Re: [osg-users] [build] Getting error C2988: unrecognizable template declaration/definition while compiling osgdb_vrml

2010-12-16 Thread Martin Naylor
Hi, Its sound like a bug in the compiler, http://support.microsoft.com/kb/240866. See if the workaround will fix it? Regards Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Holger Krumm Sent:

Re: [osg-users] Setting camera Viewmatrix with TrackBallManipulator Matrix gives nothing but black screen

2010-12-16 Thread Trajce (Nick) Nikolov
if this is your code (with all the comments) then here is what you should do: - forget about your osg::Camera* camera = new Camera; // there is already a Camera attached to the View - use view.getCamera()-setProjectionMatrixAsPerspective(45,1,1,1000); - no need to attach any CameraManipulator if

[osg-users] osgPPU CUDA Example - slower than expected?

2010-12-16 Thread Thorsten Roth
Hi, as I explained in some other mail to this list, I am currently working on a graph based image processing framework using CUDA. Basically, this is independent from OSG, but I am using OSG for my example application :-) For my first implemented postprocessing algorithm I need color and

[osg-users] PixelDataBufferObject functions incorrectly named

2010-12-16 Thread Michael Platings
Hi all, In PixelDataBufferObject::bindBufferInWriteMode() I was surprised to see glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB,...). According to the OpenGL spec Pack refers to *reading* pixels from the GPU into main memory. Is this a bug? The comment for the function explicitly says note:

Re: [osg-users] osgPPU CUDA Example - slower than expected?

2010-12-16 Thread Thorsten Roth
By the way: There are two CUDA-capable devices in the computer, but I have tried using the rendering device as well as the CUDA-only device - no difference! -Thorsten Am 16.12.2010 12:25, schrieb Thorsten Roth: Hi, as I explained in some other mail to this list, I am currently working on a

Re: [osg-users] osgPPU CUDA Example - slower than expected?

2010-12-16 Thread Thorsten Roth
Ok..I correct this: There is a difference of ~1 frame ;) ...now I will stop replying to my own messages :D Am 16.12.2010 12:31, schrieb Thorsten Roth: By the way: There are two CUDA-capable devices in the computer, but I have tried using the rendering device as well as the CUDA-only device -

Re: [osg-users] How can I change the RGBA value of the shadow?

2010-12-16 Thread Sebastian Messerschmidt
Am 15.12.2010 08:57, schrieb Duan Linghao: Hi, I want to control the color of shadow.How can I change the RGBA value of the shadow? ... You'll have to be a little more specific. Why shadowing technique are you using? In case you use standard shadow-mapping you can set a emissive ambient

[osg-users] Change Background color on IPhone

2010-12-16 Thread Laith Dhawahir
Hi Guys, Do anyone know how to change background color in OSG for IPhone... its not work to use viewer.setClearColor ... Thank you! Cheers, Laith -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34916#34916

Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-16 Thread Christian Richardt
I've used the OpenNI framework and it doesn't work with the Kinect out of the box. The reason for that is that OpenNI targets PrimeSense's reference platform, not the Kinect, which is a product based on it and not actually produced by PrimeSence, as far as I know. However, some people have

[osg-users] Blender osgExport nodemask

2010-12-16 Thread Riccardo Corsi
Hi Cedric and all, I'm currently using Blender and osgExport and I've seen that the exporter doesn't assign any nodemask to the exported scenegraph. Setting nodemasks from blender might be useful to identify/preprocess some imported models in osg. I'm a total noob in python, but the modified

Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-16 Thread Torben Dannhauer
Hi Christian, thanks for this report, I ordered my Kinect some hours ago :) Best regards, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34919#34919 ___ osg-users mailing list

Re: [osg-users] Blender osgExport nodemask

2010-12-16 Thread Cedric Pinson
Hi Ricky, Sure it could make sense to setup a default nodemask when exporting from the gui. I can't apply your patch in the current state. It would need to be more general, like putting it in the gui or option ... I have added an issue

Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-16 Thread dimi christop
Yes that sounds reasonable.. After the initial report of Torben I began to wonder how M$ became suddenly so generous and Open Source Thank you Christian for the news and for reminding us that there is no such thing as a free meal.. Dimi - Original Message From: Christian

Re: [osg-users] Fullscreen dual monitor spanning

2010-12-16 Thread Christina Werner
I added eventhandler, but it doesn't work for me! It does not matter how many times I pess 'f', my application will only be shown on one screen. Can somebody help? Other ideas? I think it should be possible to span it over 2 fullscreens. -- Read this topic online here:

[osg-users] background visible on point sprite spheres

2010-12-16 Thread Don Leich
Hi all, I've got a problem that I haven't been able to find a solution for and could use some help. I'm using the standard texture file OpenSceneGraph-Data/Images/sphere.gif as the source image for point sprites. The file is an image of a shaded sphere against a fully transparent background.

Re: [osg-users] Fullscreen dual monitor spanning

2010-12-16 Thread David Glenn
Chriss10 wrote: I added eventhandler, but it doesn't work for me! It does not matter how many times I pess 'f', my application will only be shown on one screen. Can somebody help? Other ideas? I think it should be possible to span it over 2 fullscreens. Well I'll tell you what I had

Re: [osg-users] background visible on point sprite spheres

2010-12-16 Thread Yurii Monakov
Hi Don! I think that you can try enabling GL_BLEND mode in your StateSet (if it is not already enabled). Best regards, Yurii Monakov 2010/12/16 Don Leich d...@ilight.com: Hi all, I've got a problem that I haven't been able to find a solution for and could use some help.  I'm using the

[osg-users] VertexBufferObject usage very slow...

2010-12-16 Thread Sean Spicer
Hi Everyone, Working off the OSG trunk this afternoon, I tried some experiments with VertexBufferObjects and our geometry (all on the fast path). The only deltas in our code are as follows...all timing as measured by OSG stats: geometry-setUseDisplayList(true)

Re: [osg-users] Blender osgExport nodemask

2010-12-16 Thread Riccardo Corsi
Hi Cedric, of course the patch doesn't make sense like this, if I get a chance to work more on that I'll share the code. Thanks, ricky On Thu, Dec 16, 2010 at 14:19, Cedric Pinson cedric.pin...@plopbyte.netwrote: Hi Ricky, Sure it could make sense to setup a default nodemask when exporting

Re: [osg-users] background visible on point sprite spheres

2010-12-16 Thread Don Leich
Thanks Yurii, I did have that, also with OVERRIDE | ON. _state-setMode( GL_BLEND, osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON ); _state-setRenderBinDetails(10, DepthSortedBin, osg::StateSet::OVERRIDE_RENDERBIN_DETAILS ); Still stumped, but distracted by other

Re: [osg-users] [ANN] MS Kinect - official drivers available

2010-12-16 Thread Torben Dannhauer
Hello Dimi, the driver ist NOT provided by Microsoft, but by Primesense, the producer In my opinion Microsofts attitude towards the Kinect drivers is just a good face to the matters. Kinect was hacked, and they had to decide whether they pursue the modifications or to allow them and open