Re: [osg-users] HeightField Performance

2009-11-14 Thread Teodor Hanchevici
Thank you Jason, the disadvantage of osgEarth (so far) is the fact it relies on its own reader. I would like to use my reader for accessing the data, and OSG for rendering and interacting. Can I plug in my own IO layer in osgEarth? Cheers, Teodor -- Read this topic online

[osg-users] Please Help with Setup

2009-11-14 Thread Jacob Armstrong
I am at my wit's end with trying to set up Virtual Planet Builder. Hell, I can't even set up OpenSceneGraph successfully. Could someone please send me explicit instructions on how to download/install OpenSceneGraph 2.8.0 and VirtualPlanetBuilder 0.9.10? I've dug through the entire website to

Re: [osg-users] HeightField Performance

2009-11-14 Thread Chris 'Xenon' Hanson
Teodor Hanchevici wrote: Hi Chris, I will try looking into shaders. I wonder if it creating a 8x8 grid of HeightFields and glue them to something so that they move as a single object would solve the problem. You mentioned that the data is put into a quad-tree, is it possible to limit the

Re: [osg-users] Please Help with Setup

2009-11-14 Thread Chris 'Xenon' Hanson
Jacob Armstrong wrote: I am in dire need for some help here, and I've exhausted every single link on the website. Someone please help!!! I've set it up in the last year or so, and it was hairy, but it did work. I was less hairy on the top of my head when I was done. It was just a

Re: [osg-users] Please Help with Setup

2009-11-14 Thread Jacob Armstrong
Thanks for the response, Chris! I would definitely like to discuss this further, and I think a phone call would help out tremendously. Would I be able to reach you at that phone number during the week? I'm not sure what I can do as far as the remote-desktop assistance, that would be up to my

[osg-users] How to get error from readImageFile?

2009-11-14 Thread Arve Knudsen
I am experiencing that osgDB::readImageFile is unable to load PNGs. Is there any way I can query the error cause? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19657#19657 ___ osg-users mailing

[osg-users] [osgPlugins] Updating vertices properly + pick only one Geometry object

2009-11-14 Thread Bart Postma
Hello, After spending several years writing plain OpenGL, I decided to seek it a bit higher, ending up with OSG. So I am currently working on my first project with OSG and I like. However, I have two questions that, after searching this forum and the web site, are not resolved yet. 1. My

Re: [osg-users] How to get error from readImageFile?

2009-11-14 Thread Jeremy Moles
On Sat, 2009-11-14 at 14:00 +, Arve Knudsen wrote: I am experiencing that osgDB::readImageFile is unable to load PNGs. Is there any way I can query the error cause? Inside the osgdb_png loader code (or ANY loader code, for that matter), the ReaderWriter object returns a ReadResult object

Re: [osg-users] How to get error from readImageFile?

2009-11-14 Thread Paul Martz
Setting OSG_NOTIFY_LEVEL=DEBUG might display some indication of the problem. Stepping through the code in the debugger would be the most revealing source of information, of course. Code-wise, you could explicitly query the ReaderWriter from the Registry and call readImage directly. This will

Re: [osg-users] [osgPlugins] Updating vertices properly + pick only one Geometry object

2009-11-14 Thread Jean-Sébastien Guay
Hi Bart, 1. My current project is developing a cloth simulation and it is working. The model consists of particles connected with springs. To visualize everything I use a Geometry object representing a triangle mesh, which I update every time step by first calling the dirtyDisplayList()

Re: [osg-users] How to get error from readImageFile?

2009-11-14 Thread Arve Knudsen
Thank you guys, I went with the approach of calling Registry::instance()-readImage and querying the result. However, in the meantime the error has disappeared and the PNG loads just fine! I think there might've been something in my dependency chain that hadn't rebuilt. -- Read

Re: [osg-users] HeightField Performance

2009-11-14 Thread Jason Beverage
Hi Teodor, osgEarth uses a plugin system to access the data. The stock drivers that come with osgEarth (http://wush.net/trac/osgearth/wiki/TileSourcePlugins) are simply plugins. It's fairly straightforward to write your own plugin to support whatever type of data you need to visualize. Thanks,

Re: [osg-users] osgOcean also rendering with osgParticle?

2009-11-14 Thread Erik Johnson
Kim, You are correct. Turning off the glare and the underwater depth of field lets osgParticle render on through. I don't suppose you have any tricks up your sleeve to allow for both alpha textures *and* ocean glare to work? Thanks much - things are looking much better now. -Erik Date: