Re: [osg-users] OpenSceneGraph 2.9.7 developer release tagged

2010-02-24 Thread Jordi Torres
Hehe, Enterprise to ground control! Enterprise to ground control! Here in the wide space we are developing a top-secret project: osgCasio, that will bring OSG to your old fashioned 80's casio watch. Be aware of the importance of this technology. Cheers. ;). 2010/2/24 Chris 'Xenon' Hanson > On 2

Re: [osg-users] Shader composition

2010-02-24 Thread Trajce (Nick) Nikolov
I am interested. At present I built a prototype using the osgcandidate::VirtualProgram. Works well, but perfromancewise is not so good, so waiting for the real thing. -Nick On Thu, Feb 25, 2010 at 4:27 AM, Chris 'Xenon' Hanson wrote: > One of my clients is headed squarely into a place in their

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-24 Thread Martin Beckett
There is a need to be able to have 'experimental' stuff in osg. Otherwise you have the - nothing gets in unless it's tested and nothing gets tested cos it's not in - problem, a DVCS seems the best option. I am looking at moving to git from SVN for my own project when I came across this intro to

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-24 Thread Philip Lowman
On Wed, Feb 24, 2010 at 4:45 AM, Robert Osfield wrote: > o Would it be possible to add a Cmake script that we could run that finds > the local changed files and reports these to the user and is able to zip > these files up into a single package with the approate directory structure > still intact?

[osg-users] Shader composition

2010-02-24 Thread Chris 'Xenon' Hanson
One of my clients is headed squarely into a place in their project where they need to do a lot of sophisticated shader work throughout the whole scenegraph. I was reading back along message history from January and I saw some mention of shader composition coming to OSG in an official manner

Re: [osg-users] osgposter and HUD cameras

2010-02-24 Thread Don Leich
Hello Wang Rui, Thank you for this information. I do have the newer version, but started working with the older one since it did basically what I needed it to do and it was quite a bit simpler. I see how you've uncoupled from the GUIEventHandler. -Don Wang Rui wrote: Hi Don, Sorry for the

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-24 Thread Tim Moore
On Wed, Feb 24, 2010 at 9:30 PM, Robert Osfield wrote: > Hi All, > > Wow, still lots of info to take in above version control systems... many > thanks for all the pointers. > > A couple more questions: > > o What is the situation with importing histories from svn? > > Speaking for git, the "git

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-24 Thread Luigi Calori
Anders Backman wrote: I managed to build what I need in 64bit. My take on it was to cmakeify them all. Collada, boost (only libsystem, libfilesystem), (jpeg, png and zlib was alredy cmakified.) There are a few which Im not interested in, including jasper, tiff and a few more. I can certainl

Re: [osg-users] Collada Plugin problem with SketchUp exported models...

2010-02-24 Thread alessandro terenzi
Thank you Roger, I'll try to follow your suggestion and I'll let you know. Regards. Alessandro On Wednesday, February 24, 2010, Roger James wrote: > > > > > > > > On 24/02/2010 18:24, alessandro terenzi wrote: > So far I used the collada plugin successfully to read > models exported from SketchU

Re: [osg-users] OpenSceneGraph 2.9.7 developer release tagged

2010-02-24 Thread Chris 'Xenon' Hanson
On 2/24/2010 1:43 PM, Robert Osfield wrote: > Ooo, interesting, I missed this part of my pseudo science class at uni, > so it could well have been an issues. Is a subatomic-locking quantum > mutex available in qthreads? Qt (Quantum toolkit I guess) is pretty > advanced these days but I didn't spo

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-24 Thread Jose Luis Hidalgo
Hi Paul, On Wed, Feb 24, 2010 at 5:51 PM, Paul Martz wrote: > "hg export", I think, is what you are talking about. See help page below. Not exactly, look at the extensions carefully it handles a set of patches, generated wit the Mq extensions, automatically from a mail account. To generate and

Re: [osg-users] OpenSceneGraph 2.9.7 developer release tagged

2010-02-24 Thread Robert Osfield
On Wed, Feb 24, 2010 at 8:13 PM, Chris 'Xenon' Hanson wrote: > Probably a parallel-universe thread-safety issue in ref_ptr. Make sure to > use the > subatomic-locking quantum mutex. > > Ooo, interesting, I missed this part of my pseudo science class at uni, so it could well have been an issues. I

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-24 Thread Robert Osfield
Hi All, Wow, still lots of info to take in above version control systems... many thanks for all the pointers. A couple more questions: o What is the situation with importing histories from svn? o What is the situation with clients for the less common systems that we support? Or might supp

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-24 Thread Allen Saucier
I've done this under Windows. However, if you noticed, the win32/bin/ relative path appears to be a hardcoded relative path to jniosgvpviewer.dll which means, win32/bin/ is added to every directory path that is listed within my Path environment variable in Windows. My Path in Windows is: C:\D

Re: [osg-users] OpenSceneGraph 2.9.7 developer release tagged

2010-02-24 Thread Chris 'Xenon' Hanson
On 2/24/2010 1:05 PM, Robert Osfield wrote: > Darn it. It was complete and ready to go, and I was about to check it > into svn/trunk but decided to do one last test before check in, but > then... Arghggh.. I didn't mean to test my dev machine but made a typo > of the machine name and ended up te

Re: [osg-users] OpenSceneGraph 2.9.7 developer release tagged

2010-02-24 Thread Robert Osfield
On Wed, Feb 24, 2010 at 6:43 PM, Jason Daly wrote: > Is osgHolodeck done yet? ;-) > Darn it. It was complete and ready to go, and I was about to check it into svn/trunk but decided to do one last test before check in, but then... Arghggh.. I didn't mean to test my dev machine but made a typo

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-24 Thread Anders Backman
I managed to build what I need in 64bit. My take on it was to cmakeify them all. Collada, boost (only libsystem, libfilesystem), (jpeg, png and zlib was alredy cmakified.) There are a few which Im not interested in, including jasper, tiff and a few more. I can certainly pack this into a zip incl

Re: [osg-users] Collada Plugin problem with SketchUp exported models...

2010-02-24 Thread Roger James
On 24/02/2010 18:24, alessandro terenzi wrote: So far I used the collada plugin successfully to read models exported from SketchUp but today I installed the latest SketchUp version (7.1.6860) and I noticed that transparent (or not totally opaque) objects now become totally opaque. Searching

Re: [osg-users] OpenSceneGraph 2.9.7 developer release tagged

2010-02-24 Thread Jason Daly
Robert Osfield wrote: Darn my covers broke, time to come clear. I've been holding back from the community, I really tagged 2.9.7 last February, but only published the new on Monday. My own local version of the OSG is now 3.5.2, it's got lots of cools stuff like warp drives and transporters,

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-24 Thread Rafa Gaitan
In eclipse -> run options -> environment vars tab: add LD_LIBRARY_PATH for linux pointing to .so or in win32 add PATH pointing to .dlls Rafa. On Wed, Feb 24, 2010 at 7:21 PM, Allen Saucier wrote: > Hi Rafa & Jordi, > > Could you please tell me how to run this product from within Eclipse?  I hav

[osg-users] Collada Plugin problem with SketchUp exported models...

2010-02-24 Thread alessandro terenzi
So far I used the collada plugin successfully to read models exported from SketchUp but today I installed the latest SketchUp version (7.1.6860) and I noticed that transparent (or not totally opaque) objects now become totally opaque. Searching for some info I found a discussion where SketchUp dev

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-24 Thread Allen Saucier
Hi Rafa & Jordi, Could you please tell me how to run this product from within Eclipse? I have been working for days now trying and this is really frustrating. I've: 1. constructed the win32/bin directory within osgvp-2.2.0-SNAPSHOT-src 2. i copied all of the dll's within osgvp-2.2.0-SNAPSHOT-sr

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-24 Thread Morné Pistorius
Hi Anders, How did you get on with this? Were you able to build the third party dependencies for Win64? A third party package, even with just the basic dependencies to build most of OSG, would really be helpful. I was about to start building my own when I found this thread, and hoped you had be

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-24 Thread Paul Martz
Jose Luis Hidalgo wrote: On Wed, Feb 24, 2010 at 10:45 AM, Robert Osfield wrote: o Would it be possible to add a Cmake script that we could run that finds the local changed files and reports these to the user and is able to zip these files up into a single package with the approate directory s

Re: [osg-users] Enhancement of osgDB::serializer

2010-02-24 Thread Paul Martz
Wang Rui wrote: 2010/2/15 Torben Dannhauer : 1. It is only possible to serialize objects inherited from osg::Node or Images. Classes just inherited from osg::Object are not handled. but this function only tries to cast into image or node and fails otherwise. Thanks for that suggestion. I'll

Re: [osg-users] osg ac3d texture problem.

2010-02-24 Thread Mathias Fröhlich
On Tuesday 23 February 2010, Andre Simoes wrote: > Hello all. > > I had a behavior with ac3d objects and osgconv that i think can be a wrong > behavior and i'd like to check with you. > > I have an ac3d model with textures that are being saved on different path. > > /home/simoes/model/ac3d_model.ac

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-24 Thread Jose Luis Hidalgo
Hi Robert, On Wed, Feb 24, 2010 at 10:45 AM, Robert Osfield wrote: > o Would it be possible to add a Cmake script that we could run that finds > the local changed files and reports these to the user and is able to zip > these files up into a single package with the approate directory structure

Re: [osg-users] Committing to SVN problem

2010-02-24 Thread Michael Platings
It works Thankyou very much all of you for your help! On 23 February 2010 20:52, Mourad Boufarguine wrote: > Hi JL, > > What if you remove the asterisk at the end of the path in > [osg:/OpenSceneGraph/trunk/src/osgPlugins/fbx*] > ==> [osg:/OpenSceneGraph/trunk/src/osgPlugins/fbx]. > > Mourad

Re: [osg-users] how execute osgmovie

2010-02-24 Thread Robert Osfield
Hi Ivan, On Wed, Feb 24, 2010 at 9:08 AM, Ivan Salguero wrote: > i want to use osgmovie,but first i want to know how execute it, what video > format accept without that i need rebuilt with a plugin . > osgmovie doesn't support any movie formats itself, it relies completely on plugins to load the

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-24 Thread Jose Luis Hidalgo
Hi Philip, > Sounds like feature branches to me which I think are generally evil > and best to be avoided.  You inevitably end up with various complete > or incomplete features lying around and no easy way to share the > changes without merging them up.  If git has solved this problem, well > mayb

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-24 Thread Robert Osfield
Hi All, Wow..A big flurry of posts overnight. I'll not try to comment on the various posts as it'd take me along time and I can't really add to much to these. A couple of thoughts to for helping contributors to generate submissions that tick all the boxes: o Would it be possible to add a Cmake

Re: [osg-users] Mutex and Windows XP -> Hang

2010-02-24 Thread Robert Osfield
Hi Torben, On Tue, Feb 23, 2010 at 6:55 PM, Torben Dannhauer < z...@saguaro-fight-club.de> wrote: > Thanks to all for your information, now I'm awar of scopedLock :) I used it > and rewrote my code to use it and now it works in XP AND vista. ( But I > don't know why, because it was strait forward

Re: [osg-users] OpenSceneGraph 2.9.7 developer release tagged

2010-02-24 Thread Robert Osfield
On Wed, Feb 24, 2010 at 6:08 AM, Wang Rui wrote: > Hi Robert, > > Congratulations! And thank you for the great work. > > By the way, it's 2010 now, isn't it? :-) > > >* OpenSceneGraph-2.9.7, released on 22nd February 2009, key > > deliverables in this dev release are: > Darn my covers broke,

[osg-users] how execute osgmovie

2010-02-24 Thread Ivan Salguero
Hi friends, i want to use osgmovie,but first i want to know how execute it, what video format accept without that i need rebuilt with a plugin . i am working in windows and i am using vs2008 ... Thank you! Cheers, Ivan -- Read this topic online here: http://forum.openscenegraph

Re: [osg-users] OpenSceneGraph 2.9.7 developer release tagged

2010-02-24 Thread Jordi Torres
Congratulations! It is working like a charm in my OSX SnowLeopard (64 bits) machine. Regards. 2010/2/24 Wang Rui > Hi Robert, > > Congratulations! And thank you for the great work. > > By the way, it's 2010 now, isn't it? :-) > > >* OpenSceneGraph-2.9.7, released on 22nd February 2009, key