Thomas Hogarth and I have done some work on running FFP models in GLES2,
with his extended ShaderGen code. It appeared originally in his HogBoxLib:
http://www.hogbox.co.uk/hogboxLib/hogboxProject.php
I am not sure how closely that repo is currently tracking his latest
changes, so it might be best
Hi Robert,
Thanks for the detailed answer. I will go ahead with ShaderGenVisitor and take
it from there.
Best,
Deniz
rmilh wrote:
> On 26.8.2013 22:32, deniz diktas wrote:
>
> > Is there a method or utility (maybe some visitor) inside osg that can
> > modify the models so that the rendered m
Nice! Thanks.
2013/8/27 Marcel Pursche
> Hello dear OSG-community,
>
> I want to present you my new blog Advanced 3D Computer Graphic Tutorials (
> http://3dcgtutorials.blogspot.de/). It could be interesting to some of
> you.
> Among other topics, there will be some tutorials for OpenSceneGraph
On 26.8.2013 22:32, deniz diktas wrote:
Is there a method or utility (maybe some visitor) inside osg that can modify
the models so that the rendered model is consistent with opengl-3.x and
opengl-es2.0 features, and that these notifications are disabled?
Hi Deniz,
The short answer is: To my b
Hello dear OSG-community,
I want to present you my new blog Advanced 3D Computer Graphic Tutorials
(http://3dcgtutorials.blogspot.de/). It could be interesting to some of you.
Among other topics, there will be some tutorials for OpenSceneGraph. The
tutorials are not meant as an introduction to O
Hi Deniz,
2013/8/27 deniz diktas
> Hi Jordi,
>
> ok thanks for the advice. But how about the repeating textures in
> different models? I think they will be repeated for every model's ive-file
> even if they are shared and may take up too much space depending on the
> application.
> I also need
Hi Jordi,
ok thanks for the advice. But how about the repeating textures in different
models? I think they will be repeated for every model's ive-file even if they
are shared and may take up too much space depending on the application.
I also need to be able to accept any file given by the user
Hi Deniz and Raphael,
In my opinion it is worth to use the osg binary native format in mobile
applications, as it should reduce the weight of the model file, and it does
not have application specific features. In our applications we convert
first all the models to the native format using osgconv.
Hi all,
I switched to OSG 3.2.0 from 3.0.1 version.
I am experiencing a visualization problem (no problems with 3.0.1 with the same
sources).
Please see attached images. Red triangles should be the interior of the model
and they should be not visible and the grid should be on the back of the mod
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