Hi, JP
Thanks for your advice. I have tried setHome() befor, and this funtion just set
the default view position for the corresponding MatrixManipulator. Here my
problem is that: when I hit the button to switch the 2 MatrixManipulator, if I
switch the trackball to the manipulator that I defined
Hey all,
I've been searching the forums this afternoon and can't seem to find the answer
to my question. I have a viewer setup with the following:
rViewer = new osgViewer::Viewer();
wm = new osgWidget::WindowManager(rViewer, width, height,
MASK_2D, osgWidget::WindowManager::PD_NONE);
Hi there,
I'm using the ScreenCaptureHandler to capture a screenshot of the current view
and save it to disk. I would ideally like to save at a specific resolution, say
1280x1024, however the handler is saving the image at the current size of the
viewer.
My application is a CAD style applica
Hi Andrew,
I'm using the ScreenCaptureHandler to capture a screenshot of the current view and save it to disk. I would ideally like to save at a specific resolution, say 1280x1024, however the handler is saving the image at the current size of the viewer.
The ScreenCaptureHandler is not design
Hi,
also see here for inspiration:
http://forum.openscenegraph.org/viewtopic.php?t=3482
jp
Andrew Thompson wrote:
Hi there,
I'm using the ScreenCaptureHandler to capture a screenshot of the current view and save it to disk. I would ideally like to save at a specific resolution, say 1280x1024
http://article.gmane.org/gmane.comp.graphics.openscenegraph.user/49179/match=osgposter
J.P. Delport wrote:
Hi,
also see here for inspiration:
http://forum.openscenegraph.org/viewtopic.php?t=3482
jp
Andrew Thompson wrote:
Hi there,
I'm using the ScreenCaptureHandler to capture a screenshot o
Hi,
Here I just need to implement a Timer for my animation control application ,
using the OpenThreads library.
But actually I have found that it is very hard to work on this multi-threads
programming for me, especially connected with OSG.
So, I just want to find any example programme, which usi
Hi Shiina,
So, I just want to find any example programme, which using the OpenThreads
library, and It could be very helpful for me.
Well technically, the whole of OSG is an example of OpenThreads... But
that might not be useful to you since it's a lot of code to look at.
Essentially, you j
Hi,
I need to check whether an object occludes another object behind it. To
do so, I currently use a class derived from osgShadow::OccluderGeometry
to compute the occlude silouhette from the camera point of view, and
create an osg::Polytope from that silouhette.
Going through osgShadow::Occ
Robert Osfield wrote:
> Reviewing submissions is a double edge sword, as without keeping tabs
> on what is happening with the code I'm in poorer position to do
> support and fix bugs. Reviewing submissions is actually it's not the
> most burdensome side of my work as project lead. Driving release
Hi, J-S
Thank you for your fantastic advice!
Cheers,
Shiina
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http://forum.openscenegraph.org/viewtopic.php?p=18209#18209
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Hi,
In creator, I defiened several materials in Material Palette, and set one of
them to model.
At OSG runtime, Can I access the Material Palette and use materials in it? say,
set another material in palette to loaded model.
are there any code clues or examples?
Any help will be appreciated.
Hi:
The solution was in the same example code I am using (osgpick), but
Glenn Waldron from osggis told me the hint.
Quotiong: {
1) Find the osg::CoordinateSystemNode (CSN) atop your VPB database scene graph;
2) Get the EllipsoidModel from the CSN
3) call EllipsoidModel::convertXYZToLatLongHeight(
Hi Morris,
Did you try to close only viewer;
rViewer->getEventQueue()->keyPress(osgGA::GUIEventAdapter::KEY_Escape);
rViewer->getEventQueue()->keyRelease(osgGA::GUIEventAdapter::KEY_Escape);
Regards.
Ümit Uzun
2009/10/12 Russell Morris
> Hey all,
> I've been searching the forums this
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