[osg-users] Why no games with OSG?

2012-04-26 Thread Sergey Kurdakov
Hi, btw >maybe the stuff I am working on is interesting for you: >http://code.google.com/p/dtentity/ I would highly recommend dtEntity for game development, because it can simplify communication ( how things are done and could be connected ) between artists

Re: [osg-users] Why no games with OSG?

2012-04-26 Thread Martin Scheffler
Hi Maia, maybe the stuff I am working on is interesting for you: http://code.google.com/p/dtentity/ DtEntity is similar to Delta3D in its functionality (it started as a Delta3D module), but it is more lightweight and less intrusive. DtEntity is a game and simulation system for OSG. It has basic

Re: [osg-users] Building new website, assistance appreciated!

2012-04-26 Thread michael kapelko
I'm not sure About is suitable for Showcase. Gallery is more about Showcase. About is more about OSG, not some related projects. And Gallery is... a gallery of what have been done with OSG. I would even put replace Gallery with Showcase and put Gallery as subitem of Showcase. _

Re: [osg-users] bug with osg::Matrix2 in head rev

2012-04-26 Thread Ulrich Hertlein
Hi Sergey, On 26/04/12 23:39 , Sergey Polischuk wrote: > Replying to myself :) > > Problem is: declaration of set(...) methods in derived Matrix*Template > classes hides base class MatrixTemplate::set(...) pack of methods > This can be solved by adding line: > using MatrixTemplate<[template

Re: [osg-users] Why no games with OSG?

2012-04-26 Thread Maia Randria
Hi Chirs, VE-Suite seems to be very simulation oriented: not sure it is suitable to our needs. I would like to try DeltaJug (Delta3D +VR Juggler) or (OSG + VR Juggler): I like OSG (I bought the two books of Wang Rui), it seems very clean and the community seems to be larger than for Delta3D.

Re: [osg-users] Why no games with OSG?

2012-04-26 Thread Maia Randria
Ok, thank you, I will have a look. Maia Chris Hanson wrote: > On Thu, Apr 26, 2012 at 2:08 PM, Maia Randria < ()> wrote: > > > Hi, > > Thank you for replying and for redirecting me to DI-GUY: very interesting > > product ! > > Our application should work within a CAVE and we plan to use VR Jugg

Re: [osg-users] Why no games with OSG?

2012-04-26 Thread Chris Hanson
On Thu, Apr 26, 2012 at 2:08 PM, Maia Randria < veneree.randrianari...@crulrg.ulaval.ca> wrote: > Hi, > Thank you for replying and for redirecting me to DI-GUY: very interesting > product ! > Our application should work within a CAVE and we plan to use VR Juggler + > OSG for that, I don't know if

[osg-users] [osgPPU] HDR - no result displayed

2012-04-26 Thread Daniel Borchart
Hey, I'm trying to integrate the HDR example into my application, but the screen remains black. The sole difference is that I'm not using the osg mainloop. Instead I render the scene to a Qt GLWidget and have to call osgViewer::frame() in the paintGL() method. That seems to be the reason why I

Re: [osg-users] Why no games with OSG?

2012-04-26 Thread Maia Randria
Hi, Thank you for replying and for redirecting me to DI-GUY: very interesting product ! Our application should work within a CAVE and we plan to use VR Juggler + OSG for that, I don't know if DI-GUY is working for a CAVE and how flexible it is, I will contact them. Cheers, Maia

Re: [osg-users] Why no games with OSG?

2012-04-26 Thread Chris Hanson
On Thu, Apr 26, 2012 at 12:17 PM, Maia Randria < veneree.randrianari...@crulrg.ulaval.ca> wrote: > Hi Chris, > Thanks for your quick response. > Yes, I understood that these are add-ons but once added, OSG seems to be > "quite" similar to Delta3 ? This could be confusing, at least for me. > The

Re: [osg-users] Building new website, assistance appreciated!

2012-04-26 Thread Jean-Sébastien Guay
Hi Jordi, @J-S I picked up your suggestions and I just added download-> tools/data/dependencies. About showcase menu item I already have a similiar item in community->Derived Software, but if you feel it's worth to have it in About I will go ahead with this change. I don't have a specific pref

Re: [osg-users] Why no games with OSG?

2012-04-26 Thread Maia Randria
Hi Chris, Thanks for your quick response. Yes, I understood that these are add-ons but once added, OSG seems to be "quite" similar to Delta3 ? This could be confusing, at least for me. For our applications, we intend to interact with several human characters (with audio, then lipsynch, etc.): wh

Re: [osg-users] Mac OS runtime problem

2012-04-26 Thread Stephan Huber
Hi Tobias, Am 26.04.12 12:15, schrieb Tobias Duckworth: > Further to Stephan's suggestion, since llvm-gcc-4.2 supports OpenMP, I was > able to get everything running using llvm-gcc-4.2. > (Thanks Stephan for the info that llvm-gcc-42 now supports OpenMP) > > However, it still strikes me as odd

Re: [osg-users] Why no games with OSG?

2012-04-26 Thread Chris Hanson
> > > As others have pointed out, OSG is not a game engine. It's a scene graph > and should be used in this context (no pun intended). There are plenty of > rendering technologies that use OSG under the hood. When I went to IITSEC > last year, there were a lot of vendors using OSG underneath for re

Re: [osg-users] Building new website, assistance appreciated!

2012-04-26 Thread Jordi Torres
Hi J-S, Robert, Michael et al, @J-S I picked up your suggestions and I just added download-> tools/data/dependencies. About showcase menu item I already have a similiar item in community->Derived Software, but if you feel it's worth to have it in About I will go ahead with this change. Next doubts

Re: [osg-users] Why no games with OSG?

2012-04-26 Thread Maia Randria
S2LR wrote: > Hi, > > As others have pointed out, OSG is not a game engine. It's a scene graph and > should be used in this context (no pun intended). There are plenty of > rendering technologies that use OSG under the hood. When I went to IITSEC > last year, there were a lot of vendors using

Re: [osg-users] bug with osg::Matrix2 in head rev

2012-04-26 Thread Sergey Polischuk
Replying to myself :) Problem is: declaration of set(...) methods in derived Matrix*Template classes hides base class MatrixTemplate::set(...) pack of methods This can be solved by adding line: using MatrixTemplate<[template params]>::set; in each derived class declaration. May be someone h

Re: [osg-users] Building new website, assistance appreciated!

2012-04-26 Thread michael kapelko
As for community news, they can be posted once a month since those are community news, only special news like OSG releases, books, significant projects should have complete newsletter dedicated to them. Reading 'requests to add news' I felt you may have understood that I want immediate news posting

Re: [osg-users] Mac OS runtime problem

2012-04-26 Thread Tobias Duckworth
Hi, Further to Stephan's suggestion, since llvm-gcc-4.2 supports OpenMP, I was able to get everything running using llvm-gcc-4.2. (Thanks Stephan for the info that llvm-gcc-42 now supports OpenMP) However, it still strikes me as odd that failure occurs when compiling my program with gcc and li

Re: [osg-users] osgautocapture not working

2012-04-26 Thread Robert Osfield
Hi Christophe, Good catch, looking at the code I can only assume that both the original author and myself didn't test the non user specified camera path. I've added your suggested code and it works fine. Change now merged and submitted to svn/trunk. Cheers, Robert. On 26 April 2012 09:31, Chri

Re: [osg-users] Mac OS runtime problem

2012-04-26 Thread Tobias Duckworth
Hi Stephen, Thanks for your response. Yes I tried using llvm-gcc42 (from Macports) to build OSG yesterday - Unfortunately with the same end result. I didn't know that llvm-gcc42 includes OpenMP, this may be a solution to my problem. Thanks for the hint, I will look into it. That aside, I'd s

Re: [osg-users] Building new website, assistance appreciated!

2012-04-26 Thread Robert Osfield
Hi Jordi, The new openscenegraph.com template looks great. I feel that the upper menu both looks clean and is easy to navigate. I don't think having two menus on the home page would be appropriate, I'd rather have one menu with all the main categories and then have the sub categories nest within

Re: [osg-users] Mac OS runtime problem

2012-04-26 Thread Stephan Maximilian Huber
HI, have you tried to compile your own code and osg with the llvm-gcc4.2 compiler? llvm-gcc 4.2 should include openMP. (Haven't tested that by myself) HTH, Stephan Am 26.04.12 11:09, schrieb Tobias Duckworth: > Hi, > > I'm building OpenSceneGraph from the head of the trunk on Mac OS 10.7 Lion

[osg-users] Mac OS runtime problem

2012-04-26 Thread Tobias Duckworth
Hi, I'm building OpenSceneGraph from the head of the trunk on Mac OS 10.7 Lion using CMake. The build works straight out of the box defaulting to the llvm compilers. I'm using OpenSceneGraph in a project built using gcc-mp-4.7, and so linking to the libraries built in the above step from my p

[osg-users] bug with osg::Matrix2 in head rev

2012-04-26 Thread Sergey Polischuk
Hello there copy constructors for matrix2 now not work (and by this i mean code will not compile), i believe other matrices that are done with MatrixTemplate have same behavior repro code: #include int main(int argc, char** argv) { osg::Matrix2 m(0,0,0,0); osg::Matrix2 m1(m); //<- compilat

Re: [osg-users] osgautocapture not working

2012-04-26 Thread Christophe Herreman
Hi, The OsgAutoCapture example isn't working because the CameraManipulator is not added to the viewer. So, just add viewer.setCameraManipulator( keyswitchManipulator.get() ); on line 352. Cheers, Christophe Code: // Only add camera manipulators if camera is not specified camera_specified=fa