence)
On 2010-10-15 18:00, Trilo Byte wrote: > But on the flipside, the Project MESH viewer has working shadows for nVidia > GPU's on Mac (never happened before on any known config), and anti-aliasing's > fixed. If we could get that bit out of the mesh viewer and into the 2.2 > pipeline, we'd reall

Re: [opensource-dev] O.O Display name code DROP!

2010-10-16 Thread Oz Linden (Scott Lawrence)
On 2010-10-15 19:22, Boroondas Gupte wrote: On 10/16/2010 12:59 AM, SuezanneC Baskerville wrote: What happened to that jira issue? It appears to have been moved to SEC or something like that. It has been moved to DN-179 . (I guess "DN" stands for "di

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread Ann Otoole
Are you planning to enable shine on prims with lighting/shadows on or is full lighting effects disable shininess something we need to accept as permanent and texture around? (Note that lighting in Kirstens also disables shine) From: Oz Linden (Scott Lawrence)

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread Geenz Spad
Shiny does work with the deferred renderer (or Lighting and Shadows as it's now called in the Mesh viewer). It's simply handled differently; it reflects light in the form of what's known as specular reflectance, instead of reflecting the sky environment (at one point it reflected both around 2008

Re: [opensource-dev] O.O Display name code DROP!

2010-10-16 Thread Argent Stonecutter
On 2010-10-15, at 16:36, Ricky wrote: > All that's needed is a linked XSL stylesheet to make it just as easy > to read as the text files were. 1. It's not in XML, it's in notation format. This is a good thing, because... 2. LLSD is really badly designed from the point of XSL transformations. Inst

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread Ann Otoole
There is no shine at all when lighting/shadows is enabled. Sorry. None whatsoever. Full shine black is just flat black. Full shine white is just flat white. Full shine textures are just the textures. It is completely broken. And this, in turn, "breaks content" that was sold with the expectation

Re: [opensource-dev] What is the expected behaviour when double clicking floater edges? (VWR-23452)

2010-10-16 Thread Nexii Malthus
Oh, wow, that's cool. Never knew that too. - Nexii On Sat, Oct 16, 2010 at 12:11 PM, Boroondas Gupte < slli...@boroon.dasgupta.ch> wrote: > Personally, I didn't expect double clicking the edges or corners of a > resizeable floater to do anything at all, so I didn't do it until it > happened to

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread leliel
On Sat, Oct 16, 2010 at 12:27 PM, Ann Otoole wrote: > There is no shine at all when lighting/shadows is enabled. Sorry. None > whatsoever. Full shine black is just flat black. Full shine white is just > flat white. Full shine textures are just the textures. It is completely > broken. And this, in

[opensource-dev] question

2010-10-16 Thread Erin Mallory
Why is it 2.0 seems to autodecline inventory for most people if they crash or get logged out before they can accept the inventory? this is really annoying. is there a way to change that somewhere? Im sick of throwing away money and losing gifts because stuff doesn't get delivered.

[opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread Argent Stonecutter
On 2010-10-16, at 16:58, leliel wrote: > OpenGL has been able to do reflections for a long time now, it's just > a very demanding process since you have to render the scene from the > point of view of each reflective object in addition to the camera's > view point. Older games would cheat and just

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread SuezanneC Baskerville
I'd be quite content with mirror surfaces that only, for example, reflected avatars. I think people would enjoy mirrors no matter how much restriction had to be placed on them to keep them from hogging excess resources. On Sat, Oct 16, 2010 at 5:27 PM, Argent Stonecutter wrote: > On 2010-10-16,

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread Argent Stonecutter
On 2010-10-16, at 17:31, SuezanneC Baskerville wrote: > I'd be quite content with mirror surfaces that only, for example, reflected > avatars. They had a lot better than that... http://www.sluniverse.com/pics/pic.aspx?id=139865 ___ Policies and (un)s

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread leliel
On Sat, Oct 16, 2010 at 3:31 PM, SuezanneC Baskerville wrote: > I'd be quite content with mirror surfaces that only, for example, reflected > avatars. > > I think people would enjoy mirrors no matter how much restriction had to be > placed on them to keep them from hogging excess resources. I sup

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread Dave Booth
On 10/16/2010 18:00, Argent Stonecutter wrote: > On 2010-10-16, at 17:31, SuezanneC Baskerville wrote: >> I'd be quite content with mirror surfaces that only, for example, reflected >> avatars. > They had a lot better than that... > > http://www.sluniverse.com/pics/pic.aspx?id=139865 > > ___

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread Oz Linden (Scott Lawrence)
On 2010-10-16 19:04, leliel wrote: > On Sat, Oct 16, 2010 at 3:31 PM, SuezanneC Baskerville > wrote: >> I'd be quite content with mirror surfaces that only, for example, reflected >> avatars. >> >> I think people would enjoy mirrors no matter how much restriction had to be >> placed on them to

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread leliel
On Sat, Oct 16, 2010 at 4:45 PM, Oz Linden (Scott Lawrence) wrote: >  On 2010-10-16 19:04, leliel wrote: >> On Sat, Oct 16, 2010 at 3:31 PM, SuezanneC Baskerville >>  wrote: >>> I'd be quite content with mirror surfaces that only, for example, reflected >>> avatars. >>> >>> I think people would e

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread Jay Reynolds Freeman
Now, wouldn't the vampire folks be delighted with a mirror that had a "don't reflect my avatar" option ... -- Jay Reynolds Freeman - jay_reynolds_free...@mac.com http://web.mac.com/jay_reynolds_freeman (personal web site) On Oct 16, 2010, at 4:45 PM, Oz Linden (Scott Lawrenc

[opensource-dev] Property Lines gone mad in Development Viewer 2.2.1 (212233)

2010-10-16 Thread SuezanneC Baskerville
Anyone seen any problems with the property lines in the latest Development Viewer? https://jira.secondlife.com/browse/VWR-23464 https://jira.secondlife.com/secure/attachment/44866/SL+-+property+lines+gone+mad+450.jpg Property lines in Development Viewer 2.2.1 (212233) are behaving abnormally. T

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread Jonathan Goodman
Case in point... http://www.flickr.com/photos/50275...@n04/5079086973/ The floors have Shiny set to medium. leliel wrote: On Sat, Oct 16, 2010 at 12:27 PM, Ann Otoole wrote: There is no shine at all when lighting/shadows is enabled. Sorry. None whatsoever. Full shine black is just flat black.

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread Patnad Babii
“Or third life orwhatever this concept is called at that point 50 years from now if there isstill an internet (doubtful) and civilians are allowed to be in possessionof computers beyond what they are "chipped" with.” We have to all stand together for our rights of free speech, creativity and do

Re: [opensource-dev] Reflections in SL. Re: Project-MESH viewer

2010-10-16 Thread Tateru Nino
On 17/10/2010 10:45 AM, Oz Linden (Scott Lawrence) wrote: >On 2010-10-16 19:04, leliel wrote: >> On Sat, Oct 16, 2010 at 3:31 PM, SuezanneC Baskerville >>wrote: >>> I'd be quite content with mirror surfaces that only, for example, reflected >>> avatars. >>> >>> I think people would enjoy

Re: [opensource-dev] O.O Display name code DROP!

2010-10-16 Thread Ricky
I agree, the XML notation is far from perfect (see some of my posts last year about the subject,) however I consider it better than either text or this almost-JSON notation for a variety of reasons, all laid out in https://jira.secondlife.com/browse/VWR-23451 for ease of reference. Assuming that t