Re: [osg-users] OpenSceneGraph 3.2.1 release candidate 6 tagged

2014-07-04 Thread Björn Blissing
Hi Robert, The content of this tag looks really odd. The main folder contains a yet another folder containing a complete copy of OpenSceneGraph. The folder is named OpenSceneGraph-3.2 I guess this has something to do with commit 14356. This is probably a mistake and this folder should be

Re: [osg-users] OpenSceneGraph 3.2.1 release candidate 6 tagged

2014-07-04 Thread Robert Osfield
Hi Björn, On 4 July 2014 08:24, Björn Blissing bjorn.bliss...@vti.se wrote: The content of this tag looks really odd. The main folder contains a yet another folder containing a complete copy of OpenSceneGraph. The folder is named OpenSceneGraph-3.2 I guess this has something to do with

Re: [osg-users] OpenSceneGraph 3.2.1 release candidate 6 tagged

2014-07-04 Thread Jordi Torres
Hi Robert, I think Bjorn is right. See http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.2.1-rc6/ inside this folder there is another OpenSceneGraph folder. Cheers. 2014-07-04 10:43 GMT+02:00 Robert Osfield robert.osfi...@gmail.com: Hi Björn, On 4 July 2014 08:24,

Re: [osg-users] OpenSceneGraph 3.2.1 release candidate 6 tagged

2014-07-04 Thread Robert Osfield
On 4 July 2014 09:45, Jordi Torres jtorresfa...@gmail.com wrote: Hi Robert, I think Bjorn is right. See http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.2.1-rc6/ inside this folder there is another OpenSceneGraph folder. Thanks for the explanation, yep I see it.

Re: [osg-users] OpenSceneGraph 3.2.1 release candidate 6 tagged

2014-07-04 Thread Robert Osfield
I will do a rc7 and see what happens. OK, I have just tagged a rc7, which in theory is the same as rct6 save for the rc number: http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.2.1-rc7/ This doesn't contain the nested OpenSceneGraph-3.2 branch inside. I didn't do

Re: [osg-users] OpenSceneGraph 3.2.1 release candidate 6 tagged

2014-07-04 Thread Robert Osfield
I have now updated the downloads page with links to the new rc7: - Zip file containing source code : OpenSceneGraph-3.2.1-rc7.zip http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.2.1-rc7.zip - Subversion tag for 3.2.1-rc7 : svn co

Re: [osg-users] OpenSceneGraph 3.2.1 release candidate 6 tagged

2014-07-04 Thread Björn Blissing
Hi Robert, RC7 looks correct. I don't know what happened during the tagging of RC6, but if you look in the SVN log there is actually two commits for the tag. Commit 14355 and 14356, the last one being the one that made the duplicated folder. Best regards Björn -- Read this

Re: [osg-users] OpenSceneGraph 3.2.1 release candidate 6 tagged

2014-07-04 Thread Robert Osfield
On 4 July 2014 10:06, Björn Blissing bjorn.bliss...@vti.se wrote: Hi Robert, RC7 looks correct. Thanks for checking. I don't know what happened during the tagging of RC6, but if you look in the SVN log there is actually two commits for the tag. Commit 14355 and 14356, the last one being

Re: [osg-users] OpenSceneGraph 3.2.1 release candidate 6 tagged

2014-07-04 Thread Jordi Torres
If it happens again I will have a look to the server. But it's quite strange. Cheers. 2014-07-04 11:54 GMT+02:00 Robert Osfield robert.osfi...@gmail.com: On 4 July 2014 10:06, Björn Blissing bjorn.bliss...@vti.se wrote: Hi Robert, RC7 looks correct. Thanks for checking. I don't know

Re: [osg-users] OpenSceneGraph 3.2.1 release candidate 6 tagged

2014-07-04 Thread Robert Osfield
On 4 July 2014 10:56, Jordi Torres jtorresfa...@gmail.com wrote: If it happens again I will have a look to the server. But it's quite strange. It would probably be worth checking about how up to date the subversion version we have on the serve is. My client version of subversion I pulled in

Re: [osg-users] OpenSceneGraph 3.2.1 release candidate 6 tagged

2014-07-04 Thread Robert Osfield
Hi All, I'm now ready to tag the 3.2.1 stable release, but will wait till this afternoon to tag the release so if you all can do some last minute testing this would be appreciated. Thanks, Robert. ___ osg-users mailing list

Re: [osg-users] OpenSceneGraph 3.2.1 release candidate 6 tagged

2014-07-04 Thread Jordi Torres
Ok I will take a look. 2014-07-04 12:06 GMT+02:00 Robert Osfield robert.osfi...@gmail.com: On 4 July 2014 10:56, Jordi Torres jtorresfa...@gmail.com wrote: If it happens again I will have a look to the server. But it's quite strange. It would probably be worth checking about how up to

Re: [osg-users] CompositeViewer, GUIEventHandler::handle() and events cascading across Views

2014-07-04 Thread Julian Schindler
Hi, I have the same problems when using a CompositeViewer with several views and a last view using osgWidget::WindowManager. I found out that the problem started somewhere between 3.1.5 and 3.1.6, assumably at Revision 13376. @Ignacio: Your code fixed the problem, please submit it! Thank

[osg-users] [build] Error inside VS2013 with ALL_BUILD

2014-07-04 Thread Colin McKay
Hi, I have built OSG 3.2.0 using CMAKE on a Windows 8 PC for Visual Studio Ultimate 2013. When I go into the solution file and select the BUILD option for ALL_BUILD I get the following error inside directx.cpp on line 67: Code: error C2678:binary '==': no operator found which takes a

Re: [osg-users] how to get the real world coordinates(x, y, z) in shader

2014-07-04 Thread Solkar Graphics
Hi, Well...I was more thinking about a SSCCE than a whole project, but anyway: Does your compiler support the currently effective (2011) standard for C++ sufficiently? try e.g. to compile this:

[osg-users] Where does RenderInfo come from which is passed to all Drawable::draw?

2014-07-04 Thread michael kapelko
Hi. I'm working on integrating CEGUI into OSG and I have successfully followed Wang Rui's example from his Cookbook: https://github.com/xarray/osgRecipes/tree/master/cookbook/chapter9/ch09_04 But there's an ugly part with CEGUI initialization: it happens in

[osg-users] Trouble with HUD

2014-07-04 Thread Andrés Barrionuevo
Hello there! I've struggling a while with the setup of a HUD camera. What I want to achieve is to show cross in the middle of the vieport. I have been able to display text, but not the cross, so I'm requesting a little help with this ... :) Here's the code for the viewer (it is based in the

Re: [osg-users] CompositeViewer, GUIEventHandler::handle() and events cascading across Views

2014-07-04 Thread Robert Osfield
Hi Julian, I have checked in a fix to CompositeViewer w.r.t handling of event with inset Views into svn/trunk and the OSG-3.2 branch so it's now part of the imminent 3.2.1 release. Could you please test 3.2.1-rc7 or svn/trunk. Robert. On 3 July 2014 10:05, Julian Schindler

Re: [osg-users] [build] Error inside VS2013 with ALL_BUILD

2014-07-04 Thread Robert Osfield
HI Colin, I can't comment on this specific issue with 3.2.0 under Windows with this specific compiler (3.2.0 was compiling fine under Windows at time of release last year but compiler and goals posts move). As far as I'm aware the 3.2.1 release and svn/trunk are both currently compiling fine

Re: [osg-users] Visual C++ CLR Windows Forms app using OpenSceneGraph

2014-07-04 Thread Bluish Joe
I have the same issue (SEHException) and cannot find a way to embed OpenSceneGraph inside a Windows form. Anyone can help, please? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60153#60153 ___

Re: [osg-users] Where does RenderInfo come from which is passed to all Drawable::draw?

2014-07-04 Thread Robert Osfield
Hi CEGUI, Unfortunately the design of CEGUI requires that your initialize it from a graphics thread so you are limited to a custom Drawable or a draw callback of some form. Robert. On 4 July 2014 14:07, michael kapelko korn...@gmail.com wrote: Hi. I'm working on integrating CEGUI into OSG

Re: [osg-users] OpenSceneGraph 3.2.1 release candidate 6 tagged

2014-07-04 Thread Garth D
Hi Robert, Re OSG 3.2.1-rc6. Builds and installs fine on a Debian Linux 7 system, updates as of less than a few days ago. gcc 4.7.2. nVidia, multi-head Xinerama, 2x2head cards. cmake line was: cmake -D CMAKE_INSTALL_PREFIX=/opt/OpenSceneGraph-3.2.1-rc6 -D CMAKE_BUILD_TYPE=Release -D

Re: [osg-users] Where does RenderInfo come from which is passed to all Drawable::draw?

2014-07-04 Thread Sergey Kurdakov
Hi Michael, though I did not dig into code ( just spotted that there is native render for ogre ), but seems an approach like http://static.cegui.org.uk/docs/0.8.3/classCEGUI_1_1OgreRenderer.html can be of some use. That is - instead to render by CEGUI - render all things by osg itself ( see in

Re: [osg-users] OpenSceneGraph 3.2.1 release candidate 6 tagged

2014-07-04 Thread Robert Osfield
Thanks for the testing and feedback Garth, much appreciated. No need to run the overnight build as I'll be tagging 3.2.1 this afternoon On 4 July 2014 15:05, Garth D garthy_...@entropicsoftware.com wrote: Hi Robert, Re OSG 3.2.1-rc6. Builds and installs fine on a Debian Linux 7 system,

Re: [osg-users] [build] Error inside VS2013 with ALL_BUILD

2014-07-04 Thread Voerman, L.
The line has been replaced in r13865 by - if (fin.getline(buf, sizeof(buf)) == 0) { + if (!fin.getline(buf, sizeof(buf))) { This solves the error you get with VS2013. On Fri, Jul 4, 2014 at 1:57 PM, Colin McKay charna...@gmail.com wrote: Hi, I have built OSG 3.2.0 using CMAKE on a Windows

Re: [osg-users] OpenSceneGraph 3.2.1 release candidate 6 tagged

2014-07-04 Thread Garth D
Hi Robert, No problem at all, HTH. Cheers, Garth On 04/07/14 23:46, Robert Osfield wrote: Thanks for the testing and feedback Garth, much appreciated. No need to run the overnight build as I'll be tagging 3.2.1 this afternoon On 4 July 2014 15:05, Garth D garthy_...@entropicsoftware.com

Re: [osg-users] Where does RenderInfo come from which is passed to all Drawable::draw?

2014-07-04 Thread michael kapelko
I was thinking about OSG renderer module for CEGUI, but I'm not sure how to do it atm. Can you please elaborate (as much as possible) what you mean by here is need for the render class for osg though. Do you mean a module located in CEGUI or OSG? If the latter, what do I need to take into account?

Re: [osg-users] Where does RenderInfo come from which is passed to all Drawable::draw?

2014-07-04 Thread Sergey Kurdakov
Hi Michael, Do you mean a module located in CEGUI or OSG? module in CEGUI and calls there are made to osg My thought is this: osg is somewhat similar to ogre in many respects. So it is possible to take ogre renderer and to try to replace calls to ogre with similar calls to osg ( mostly the

Re: [osg-users] Trouble with HUD

2014-07-04 Thread Trajce Nikolov NICK
what happens if you change your coordinates of using Vec2Array to Vec3Array (it is still in 3d regardless of your 2D HUD projection, so just set Z to zero)? Nick On Fri, Jul 4, 2014 at 3:20 PM, Andrés Barrionuevo abarrionu...@gmx.com wrote: Hello there! I've struggling a while with the

Re: [osg-users] Visual C++ CLR Windows Forms app using OpenSceneGraph

2014-07-04 Thread Trajce Nikolov NICK
Hi Joe, is this for .NET Form? (C#,managed C++???) if so, have a look at the osgMFCViewer how it is done, you can achieve it same way. The basic is to get the windows handle of your form (the HWND) and to pass it on in the traits as inheriteddata . If you provide a code sample I might help you

[osg-users] Re?? how to get the real world coordinates(x, y,z) in shader

2014-07-04 Thread ttaw
thanks.I see.I will post an attachment when i finish the sscce.-- Original -- From: Solkar Graphicssol...@freenet.de Date: Fri, Jul 4, 2014 08:53 PM To: osg-usersosg-users@lists.openscenegraph.org; Subject: Re: [osg-users] how to get the real world coordinates(x,