Re: [osg-users] [SOLVED] Deriving my own Effect/Technique class - heap damage error

2011-10-24 Thread matthias-schuetze
Hi there, Some weeks ago, I posted my original problem, when deriving my own Effect/Technique class. I'm happy to add that both the heap damage error and the memory leak are solved, now. (In fact, there were some similar errors and I couldn't ignore or workaround them any more.) It was not the

Re: [osg-users] flagging shaders with errors

2011-10-24 Thread Robert Osfield
Hi Joel, On Sun, Oct 23, 2011 at 2:22 AM, Joel Graff pair_o_gra...@comcast.net wrote: (However, as a matter of principle, I'd still like to know what I'm missing in regards to what it takes to traverse a scene graph from a post draw or realize callback...) Have a look at the

[osg-users] Memory leak in osgUtil::Tessellator v3.0.1?

2011-10-24 Thread Stewart Wicks
Hi, I've been using v2.8.3 (32bit) on Windows since early this year with no problems, and just this week switched to v3.0.1 and the 64-bit binaries. Now when I call retessellatePolygons in osgUtil::Tessellator the program stops responding and I notice the app memory quickly (!) climbs beyond

Re: [osg-users] Double precision vertex data problem

2011-10-24 Thread Mike Connell
Hi Robert Many thanks - your fix to ArrayDispatcher works for me - both with my test data and the original more complex scenegraph that the edge3.osg test case was extracted from. best Mike On 21 October 2011 17:42, Robert Osfield robert.osfi...@gmail.com wrote: Hi Mike, Your comments

Re: [osg-users] Segfault with Qt

2011-10-24 Thread Tiziano Müller
Hi Testing osgviewerQt from osg-3.0.1 on Fedora 16 shows the same segmentation fault. Cheers, Tiziano Am Samstag, den 22.10.2011, 15:09 +0200 schrieb Tiziano Müller: Hi everyone I am using OpenSceneGraph-3.0.1 for a little project together with Qt-4.7.4 and it worked perfectly. After same

Re: [osg-users] Segfault with Qt

2011-10-24 Thread Robert Osfield
Hi Tiziano, osgviewerQt is working fine for me. I'm using Kubuntu 11.11 and NVidia drivers. From glxinfo: OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GTX 560 Ti/PCI/SSE2 OpenGL version string: 4.1.0 NVIDIA 280.13 OpenGL shading language version string: 4.10 NVIDIA

Re: [osg-users] Segfault with Qt

2011-10-24 Thread Jason Daly
On 10/22/2011 09:09 AM, Tiziano Müller wrote: Hi everyone I am using OpenSceneGraph-3.0.1 for a little project together with Qt-4.7.4 and it worked perfectly. After same updates on my system (I can't figure out what exactly changed) I get segfaults when starting either my app or the osgviewerQt

Re: [osg-users] [SOLVED] Deriving my own Effect/Technique class - heap damage error

2011-10-24 Thread Jean-Sébastien Guay
Hi Matthias, Some weeks ago, I posted my original problem, when deriving my own Effect/Technique class. I'm happy to add that both the heap damage error and the memory leak are solved, now. (In fact, there were some similar errors and I couldn't ignore or workaround them any more.) It was

[osg-users] external reference to shader file

2011-10-24 Thread Pecoraro, Alexander N
Is it possible to embed an external reference to a shader file with any of the osg file formats (.osg, .ive, .osgt, .osgx, etc)? Looking at the plugin code it appears that the only attribute of the shader that gets written is the shader source code, but just wanted to be sure I wasn't missing

[osg-users] Left-handed to right-handed

2011-10-24 Thread Jen Hunter
Hi, I am currently working on a pose estimation combined with OpenSceneGraph rendering. It seems that the POSIT algorithm from OpenCv needs modelpoints from a left handed coordinate system. I am working with Sketchup exported Collada files that are right handed. OpenSceneGraph is as OpenGL

[osg-users] [build] Installation problem with the latest binaries of AlphaPixel

2011-10-24 Thread Maia Randria
Hi, I'm trying to install OSG 2.8.5 on a Windows 7, 64 bits platform using these tutorials Dwlight Design. 1.The first time, I tried to use: Stable 2.8.5 June 8, 2011 Visual Studio 10 (10.0.30319, 2010) x64 64-bit OpenSceneGraph-2.8.5-VS10.0.30319-x64-release-12493.7z

[osg-users] [vpb] osgDEM bug?

2011-10-24 Thread Gaichao Bai
Hi, ... Thank you! Cheers, baigaichao osgdem -t L:\tex\qiuMerca_t.tif --geocentric --cs epsg:3785 -l 4 -o L:\tex\sky.ive with this command,osgdem can run and no error reported,but nothing generated. why? is the osgdem only run with wgs84? -- Read this topic online here:

Re: [osg-users] [build] Installation problem with the latest binaries of AlphaPixel

2011-10-24 Thread Chris 'Xenon' Hanson
On 10/17/2011 11:54 AM, Maia Randria wrote: And I got this error: osgd.lib(osg74-osgd.dll) : fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'X86' Here, it sounds like you were trying to build an X86 (32-bit) target. Are you familiar with changing the

Re: [osg-users] [build] Installation problem with the latest binaries of AlphaPixel

2011-10-24 Thread Maia Randria
Hi, Thank you for replying. I resolved the problem by installing the 32 bits binaries (Stable 2.8.5, x86) and it works. I will try again later the complilation from the source codes with your advices. Cheers, Maia -- Read this topic online here:

Re: [osg-users] Segfault with Qt

2011-10-24 Thread Mathias Fröhlich
Hi, On Monday 24 October 2011, Jason Daly wrote: If you want things to function reliably, you should probably install the proprietary Nvidia drivers from http://www.nvidia.com. Otherwise, it'll be up to you to deal with the normal issues of unstable open-source software. He reported at the