Re: [osg-users] osgviewerSDL segfaults if no scene data is set before realize()

2007-08-09 Thread Robert Osfield
Hi Chris, I don't know if its related but I did introduce a bug fix last week for a case where SceneData is set after realize, this wasn't for the SDL example, but might have any affect. Which version are you using? Robert. On 8/8/07, Christian Muschick [EMAIL PROTECTED] wrote: Hello! There

Re: [osg-users] Any progress in configuration abstraction...

2007-08-09 Thread Robert Osfield
Hi Adrian, On 8/8/07, Adrian Egli [EMAIL PROTECTED] wrote: thank you very much. Now i can use the latest SVN version and my application still works fine. I guess this prototype archi is quite good. i didn't know this implementation. The new implementation works, and hopefully good enough for

Re: [osg-users] osgterrain example broken.

2007-08-09 Thread Robert Osfield
Hi Rafa, Sorry about this, checked some changes in that I thought were fine, then went for a day out to the beach - it was sunny for the *whole* day, something which has only happened a couple of time this summer in the UK, so me and the family just had to head out :-) Fixes should now be

Re: [osg-users] CullVisitor

2007-08-09 Thread Robert Osfield
Hi Adrian, On 8/8/07, Adrian Egli [EMAIL PROTECTED] wrote: The camera's setComputeNearFarMode doesn't affect the wished behaviour: osg::Viewer* m_OSGViewer m_OSGViewer-getCamera()-setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); does not transfer the

Re: [osg-users] Question about osgSim::OverlayNode behaviour

2007-08-09 Thread Robert Osfield
Hi Luc, On 8/9/07, Frauciel Luc [EMAIL PROTECTED] wrote: When using an OverlayNode to project a flat polygon on a DEM, the polygon is not shaded using the DEM normals (see image attached). Is it an intended behaviour ? The mode used is OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY Is there a

Re: [osg-users] Question about osgSim::OverlayNode behaviour

2007-08-09 Thread Frauciel Luc
-Message d'origine- Objet : Re: [osg-users] Question about osgSim::OverlayNode behaviour Hi Luc, On 8/9/07, Frauciel Luc [EMAIL PROTECTED] wrote: When using an OverlayNode to project a flat polygon on a DEM, the polygon is not shaded using the DEM normals (see image

Re: [osg-users] CullVisitor

2007-08-09 Thread David Spilling
I think I might be having a related problem. I have recently updgraded from OSG1.2 to 2.1.1. In my old app, I had a node inherited from Camera, loosely based on the osgDepthPartition example, which worked as a parent for skyboxes/spheres. It used to: 1) prevent its children from participating in

Re: [osg-users] osgDEM and PugetSound Demo

2007-08-09 Thread Robert Osfield
Hi Nick, On 8/9/07, Nick Prudent [EMAIL PROTECTED] wrote: I don't think it is progressing. After this messgage, the whole process stops. Look at the line after that where it says that it had to exit in an unusual way. Could you copy and paste the error. Robert.

Re: [osg-users] What's the means about the priorityOffset and priorityScale in pagedLOD?

2007-08-09 Thread Robert Osfield
Its for control the priority that children are paged in with, higher priority tiles get read in first. The computation of the actual priority uses the distance from the eye point multiplied by the priority scale + priority offset. This approach is used to ensure the most visually important tiles

Re: [osg-users] OSG BOF at SIGGRAPH a success

2007-08-09 Thread Art Tevs
Hi guys. Yeah. Was nice to meet the guys outside of the virtual world. As I have already mentioned in my Talk at BOF, I want to provide a new node kit osgPPU (post processing units) to do a simple postprocessing with the osg. There were question about the publication time. I just want let to

Re: [osg-users] osgDEM and PugetSound Demo

2007-08-09 Thread Nick Prudent
OK, problem solved: I updated the drivers and osgDem seems to be working. I'm processing the images now. Despite being prehistoric, the Quadro2 Ex is very good for what I use it for which is CAD and OpenGL 1.5 stuff (no shaders). I don't need a game card. Thanks for the prompt answers. -

Re: [osg-users] OSG, VR Juggler, and multiple render threads...

2007-08-09 Thread Doug McCorkle
On Aug 7, 2007, at 7:26 PM, Daniel E. Shipton wrote: On 8/3/07, Robert Osfield [EMAIL PROTECTED] wrote: Hi Doug, There are number of hoops one has to jump through to do safe multi-threading with the OSG, osgViewer does these all for you, while SceneView knows nothing of it and requires

Re: [osg-users] osgDEM and PugetSound Demo

2007-08-09 Thread Jean-Sébastien Guay
Hello Nick, OK, problem solved: I updated the drivers and osgDem seems to be working. I'm processing the images now. Good to know it helped. Despite being prehistoric, the Quadro2 Ex is very good for what I use it for which is CAD and OpenGL 1.5 stuff (no shaders). I don't need a game

[osg-users] how to set frustum on camera slaves

2007-08-09 Thread Johan Johnsson
Hey ! I work on a project where i need to setup a few slaves to the mastercamera, and i suffer a slight problem during this operations. The viewport and the different offsets is no problem, however the frustum is not get the values that i send in as parameters to