Re: [osg-users] Visual Studio 2010 3rd Party

2010-08-12 Thread Dženan Zukić
Hi, Yes, there is an interest in x64 binaries for VS2010. To build most of them for 2008 x64 took me a few days (windows versions of the libraries were all pre-configured for x32, and they required a bit of tinkering). I would like to avoid it this time (if possible). Also, most people

[osg-users] [osgOcean] increase ocean view range

2010-08-12 Thread issam boughanmi
Hi, what is the best way to increase the view range in osgocean scene ? i added the ocean scene to my flight-sim app removed the fog but the distance view still too short especially from altitude - another question is it possible to use the endless option of the ocean but only starting from

Re: [osg-users] intersection and threading problem

2010-08-12 Thread Jean-Sébastien Guay
Hello Markus, Yes, this does make sense. I am using the delta3d game engine as well so maybe what I'm asking is if there is any general way the check if osg is currently in a state where it is unsafe to act upon the scene? For instance, Is there any mutex that belongs to osg that I can wait

Re: [osg-users] osgEarth processing problems

2010-08-12 Thread Glenn Waldron
ting, I am a little confused. Did you get your earth.ive working? Is that it in the first screenshot? I had some comments but I want to verify exactly where you are with this now. As for the missing texture, that is becuase you need both an image and a heightfield definition if you want both the

Re: [osg-users] osgEarth processing problems

2010-08-12 Thread ting zhang
Hi,Waldron You are right. The earth.ive actually didn't work in the program. I changed the earth.ive into cow.osg or glider.osg in my .earth file, they both appear as a globe without texture like fig.1. , which proved that the model in the .earth is not loaded successfully. Then would you

Re: [osg-users] osgEarth processing problems

2010-08-12 Thread Jason Beverage
Hi Ting, It doesn't make sense to change your model to cow.osg or glider.osg in the Earth file, it only works on VPB databases. One thing you need to make sure of is that the VPB database you've generated was generated with the --terrain option. The osgEarth VPB driver only works on databases

Re: [osg-users] osgEarth processing problems

2010-08-12 Thread Glenn Waldron
ting, Please post the latest version of your .earth file in its entirety so we have a good starting point. Thanks. Glenn Waldron : Pelican Mapping : +1.703.652.4791 On Thu, Aug 12, 2010 at 10:15 AM, ting zhang bee...@sina.com wrote: Hi,Waldron You are right. The earth.ive actually didn't

[osg-users] Job offer in Paris/Montbéliard (in F rench)

2010-08-12 Thread Sukender
Hi all, This is a job offer for French+English speaking people, so sorry if you don't read French :) Développement 3D orienté SIG Contrat : CDI ou CDD Lieu : Paris. Possibilité poste sur Montbéliard. Disponibilité : fin septembre 2010 Compétences requises : C++ (développeur expérimenté),

[osg-users] [ANN] osgPango / osgCairo

2010-08-12 Thread Jeremy Moles
Hello everyone! I have recently received funding from what must--for various reasons--remain an anonymous source, to further develop and refine osgPango. I've made some updates to the site with new screenshots and small descriptions, and I wanted to try and solicit some more feedback since it's

Re: [osg-users] osg::Array

2010-08-12 Thread Igor Lebedev
Hi, I'm sorry, was just sleepy. And wrote a stupid post.(Especially about void pointers, i've made a stupid mistake). The reason why i wrote my test line like that: it's just simple for me. And i surely know, what loader will return. I mean there's only one variable part in hierarchy, that i

[osg-users] [3rdparty] specify particular mimap level image

2010-08-12 Thread Alice Yin
Hi, I am rewriting my code into OSG. One function I want to use is to specify each level of the mipmap image by myself, just as glTexImage2D(GL_TEXTURE_2D, level, GL_RGB, cols, rows, 0, GL_RGB, GL_FLOAT, Data) does. Is there a function in OSG like this? I haven't found yet. If not, is it

[osg-users] specify particular mimap level image

2010-08-12 Thread Alice Yin
Hi, I am rewriting my code into OSG. One function I want to use is to specify each level of the mipmap image by myself, just as glTexImage2D(GL_TEXTURE_2D, level, GL_RGB, cols, rows, 0, GL_RGB, GL_FLOAT, Data) does. Is there a function in OSG like this? I haven't found yet. If not, is it

Re: [osg-users] specify particular mimap level image

2010-08-12 Thread Jason Daly
Alice Yin wrote: Hi, I am rewriting my code into OSG. One function I want to use is to specify each level of the mipmap image by myself, just as glTexImage2D(GL_TEXTURE_2D, level, GL_RGB, cols, rows, 0, GL_RGB, GL_FLOAT, Data) does. Is there a function in OSG like this? I haven't found yet.

Re: [osg-users] osg::Array

2010-08-12 Thread Jean-Sébastien Guay
Hi Igor, The reason why i wrote my test line like that: it's just simple for me. And i surely know, what loader will return. Even if you know what it will return for that model, will you only use your code for one model? Ever? It makes sense to make reusable and robust code that you can

[osg-users] why transform nodes give a big impact to cull time??

2010-08-12 Thread John Water
Hi everybody: I found that the more transform node, the higher cull time ?? is that correct ?? in one whole scene graph, transform node'cull time occupy 60~70% in total cull time ?? any solution, thanks in advance. Thank you! Cheers, John -- Read this topic online here: