On Sat, Mar 28, 2009 at 11:24 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Philip,
Thanks for your insight.
You might be able to use the ProductName, CDSVersion, CurrentVersion,
and/or CurrentBuildNumber fields in the following part of the registry to
determine if
Jan Ciger wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
hanne...@gmx.at wrote:
http://store.steampowered.com/hwsurvey Steam Hardware Survey
24,75% dx10 system, dx10 gpu and vista 27,28% dx10 gpu on xp
27,60% dx9 sm 2b 3.0 7,25 dx9 sm2 gpu 13,12 dx8 gpu and below
Self selective
Hi Martin,
The primitive index is the number of the triangle that has been processed in
the geometry starting at the first PrimitiveSet. If the primitive type of
polygon then the intersection routines decompose this polygon into triangles
to do the intersection, and it's these triangles that are
HI Sajjad,
Try updating your OpenGL drivers. If this doesn't work hassle ATI for
developing drivers.
Robert.
2009/3/28 ami guru dosto.wa...@gmail.com
Hello forum,
osgshadow is giving the following error:
*
Warning: detected OpenGL error 'invalid
Hi J-S,
Do you know anything about the consequences of building binaries under
Windows 7 and then running them under Vista + Windows XP?
Robert.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Hannes,
On Sun, Mar 29, 2009 at 8:54 AM, hanne...@gmx.at hanne...@gmx.at wrote:
the developers care about how much does it cost to make the game. does
opengl and osg lower time and cost to make games?
I think that depends upon the game type and the platforms they are trying to
market
Quite the contrary my friend. We always love to hear bout new things we have no
idea about.
Thank you very much
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9421#9421
___
osg-users mailing list
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi,
hanne...@gmx.at wrote:
if osg wants to address the game market it needs to have advantages and
these have to be communicated.
Hannes, I do not see anyone saying that the goal of OSG is to be a game
engine :( I think that is the main problem
Hi Cedric,
At the moment I'm in need of a IK solver for my project. Simply I know
the initial position of my mechanical manipulator and final position of it, and
I want to know what should the angles of joints be in order to achieve the
movement to the final position with minimum error.
Hi Robert,
Do you know anything about the consequences of building binaries under
Windows 7 and then running them under Vista + Windows XP?
I don't expect there are any, since it's essentially Vista with bug
fixes (and the binaries themselves have been built with VS2005 same as
we would use
Ugras: CCD is one of the method to be used. Quite fast and does not
require complex math. Another method you could use is the Selectively
Damped Least Square method for Inverse Kinematics (by S. Buss),
pseudo-inverse jacobian, etc. This one I think if you google a little
bit for this one you
Hi Gordon,
Past experience suggests that typically under Microsoft this will be
problematic
Between Windows versions? Any executable I have seen can be run on
Win2k, WinXP and Vista without problem. I haven't tested with something
compiled on Windows 7, but I don't expect any trouble.
I don't think the OSG is ready for an all out marketing assult on
the games market. There are soft targets that will be the easy sell
- these are the ones to court first, leave the hard core Windows
centric games companies till much later. The desktop market share
is changing with
I think I can concur with this - I had the pleasure to work with AutoCAD
to get
some CAD models exported so that they can be visualized in OSG and the 3D
rendering they have in there is about the crappiest, slowest and most
user
unfriendly I have ever seen. Even Doom 1 in 1993 was working
Hi All,
I have an simple math question which I had resolved before but now I can't
figure out what would be the problem. I have car model which's direction is
x coordinate. I want to translate it by using it's current direction. So I
need to know it's next visit coordinate while it is rotating to
Hi,
how can I disable a node so that it is not rendered but it's children are still
rendered?
I had a look at setting the node mask but that effects children too.
My specific problem is I am using an osgManipulator dragger and want to be able
to toggle on/off its geometry but maintain its
The upper left 3x3 of the local to world matrix is the orthonormal basis for
the current orientation of the car. If the car is modeled so that the front
of the car is positive X, then the current direction vector is just the
first three elements of the local to world matrix. You can get the local
Hi,
could someone tell me in a few sentences what a proxynode (or is it just
proxy?) in osg is, and what it is used for?
thanks in advance,
christian
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9434#9434
Hi Christian,
On 30/3/09 12:33 PM, Christian Sam wrote:
could someone tell me in a few sentences what a proxynode (or is it just
proxy?) in osg
is, and what it is used for?
It's a node that references external model files. The files will be loaded asynchronously
via DatabasePager once the
I guess I'm not too surprised. There seems to be an overall lack of
expertise in 3D graphics. Lots of people practice it without adequate
training or education. Ever look at a GL capture of SketchUp? It's
utter
crap, glBegin/glEnd all the way.
Would fixing the OpenGL problems of SketchUp
rogerjames99 wrote:
Adam Wise wrote:
I set osg_notify_level to debug, and I recieved this when I ran osgconv.
I honestly have no idea what this means, but at least it finds something.
GraphicsContext::setWindowingSystemInterface() 03571930 003D9198
Also, the collada
Hi Julia,
I know that usually my suggestions for your problems doesn't work
but...
I can think of two solutions, the first is avoiding the problem you have
by instead of adding sub-geometries under the parent geometry node, add
the children under the parent transformation node, and then you can
22 matches
Mail list logo