Hi all,
How does osgUtil::SceneView::setFusionDistance
(FusionDistanceMode
mode, float value=1.0f)
affects the Stereo Rendering.
best regards
RJ
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Dear all,
I have (x, y, z, h, p, r) For an object.
I use them as following
positionAttitudeTransform->setPosition(osg::Vec3(x, y, z));
positionAttitudeTransform->setAttitude(DOSGUtil::euler_to_quat( h,p,r)) ;
How can i build a second ?"positionAttitudeTransform" contain the
inverse of the firs
Thanks for your answer. :-)
Then,
in OSG(2.4) what I have does not include vrml plugin, even other plugin is
included.
So, I can't complie vrml plugin or get complied vrml plugin.
Did I miss some file?
Jeongseok Lee
-Original Message-
From: Joakim Simonsson [mailto:[EMAIL PROTECTED]
Se
Dear all,
I have (x, y, z, h, p, r) For an object.
I use them as follwing
positionAttitudeTransform->setPosition(osg::Vec3(x, y, z));
positionAttitudeTransform->setAttitude(DOSGUtil::euler_to_quat( h,p,r)) ;
How can i build a second "positionAttitudeTransform" contain the
inverse of the first
Hello everyone,
Compiling OSG 2.4 on Windows Vista 32bit with CMake 2.6 and Visual C++ 2008
all latest versions, I have noticed that the projects that depend on other
solution internal projects (such as osg depends on OpenThreads) all fail to
link with a similar error to this for all of the intern
Hello,
Somebody knows the specific dependencies for OpenSceneGraph on Windows XP
SP2, because I have tried to compile it, but I cannot do it. I am trying to
build OpenSceneGraph maybe with MinGW, Cygwin or Eclipse plataform but
without Visual Studio.net.
--
Saludos,
David Jurado
Centro de Tecnol
Hi Glen,
I'm using the Osg.Net libraries (Osg.Net, Osg.DB ... Osg.Viewer)
I'm using OSG version 2.0.0 v7 2007-06-19.
I had tried the most recent version of OSG, but after a while discovered it
didn't work with the C# wrappers I was using.
The error message is "Osg.GraphicsContext.Traits does
Hi Glen,
I'm using the Osg.Net libraries (Osg.Net, Osg.DB ... Osg.Viewer)
I'm using OSG version 2.0.0 v7 2007-06-19.
I had tried the most recent version of OSG, but after a while discovered it
didn't work with the C# wrappers I was using.
The error message is "Osg.GraphicsContext.Traits does
Ernest,
Are you using osgDotNet wrappers? what version of OSG? what's the error you
get when trying to compile traits.inheritedWindowData = ... ? thanks -gw
On Wed, May 7, 2008 at 9:52 PM, Ernest Abbott <[EMAIL PROTECTED]>
wrote:
> Hi Glen,
>
> Thanks for the link. I'd looked at the code before
Hi Glen,
Thanks for the link. I'd looked at the code before. But there doesn't seem to
be an equivalent in C# for the following (left hand side).
traits->inheritedWindowData = new osgViewer::GraphicsWindowWin32::WindowData(
hwnd );
Yes, I can get the handle. But traits does not have "inherite
Yeah setting osg::PrimitiveSet::LINE_LOOP to osg::PrimitiveSet::POLYGON
works.
Thank you
Joakim Simonsson wrote:
Hi,
How do we fill colors in a drawn object.Here I am trying to draw a
circle and also I want to fill it with yellow color.
The only way to "fill" a circle is to build polygons.
I have been browsing through the net to see is we have any opengl to
postscript support.I found this site http://www.geuz.org/gl2ps/ which
converts
Opengl drawn output to PostScript.Can we use this in OSG to output
postscript.
If at all we use this(OSG) we need a postscript output application
- Original Message Follows -
From: "Philip Lowman" <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED], "OpenSceneGraph Users"
Subject: Re: [osg-users] OSG 2.4 problem reading tiffs.
Date: Wed, 7 May 2008 01:02:12 -0400
> On Thu, May 1, 2008 at 5:50 PM, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wro
Hi Jeremy,
> One question: you manage to determine the
> osgPlugins- directory properly
> with your CMake configuration. How do you do this so
> I can put it in
> osgWidget? :)
>
No I don't. I just set the osg version per default to
2.4.0 ;-)
However we (as 3rd party library developer) need som
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hello,
Srikanth Bemineni wrote:
> Hi Robert,
>
> It worked I was able to build it.Thank you. Just out of curiosity I
> am asking this .In the online OSG Linux dependency page, It states
> that we need to install openvrml. but today my installation we
Hi
I was able to build it and my test application is giving this error when
I run it on centos5 .The same test application is running properly on
fedora 7
X Error: GLXBadRenderRequest 157
Major opcode: 144
Minor opcode: 1
Resource id: 0x38
Srikanth Bemineni
Srikanth Bemineni wrote:
H
I'll get an example together in the next day or two using osgWidget to
see if it's capable of doing what you want. In the meantime, feel free
to check out the source (osgWidget is still ALPHA software):
http://osgwidget.googlecode.com
On Wed, 2008-05-07 at 17:10 -0400, [EMAIL PROTECTED] wrote:
>
Hi Robert,
It worked I was able to build it.Thank you.
Just out of curiosity I am asking this .In the online OSG Linux
dependency page, It states that we need to install openvrml. but today
my installation went through with out openvrml.
Does openvrml come with OSG now?.
Robert Osfield wrote:
Hi Jeremy -
I was thinking of basically a slider control, with maybe some
forward/backward/pause buttons (similar to a 'CD' player type control).
My application would just have an internal set of points that I can plot over
time. When you press play, the app just plots points based on a timer, y
On May 6, 2008, at 7:58 AM, Robert Osfield wrote:
Hi Mike,
On Mon, May 5, 2008 at 7:07 PM, Mike Logan
<[EMAIL PROTECTED]> wrote:
We just ported to OSG-2.4.0 and have several producer cfg files
that we would like to keep using.
Arggg... if only you had tested one of the 2.3.x dev relea
Hello.
I have a Collada/DAE file that uses a transparent PNG file to texture
with transparency on a piece of geometry. When I load this file with
the 2.4.0 release (with the latest osg-submission dae fixes), it
appears that the alpha values from the texture map in the range (0, 1)
do not
Hello Art,
Hence I would like to ask you to test osgPPU on your systems.
Builds fine here (Windows Vista, Visual C++ 2005). I have run the viewer
and both the hdr and dof examples, all run fine.
Good work!
J-S
--
__
Jean-Sebastien Guay
On Wed, May 7, 2008 at 3:19 PM, Mike Weiblen <[EMAIL PROTECTED]> wrote:
Just to clarify:
> What I usually do is svn co --ignore-externals just to get the basic
> filesystem,
> then another svn co to populate everything.
That second command should just be "svn update" to populate
everything, sin
Hi J-S
What is that non-standard 3rdParty location?
> .../somedir/3rdParty
> .../somedir/OpenSceneGraph (contains top-level CMakeLists.txt)
> .../somedir/OpenSceneGraph/src (etc.)
>
That's what I have. To be honest, I've put it down to my inability to use
Cmake properly. I deleted the
Hi folks,
There is already couple of months since the last
release version. Therefor I would like to tag a new
version v0.2 soon. Last days I have recieved a lot of
patches, thanks for that. Hence I would like to ask
you to test osgPPU on your systems.
The list of new features is long and for tho
This is quite possible in osgWidget; if you can give me more info, I can
whip up an example for you...
On Wed, 2008-05-07 at 16:20 -0400, [EMAIL PROTECTED] wrote:
> Greetings All -
>
> I was wondering if anyone could point me in the right direction (what
> tools, etc to use).
>
>
> I need to ta
Greetings All -
I was wondering if anyone could point me in the right direction (what tools,
etc to use).
I need to take an osg window, plot some points on a coordinate system based on
time.
I need a sliding control that can manually adjust the time frame of my sequence.
Just curious what t
Hi
I've been noticing reliability issues w/ SourceForge svn today (so
what else is new) so keep retrying. What I usually do is svn co
--ignore-externals just to get the basic filesystem, then another svn
co to populate everything.
re static builds: I haven't tried it, so I doubt it works. But t
Nice!
On Wed, 07 May 2008 19:37:41 +0200, Mike Weiblen <[EMAIL PROTECTED]>
wrote:
1) svn checkout
https://osgtoy.svn.sourceforge.net/svnroot/osgtoy/osgbuilds/tags/osg2.4.0_vs80sp1_setup_2008-04-28
It goes smooth until:
svn: REPORT-förfrågan misslyckades till "/svnroot/osgtoy/!svn/vcc/def
Does not look like it
http://www.gdal.org/formats_list.html
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Weiblen
Sent: Wednesday, May 07, 2008 12:32 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] CTDB and OSG
Is it supported in GD
Yep classic Z fighting
See http://en.wikipedia.org/wiki/Z-fighting
For an Explanation of how the Z buffer works see
http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joakim
Simonsson
S
Mike Weiblen wrote:
Haven't had a chance to review, but Thank You Very Much for moving this forward!
-- mew
Thanks :)
I made some more changes, mostly edits and moving things around. I
noticed the really nice page containing the file format overview! It's
linked from the FAQ now.
Here an
I'm using osgDB::FieldReaderIterator (the parent class to osgDB::Input,
which you may have used in a plugin if you've developed one) to parse
some "style" (kinda' like CSS) data for osgWidget. The API is pretty
straightforward, and there are lots of examples of it's usage throughout
OSG, but what I
Hi Srikanth,
On Wed, May 7, 2008 at 7:31 PM, Srikanth Bemineni
<[EMAIL PROTECTED]> wrote:
> Thank you very much Robert. I have an older version it is
>
> Titan:sbemineni: curl-config --version
> libcurl 7.10.6
Curious, I'm surprised that the #define's I used don't exist in this
older version,
Thank you very much Robert. I have an older version it is
Titan:sbemineni: curl-config --version
libcurl 7.10.6
Is there a way to turn this off.Can I suggest this info going to the
dependency page.
Srikanth Bemineni
Robert Osfield wrote:
Hi Srikanth,
It looks like you have libcurl installe
Hi Srikanth,
It looks like you have libcurl installed but an old version. When I
run curl-config I get:
curl-config --version
libcurl 7.16.4
Could you do the same.
As for suitability of the OSG for sesmic visualisation, I do believe
it can cut it. Since 2003 GeoProbe has been using OSG, I ca
Hi,
to be exact, VRPN http://vrpn.org supports SpaceNagivator (and many
many other input devices), osgVRPN
http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/osgvrpn/ is just small
glue code to attach VRPN by wrapping it in OSG classes.
I used to include osgVRPN prebuilt in the OSG 1.x installers, b
On Wed, 2008-05-07 at 14:05 -0400, Jean-Sébastien Guay wrote:
> Hello Srikanth,
>
> > I am getting this error while building a plugin.May I know what is this
> > CURL plugin can I turn it off ?
>
> You need the libcurl development libraries. Perhaps there's an option in
> CMake to disable buil
Hello Srikanth,
I am getting this error while building a plugin.May I know what is this
CURL plugin can I turn it off ?
You need the libcurl development libraries. Perhaps there's an option in
CMake to disable building libcurl, I don't know.
This is my third post to the community and let m
The artifact you are experincing is called z-fighting. Your graphicscard
does not know if the truck is above or bellow the ground.
There are several solutions to you problem:
1. Make sure that your view frustum isn't to large! Push the near plane as
far away as possible from the camera (an
Hi,
I have a scene that contains a large terrain database and some vehicles. The
scene is being viewed from a very high altitude using very small horizontal and
vertical FOVs so that the camera is zoomed in on the truck. I've noticed that
if I have the truck pictured in the attachment so that
Hi,
as a datapoint, here is my recipe for building OSG 2.4.0 on
VS2005sp1/WinXPsp2 that I use for the win32 binary installer.
Motivated by my own dreadful memory, my goal is to make the whole
process as foolproof and turnkey as possible...
1) svn checkout
https://osgtoy.svn.sourceforge.net/svnroot
Hi Robert,
I quickly hacked the --QOSGWidget mode in order to work around the
"invalid pixel format" error (forcing
traits->setInheritedWindowPixelFormat = true;) and the result is the
same : trashed scene on the second run.
I tried adding the piece of code you suggested but it does not change
Thanks Robert & welcome back. -bob
On Wed, 7 May 2008, Robert Osfield wrote:
Hi Bob,
osgviewer in 2.x simply doesn't register the UFOManipulator (press 'h'
to get an onscreen listing on manipulators that are registered by
default). For your own viewers you can add UFOManipilator - just
have
Hi,
How do we fill colors in a drawn object.Here I am trying to draw a
circle and also I want to fill it with yellow color.
The only way to "fill" a circle is to build polygons. One polygon would be
enough, since the circle shape is convex.
With other words, change the primitive set on t
Hi, everyone.
I'm new to OSG and would like to know how to use the available nodekits,
specially osgVRPN. I've learned from Mike Weiblen that osgVRPN supports my
SpaceNavigator, an input device, but I don't know what are the necessary
steps for that to work. Can anyone explain to me what to do
Hi,
As requested by Robert, I am splitting my questions into multiple mails.
How do we fill colors in a drawn object.Here I am trying to draw a
circle and also I want to fill it with yellow color.
/*/
//degree to
Hi
I am getting this error while building a plugin.May I know what is this
CURL plugin can I turn it off ?.We are trying to use Open Scene Graph to
develop a sesmic processing application.I have a week to prove this has
the potential to do the things. I have been trying to develop sample
appli
Hi J-S,
On Wed, May 7, 2008 at 5:22 PM, Jean-Sébastien Guay
<[EMAIL PROTECTED]> wrote:
> What's the URL? osgforge.org gives me:
> __
>
> Domain Cloaking Error
> We're sorry, we had a problem with our web panel when you set up cloaking
> for your domain osgforge.org!
>
Good morning,
I need help, I am trying to compile OSG, but I can't. My IDE is Eclipse
Platform Version: 3.3.2. When I try to build this project, it show the
following messages:
Build of configuration Debug for project OSG
Internal Builder is used for build
g++ -I
Hi everyone,
I have a 3D texture that is attached to a group of cameras, then it
works OK to render scene to 3D texture. After viewer.run(), in my
keyboard callback, I save the 3D texture to a dds file. But I got a
whole blank 3D texture!
I guess if there's some steps must take to read the text
Haven't had a chance to review, but Thank You Very Much for moving this forward!
-- mew
On Wed, May 7, 2008 at 11:33 AM, Paul Melis <[EMAIL PROTECTED]> wrote:
> I did an initial restructuring in the wiki Sandbox. See
> http://www.openscenegraph.org/projects/osg/wiki/SandBox/FAQ
>
> Let me know
gosh, if you used osgVRPN (or VRPN directly) you'd probably be running by now.
-- mew
On Wed, May 7, 2008 at 7:31 AM, Renan Mendes <[EMAIL PROTECTED]> wrote:
> Thanks, Robert, for the tips. My intention when using multithreading is to
> try and solve a problem about an input device (I don't know
I did an initial restructuring in the wiki Sandbox. See
http://www.openscenegraph.org/projects/osg/wiki/SandBox/FAQ
Let me know what you think.
Paul
Robert Osfield wrote:
Hi Paul,
I must admit not having given the FAQ much attention in the last year.
It would be good to start updating it/reo
Hi all.
I encounter with VRML file (*.wrl)
I have to load this VRML file on OSG.
How am I suppose to do?
Is there good example? even simple.
Thanks to everybody read my naive questions. :-)
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Is it supported in GDAL by any chance?
-- mew
On Tue, May 6, 2008 at 2:57 PM, Leontyev, Sergey <[EMAIL PROTECTED]> wrote:
> Can OSG load CTDB (Compact Terrain Database). Does anyone have a plugin?
>
> Thanks!
> Sergey
> ___
> osg-users mailing list
wow, just zoomed to 105!
-- mew
On Wed, May 7, 2008 at 10:00 AM, Mike Weiblen <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> The OSG group on LinkedIn.com has hit 92 members, not bad at all.
>
> LinkedIn is a pretty cool networking tool, pls feel free to join the
> OSG group via
> http://www.linked
Hi Robert,
Congrats on completing the Master.
Thanks!
W.r.t osgforge, this is already up and running - VirtualPlanetBuilder,
osgProducer and Present3D are the two projects of mine that are
hosted, osgLua, osgPython, osgDotNet are others.
What's the URL? osgforge.org gives me:
_
On Wed, 07 May 2008 18:10:43 +0200, 이정석 <[EMAIL PROTECTED]> wrote:
Hi all.
I encounter with VRML file (*.wrl)
I have to load this VRML file on OSG.
How am I suppose to do?
Is there good example? even simple.
Thanks to everybody read my naive questions. :-)
First, be sure that you compiled t
Hi,
Could you do a search through the achieves on the OSG website on this
topic as on that has been covered quite often.
Robert.
2008/5/7 이정석 <[EMAIL PROTECTED]>:
> Hi all.
>
> I encounter with VRML file (*.wrl)
> I have to load this VRML file on OSG.
>
> How am I suppose to do?
> Is there good
Hi JS,
Congrats on completing the Master.
W.r.t osgforge, this is already up and running - VirtualPlanetBuilder,
osgProducer and Present3D are the two projects of mine that are
hosted, osgLua, osgPython, osgDotNet are others.
We'll need to the thumbs from UPV that its OK to host the projects as
Hi Jason,
Compositing is topic that I haven't personally tackled yet, but am
very curious about it, and something I something that osgViewer could
probably evolve to help out with it. I say evolve as it doesn't have
an explicit support for it right now, but in terms of functionality
compositing
No it's not a machine in my house :) it's a dedicated server where i use
vserver for me and for other people, i dont provide tool to monitor, i
just provide a vserver on a dedibox (http://www.dedibox.fr/) then you do
what you want on it. You install what you want on it (linux of course)
If it do
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Hash: SHA1
Mike Weiblen wrote:
> Hi all,
>
> The OSG group on LinkedIn.com has hit 92 members, not bad at all.
>
> LinkedIn is a pretty cool networking tool, pls feel free to join the
> OSG group via
> http://www.linkedin.com/e/gis/61724/6F710C14EBAF
>
> Joini
Hi Cedric,
If it can helps i have space on my server, so if someone wants to start
something i can share my place, instanciate a vserver osgForge. If one
is interested he can send me a ssh key and i will provide the space and
a fresh linux distrib ready to use.
I was actually asking the ques
Jean-Sébastien Guay wrote on Wednesday 07 May 2008:
> I think what Robert meant was that threading is a complex
> topic if you want to dive in and code it all yourself.
> osgViewer takes care of all this for you,
Ah OK, I understand.
> On the other hand, SDL's graphics functionality is
> totally
Robert Osfield wrote:
Hi Joakim and Roland,
On Mon, May 5, 2008 at 6:46 PM, Smeenk, R.J.M. (Roland)
<[EMAIL PROTECTED]> wrote:
Joakim,
I sent in a submission last year for loading complete cubemaps from DDS
files. That submission affects important parts of the osg core and
therefore Robe
Hi all,
The OSG group on LinkedIn.com has hit 92 members, not bad at all.
LinkedIn is a pretty cool networking tool, pls feel free to join the
OSG group via
http://www.linkedin.com/e/gis/61724/6F710C14EBAF
Joining the group basically just adds the OSG badge to your page, and
makes it easier to s
Hi,
So what you get is a z-fighting artefacts which comes
from rendering pixels on the same depth position where
other pixels already exists. Sometimes they are drawn,
sometimes not.
Hence do disable depth reading on other passes which
will force to use the depth values just from the first
pass i
Hi,
If it can helps i have space on my server, so if someone wants to start
something i can share my place, instanciate a vserver osgForge. If one
is interested he can send me a ssh key and i will provide the space and
a fresh linux distrib ready to use.
Cedric
Jean-Sébastien Guay wrote:
Thanks for the help. I see...
Sergey
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Hi Jeremy,
Congratulations!
Thanks!
Don't be afraid of googlecode--it's quite awesome...
I'm sure it is, but if there's going to be an osgForge it would make
sense for it to be hosted there. I can always put it on googlecode and
move it when/if osgForge gets set up.
J-S
--
Hi Robert,
I'm implementing various sort-last compositing methods using OSG. For depth
compositing you need to composite after the opaque data has been rendered
but before the transparent data has been rendered. Compositing is actually
done with buffer transfers Read Pixels, Texture Images, PBOs
Thank you very much for the detailed and quick answer. I'm checking out what
was written before.
Any words about the single frame rendering issue?
Best Regards,
Can
2008/5/7 Gordon Tomlinson <[EMAIL PROTECTED]>:
> There is a known issue/BUG with MFC, were MFC makes a call to
> _CrtDumpMemory
So I've got multiple projective texturing passes working, but I've run
into yet another problem. When the additional passes happen, they cause
flickering, which appears to be from fighting between the various
cameras projecting onto the scene.
I've tried using NESTED_RENDER on the cameras, inc
On Wed, 2008-05-07 at 10:07 -0400, Jean-Sébastien Guay wrote:
> Hello Robert et al,
>
> First of all, an announcement: I have finished my Masters. My thesis was
> accepted unanimously and apart from some small corrections, the comments
> were good. I'm happy! :-)
Congratulations!
> I was thin
Hi Robert,
Yes. I am using Release builds. The load times differ significantly. I have
not been able to pin it down exactly. I'm curious if anyone else has
experienced this.
Chris.
- Original Message -
From: "Robert Osfield" <[EMAIL PROTECTED]>
To: "OpenSceneGraph Users"
Sent: Wed
Hi Zoltan,
I think what Robert meant was that threading is a complex topic if you
want to dive in and code it all yourself. osgViewer takes care of all
this for you, so you can use it and have your application multi-threaded
without having to deal with that complexity. Think of it as an
abstr
Hello Robert et al,
First of all, an announcement: I have finished my Masters. My thesis was
accepted unanimously and apart from some small corrections, the comments
were good. I'm happy! :-)
I was thinking of publishing my Masters project under the OSGPL. It's an
interesting program (at lea
There is a known issue/BUG with MFC, were MFC makes a call to
_CrtDumpMemoryLeaks() in the destructor of the _AFX_DEBUG_STATE, followed
by _CrtSetDbgFlag() which sets it to ~_CRTDBG_LEAK_CHECK_DF (therefor
disabling memory leak test at *true* program exit) This destructor is
called at ex
Hi Zoltan,
SDL is design around single threaded, single context model for doing
windowing, for a general purpose and scalable scene graph like the OSG
this is pretty restrictive, so I would recommend using SDL for
windowing, and would suggest one use osgViewer's native windowing
support as this su
Hi Robert,
I'm so surprised, because I received mail from you. :-)
Thanks for your help.
I solved the problem with your solution. Thanks!
I think OSG is so cool graphic library!
I am having developed some graphic library for 3d robot simulator, about for
1years.
OSG is very good for this. ^^
I ho
Hello,
there is something I don't understand:
you say that threading is a complex matter, and if possible
better to avoid:
Robert Osfield wrote on Wednesday 07 May 2008:
> as threading while perfectly doable does add its own
> very steep learning curve.
yet you also said that SDL is not very
Hello Everybody,
I get lots of memory leak reports when I use OSG within MFC framework (VS
8). Even when I run osgviewerMFC example.
What do I miss?
Another point is that I need to use single frame rendering instead of
simulation loop (steady scenes in MFC views). Would it be ok if I simply
call
Hi Raymond
Thanks for your contribution,
But for Roberts sanity please
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProt
ocol
For the correct submission methods for OSG.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Raymo
Hi David,
All slightly wierd CMake behaviour , but all fixed now through manually
pointing _freetype and _ft2build. Maybe something to do with
non-standard 3rdParty location?
What is that non-standard 3rdParty location? You mentioned your
dependencies are in D:/Code/3rdparty/include, but whe
Hehe, it sure is complex ;-)
I've attached the file with the very complex fix ;)
regards
Raymond
btw I thought to send it via osg-submissions first, but since it's such
a tiny fix I thought this channel would be fine too.
Robert Osfield wrote:
On Wed, May 7, 2008 at 1:54 PM, Robert Osfield
Hi Franclin,
It's good to hear that you've put together a tutorial set, this will
be very useful to the community.
As a first cut I'd suggest uploading pages + sources to the Community
or the Documentation section of the wiki. Making the sources
available via SVN hosted on the OSG server is cert
On Wed, May 7, 2008 at 1:54 PM, Robert Osfield <[EMAIL PROTECTED]> wrote:
> Could you send me the complex modified file,
Oppss... I meant to write "complete modified file" ;-)
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Hi Raymond,
Could you send me the complex modified file, this way I can be certain
about what line you think is wrong and what it should be.
Cheers,
Robert.
On Wed, May 7, 2008 at 1:46 PM, Raymond de Vries <[EMAIL PROTECTED]> wrote:
> Hi Robert,
>
> I believe I found a (copy-n-paste) error in t
Hi Renan,
Would it be possible to poll the device on each new frame? The is
what osgViewer does internally for keyboard and mouse events, each
frame eventTraversals() is called this goes and polls for events. In
your own frame loop you could do your own polling. The osgviewerSDL
examples has an
IM=Immediate mode rendering
2008/5/7 Robert Osfield <[EMAIL PROTECTED]>:
> Hi Fabio,
>
> On Tue, May 6, 2008 at 3:32 PM, fabio riot <[EMAIL PROTECTED]> wrote:
> > About your advice...(how to render 1200 triangles file,ply)
> > Once I break the model into smaller geometry (for example N=200
>
See http://www.openscenegraph.org/projects/osg/wiki/Community/WikiLogIn
For login details.
--
Roland
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Franclin
Foping
Sent: woensdag 7 mei 2008 14:44
To: OpenSceneGraph Users
Hi Robert,
I believe I found a (copy-n-paste) error in the file
PrecipitationEffect.cpp (at least in 2.4.0): I think that line 353 should be
if (!_particleColorUniform)
Best regards,
Raymond
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Hi Om
2008/5/6 Mike Weiblen <[EMAIL PROTECTED]>:
> You'll probably get the best and most exact answer by looking at the
> source code for the plugin.
Probably the first reflex to have ;-) for a simple thing like .shp plugin.
I have implemented this part of shp plugin. The only thing done by t
Dear Roland,
Thanks a lot for your hint. I will have a go at the wiki tomorrow. If I manage
to find out how to upload the sources and tutorials, I will do it. Otherwise, I
will post a message here on the forum.
Regards,
F.
"Smeenk, R.J.M. (Roland)" <[EMAIL PROTECTED]> a écrit : Franclin,
Thanks, Robert, for the tips. My intention when using multithreading is to
try and solve a problem about an input device (I don't know if you remember
me posting it). Well, the thing is, I'm putting the function that gets my
device's output in the FRAME loop. But it locks the normal execution of my
Hi Jeongseok,
By default the OSG uses display lists to speed up rendering, but the
downside is that rendering once built into the display lists won't be
updated automatically. To get ShapeDrawable to update the display
list simple do drawable->dirtyDisplayList(false).
Robert.
On Wed, May 7, 200
Here is my code for explain.
Geode* NewGeode1 = Geode;
ShapeDrawable* pShapeDrawable = ShapeDrawable;
Geode->addDrawable(pShapeDrawable);
// 1. Box : This works well
pxgLink->m_rpShapeDrawable->setShape(new Box(Vec3(0.0, 0.0, 0.0), width,
depth, height));
// 2. Sphere : This doesn't wo
Ernest,
Here's a code snippet. This is C++/CLI but you will get the idea. Grab the
Handle property from your .NET control and pass it to the Traits of your new
graphics context:
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2007-November/004540.html
HTH -gw
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