Hi, this post is for those reading this thread wondering how i solved the issue.
I solved it by creating the line segment intersectors in model coordinate
space, transforming the starting/ending point using this matrix:
Code:
osg::Matrixd matrix;
Hi guys,
I solved the issue NOT using a osg::Camera at all. It caused a series of other
fatal issues (culling away some geometry, that was then missing in reflections).
anyone doing ray-tracing, do not use osg::Camera as a root of your scene for
intersectionVisitor ! it will fail with
Hi,
just a guess - try global ambient intensity.
i'm using this code:
Code:
osg::LightModel *lightModel = collisionStateSet ?
dynamic_castosg::LightModel*
(collisionStateSet-getAttribute(osg::StateAttribute::LIGHTMODEL)) : NULL;
if (lightModel) {
globalAmbientIntensity =
Hi Torben,
On 13 April 2012 06:16, Torben Dannhauer tor...@dannhauer.info wrote:
I have dedicated servers in a data center. If you need storage place for all
the OSG packed files like releases, dependencies, additional files and others
I can provide webspace with gigabytes of size and
Hi Robert,
that sounds good :)
btw: the registration email of openscenegraph.com ist still not delivered to my
Email server.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47060#47060
Hi, Kim,
Thank your for your help.
I will try to read the code myself. If I meet some problems that make me
confused, I'll send massage to you for help.
Regards,
Han
kcbale wrote:
Hi Han,
I'm the author of the code, if you can be more specific about what you want
to know maybe I
The weekend has been a total loss work-wise, so I didn't get too far with this,
sorry.
But I did back-date trunk to r13018, which was the last time oversimple3.cpp was
modified, and the lines of code in your proposed change haven't been modified
since then either. The example ran and lit
Hi Paul,
Thanks for looking into this. At least I know that it can be replicated outside
my environment!
Cheers,
Roland
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Read this topic online here:
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___
osg-users
tjq@jq-e13b5f0ddeed
/cygdrive/d/DriversBackup/examples/osgAndroidExampleGLES1/jni
$ ndk-build NDK_APPLICATION_MK=Application.mk
Compile++ thumb : osgNativeLib = osgNativeLib.cpp
/bin/sh: -Itype: No such file or directory
Hi Roland -- I dug in quite a bit further this evening and have narrowed down
the issue only a little.
The issue seems to be related to r13050, r13059, and the latest r13060, so I've
copied their authors on this post to solicit their feedback on this thread and
help track down what the root
Hi Paul,
Just a bit more information from me. I'm using Ubuntu 11.04 64 bit on two
machines (1 Nividia 1 ATI). I also compiled for Win64 and got the same
result. I'm building OSG for GL2 - the only deviation from a 'standard' build
is that I disable Display Lists on both machines otherwise
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