Re: [osg-users] regular osg-models result in notifications with osg built for opengl-3.x / opengl-es-2.0 support

2013-08-27 Thread Chris Hanson
Thomas Hogarth and I have done some work on running FFP models in GLES2, with his extended ShaderGen code. It appeared originally in his HogBoxLib: http://www.hogbox.co.uk/hogboxLib/hogboxProject.php I am not sure how closely that repo is currently tracking his latest changes, so it might be best

Re: [osg-users] regular osg-models result in notifications with osg built for opengl-3.x / opengl-es-2.0 support

2013-08-27 Thread deniz diktas
Hi Robert, Thanks for the detailed answer. I will go ahead with ShaderGenVisitor and take it from there. Best, Deniz rmilh wrote: > On 26.8.2013 22:32, deniz diktas wrote: > > > Is there a method or utility (maybe some visitor) inside osg that can > > modify the models so that the rendered m

Re: [osg-users] [ANN] Blog and github repository with OpenSceneGraph Examples

2013-08-27 Thread michael kapelko
Nice! Thanks. 2013/8/27 Marcel Pursche > Hello dear OSG-community, > > I want to present you my new blog Advanced 3D Computer Graphic Tutorials ( > http://3dcgtutorials.blogspot.de/). It could be interesting to some of > you. > Among other topics, there will be some tutorials for OpenSceneGraph

Re: [osg-users] regular osg-models result in notifications with osg built for opengl-3.x / opengl-es-2.0 support

2013-08-27 Thread Robert Milharcic
On 26.8.2013 22:32, deniz diktas wrote: Is there a method or utility (maybe some visitor) inside osg that can modify the models so that the rendered model is consistent with opengl-3.x and opengl-es2.0 features, and that these notifications are disabled? Hi Deniz, The short answer is: To my b

[osg-users] [ANN] Blog and github repository with OpenSceneGraph Examples

2013-08-27 Thread Marcel Pursche
Hello dear OSG-community, I want to present you my new blog Advanced 3D Computer Graphic Tutorials (http://3dcgtutorials.blogspot.de/). It could be interesting to some of you. Among other topics, there will be some tutorials for OpenSceneGraph. The tutorials are not meant as an introduction to O

Re: [osg-users] [osgPlugins] 3ds-plugin is not built on android by default

2013-08-27 Thread Jordi Torres
Hi Deniz, 2013/8/27 deniz diktas > Hi Jordi, > > ok thanks for the advice. But how about the repeating textures in > different models? I think they will be repeated for every model's ive-file > even if they are shared and may take up too much space depending on the > application. > I also need

Re: [osg-users] [osgPlugins] 3ds-plugin is not built on android by default

2013-08-27 Thread deniz diktas
Hi Jordi, ok thanks for the advice. But how about the repeating textures in different models? I think they will be repeated for every model's ive-file even if they are shared and may take up too much space depending on the application. I also need to be able to accept any file given by the user

Re: [osg-users] [osgPlugins] 3ds-plugin is not built on android by default

2013-08-27 Thread Jordi Torres
Hi Deniz and Raphael, In my opinion it is worth to use the osg binary native format in mobile applications, as it should reduce the weight of the model file, and it does not have application specific features. In our applications we convert first all the models to the native format using osgconv.

[osg-users] Problems with OSG 3.2.0 (ok with 3.0.1)

2013-08-27 Thread Ale Maro
Hi all, I switched to OSG 3.2.0 from 3.0.1 version. I am experiencing a visualization problem (no problems with 3.0.1 with the same sources). Please see attached images. Red triangles should be the interior of the model and they should be not visible and the grid should be on the back of the mod