Hi,
I've been trying out the example application osgvolume. If I envoke the
application via the following command
./osgvolume --images image1.jpg image2.jpg [up to including] image64.jpg
--num-components 0 --r_maxTextureSize 512 --zMultiplier 1.0 -o volume.osg
I get the following command line
Hi Judy,
On 11/09/09 4:28 PM, Judy Hartley wrote:
As I said, this error happens no matter which of the many .x files I use. It's
not
just a warning because it does not draw the object or objects. It also happens
no
matter how many materials are listed. If there are 10 materials listed in
Hi Johannes,
osgvolume suggesting that it can't find file but not specifying the filename
so perhaps it's a blank filename for some reason. Try upping the verbosity
of the information logging via:
export OSG_NOTIFY_LEVEL=INFO
And then run the app, this should output more information about
QThread ?
2009/9/15 Philip Lowman phi...@yhbt.com
Can you post a small example of the problem? I've been using Qt with OSG
for about a month now and haven't run into anything like this.
Have you considered using something like a QTimer to send your keep-alive
messages instead?
On Mon,
Hi Robert
Well, if I have asked something to this forum, this is because I have already
investigated and I have found no solutions by myself.
I just wanted to know if someone else has accountered this problem and if a
solution has been found - I think a forum is for sharing problems and
Hi,
Sebastien Nerig wrote:
Hi Robert
Well, if I have asked something to this forum, this is because I have
already investigated and I have found no solutions by myself. I just
wanted to know if someone else has accountered this problem and if a
solution has been found - I think a forum is for
Hi Sebastian,
I've got this bloody error a number of times with a 8800 GTS 512, and
every time it's been because I've upgraded my drivers. I'm not sure
whether this is due to driver corruption or a bug in the drivers. But
I think your best is to try some of the previous driver sets, (I'm
pretty
Hi JP,
mm there is no reason, it is the version I have dowloaded when I started to
work with OSG.
I will try to get 2.8.8 and get back.
Thank you!
Sebastien
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Hi Jimmy,
I just stumbled across this thread when searching for a similar solution,
and found it very interesting. Would you be prepapred to share some of your
code for a 3D Axis in the HUD? I'd understand if not.
Otherwise - what is the basic principle?
I have a HUD added to my scene as a
Hi,
Sebastien Nerig wrote:
Hi JP,
mm there is no reason, it is the version I have dowloaded when I started to
work with OSG.
I will try to get 2.8.8 and get back.
The fix I remembered had to do with geometry shaders, so its unrelated
to your problem.
Like Kim also said, I think the error
Hi,
J.P. Delport wrote:
Hi,
Sebastien Nerig wrote:
Hi JP, thanks for your answer.
The application is osgPrerender example from OSG 2.8 RC3, you surely
have already downloaded it. I didn't modify the application. I launch
it without any arguments, so the default render implementation is
FBO.
Thanks a lot. That works !
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The lonely thing I would like to know is if I should make a 2 passes rendering
using a FBO or if I add the geometry twice in the scenegraph and for each of
them, make a transparent for the front and then a transparent for the back.
Thank you.
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Hi,
Like Kim also said, I think the error is more likely in the driver than
in OSG. Upgrading to OSG 2.8.2 won't hurt though :)
I don't use Windows, but I've seen some utility to help you get rid of
NVidia driver cruft on you machine before you install a new driver. I
think experimenting
Hi Robert,
I downloaded the source to look at the code. I commented out the block of code
starting from line 1068 directly after the comment
// assume remaining arguments are file names of textures.
up to line in osgvolume.cpp, and rebuilt the application. After that I was
able to build
Hi Sebastien,
On Tue, Sep 15, 2009 at 1:31 PM, Sebastien Nerig overse...@hotmail.comwrote:
Yes I think it is due to GeForce 8 series drivers, but I would prefer not
to to downgrade my drivers. Well I guess I have no solutions
If you think like this then you'll never get on top of your
Hi Johannes,
Which version of the OSG are you using?
Robert.
On Tue, Sep 15, 2009 at 2:09 PM, Johannes van Jaarsveld
jvjaarsv...@csir.co.za wrote:
Hi Robert,
I downloaded the source to look at the code. I commented out the block of
code starting from line 1068 directly after the comment
Hi,
Sebastien Nerig wrote:
Yes I think it is due to GeForce 8 series drivers, but I would prefer
not to to downgrade my drivers. Well I guess I have no solutions
Sometimes a downgrade can actually be an upgrade :)
jp
thanks anyway Sebastien
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I'm using OpenSceneGraph-2.8.2 on 64 bit Fedora 11
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Hi Sebastien,
Also please remember that NVidia have systems for logging bugs, and
fixing them, so go chase them about it.
Yes Robert is right, if you've found a possible driver bug (even if it's
only specific to one series of cards) then you can report it and they
will probably fix it. In
Hi Johannes,
On Tue, Sep 15, 2009 at 2:21 PM, Johannes van Jaarsveld
jvjaarsv...@csir.co.za wrote:
I'm using OpenSceneGraph-2.8.2 on 64 bit Fedora 11
Could you try the svn/trunk version of the OpenSceneGraph as I've made a
number of improvements and bug fixes to osgVolume over the last few
Hi all,
We're trying to write a scenegraph on a FTP. Reading is okay : it loads and
tries the curl plugin once all other readers failed and reads successfully data
on the FTP. But it seems the code doesn't try the curl plugin once alls
*writers* failed. Am I wrong? Should it be implemented?
I
Hi,
I was wondering recently whether curl should always be tried FIRST for server
addresses, for both read and write.
The reason I picked up on this was that I noticed a slight oddity with the
existing reader plugin selection, which can end up unneccessarily trying the
curl plugin twice when
Hi,
I've tested the patching capabilities of VPB and it seems to work almost good.
However I have a question related to min/max level specification.
I have generated a world at 500m resolution, specifying a max level of 16
(option : -l 16). Then I patched a country at resolution 15m specifying
Hi Sukender,
The libcurl plugin doesn't yet support write, so this is the first thing
you'd need to implement if you want to write files over http or ftp.
Robert.
On Tue, Sep 15, 2009 at 2:44 PM, Sukender suky0...@free.fr wrote:
We're trying to write a scenegraph on a FTP. Reading is okay :
Philip Lowman wrote:
Can you post a small example of the problem?
The problem seems to be a threading problem. I'm new to osg so probably the
solution is pretty easy?!
Here's my sample programm which opens 1 qt and 1 osg window, but only one is
active at the same time (in this case the osg
Hi Zoe,
viewer.run() runs an frame loop till the viewer has it's done flag set, very
much in the same way that QApplication::exec() runs it's event loop till
exit. It's not that Qt and OSG aren't compatible, it's just this two very
high level convenience functions both assume control of the main
Hi Chris, Hi Robert,
Okay, so if I sum up:
- I need to code a call to the libcurl plugin
- I need to code the write part of the libcurl plugin
I don't know if the decision to code it soon will be taken. Let's bet it won't
before a long time...
Well anyway, as reading from a stream (FTP)
Hi Sukender,
On Tue, Sep 15, 2009 at 4:00 PM, Sukender suky0...@free.fr wrote:
- I need to code a call to the libcurl plugin
Possibly not. It should be possible to get the Registry to fallback to
using the curl plugin in the same way as it works for reading. Or your just
preload the curl
Thanks, Ulrich!
That helps a lot. I had finally found a different method use, i.e. converting
the .x files into .obj files (of course I had to write a conversion script
first) but the load time was getting bad. Then I found the osgconv tool and
converted all of my .obj files into .ive files
Judy Hartley wrote:
Thanks, Ulrich!
That helps a lot. I had finally found a different method use, i.e. converting
the .x files into .obj files (of course I had to write a conversion script
first) but the load time was getting bad. Then I found the osgconv tool and
converted all of my .obj
Hi,
I need to implement precipitation on a system that doesn't support shaders. Is
there anybody that has an example of precipitation in OSG without using
shaders?
Thank you!
Cheers,
Cristina
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The osgviewerGTK example does work but that embeds the viewer in its own
application. I have tried modifying the OSGGTKDrawingArea class so that
it would work given my scenario but to no avail (for example, I can't
just open a gtk dialog when instantiating an OSGGTKDrawingArea object.
I
Natasha Westland wrote:
The osgviewerGTK example does work but that embeds the viewer in its
own application. I have tried modifying the OSGGTKDrawingArea class
so that it would work given my scenario but to no avail (for example,
I can't just open a gtk dialog when instantiating an
Hi,
I am using LineSegmentIntersectors with IntersectionVisitor to do some ray
casting in my architecture. Everything works fine to select and move objects.
However I want to implement a drag-and-drop interaction, where I can move an
object onto another and have something different happen. I
Hi folks,
I am starting to work on a project, where I have to render and manipulate huge
triangle meshes (~200 mio. vertices).
The meshes are seismic horizons, which are quite similar to ordinary terrain
meshes. However, theses meshes can and will have holes.
I think both VPN and osgEarth (which
Hi,
I see. Of course thats very simple. I had something much more complicated in my
mind. (Checking if the frustum planes intersect with some bounding box lines or
so..)
Anyway..
Here is my solution:
Code:
osg::Vec3f eye, center, up;
float n;
viewA1-getCamera()-getViewMatrixAsLookAt(eye,
Hi Jean-Sébastien,
I like your approach. The python interface has a good pythonic feeling,
subclassing NodeVisitor works fine and building up geometry does also
work fine! I'm definitely going to contribute to this.
I'm working on wrapping some methods of osg::Camera just now. I can also
I am not currently on the OSG track so I'm afraid I can't be much help
at the moment. But be aware that in Snow Leopard, the default
architecture is 64-bit (assuming you are on a 64-bit machine which
almost all Intel Macs are now). All the Carbon stuff in
osgViewerCarbon will likely not compile in
Thanks Robert, will do so
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