Hehe,
Enterprise to ground control! Enterprise to ground control! Here in the wide
space we are developing a top-secret project: osgCasio, that will bring OSG
to your old fashioned 80's casio watch. Be aware of the importance of this
technology.
Cheers. ;).
2010/2/24 Chris 'Xenon' Hanson
> On 2
I am interested. At present I built a prototype using the
osgcandidate::VirtualProgram. Works well, but perfromancewise is not so
good, so waiting for the real thing.
-Nick
On Thu, Feb 25, 2010 at 4:27 AM, Chris 'Xenon' Hanson
wrote:
> One of my clients is headed squarely into a place in their
There is a need to be able to have 'experimental' stuff in osg.
Otherwise you have the - nothing gets in unless it's tested and nothing gets
tested cos it's not in - problem, a DVCS seems the best option.
I am looking at moving to git from SVN for my own project when I came across
this intro to
On Wed, Feb 24, 2010 at 4:45 AM, Robert Osfield
wrote:
> o Would it be possible to add a Cmake script that we could run that finds
> the local changed files and reports these to the user and is able to zip
> these files up into a single package with the approate directory structure
> still intact?
One of my clients is headed squarely into a place in their project where they
need to do
a lot of sophisticated shader work throughout the whole scenegraph.
I was reading back along message history from January and I saw some mention
of shader
composition coming to OSG in an official manner
Hello Wang Rui,
Thank you for this information. I do have the newer version, but started
working with the older one since it did basically what I needed it to do
and it was quite a bit simpler. I see how you've uncoupled from the
GUIEventHandler.
-Don
Wang Rui wrote:
Hi Don,
Sorry for the
On Wed, Feb 24, 2010 at 9:30 PM, Robert Osfield wrote:
> Hi All,
>
> Wow, still lots of info to take in above version control systems... many
> thanks for all the pointers.
>
> A couple more questions:
>
> o What is the situation with importing histories from svn?
>
> Speaking for git, the "git
Anders Backman wrote:
I managed to build what I need in 64bit.
My take on it was to cmakeify them all.
Collada, boost (only libsystem, libfilesystem), (jpeg, png and zlib
was alredy cmakified.)
There are a few which Im not interested in, including jasper, tiff and
a few more.
I can certainl
Thank you Roger, I'll try to follow your suggestion and I'll let you know.
Regards.
Alessandro
On Wednesday, February 24, 2010, Roger James
wrote:
>
>
>
>
>
>
>
> On 24/02/2010 18:24, alessandro terenzi wrote:
> So far I used the collada plugin successfully to read
> models exported from SketchU
On 2/24/2010 1:43 PM, Robert Osfield wrote:
> Ooo, interesting, I missed this part of my pseudo science class at uni,
> so it could well have been an issues. Is a subatomic-locking quantum
> mutex available in qthreads? Qt (Quantum toolkit I guess) is pretty
> advanced these days but I didn't spo
Hi Paul,
On Wed, Feb 24, 2010 at 5:51 PM, Paul Martz wrote:
> "hg export", I think, is what you are talking about. See help page below.
Not exactly, look at the extensions carefully it handles a set of
patches, generated wit the Mq extensions, automatically from a mail
account. To generate and
On Wed, Feb 24, 2010 at 8:13 PM, Chris 'Xenon' Hanson
wrote:
> Probably a parallel-universe thread-safety issue in ref_ptr. Make sure to
> use the
> subatomic-locking quantum mutex.
>
>
Ooo, interesting, I missed this part of my pseudo science class at uni, so
it could well have been an issues. I
Hi All,
Wow, still lots of info to take in above version control systems... many
thanks for all the pointers.
A couple more questions:
o What is the situation with importing histories from svn?
o What is the situation with clients for the less common systems that we
support? Or might supp
I've done this under Windows. However, if you noticed, the win32/bin/ relative
path appears to be a hardcoded relative path to jniosgvpviewer.dll which means,
win32/bin/ is added to every directory path that is listed within my Path
environment variable in Windows.
My Path in Windows is:
C:\D
On 2/24/2010 1:05 PM, Robert Osfield wrote:
> Darn it. It was complete and ready to go, and I was about to check it
> into svn/trunk but decided to do one last test before check in, but
> then... Arghggh.. I didn't mean to test my dev machine but made a typo
> of the machine name and ended up te
On Wed, Feb 24, 2010 at 6:43 PM, Jason Daly wrote:
> Is osgHolodeck done yet? ;-)
>
Darn it. It was complete and ready to go, and I was about to check it into
svn/trunk but decided to do one last test before check in, but then...
Arghggh.. I didn't mean to test my dev machine but made a typo
I managed to build what I need in 64bit.
My take on it was to cmakeify them all.
Collada, boost (only libsystem, libfilesystem), (jpeg, png and zlib was
alredy cmakified.)
There are a few which Im not interested in, including jasper, tiff and a few
more.
I can certainly pack this into a zip incl
On 24/02/2010 18:24, alessandro terenzi wrote:
So far I used the collada plugin successfully to read
models exported from SketchUp but today I installed the latest SketchUp
version (7.1.6860) and I noticed that transparent (or not totally
opaque) objects now become totally opaque.
Searching
Robert Osfield wrote:
Darn my covers broke, time to come clear. I've been holding back from
the community, I really tagged 2.9.7 last February, but only published
the new on Monday. My own local version of the OSG is now 3.5.2, it's
got lots of cools stuff like warp drives and transporters,
In eclipse -> run options -> environment vars tab:
add LD_LIBRARY_PATH for linux pointing to .so or in win32 add PATH
pointing to .dlls
Rafa.
On Wed, Feb 24, 2010 at 7:21 PM, Allen Saucier wrote:
> Hi Rafa & Jordi,
>
> Could you please tell me how to run this product from within Eclipse? I hav
So far I used the collada plugin successfully to read models exported from
SketchUp but today I installed the latest SketchUp version (7.1.6860) and I
noticed that transparent (or not totally opaque) objects now become totally
opaque.
Searching for some info I found a discussion where SketchUp dev
Hi Rafa & Jordi,
Could you please tell me how to run this product from within Eclipse? I have
been working for days now trying and this is really frustrating.
I've:
1. constructed the win32/bin directory within osgvp-2.2.0-SNAPSHOT-src
2. i copied all of the dll's within osgvp-2.2.0-SNAPSHOT-sr
Hi Anders,
How did you get on with this? Were you able to build the third party
dependencies for Win64? A third party package, even with just the
basic dependencies to build most of OSG, would really be helpful. I
was about to start building my own when I found this thread, and hoped
you had be
Jose Luis Hidalgo wrote:
On Wed, Feb 24, 2010 at 10:45 AM, Robert Osfield
wrote:
o Would it be possible to add a Cmake script that we could run that finds
the local changed files and reports these to the user and is able to zip
these files up into a single package with the approate directory s
Wang Rui wrote:
2010/2/15 Torben Dannhauer :
1. It is only possible to serialize objects inherited from osg::Node or Images.
Classes just inherited from osg::Object are not handled.
but this function only tries to cast into image or node and fails otherwise.
Thanks for that suggestion. I'll
On Tuesday 23 February 2010, Andre Simoes wrote:
> Hello all.
>
> I had a behavior with ac3d objects and osgconv that i think can be a wrong
> behavior and i'd like to check with you.
>
> I have an ac3d model with textures that are being saved on different path.
>
> /home/simoes/model/ac3d_model.ac
Hi Robert,
On Wed, Feb 24, 2010 at 10:45 AM, Robert Osfield
wrote:
> o Would it be possible to add a Cmake script that we could run that finds
> the local changed files and reports these to the user and is able to zip
> these files up into a single package with the approate directory structure
It works
Thankyou very much all of you for your help!
On 23 February 2010 20:52, Mourad Boufarguine
wrote:
> Hi JL,
>
> What if you remove the asterisk at the end of the path in
> [osg:/OpenSceneGraph/trunk/src/osgPlugins/fbx*]
> ==> [osg:/OpenSceneGraph/trunk/src/osgPlugins/fbx].
>
> Mourad
Hi Ivan,
On Wed, Feb 24, 2010 at 9:08 AM, Ivan Salguero wrote:
> i want to use osgmovie,but first i want to know how execute it, what video
> format accept without that i need rebuilt with a plugin .
>
osgmovie doesn't support any movie formats itself, it relies completely on
plugins to load the
Hi Philip,
> Sounds like feature branches to me which I think are generally evil
> and best to be avoided. You inevitably end up with various complete
> or incomplete features lying around and no easy way to share the
> changes without merging them up. If git has solved this problem, well
> mayb
Hi All,
Wow..A big flurry of posts overnight. I'll not try to comment on the
various posts as it'd take me along time and I can't really add to much to
these.
A couple of thoughts to for helping contributors to generate submissions
that tick all the boxes:
o Would it be possible to add a Cmake
Hi Torben,
On Tue, Feb 23, 2010 at 6:55 PM, Torben Dannhauer <
z...@saguaro-fight-club.de> wrote:
> Thanks to all for your information, now I'm awar of scopedLock :) I used it
> and rewrote my code to use it and now it works in XP AND vista. ( But I
> don't know why, because it was strait forward
On Wed, Feb 24, 2010 at 6:08 AM, Wang Rui wrote:
> Hi Robert,
>
> Congratulations! And thank you for the great work.
>
> By the way, it's 2010 now, isn't it? :-)
>
> >* OpenSceneGraph-2.9.7, released on 22nd February 2009, key
> > deliverables in this dev release are:
>
Darn my covers broke,
Hi friends,
i want to use osgmovie,but first i want to know how execute it, what video
format accept without that i need rebuilt with a plugin .
i am working in windows and i am using vs2008
...
Thank you!
Cheers,
Ivan
--
Read this topic online here:
http://forum.openscenegraph
Congratulations!
It is working like a charm in my OSX SnowLeopard (64 bits) machine.
Regards.
2010/2/24 Wang Rui
> Hi Robert,
>
> Congratulations! And thank you for the great work.
>
> By the way, it's 2010 now, isn't it? :-)
>
> >* OpenSceneGraph-2.9.7, released on 22nd February 2009, key
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