Re: [osg-users] Posts with subject lines like osg-users Digest, Vol 58, Issue 29

2012-04-23 Thread Robert Osfield
Hi Paul, I have just had a look at the mailman admin options and can't spot a way of configuring the rejection of digest replies. I may have missed something. Do you have any idea what the other list your on uses for mail and how the rejection of digest replies was enabled? Robert. On 22

Re: [osg-users] OSG 3.0.1 Build error

2012-04-23 Thread Robert Osfield
Hi Michael, I have used ITK recently so can't provide any specific guidance, it would seem like CMake has picked up on ITK and enabled the build of the dicom plugin but the libs that the plugin links to are no longer sufficient or are incorrect. It could be that the CMake find package for ITK is

Re: [osg-users] Building new website, assistance appreciated!

2012-04-23 Thread Jordi Torres
Hi all, Thank you for your feedback. I will install the template in the new server ( http://openscenegraph.com). Robert could you give me an ftp account? I need to tweak some css's and change some images, including the header-banner image with the blue marble layer. In fact we can have different

Re: [osg-users] Building new website, assistance appreciated!

2012-04-23 Thread Torben Dannhauer
Hi Jordi, the automatic content creating sounds great, so its easy to communicate new updates . currently I have no nice banner available, but I would like to provide one in some weeks or month. Cheers, Torben -- Read this topic online here:

Re: [osg-users] Posts with subject lines like osg-users Digest, Vol 58, Issue 29

2012-04-23 Thread Jan Ciger
On Mon, Apr 23, 2012 at 9:48 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Paul, I have just had a look at the mailman admin options and can't spot a way of configuring the rejection of digest replies. I may have missed something. Do you have any idea what the other list your on

Re: [osg-users] Rewind the scene

2012-04-23 Thread Koduri Lakshmi
Hi, Any one has the solution for this. I too has the same problem. I need to jump to some position in the animation. (My osg has animation). Can any one please help me what to do to jump to a specified position by providing the time/frame number. ... Thank you! Cheers, Koduri

Re: [osg-users] Current state of GLES2

2012-04-23 Thread Chris Hanson
On Sun, Apr 22, 2012 at 9:11 PM, Eduardo Poyart poy...@gmail.com wrote: Hello, Just to make sure I'm not missing anything, I'd like to ask this. What is the current state of GLES2 in OSG? What should be done to enable texturing? I think it worked ok for me, using the osgvertexattributes

Re: [osg-users] Current state of GLES2

2012-04-23 Thread Thomas Hogarth
Hi Guys Yes I have a GLES2 version of shader gen. At the moment it only supports a fixed hardcoded light position, which isn't great but it does support, texturing, lighting etc. I've attached it and we can look at including into core osg, but I think support for at least the initial position

Re: [osg-users] Problem with osgEarth::ImageOverlay::setAlpha

2012-04-23 Thread Ou Yang
Hi, The bug has been found in ImageOverlay::init() method. The original code is: osg::Vec4Array* colors = new osg::Vec4Array(1); (*colors)[0] = osg::Vec4(1,1,1,_alpha); geometry-setColorArray( colors ); geometry-setColorBinding( osg::Geometry::BIND_OVERALL ); when change it to:

Re: [osg-users] Rewind the scene

2012-04-23 Thread Thomas Hogarth
Hi Guys i've done this in the past, I do have a little class to handle it but it's quite a mess so I won't share the whole thing. Essentially the best thing to do is to get hold of the original animation path then split it into the sub animation you require. Then when you want to play a

Re: [osg-users] Current state of GLES2

2012-04-23 Thread Robert Osfield
Hi Thomas et. al, I won't have a chance to complete the shader composition functionality in the near term so an improved ShaderGen would be welcome. Handling items like lights, texgen and clipplanes will require some handling elsewhere other than with just the standard functionality - we'll need

Re: [osg-users] Posts with subject lines like osg-users Digest, Vol 58, Issue 29

2012-04-23 Thread Robert Osfield
Hi Guys, On 23 April 2012 10:23, Jan Ciger jan.ci...@gmail.com wrote: I think Mailman cannot do this out of the box (aka there is no checkbox Reject unmodified subjects), but you can set up a rejection filter using a regexp or a keyword, I believe. I have enough on my plate to not have to go

Re: [osg-users] Building new website, assistance appreciated!

2012-04-23 Thread Robert Osfield
Hi Jordi, On 23 April 2012 09:09, Jordi Torres jtorresfa...@gmail.com wrote: Thank you for your feedback. I will install the template in the new server (http://openscenegraph.com). Robert could you give me an ftp account? I need to tweak some css's and change some images, including the

Re: [osg-users] Posts with subject lines like osg-users Digest, Vol 58, Issue 29

2012-04-23 Thread Paul Martz
As Jan says, I believe it's some kind of dumb filter. I tried posting to my other list to ask how this was set up, and my post was rejected because the subject line contained both the name of the list and the word digest. Apparently that was enough to trigger the rejection filter. I re-posted

Re: [osg-users] Building new website, assistance appreciated!

2012-04-23 Thread Jordi Torres
Hi Robert, The best thing seems to share an account to manage the web folder [1], and then move the web directory to the new account as is explained in the link. Sorry to bother you with more web stuff, but I need superadmin rights in joomla to install the template because I need to access to

Re: [osg-users] Current state of GLES2

2012-04-23 Thread Eduardo Poyart
Very clarifying, thank you. I did experiment with ShaderGen and I even patched it to generate GLES2 code. However I'm going in a different direction. My models are simple. I wrote my own shader and added it to the root node. My shader currently has a fixed light position for testing purposes.

Re: [osg-users] Current state of GLES2

2012-04-23 Thread Preet
Hiya, Not to hijack this thread, but I'm also interested in porting my osg application to an OpenGL ES2 device. I'm new to OSG and OpenGL but I understand that ES2 has some pretty significant changes in how things are drawn. What sort of steps should I be taking to accomplish this? I'm not sure

Re: [osg-users] Current state of GLES2

2012-04-23 Thread Chris Hanson
different OpenGL versions, and I didn't design the original application with OpenGLES in mind (no shaders, just simple geometry, transforms and materials). You'll need the GLES2 shadergen code. way to proceed? Does 'most' of OSG's basic functionality still work with ES2? Yes, with

Re: [osg-users] osgShadow and node masks

2012-04-23 Thread Garth D
Hi all, A quick update on this: I had speculated that attaching things to a separate tree that was not attached to a osgShadow::ShadowedScene would avoid the problem, and I can confirm now that this is the case. I am now effectively keeping two copies of the scene tree now: one that

Re: [osg-users] look for the example of Skeletal animation

2012-04-23 Thread Garth D
Hi, The osganimation* examples (eg. osganimationviewer, osganimationhardware) included in the source distribution may be a good place to start. Cheers, Garth On 20/04/12 21:46, 炫界 wrote: I want to learn osg Skeletal animation,but I can't find the appropriate.Is anyone has several