On 3/10/2011 7:21 PM, Linda Lee wrote:
> Has anyone tried generating a terrain mesh using 3D points? Any advice of
> how to get started? I have some terrain data consisting of 3D points and
> need to develop functions to query the terrain height during runtime.
You'll need to use a gridding
Hi,
Has anyone tried generating a terrain mesh using 3D points? Any advice of how
to get started? I have some terrain data consisting of 3D points and need to
develop functions to query the terrain height during runtime.
Thank you!
Cheers,
Linda
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I have a widget button--which is essentially a label--inside a widget box which
is placed somewhere within a viewer, say at 100x150. This button should open
up, right below it, a dropdown menu, which is another box.
The issue I'm having is that if I use getOrigin() or getPosition() for the
but
On 3/9/2011 4:16 AM, Alessandro Terenzi wrote:
If this can help...when I try the 'example_osgaudiolow_playOgg' app I have all
the problems already described so far, but if I try a very simple example based
only on OpenAL+libogg (no OSG, no osgAudio) everything works fine, maybe the
issue is reall
Hi Matthew,
On Thu, Mar 10, 2011 at 3:56 PM, Matthew Parry wrote:
> Ok, I tried attaching it to the root node and the color now works, previously
> it was attached to a ShadowedScene node which was itself attached to the
> root. So obviously something in that ShadowedScene node is causing the
Ok, I tried attaching it to the root node and the color now works, previously
it was attached to a ShadowedScene node which was itself attached to the root.
So obviously something in that ShadowedScene node is causing the problem, I
still don't know what it is as I don't do set anything in the s
Hi Matthew,
On Thu, Mar 10, 2011 at 3:23 PM, Matthew Parry wrote:
> I just tried running the example and the color works correctly. I'm now even
> more confused!
Might you have a StateSet higher up in the scene graph that decorates
the Text drawable and override it's state, such as adding
multi
Hi Robert,
I just tried running the example and the color works correctly. I'm now even
more confused!
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Hi Mathew,
I now idea what might amiss. What happens when you run the osgtext example?
Robert.
On Thu, Mar 10, 2011 at 2:46 PM, Matthew Parry wrote:
> Hi,
>
> I've got a simple function which creates a text object and attaches it to a
> Geode:
>
> osg::ref_ptr
> drawLabels()
> {
> osg:
Thanks Mourad, fix now merged and submitted to svn/trunk.
On Thu, Mar 10, 2011 at 2:30 PM, Mourad Boufarguine
wrote:
> Hi all,
>
> I gave osg android port a try on Windows using cygwin, and it worked like a
> charm (only a tiny problem with osgViewer, when cross compiling for android
> using cygw
Hi,
I've got a simple function which creates a text object and attaches it to a
Geode:
osg::ref_ptr
drawLabels()
{
osg::ref_ptr geode = new osg::Geode;
osg::ref_ptr font =
osgText::readFontFile("fonts/forte.ttf");
osg::ref_ptr text1 = new osgText::Text;
text1->s
Hi Jorge,
Hello i'm looking for a little bit of Code that has been tested to be
working and draws on OpenGL ES 2.0 a simple vertex/fragment shader
loading and a little bit of geometry or a triangle. I'm testing the
Android port working and i'm a little bit paranoid to write one if I
write one a
Hi all,
I gave osg android port a try on Windows using cygwin, and it worked like a
charm (only a tiny problem with osgViewer, when cross compiling for android
using cygwin, the windows path in osgViewer/CMakeLists.txt is used rather
than the android one, fix attached).
For the moment I only compi
Hello i'm looking for a little bit of Code that has been tested to be
working and draws on OpenGL ES 2.0 a simple vertex/fragment shader loading
and a little bit of geometry or a triangle. I'm testing the Android port
working and i'm a little bit paranoid to write one if I write one and
doesn't wo
Thanks Robert.
Regards,
Sanat
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Hi Sanat,
There are no functions in the OSG for computing intersections of
polygons models with other polygonal models.
Robert.
On Thu, Mar 10, 2011 at 12:04 AM, Sanat Talmaki wrote:
> Hi,
>
> I had a quick question if I can check for intersection/overlap between
> Polygons of two different 3D
Hi Carl,
It sounds like you are most of the way there, osg::State maintains the
list of current state that has been applied so you just need to get
the current uniform set from the osg::State object. The stumbling
block is that is presently any accessors for the internal data
structers and these
> Thanks for the examples.
>
> Now the textures are working fine, but I still can't solve the problem
> with the double-sided plane (I get the same result with your sample
> file as well), and the box with the flipped normals.
>
> It must be supported by OSG, since one of the exaples (osglight) us
Mourad Boufarguine writes:
> Hi Josue,
>
> Just a quick note. When using osg::ref_ptr, you should test for
> escena.valid() to know whether the file was loaded or not.
> if (!escena.valid()){
>cout<<"No estoy leyendo"
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