Greetings All!
My apogees in advance for asking, but I just set my plans for SIGGRAPH in
Vancouver this year and was wondering if there was going to be an OSG BOF this
year as before?
I had to ask, just in case that John need me to hold the Karaoke mic agein as I
did last year! |-)
...
Hi, All!
Newbie's question. I am having trouble understanding the concepts of the
subject. Which one contains which one, how they relate to each other. If I
understand correct Viewer contains View and Camera. I am trying to set up
multiple view of the same scene from different points. As I unde
Hi Raymond,
Lua itself is pretty widely used and it's *very* portable being Anscii
C. The new OSG Lua plugin includes the source and builds Lua locally
so there is no need to go chasing external dependencies.
The errors that Paul has published aren't to do with Lua but with
osgDB template method
I haven’t tried your code, but I had quite similar problem recently. The
solution was to use NESTED_RENDER for slave cameras.
Robert
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59192#59192
___
os
Hi,
Coincidence, or not, I was going to report the same :-)
On windows, lua is not a standard thing so I guess that it is not built often.
Nor used?
I am trying to build the plugin with lua from
https://code.google.com/p/luaforwindows/ (5.1.4) with 32 bit visual studio 2008
(vc9).
What optio
Hi Paul,
The lua plugin has been checked in as it is for a couple of months
now, I'm surprised others haven't come across issues. This suggest
something either not many Windows are building the OSG and reporting
problems, or that there is something specific about the compiler or
build options you
Hi Robert -- There is a new plugin, LUA, which fails to link on Windows
when building current trunk. It looks like multiply defined symbols. I'm
building for GLCORE, but that's probably irrelevant. I'm using the default
setting for the LUA local source CMake variable.
Here's the output:
1>ReaderW
Thank you Robert, that you sorted that out for me. I have been googling
around and have got both answers, use Viewer or use CompositeViewer. I hope
I'll get it work soon, now only a black screen.
Kind regards
Patrik
On Tue, Apr 29, 2014 at 3:24 PM, Robert Osfield wrote:
> Hi Patrick,
>
> On 29
Hi Patrick,
On 29 April 2014 14:02, Patrik Andersson wrote:
> I thought if you had one scene with multiple-views one should use the
> Viewer-class...
The design of osgViewer::CompositeViewer is that all Views can have
their own or share a scene graph.
The osgViewer::Viewer class represents a si
Hi Robert,
I thought if you had one scene with multiple-views one should use the
Viewer-class...
Had some issues setting up with composite-viewer, but I''ll try again.
I'll let you know how I succeed.
Kind regards
Patrik
On Tue, Apr 29, 2014 at 2:45 PM, Robert Osfield wrote:
> Hi Patrick,
>
Hi Patrick,
I'm rather confused about what you are trying to achieve with the
various Cameras.
If you have multiple views then logically you should be using multiple
View(s) and a CompositeViewer that contains them rather than a Viewer
which is written around providing a single View. You can man
Hi,
I have created a class which shall display two views of the same scene
based on osgViewer::Viewer.
The two views are rendered by two HUD cameras with a corresponding RTT
camera. The first RTT-camera is set to be the master-camera in the Viewer,
and the rest of the cameras are added as slaves.
thanks, it works ;D
Date: Tue, 29 Apr 2014 12:34:42 +0200
From: trajce.nikolov.n...@gmail.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Problems with keyboard events
Hi Alvaro,
your update callback is expecting PositionAttitudeTransform, so make circulo()
function to
Hi Alvaro,
your update callback is expecting PositionAttitudeTransform*, so make
circulo() function to return it. Something like*
sphere->getOrCreateStateSet()->setAttribute(rojo);
PositionAttitudeTransform* pat = new PositionAttitudeTransform;
pat->addChild(sphere);
return pat;
I think with th
Hi i'm learning OSG and i have some problems with keyboard events. I want move
a sphere with the keyboard. I´m following OSG tutorial Handling Keyboard Input
to Update a Callback:
http://trac.openscenegraph.org/projects/osg/wiki/Support/Tutorials/BasicKeyboardInputAnd
i don´t know why it dosen´
HI Kim,
The onscreen stats just report what stats are collected so the frame
rate is already stored for you. The data structure of interest is
osg::Stats, have a look at the src/osgViewer/StatsHandler.cpp
implementation to see how the Stats are used.
Robert.
On 29 April 2014 04:50, Kim JongBum
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