Hi,
Oh, i thought indexed vbo is fastest. I just wanna try alternate, faster method.
Also, my target of using osg - is make LightWave bones\animation import. I
believe, i need indices for bones. Am i wrong?
Thank you!
Cheers,
Igor
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Hello Sanat,
So, I wanted to know if there is some way in OSG I can compute the shortest
distance between the boundaries of two objects.
Well, in OSG you have access to an approximated bounding sphere and
bounding box of your geometry (these may be very approximate though,
i.e. they may not
Hello Igor,
Ok. There are some unobvious things with indices array.
I'll have to defer to someone else on the list for the behavior of index
arrays. I don't use them generally, as they are not optimal on today's
real-time pipelines and force OSG to use OpenGL slow paths. But
obviously, if y
Hi,
I am interested in knowing if there is some tool in osg that I can use to
perform proximity queries between a pair of objects. I looked at osgbullet.
But it offers a lot more than what I basically need.
One approach that I have thought of is using distance formula between the
PATs->positi
Hi,
Ok. There are some unobvious things with indices array.
The first thing, that confused me is there are index arrays for all data
types(vertex/normal/texcoord/fogcoord), so which one should i use for
interleaved array?
The second thing is how to access IndexArray directly. I mean the way as
Hi Tony,Jan
I did go through delta 3d's tutorials and found that it had a lot more than I
might need for now. Plus I felt it was much simpler to set up a scene and go
from there in osg or maybe that's just because I have been using osg.
I will look at osgBullet and integrate it.
Thanks
Since
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Hash: SHA1
On 08/14/2010 06:20 PM, Sanat Talmaki wrote:
> Hi,
>
> I am interested in adding Collision Detection to my current OSG application.
> And after going through a number of threads on this topic, the common theme
> was use Delta 3D.
>
> So my question
Hi,
Today I tried again. Here is the detail:
I generated a ive file using the Boston tif materials and VPB. The VPB
parameter command line is:
-t boston-10m-utm19n-meters.tif -d boston-dem-downtown-5m-utm19n-meters.tif
--TERRAIN -l 4 -v 3 -o Boston.ive
Note: I used–TERRAIN in my command line f
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