Hi Sajjadul,
The ‘BEGIN_BRACKET' and 'END_BRACKET' macros are changed from static ones
to class members in rev. 13058 to fix threading read/write problems . They
are not modified yet in OSG 3.0.1 (older than rev.13058) so you will see
the compiling problems above. Please try to use some later deve
Hi,
I downloaded the latest osgCompute from the repository and i have the
openscenegraph 3.0.1 installed in the system.
And i am getting the similar compilation error while building the osgCompute:
Code:
[ 35%] Building CXX object
src/osgCudaSerializer/CMakeFiles/osgdb_serializers_osgCuda.d
How to set the height of a polygon in OSG 3.0?
I have created some polygon which are 2D. I want to assing random heights for
the polygon. How this can be done?
osg::Geometry* polyGeom = new osg::Geometry();
and i then feed the vertices like:
osg::Vec3 myCoords[] =
{
os
Hi,
On Tuesday, February 12, 2013 11:55:48 Robert Osfield wrote:
> Integrating with an ECEF model would be ideal, lots of OSG users have
> applications where whole earth models are used and viewpoints go from
> within the atmosphere to outside it.
If there is a question how this can be achieved,
Hi,
I create a texture from an image I load...
Code:
osg::ref_ptr originalImage = osgDB::readImageFile( textureFilename
);
m_Texture = new osg::TextureRectangle;
m_Texture->setImage( originalImage.get() );
I would like to also create texture from a sub images of originalImage. Is
there a
Hi,
I create a texture from an image I load...
Code:
osg::ref_ptr originalImage = osgDB::readImageFile( textureFilename
);
m_Texture = new osg::TextureRectangle;
m_Texture->setImage( originalImage.get() );
I would like to also create texture from a sub images of originalImage. Is
there a
Hi Daniel and Robert,
2013/2/12 Robert Osfield
> Hi Daniel,
>
> On 21 January 2013 11:44, Daniel Limberger
> wrote:
> > Yes, I would like that. Can someone provide my openscenegraph account
> with the required rights or is there a special procedure of adding new
> content there?
>
> For code s
You can also rasterize your points as 3D cones on a 2D surface normal to
the view vector. The cones will spread out and merge together, covering the
space between them, so that in empty space, you'll always hit something --
the nearest point.
On Tue, Feb 12, 2013 at 3:02 AM, Sergey Kurdakov wrote
I would sort of advocate keeping it an external project, like osgEarth.
On Tue, Feb 12, 2013 at 4:55 AM, Robert Osfield wrote:
> Hi Daniel,
>
> On 21 January 2013 11:44, Daniel Limberger
> wrote:
> > Yes, I would like that. Can someone provide my openscenegraph account
> with the required righ
Hi Selvakumar,
On 8 February 2013 17:40, Selvakumar Chellamuthu wrote:
> Im using OSG 3.0.0. Can somebody tell me what is the replacement class for
> Producer::CameraConfig or alternate way ?
I haven't yet written a full replacement for the .cfg file format, but
we do have a .cfg plugin if you
Hi Daniel,
On 21 January 2013 11:44, Daniel Limberger
wrote:
> Yes, I would like that. Can someone provide my openscenegraph account with
> the required rights or is there a special procedure of adding new content
> there?
For code submissions we have a couple of writers to particular
portion
Hi Paul,
A sporadic problem sounds like a driver bug to me, so try different
hardware and drivers to see if you can get a better handle on the
problem. There is small chance that there is something on the OSG
side that is invoking problems in the driver, but with such an
indeterminate problem it'
Hi Paul,
It's a while since I worked on OSG-2.8.3 so can't recall if it's got
all of the modern OSG Stats support in it. The quick answer to your
question is yes you can access the data, the best way to learn how is
to look at how the StatsHandler does it, so look at
src/osgViewer/StatsHandler.cp
Hi Omprakash,
Clearly it's a missing include, which might be down to an error in
your CmakeLists.txt file in which case having a look at CMake docs
might help you on your way. Or it could be simply that Cmake isn't
finding the OSG as you haven't installed it in a place it can find or
that you hav
Hi Vadiraj,
Simply attach the Uniform to an osg::StateSet to the View's Camera so
that view's subgraph inherits Camera's stateset.
Robert.
On 5 February 2013 09:17, vadiraj kaamsha wrote:
> Hi,
>
> I have a problem similar to the one being discussed in this thread.
> I have 2 views, V1 and V2,
Hi Dirk,
On 6 February 2013 15:08, Dirk Langner wrote:
> The space "allocated" in the texture depends on resolution and on fontsize!
> Currently i'm trying to improve the GlyphTexture by removing "unused" glyphs
> from texture and reuse the newly free area to prevent using multiple textures!
Gl
Hi Selvakumar,
The Viewer::setUpViewerAsEmbeddedInWindow() method is just a
convenience method. Have a look at it's implementation in
src/osgViewer/Viewer.cpp and also have a look at the
osgcompositeviewer, oscamera examples and osgviewerFLTK examples, the
trick will see how convnetion GraphicsWi
Hi Philip,
On 28 January 2013 07:37, Philip Woerner wrote:
> I tried to set the WrapMode, but there was no improvement. Is there anything
> else I can do?
There isn't much others can do remotely, you have your data,
application, OS, hardware and driver combination so in a unique
position to deb
Hi Shawl,
>my question is that i want to select a point of the scene as the rotation
center of the trackball manipulator . i know how to pick objects ,
I will not answer your question, but will say an approach, which I can
think of
in principle 2D to 3D an approach is described say here ( just
Hi guys,
The error you're seeing points to a configuration issue with the Carbon vs.
Cocoa
windowing system. Check the value of the OSG_WINDOWING_SYSTEM cmake variable -
maybe
neither is selected?
FWIW I always install OSG as 64-bit on OS X and use Cocoa as the windowing
interface.
Where did
Looks like osgDB::Registry::removeFromObjectCache does it.
2013/2/12 michael kapelko
> Hi.
> osgDB::readNodeFile and osgDB::readImageFile have Options which can
> specify to CACHE_NODES and CACHE_IMAGES.
> I want to be able to unload/clear/erase certain nodes and images from the
> cache (changin
Hi
i believe you can get normal in point of intersection with mirror with
getWorldIntersectNormal() method of intersection, calculate reflected ray and
start new intersection query with new ray
Cheers.
11.02.2013, 22:16, "Julian Schindler" :
> Hi all,
>
> In my scene I am sitting in a car driv
hi friends:
m y question is that i want to select a point of the scene as the rotation
center of the trackball manipulator . i know how to pick objects ,
but the scene is showing a point cloud , how to select the litttle point in
the scene among the point cloud? is there a method to pick
Hi
osg max exporter does export all kind of maps but it does not preserve
semantics on most of them so they does not work correctly. IIRC diffuse,
reflections and opacity maps are correctly exported.
You should either write shader or change osg::TexEnvCombine on stateset in
question so that you
Hi,
The issue is I use a wrapper c++ to c# to create a window with osgviewer in a
WPF application and the application throws an unhandled exception, I haven't
other informations on the exception.
Thank you!
Cheers,
lucie
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