Re: [osg-users] multiple windows

2007-10-29 Thread Thibault Genessay
Hi Mario On 10/26/07, Mario Valle [EMAIL PROTECTED] wrote: I had to make some addition to have it compiling under VS 7.1 (and my wx and osg libraries). But beside this, I noticed a strange thing: load spaceship.osg (or fountain.osg) and you notice the motor plumes does not animate. If

Re: [osg-users] kd-Tree LineIntersection speedUp

2007-10-29 Thread Adrian Egli
So what's going on for the next month, Line Intersecting behaviour: (a) integrating the code into OSG (b) testing (c) optimising and so on is there some one how can support me? (not Robert, he is still really busy, isn't he?) Only for testing the kd-Tree implementation and it's speed:

Re: [osg-users] kd-Tree LineIntersection speedUp

2007-10-29 Thread Raymond de Vries
Hi, I have been reading (most of) your messages with great interest. Your work might be interesting for a project in which I am involved so I would be glad to help you. Unfortunately I am a newbie in raytracing implementations so you need to guide me a little here and there. Feel free to contact

Re: [osg-users] change texture

2007-10-29 Thread Tran Thanh Hiep
and here is image when i run my program : http://blog.360.yahoo.com/blog-Rs6nWTU5cqM642o5YzZ2Mf_I0w--?cq=1 - Original Message From: Tran Thanh Hiep [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Sent: Monday, October 29, 2007 5:17:35 PM Subject: [osg-users] change texture hi

[osg-users] change texture

2007-10-29 Thread Tran Thanh Hiep
hi all, in my program i want change a new texture for my model but when i apply a new texture it don't display correct follow here my code virtual void apply(osg::Geode node) { int count=node.getNumDrawables(); for(int i=0;icount;i++) {

Re: [osg-users] Intersection with osgUtil::PolytopeIntersector

2007-10-29 Thread Peter Hrenka
Daniel Moos wrote: Hi everybody Hi Daniel, I have a question about intersection. I try to intersect lines with the osgUtil::PolytopeIntersector class. This works fine. Now how can i get the picked line from the picked geometry? I want to have the two vertices from the picked line... I

Re: [osg-users] building osg on release version of leopard

2007-10-29 Thread James E. Hopper
Eric, yep thats the problem. i found this when building ossim as it had a bigger problem that i could not get around without changing to 10.5 sdk. thanks! Jim On Oct 29, 2007, at 6:56 AM, osg-users- [EMAIL PROTECTED] wrote: I haven't had any problems with compiling or using the freetype

Re: [osg-users] multiple windows

2007-10-29 Thread Emmanuel Roche
Hi again, I check again the crash: in fact it comes from osgDB::readNodeFile(...) when it's called the second time (so after a first View is created, added to the main composite viewer, rendered correctly a few seconds, and then removed from the composite viewer and destroyed...) : Would you have

Re: [osg-users] multiple windows

2007-10-29 Thread Thibault Genessay
Hi Emmanuel I've just compiled your mod, and got the sample running. Has someone already noticed that, if you remove the start page [you then create the _auiNotebook the first time it is requested] and for example add a Menu with an Open... command to load osg models, then each time you do

Re: [osg-users] multiple windows

2007-10-29 Thread Emmanuel Roche
Hi ! thanks for testing Thibault, if it's working on your side, it's already a good thing... I compiled everything in multithreaded DLL, this should be ok... So, as you suggest, maybe it's a good time to try VS 2005... :-) Manu. 2007/10/29, Thibault Genessay [EMAIL PROTECTED]: Hi Emmanuel

Re: [osg-users] kd-Tree LineIntersection speedUp

2007-10-29 Thread Jean-Sébastien Guay
Hello Adrian, The code as it stands does not currently support transforms. Can you help with that? I have never personally implemented a kd-tree algorithm, so I do not know where this support of transforms needs to be put in. correct, but when we have integrated it into the core of osg,

Re: [osg-users] kd-Tree LineIntersection speedUp

2007-10-29 Thread Adrian Egli
Hi Jean-Sebastien, what i do at the moment is, i walk trought the drawables and collect all triangles, so i don't care about material, ... nor transformations. what i should do is to transform the triangles before insertion. but i don't like this way. another possibility is: for each geometry

Re: [osg-users] kd-Tree LineIntersection speedUp

2007-10-29 Thread Jean-Sébastien Guay
Hello Adrian, what i do at the moment is, i walk trought the drawables and collect all triangles, so i don't care about material, ... nor transformations. what i should do is to transform the triangles before insertion. but i don't like this way. another possibility is: for each geometry

[osg-users] NVidia's GLExpert program.

2007-10-29 Thread Dorosky, Christopher G
I downloaded the GLExpert program from NVidia's website. It seems to give me output for regular applications that I know are using GL. Anything with OSG (osgviewer cow.osg) doesn't produce output. Has anybody tried this and figured out a way around it? I'm guessing it's due to something grabbing

Re: [osg-users] NVidia's GLExpert program.

2007-10-29 Thread Robert Osfield
Hi Chris, The OSG does nothing special w.r.t OpenGL setup, perhaps its something related to the windowing setup that GLExport doesn't check for. Could you try examples like the osgviewerGLUT and osgviewerSDL to see if they work OK. Robert. On 10/29/07, Dorosky, Christopher G [EMAIL PROTECTED]

Re: [osg-users] NVidia's GLExpert program.

2007-10-29 Thread Dorosky, Christopher G
I'm running version 1.2 which doesn't seem to have those. The nvidia driver required to make use of GLExpert keeps re-acquainting me with the Blue Screen of Death, so I'm gonna back off of this for awhile. Thanks, Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

[osg-users] Quicktime/quicktime.h on Leopard

2007-10-29 Thread Daniel Larimer
I did a fresh checkout from subversion and got this compile error. Anyone have any ideas on what would be causing this? [ 98%] Building CXX object src/osgPlugins/quicktime/CMakeFiles/ osgdb_qt.dir/MovieData.o In file included from /Users/dlarimer/Downloads/OpenSceneGraph/src/

Re: [osg-users] building osg on release version of leopard

2007-10-29 Thread Daniel Larimer
The problem I identified is a fix for building against 10.5 and the build process would have to be smart enough to test it. It would also have to be smart enough to know when it is being built for X11 instead of AGL. I hope Apple fixes the libGL.dylib bug because it has been a thorn in

Re: [osg-users] OSG .net readerwriterOBJ

2007-10-29 Thread Michael Wittman
Hi Dave, Questions are fine, although it's best to post to the osg-users mailing list so that everyone can benefit. (Also you're likely to get a quicker answer.) It's good to hear that osgDotNet is running with VS 2008; you're the first person I've heard from that's tried it. You should be

[osg-users] Install update callback during cull traversal?

2007-10-29 Thread beelzebob999-osg
Is it legal to install an update callback into a node during the cull traversal? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] SetText still crashing?

2007-10-29 Thread Andreas Goebel
[EMAIL PROTECTED] schrieb: I know there were issues with SetText crashing prior to 2.2. Was this fixed as of 2.2.0? I'm still getting consistent crashes on SetText, but only on windows and only with release builds. I'm also setting the data variance to dynamic.

Re: [osg-users] Quicktime/quicktime.h on Leopard

2007-10-29 Thread Daniel Larimer
I appear to have solved my own problem and submitted a patch to osg- submissions. There was a bug with QTUtils.h when compiling on HFS case-sensitive file system. The #includeQuicktime/Quicktime.h line needs to be replaced with #includeQuickTime/QuickTime.h Hope this saves someone else

Re: [osg-users] SetText still crashing?

2007-10-29 Thread beelzebob999-osg
No, we're on top of that one. Just doing a completely clean rebuild seems to have solved the problem, for now anyway. Sorry to clutter up the list. - Original Message From: Andreas Goebel [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Monday,

Re: [osg-users] Install update callback during cull traversal?

2007-10-29 Thread Paul Martz
Is it legal to install an update callback into a node during the cull traversal? Strictly speaking, I'd say no. All mods to the scene graph should be done outside the cull/draw traversals. However, it might work, if you do it in a thread-safe way. (multiple cull threads can run

Re: [osg-users] Install update callback during cull traversal?

2007-10-29 Thread Robert Osfield
On 10/29/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Is it legal to install an update callback into a node during the cull traversal? It will probably be fine. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] OSG .net readerwriterOBJ

2007-10-29 Thread Dave Fouts
I attempted: Osg::Node ^ model = OsgDB::Globals::readNodeFile(corner1.obj); Compiler ( intellisense) says that a ReaderWriter::Options parameter is required So I added: OsgDB::ReaderWriter::Options ^ myOpts = gcnew OsgDB:: ReaderWriter::Options(); And also with