Thank you Jason,
the disadvantage of osgEarth (so far) is the fact it relies on its own reader.
I would like to use my reader for accessing the data, and OSG for rendering and
interacting. Can I plug in my own IO layer in osgEarth?
Cheers,
Teodor
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I am at my wit's end with trying to set up Virtual Planet Builder. Hell, I
can't even set up OpenSceneGraph successfully. Could someone please send me
explicit instructions on how to download/install OpenSceneGraph 2.8.0 and
VirtualPlanetBuilder 0.9.10? I've dug through the entire website to
Teodor Hanchevici wrote:
Hi Chris,
I will try looking into shaders. I wonder if it creating a 8x8 grid of
HeightFields and glue them to something so that they move as a single
object would solve the problem.
You mentioned that the data is put into a quad-tree, is it possible to limit
the
Jacob Armstrong wrote:
I am in dire need for some help
here, and I've exhausted every single link on the website. Someone
please help!!!
I've set it up in the last year or so, and it was hairy, but it did work. I
was less
hairy on the top of my head when I was done. It was just a
Thanks for the response, Chris! I would definitely like to discuss this
further, and I think a phone call would help out tremendously. Would I be able
to reach you at that phone number during the week? I'm not sure what I can do
as far as the remote-desktop assistance, that would be up to my
I am experiencing that osgDB::readImageFile is unable to load PNGs. Is there
any way I can query the error cause?
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osg-users mailing
Hello,
After spending several years writing plain OpenGL, I decided to seek it a bit
higher, ending up with OSG. So I am currently working on my first project with
OSG and I like. However, I have two questions that, after searching this forum
and the web site, are not resolved yet.
1. My
On Sat, 2009-11-14 at 14:00 +, Arve Knudsen wrote:
I am experiencing that osgDB::readImageFile is unable to load PNGs. Is there
any way I can query the error cause?
Inside the osgdb_png loader code (or ANY loader code, for that matter),
the ReaderWriter object returns a ReadResult object
Setting OSG_NOTIFY_LEVEL=DEBUG might display some indication of the
problem. Stepping through the code in the debugger would be the most
revealing source of information, of course.
Code-wise, you could explicitly query the ReaderWriter from the Registry
and call readImage directly. This will
Hi Bart,
1. My current project is developing a cloth simulation and it is working. The model consists of particles connected with springs. To visualize everything I use a Geometry object representing a triangle mesh, which I update every time step by first calling the dirtyDisplayList()
Thank you guys, I went with the approach of calling
Registry::instance()-readImage and querying the result. However, in the
meantime the error has disappeared and the PNG loads just fine! I think there
might've been something in my dependency chain that hadn't rebuilt.
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Read
Hi Teodor,
osgEarth uses a plugin system to access the data. The stock drivers that
come with osgEarth (http://wush.net/trac/osgearth/wiki/TileSourcePlugins)
are simply plugins. It's fairly straightforward to write your own plugin to
support whatever type of data you need to visualize.
Thanks,
Kim,
You are correct. Turning off the glare and the underwater depth of field
lets osgParticle render on through.
I don't suppose you have any tricks up your sleeve to allow for both alpha
textures *and* ocean glare to work?
Thanks much - things are looking much better now.
-Erik
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