[osg-users] Stereo Immersive Effect

2008-05-07 Thread Rahul Jain
Hi all, How does osgUtil::SceneView::setFusionDistance (FusionDistanceMode mode, float value=1.0f) affects the Stereo Rendering. best regards RJ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/o

[osg-users] Inverse the matrix

2008-05-07 Thread Ahmed Nawar
Dear all, I have (x, y, z, h, p, r) For an object. I use them as following positionAttitudeTransform->setPosition(osg::Vec3(x, y, z)); positionAttitudeTransform->setAttitude(DOSGUtil::euler_to_quat( h,p,r)) ; How can i build a second ?"positionAttitudeTransform" contain the inverse of the firs

Re: [osg-users] How to load VRML file in OSG?

2008-05-07 Thread Jeongseok Lee
Thanks for your answer. :-) Then, in OSG(2.4) what I have does not include vrml plugin, even other plugin is included. So, I can't complie vrml plugin or get complied vrml plugin. Did I miss some file? Jeongseok Lee -Original Message- From: Joakim Simonsson [mailto:[EMAIL PROTECTED] Se

[osg-users] Inverse the matrix

2008-05-07 Thread ahmed nawar
Dear all, I have (x, y, z, h, p, r) For an object. I use them as follwing positionAttitudeTransform->setPosition(osg::Vec3(x, y, z)); positionAttitudeTransform->setAttitude(DOSGUtil::euler_to_quat( h,p,r)) ; How can i build a second "positionAttitudeTransform" contain the inverse of the first

[osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-07 Thread openscenegraph.org
Hello everyone, Compiling OSG 2.4 on Windows Vista 32bit with CMake 2.6 and Visual C++ 2008 all latest versions, I have noticed that the projects that depend on other solution internal projects (such as osg depends on OpenThreads) all fail to link with a similar error to this for all of the intern

[osg-users] Install OpenSceneGraph on Windows Xp

2008-05-07 Thread David Jurado
Hello, Somebody knows the specific dependencies for OpenSceneGraph on Windows XP SP2, because I have tried to compile it, but I cannot do it. I am trying to build OpenSceneGraph maybe with MinGW, Cygwin or Eclipse plataform but without Visual Studio.net. -- Saludos, David Jurado Centro de Tecnol

Re: [osg-users] How to get the Handle for C# displays

2008-05-07 Thread Ernest Abbott
Hi Glen, I'm using the Osg.Net libraries (Osg.Net, Osg.DB ... Osg.Viewer) I'm using OSG version 2.0.0 v7 2007-06-19. I had tried the most recent version of OSG, but after a while discovered it didn't work with the C# wrappers I was using. The error message is "Osg.GraphicsContext.Traits does

Re: [osg-users] How to get the Handle for C# displays

2008-05-07 Thread Ernest Abbott
Hi Glen, I'm using the Osg.Net libraries (Osg.Net, Osg.DB ... Osg.Viewer) I'm using OSG version 2.0.0 v7 2007-06-19. I had tried the most recent version of OSG, but after a while discovered it didn't work with the C# wrappers I was using. The error message is "Osg.GraphicsContext.Traits does

Re: [osg-users] How to get the Handle for C# displays

2008-05-07 Thread Glenn Waldron
Ernest, Are you using osgDotNet wrappers? what version of OSG? what's the error you get when trying to compile traits.inheritedWindowData = ... ? thanks -gw On Wed, May 7, 2008 at 9:52 PM, Ernest Abbott <[EMAIL PROTECTED]> wrote: > Hi Glen, > > Thanks for the link. I'd looked at the code before

Re: [osg-users] How to get the Handle for C# displays

2008-05-07 Thread Ernest Abbott
Hi Glen, Thanks for the link. I'd looked at the code before. But there doesn't seem to be an equivalent in C# for the following (left hand side). traits->inheritedWindowData = new osgViewer::GraphicsWindowWin32::WindowData( hwnd ); Yes, I can get the handle. But traits does not have "inherite

Re: [osg-users] Filling colors into a Drawn object

2008-05-07 Thread Srikanth Bemineni
Yeah setting osg::PrimitiveSet::LINE_LOOP to osg::PrimitiveSet::POLYGON works. Thank you Joakim Simonsson wrote: Hi, How do we fill colors in a drawn object.Here I am trying to draw a circle and also I want to fill it with yellow color. The only way to "fill" a circle is to build polygons.

[osg-users] CGM or Postscript output support

2008-05-07 Thread Srikanth Bemineni
I have been browsing through the net to see is we have any opengl to postscript support.I found this site http://www.geuz.org/gl2ps/ which converts Opengl drawn output to PostScript.Can we use this in OSG to output postscript. If at all we use this(OSG) we need a postscript output application

Re: [osg-users] OSG 2.4 problem reading tiffs.

2008-05-07 Thread [EMAIL PROTECTED]
- Original Message Follows - From: "Philip Lowman" <[EMAIL PROTECTED]> To: [EMAIL PROTECTED], "OpenSceneGraph Users" Subject: Re: [osg-users] OSG 2.4 problem reading tiffs. Date: Wed, 7 May 2008 01:02:12 -0400 > On Thu, May 1, 2008 at 5:50 PM, [EMAIL PROTECTED] > <[EMAIL PROTECTED]> wro

Re: [osg-users] osgPPU upcoming v0.2 release - please test svn version

2008-05-07 Thread Art Tevs
Hi Jeremy, > One question: you manage to determine the > osgPlugins- directory properly > with your CMake configuration. How do you do this so > I can put it in > osgWidget? :) > No I don't. I just set the osg version per default to 2.4.0 ;-) However we (as 3rd party library developer) need som

Re: [osg-users] Problem building OpenSceneGraph on CentOS

2008-05-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Srikanth Bemineni wrote: > Hi Robert, > > It worked I was able to build it.Thank you. Just out of curiosity I > am asking this .In the online OSG Linux dependency page, It states > that we need to install openvrml. but today my installation we

Re: [osg-users] Problem building OpenSceneGraph on CentOS

2008-05-07 Thread Srikanth Bemineni
Hi I was able to build it and my test application is giving this error when I run it on centos5 .The same test application is running properly on fedora 7 X Error: GLXBadRenderRequest 157 Major opcode: 144 Minor opcode: 1 Resource id: 0x38 Srikanth Bemineni Srikanth Bemineni wrote: H

Re: [osg-users] Advice on how to add timeline control to osg window

2008-05-07 Thread Jeremy Moles
I'll get an example together in the next day or two using osgWidget to see if it's capable of doing what you want. In the meantime, feel free to check out the source (osgWidget is still ALPHA software): http://osgwidget.googlecode.com On Wed, 2008-05-07 at 17:10 -0400, [EMAIL PROTECTED] wrote: >

Re: [osg-users] Problem building OpenSceneGraph on CentOS

2008-05-07 Thread Srikanth Bemineni
Hi Robert, It worked I was able to build it.Thank you. Just out of curiosity I am asking this .In the online OSG Linux dependency page, It states that we need to install openvrml. but today my installation went through with out openvrml. Does openvrml come with OSG now?. Robert Osfield wrote:

Re: [osg-users] Advice on how to add timeline control to osg window

2008-05-07 Thread dtidev
Hi Jeremy - I was thinking of basically a slider control, with maybe some forward/backward/pause buttons (similar to a 'CD' player type control). My application would just have an internal set of points that I can plot over time. When you press play, the app just plots points based on a timer, y

Re: [osg-users] producer CFG parsing problem??

2008-05-07 Thread Mike Logan
On May 6, 2008, at 7:58 AM, Robert Osfield wrote: Hi Mike, On Mon, May 5, 2008 at 7:07 PM, Mike Logan <[EMAIL PROTECTED]> wrote: We just ported to OSG-2.4.0 and have several producer cfg files that we would like to keep using. Arggg... if only you had tested one of the 2.3.x dev relea

[osg-users] Problem with transparent texture map with DAE/Collada plugin

2008-05-07 Thread Pete Willemsen
Hello. I have a Collada/DAE file that uses a transparent PNG file to texture with transparency on a piece of geometry. When I load this file with the 2.4.0 release (with the latest osg-submission dae fixes), it appears that the alpha values from the texture map in the range (0, 1) do not

Re: [osg-users] osgPPU upcoming v0.2 release - please test svn version

2008-05-07 Thread Jean-Sébastien Guay
Hello Art, Hence I would like to ask you to test osgPPU on your systems. Builds fine here (Windows Vista, Visual C++ 2005). I have run the viewer and both the hdr and dof examples, all run fine. Good work! J-S -- __ Jean-Sebastien Guay

Re: [osg-users] How I build OSG on WinXP (WAS Freetype plugin doesn't appear in project list)

2008-05-07 Thread Mike Weiblen
On Wed, May 7, 2008 at 3:19 PM, Mike Weiblen <[EMAIL PROTECTED]> wrote: Just to clarify: > What I usually do is svn co --ignore-externals just to get the basic > filesystem, > then another svn co to populate everything. That second command should just be "svn update" to populate everything, sin

Re: [osg-users] Freetype plugin doesn't appear in project list (OSG 2.4.0, Cmake 2.4.8, Vista, Vis C++ express)

2008-05-07 Thread David Spilling
Hi J-S What is that non-standard 3rdParty location? > .../somedir/3rdParty > .../somedir/OpenSceneGraph (contains top-level CMakeLists.txt) > .../somedir/OpenSceneGraph/src (etc.) > That's what I have. To be honest, I've put it down to my inability to use Cmake properly. I deleted the

[osg-users] osgPPU upcoming v0.2 release - please test svn version

2008-05-07 Thread Art Tevs
Hi folks, There is already couple of months since the last release version. Therefor I would like to tag a new version v0.2 soon. Last days I have recieved a lot of patches, thanks for that. Hence I would like to ask you to test osgPPU on your systems. The list of new features is long and for tho

Re: [osg-users] Advice on how to add timeline control to osg window

2008-05-07 Thread Jeremy Moles
This is quite possible in osgWidget; if you can give me more info, I can whip up an example for you... On Wed, 2008-05-07 at 16:20 -0400, [EMAIL PROTECTED] wrote: > Greetings All - > > I was wondering if anyone could point me in the right direction (what > tools, etc to use). > > > I need to ta

[osg-users] Advice on how to add timeline control to osg window

2008-05-07 Thread dtidev
Greetings All - I was wondering if anyone could point me in the right direction (what tools, etc to use). I need to take an osg window, plot some points on a coordinate system based on time. I need a sliding control that can manually adjust the time frame of my sequence. Just curious what t

Re: [osg-users] How I build OSG on WinXP (WAS Freetype plugin doesn't appear in project list)

2008-05-07 Thread Mike Weiblen
Hi I've been noticing reliability issues w/ SourceForge svn today (so what else is new) so keep retrying. What I usually do is svn co --ignore-externals just to get the basic filesystem, then another svn co to populate everything. re static builds: I haven't tried it, so I doubt it works. But t

Re: [osg-users] How I build OSG on WinXP (WAS Freetype plugin doesn't appear in project list)

2008-05-07 Thread Joakim Simonsson
Nice! On Wed, 07 May 2008 19:37:41 +0200, Mike Weiblen <[EMAIL PROTECTED]> wrote: 1) svn checkout https://osgtoy.svn.sourceforge.net/svnroot/osgtoy/osgbuilds/tags/osg2.4.0_vs80sp1_setup_2008-04-28 It goes smooth until: svn: REPORT-förfrågan misslyckades till "/svnroot/osgtoy/!svn/vcc/def

Re: [osg-users] CTDB and OSG

2008-05-07 Thread Gordon Tomlinson
Does not look like it http://www.gdal.org/formats_list.html Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Wednesday, May 07, 2008 12:32 PM To: OpenSceneGraph Users Subject: Re: [osg-users] CTDB and OSG Is it supported in GD

Re: [osg-users] Strange polygon flickering

2008-05-07 Thread Gordon Tomlinson
Yep classic Z fighting See http://en.wikipedia.org/wiki/Z-fighting For an Explanation of how the Z buffer works see http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joakim Simonsson S

Re: [osg-users] Back online but hundreds of posts to go...

2008-05-07 Thread Paul Melis
Mike Weiblen wrote: Haven't had a chance to review, but Thank You Very Much for moving this forward! -- mew Thanks :) I made some more changes, mostly edits and moving things around. I noticed the really nice page containing the file format overview! It's linked from the FAQ now. Here an

[osg-users] osgDB::FieldReaderIterator

2008-05-07 Thread Jeremy Moles
I'm using osgDB::FieldReaderIterator (the parent class to osgDB::Input, which you may have used in a plugin if you've developed one) to parse some "style" (kinda' like CSS) data for osgWidget. The API is pretty straightforward, and there are lots of examples of it's usage throughout OSG, but what I

Re: [osg-users] Problem building OpenSceneGraph on CentOS

2008-05-07 Thread Robert Osfield
Hi Srikanth, On Wed, May 7, 2008 at 7:31 PM, Srikanth Bemineni <[EMAIL PROTECTED]> wrote: > Thank you very much Robert. I have an older version it is > > Titan:sbemineni: curl-config --version > libcurl 7.10.6 Curious, I'm surprised that the #define's I used don't exist in this older version,

Re: [osg-users] Problem building OpenSceneGraph on CentOS

2008-05-07 Thread Srikanth Bemineni
Thank you very much Robert. I have an older version it is Titan:sbemineni: curl-config --version libcurl 7.10.6 Is there a way to turn this off.Can I suggest this info going to the dependency page. Srikanth Bemineni Robert Osfield wrote: Hi Srikanth, It looks like you have libcurl installe

Re: [osg-users] Problem building OpenSceneGraph on CentOS

2008-05-07 Thread Robert Osfield
Hi Srikanth, It looks like you have libcurl installed but an old version. When I run curl-config I get: curl-config --version libcurl 7.16.4 Could you do the same. As for suitability of the OSG for sesmic visualisation, I do believe it can cut it. Since 2003 GeoProbe has been using OSG, I ca

Re: [osg-users] Using OSG NodeKits

2008-05-07 Thread Mike Weiblen
Hi, to be exact, VRPN http://vrpn.org supports SpaceNagivator (and many many other input devices), osgVRPN http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/osgvrpn/ is just small glue code to attach VRPN by wrapping it in OSG classes. I used to include osgVRPN prebuilt in the OSG 1.x installers, b

Re: [osg-users] Problem building OpenSceneGraph on CentOS

2008-05-07 Thread Jeremy Moles
On Wed, 2008-05-07 at 14:05 -0400, Jean-Sébastien Guay wrote: > Hello Srikanth, > > > I am getting this error while building a plugin.May I know what is this > > CURL plugin can I turn it off ? > > You need the libcurl development libraries. Perhaps there's an option in > CMake to disable buil

Re: [osg-users] Problem building OpenSceneGraph on CentOS

2008-05-07 Thread Jean-Sébastien Guay
Hello Srikanth, I am getting this error while building a plugin.May I know what is this CURL plugin can I turn it off ? You need the libcurl development libraries. Perhaps there's an option in CMake to disable building libcurl, I don't know. This is my third post to the community and let m

Re: [osg-users] Strange polygon flickering

2008-05-07 Thread Joakim Simonsson
The artifact you are experincing is called z-fighting. Your graphicscard does not know if the truck is above or bellow the ground. There are several solutions to you problem: 1. Make sure that your view frustum isn't to large! Push the near plane as far away as possible from the camera (an

[osg-users] Strange polygon flickering

2008-05-07 Thread Brian
Hi, I have a scene that contains a large terrain database and some vehicles. The scene is being viewed from a very high altitude using very small horizontal and vertical FOVs so that the camera is zoomed in on the truck. I've noticed that if I have the truck pictured in the attachment so that

[osg-users] How I build OSG on WinXP (WAS Freetype plugin doesn't appear in project list)

2008-05-07 Thread Mike Weiblen
Hi, as a datapoint, here is my recipe for building OSG 2.4.0 on VS2005sp1/WinXPsp2 that I use for the win32 binary installer. Motivated by my own dreadful memory, my goal is to make the whole process as foolproof and turnkey as possible... 1) svn checkout https://osgtoy.svn.sourceforge.net/svnroot

Re: [osg-users] osgviewerQT shows garbage when viewer is destroyed and re-created

2008-05-07 Thread Mathieu Champlon
Hi Robert, I quickly hacked the --QOSGWidget mode in order to work around the "invalid pixel format" error (forcing traits->setInheritedWindowPixelFormat = true;) and the result is the same : trashed scene on the second run. I tried adding the piece of code you suggested but it does not change

Re: [osg-users] UFO manipulator

2008-05-07 Thread Bob Huebert
Thanks Robert & welcome back. -bob On Wed, 7 May 2008, Robert Osfield wrote: Hi Bob, osgviewer in 2.x simply doesn't register the UFOManipulator (press 'h' to get an onscreen listing on manipulators that are registered by default). For your own viewers you can add UFOManipilator - just have

Re: [osg-users] Filling colors into a Drawn object

2008-05-07 Thread Joakim Simonsson
Hi, How do we fill colors in a drawn object.Here I am trying to draw a circle and also I want to fill it with yellow color. The only way to "fill" a circle is to build polygons. One polygon would be enough, since the circle shape is convex. With other words, change the primitive set on t

[osg-users] Using OSG NodeKits

2008-05-07 Thread Renan Mendes
Hi, everyone. I'm new to OSG and would like to know how to use the available nodekits, specially osgVRPN. I've learned from Mike Weiblen that osgVRPN supports my SpaceNavigator, an input device, but I don't know what are the necessary steps for that to work. Can anyone explain to me what to do

[osg-users] Filling colors into a Drawn object

2008-05-07 Thread Srikanth Bemineni
Hi, As requested by Robert, I am splitting my questions into multiple mails. How do we fill colors in a drawn object.Here I am trying to draw a circle and also I want to fill it with yellow color. /*/ //degree to

[osg-users] Problem building OpenSceneGraph on CentOS

2008-05-07 Thread Srikanth Bemineni
Hi I am getting this error while building a plugin.May I know what is this CURL plugin can I turn it off ?.We are trying to use Open Scene Graph to develop a sesmic processing application.I have a week to prove this has the potential to do the things. I have been trying to develop sample appli

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Robert Osfield
Hi J-S, On Wed, May 7, 2008 at 5:22 PM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > What's the URL? osgforge.org gives me: > __ > > Domain Cloaking Error > We're sorry, we had a problem with our web panel when you set up cloaking > for your domain osgforge.org! >

[osg-users] Compile OSG with Eclipse IDE

2008-05-07 Thread David Jurado
Good morning, I need help, I am trying to compile OSG, but I can't. My IDE is Eclipse Platform Version: 3.3.2. When I try to build this project, it show the following messages: Build of configuration Debug for project OSG Internal Builder is used for build g++ -I

[osg-users] How to save a RTT texture?

2008-05-07 Thread hesicong2006
Hi everyone, I have a 3D texture that is attached to a group of cameras, then it works OK to render scene to 3D texture. After viewer.run(), in my keyboard callback, I save the 3D texture to a dds file. But I got a whole blank 3D texture! I guess if there's some steps must take to read the text

Re: [osg-users] Back online but hundreds of posts to go...

2008-05-07 Thread Mike Weiblen
Haven't had a chance to review, but Thank You Very Much for moving this forward! -- mew On Wed, May 7, 2008 at 11:33 AM, Paul Melis <[EMAIL PROTECTED]> wrote: > I did an initial restructuring in the wiki Sandbox. See > http://www.openscenegraph.org/projects/osg/wiki/SandBox/FAQ > > Let me know

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread Mike Weiblen
gosh, if you used osgVRPN (or VRPN directly) you'd probably be running by now. -- mew On Wed, May 7, 2008 at 7:31 AM, Renan Mendes <[EMAIL PROTECTED]> wrote: > Thanks, Robert, for the tips. My intention when using multithreading is to > try and solve a problem about an input device (I don't know

Re: [osg-users] Back online but hundreds of posts to go...

2008-05-07 Thread Paul Melis
I did an initial restructuring in the wiki Sandbox. See http://www.openscenegraph.org/projects/osg/wiki/SandBox/FAQ Let me know what you think. Paul Robert Osfield wrote: Hi Paul, I must admit not having given the FAQ much attention in the last year. It would be good to start updating it/reo

[osg-users] How to load VRML file in OSG?

2008-05-07 Thread 이정석
Hi all. I encounter with VRML file (*.wrl) I have to load this VRML file on OSG. How am I suppose to do? Is there good example? even simple. Thanks to everybody read my naive questions. :-) ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] CTDB and OSG

2008-05-07 Thread Mike Weiblen
Is it supported in GDAL by any chance? -- mew On Tue, May 6, 2008 at 2:57 PM, Leontyev, Sergey <[EMAIL PROTECTED]> wrote: > Can OSG load CTDB (Compact Terrain Database). Does anyone have a plugin? > > Thanks! > Sergey > ___ > osg-users mailing list

Re: [osg-users] LinkedIn group growing

2008-05-07 Thread Mike Weiblen
wow, just zoomed to 105! -- mew On Wed, May 7, 2008 at 10:00 AM, Mike Weiblen <[EMAIL PROTECTED]> wrote: > Hi all, > > The OSG group on LinkedIn.com has hit 92 members, not bad at all. > > LinkedIn is a pretty cool networking tool, pls feel free to join the > OSG group via > http://www.linked

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Jean-Sébastien Guay
Hi Robert, Congrats on completing the Master. Thanks! W.r.t osgforge, this is already up and running - VirtualPlanetBuilder, osgProducer and Present3D are the two projects of mine that are hosted, osgLua, osgPython, osgDotNet are others. What's the URL? osgforge.org gives me: _

Re: [osg-users] How to load VRML file in OSG?

2008-05-07 Thread Joakim Simonsson
On Wed, 07 May 2008 18:10:43 +0200, 이정석 <[EMAIL PROTECTED]> wrote: Hi all. I encounter with VRML file (*.wrl) I have to load this VRML file on OSG. How am I suppose to do? Is there good example? even simple. Thanks to everybody read my naive questions. :-) First, be sure that you compiled t

Re: [osg-users] How to load VRML file in OSG?

2008-05-07 Thread Robert Osfield
Hi, Could you do a search through the achieves on the OSG website on this topic as on that has been covered quite often. Robert. 2008/5/7 이정석 <[EMAIL PROTECTED]>: > Hi all. > > I encounter with VRML file (*.wrl) > I have to load this VRML file on OSG. > > How am I suppose to do? > Is there good

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Robert Osfield
Hi JS, Congrats on completing the Master. W.r.t osgforge, this is already up and running - VirtualPlanetBuilder, osgProducer and Present3D are the two projects of mine that are hosted, osgLua, osgPython, osgDotNet are others. We'll need to the thumbs from UPV that its OK to host the projects as

Re: [osg-users] Performing non-rendering actions between renderbins

2008-05-07 Thread Robert Osfield
Hi Jason, Compositing is topic that I haven't personally tackled yet, but am very curious about it, and something I something that osgViewer could probably evolve to help out with it. I say evolve as it doesn't have an explicit support for it right now, but in terms of functionality compositing

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Cedric Pinson
No it's not a machine in my house :) it's a dedicated server where i use vserver for me and for other people, i dont provide tool to monitor, i just provide a vserver on a dedibox (http://www.dedibox.fr/) then you do what you want on it. You install what you want on it (linux of course) If it do

Re: [osg-users] LinkedIn group growing

2008-05-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mike Weiblen wrote: > Hi all, > > The OSG group on LinkedIn.com has hit 92 members, not bad at all. > > LinkedIn is a pretty cool networking tool, pls feel free to join the > OSG group via > http://www.linkedin.com/e/gis/61724/6F710C14EBAF > > Joini

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Jean-Sébastien Guay
Hi Cedric, If it can helps i have space on my server, so if someone wants to start something i can share my place, instanciate a vserver osgForge. If one is interested he can send me a ssh key and i will provide the space and a fresh linux distrib ready to use. I was actually asking the ques

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread Zoltán
Jean-Sébastien Guay wrote on Wednesday 07 May 2008: > I think what Robert meant was that threading is a complex > topic if you want to dive in and code it all yourself. > osgViewer takes care of all this for you, Ah OK, I understand. > On the other hand, SDL's graphics functionality is > totally

Re: [osg-users] Load all 6 images from cubemap dds.

2008-05-07 Thread Jason Daly
Robert Osfield wrote: Hi Joakim and Roland, On Mon, May 5, 2008 at 6:46 PM, Smeenk, R.J.M. (Roland) <[EMAIL PROTECTED]> wrote: Joakim, I sent in a submission last year for loading complete cubemaps from DDS files. That submission affects important parts of the osg core and therefore Robe

[osg-users] LinkedIn group growing

2008-05-07 Thread Mike Weiblen
Hi all, The OSG group on LinkedIn.com has hit 92 members, not bad at all. LinkedIn is a pretty cool networking tool, pls feel free to join the OSG group via http://www.linkedin.com/e/gis/61724/6F710C14EBAF Joining the group basically just adds the OSG badge to your page, and makes it easier to s

Re: [osg-users] Multiple projective texture passes?

2008-05-07 Thread Art Tevs
Hi, So what you get is a z-fighting artefacts which comes from rendering pixels on the same depth position where other pixels already exists. Sometimes they are drawn, sometimes not. Hence do disable depth reading on other passes which will force to use the depth values just from the first pass i

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Cedric Pinson
Hi, If it can helps i have space on my server, so if someone wants to start something i can share my place, instanciate a vserver osgForge. If one is interested he can send me a ssh key and i will provide the space and a fresh linux distrib ready to use. Cedric Jean-Sébastien Guay wrote:

Re: [osg-users] CTDB and OSG

2008-05-07 Thread Leontyev, Sergey
Thanks for the help. I see... Sergey ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Jean-Sébastien Guay
Hi Jeremy, Congratulations! Thanks! Don't be afraid of googlecode--it's quite awesome... I'm sure it is, but if there's going to be an osgForge it would make sense for it to be hosted there. I can always put it on googlecode and move it when/if osgForge gets set up. J-S --

Re: [osg-users] Performing non-rendering actions between renderbins

2008-05-07 Thread Jason Baurick
Hi Robert, I'm implementing various sort-last compositing methods using OSG. For depth compositing you need to composite after the opaque data has been rendered but before the transparent data has been rendered. Compositing is actually done with buffer transfers Read Pixels, Texture Images, PBOs

Re: [osg-users] Leaks

2008-05-07 Thread Can T. Oguz
Thank you very much for the detailed and quick answer. I'm checking out what was written before. Any words about the single frame rendering issue? Best Regards, Can 2008/5/7 Gordon Tomlinson <[EMAIL PROTECTED]>: > There is a known issue/BUG with MFC, were MFC makes a call to > _CrtDumpMemory

Re: [osg-users] Multiple projective texture passes?

2008-05-07 Thread Jason Ziglar
So I've got multiple projective texturing passes working, but I've run into yet another problem. When the additional passes happen, they cause flickering, which appears to be from fighting between the various cameras projecting onto the scene. I've tried using NESTED_RENDER on the cameras, inc

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Jeremy Moles
On Wed, 2008-05-07 at 10:07 -0400, Jean-Sébastien Guay wrote: > Hello Robert et al, > > First of all, an announcement: I have finished my Masters. My thesis was > accepted unanimously and apart from some small corrections, the comments > were good. I'm happy! :-) Congratulations! > I was thin

Re: [osg-users] Performance decrease with 2.4.0

2008-05-07 Thread DC Fennell
Hi Robert, Yes. I am using Release builds. The load times differ significantly. I have not been able to pin it down exactly. I'm curious if anyone else has experienced this. Chris. - Original Message - From: "Robert Osfield" <[EMAIL PROTECTED]> To: "OpenSceneGraph Users" Sent: Wed

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread Jean-Sébastien Guay
Hi Zoltan, I think what Robert meant was that threading is a complex topic if you want to dive in and code it all yourself. osgViewer takes care of all this for you, so you can use it and have your application multi-threaded without having to deal with that complexity. Think of it as an abstr

[osg-users] osgForge: what's the status?

2008-05-07 Thread Jean-Sébastien Guay
Hello Robert et al, First of all, an announcement: I have finished my Masters. My thesis was accepted unanimously and apart from some small corrections, the comments were good. I'm happy! :-) I was thinking of publishing my Masters project under the OSGPL. It's an interesting program (at lea

Re: [osg-users] Leaks

2008-05-07 Thread Gordon Tomlinson
There is a known issue/BUG with MFC, were MFC makes a call to _CrtDumpMemoryLeaks() in the destructor of the _AFX_DEBUG_STATE, followed by _CrtSetDbgFlag() which sets it to ~_CRTDBG_LEAK_CHECK_DF (therefor disabling memory leak test at *true* program exit) This destructor is called at ex

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread Robert Osfield
Hi Zoltan, SDL is design around single threaded, single context model for doing windowing, for a general purpose and scalable scene graph like the OSG this is pretty restrictive, so I would recommend using SDL for windowing, and would suggest one use osgViewer's native windowing support as this su

Re: [osg-users] How to change shape?

2008-05-07 Thread Jeongseok Lee
Hi Robert, I'm so surprised, because I received mail from you. :-) Thanks for your help. I solved the problem with your solution. Thanks! I think OSG is so cool graphic library! I am having developed some graphic library for 3d robot simulator, about for 1years. OSG is very good for this. ^^ I ho

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread Zoltán
Hello, there is something I don't understand: you say that threading is a complex matter, and if possible better to avoid: Robert Osfield wrote on Wednesday 07 May 2008: > as threading while perfectly doable does add its own > very steep learning curve. yet you also said that SDL is not very

[osg-users] Leaks

2008-05-07 Thread Can T. Oguz
Hello Everybody, I get lots of memory leak reports when I use OSG within MFC framework (VS 8). Even when I run osgviewerMFC example. What do I miss? Another point is that I need to use single frame rendering instead of simulation loop (steady scenes in MFC views). Would it be ok if I simply call

Re: [osg-users] Fix for error in PrecipitationEffect.cpp

2008-05-07 Thread Gordon Tomlinson
Hi Raymond Thanks for your contribution, But for Roberts sanity please http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProt ocol For the correct submission methods for OSG. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raymo

Re: [osg-users] Freetype plugin doesn't appear in project list (OSG 2.4.0, Cmake 2.4.8, Vista, Vis C++ express)

2008-05-07 Thread Jean-Sébastien Guay
Hi David, All slightly wierd CMake behaviour , but all fixed now through manually pointing _freetype and _ft2build. Maybe something to do with non-standard 3rdParty location? What is that non-standard 3rdParty location? You mentioned your dependencies are in D:/Code/3rdparty/include, but whe

Re: [osg-users] Fix for error in PrecipitationEffect.cpp

2008-05-07 Thread Raymond de Vries
Hehe, it sure is complex ;-) I've attached the file with the very complex fix ;) regards Raymond btw I thought to send it via osg-submissions first, but since it's such a tiny fix I thought this channel would be fine too. Robert Osfield wrote: On Wed, May 7, 2008 at 1:54 PM, Robert Osfield

Re: [osg-users] RE : Re: OSG tutorials available

2008-05-07 Thread Robert Osfield
Hi Franclin, It's good to hear that you've put together a tutorial set, this will be very useful to the community. As a first cut I'd suggest uploading pages + sources to the Community or the Documentation section of the wiki. Making the sources available via SVN hosted on the OSG server is cert

Re: [osg-users] Fix for error in PrecipitationEffect.cpp

2008-05-07 Thread Robert Osfield
On Wed, May 7, 2008 at 1:54 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > Could you send me the complex modified file, Oppss... I meant to write "complete modified file" ;-) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.op

Re: [osg-users] Fix for error in PrecipitationEffect.cpp

2008-05-07 Thread Robert Osfield
Hi Raymond, Could you send me the complex modified file, this way I can be certain about what line you think is wrong and what it should be. Cheers, Robert. On Wed, May 7, 2008 at 1:46 PM, Raymond de Vries <[EMAIL PROTECTED]> wrote: > Hi Robert, > > I believe I found a (copy-n-paste) error in t

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread Robert Osfield
Hi Renan, Would it be possible to poll the device on each new frame? The is what osgViewer does internally for keyboard and mouse events, each frame eventTraversals() is called this goes and polls for events. In your own frame loop you could do your own polling. The osgviewerSDL examples has an

Re: [osg-users] laser scanner file

2008-05-07 Thread fabio riot
IM=Immediate mode rendering 2008/5/7 Robert Osfield <[EMAIL PROTECTED]>: > Hi Fabio, > > On Tue, May 6, 2008 at 3:32 PM, fabio riot <[EMAIL PROTECTED]> wrote: > > About your advice...(how to render 1200 triangles file,ply) > > Once I break the model into smaller geometry (for example N=200 >

Re: [osg-users] RE : Re: OSG tutorials available

2008-05-07 Thread Smeenk, R.J.M. (Roland)
See http://www.openscenegraph.org/projects/osg/wiki/Community/WikiLogIn For login details. -- Roland From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Franclin Foping Sent: woensdag 7 mei 2008 14:44 To: OpenSceneGraph Users

[osg-users] Fix for error in PrecipitationEffect.cpp

2008-05-07 Thread Raymond de Vries
Hi Robert, I believe I found a (copy-n-paste) error in the file PrecipitationEffect.cpp (at least in 2.4.0): I think that line 353 should be if (!_particleColorUniform) Best regards, Raymond ___ osg-users mailing list osg-users@lists.openscenegraph.

Re: [osg-users] Set userdata in Plugins

2008-05-07 Thread David Callu
Hi Om 2008/5/6 Mike Weiblen <[EMAIL PROTECTED]>: > You'll probably get the best and most exact answer by looking at the > source code for the plugin. Probably the first reflex to have ;-) for a simple thing like .shp plugin. I have implemented this part of shp plugin. The only thing done by t

[osg-users] RE : Re: OSG tutorials available

2008-05-07 Thread Franclin Foping
Dear Roland, Thanks a lot for your hint. I will have a go at the wiki tomorrow. If I manage to find out how to upload the sources and tutorials, I will do it. Otherwise, I will post a message here on the forum. Regards, F. "Smeenk, R.J.M. (Roland)" <[EMAIL PROTECTED]> a écrit : Franclin,

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread Renan Mendes
Thanks, Robert, for the tips. My intention when using multithreading is to try and solve a problem about an input device (I don't know if you remember me posting it). Well, the thing is, I'm putting the function that gets my device's output in the FRAME loop. But it locks the normal execution of my

Re: [osg-users] How to change shape?

2008-05-07 Thread Robert Osfield
Hi Jeongseok, By default the OSG uses display lists to speed up rendering, but the downside is that rendering once built into the display lists won't be updated automatically. To get ShapeDrawable to update the display list simple do drawable->dirtyDisplayList(false). Robert. On Wed, May 7, 200

[osg-users] How to change shape?

2008-05-07 Thread Jeongseok Lee
Here is my code for explain. Geode* NewGeode1 = Geode; ShapeDrawable* pShapeDrawable = ShapeDrawable; Geode->addDrawable(pShapeDrawable); // 1. Box : This works well pxgLink->m_rpShapeDrawable->setShape(new Box(Vec3(0.0, 0.0, 0.0), width, depth, height)); // 2. Sphere : This doesn't wo

Re: [osg-users] How to get the Handle for C# displays

2008-05-07 Thread Glenn Waldron
Ernest, Here's a code snippet. This is C++/CLI but you will get the idea. Grab the Handle property from your .NET control and pass it to the Traits of your new graphics context: http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2007-November/004540.html HTH -gw On Tue, May

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