Hi Alberto,
I ended up just getting the individual X, Y and Z rotation and translate
values. But going forward will get the entire object using the operators you've
referenced, so cheers!
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Am 27.05.2015 um 13:54 schrieb Joshua Robinson:
Howdy,
Newbie to OSG.
Downloaded osgmovie.c++ to learn, But can't compile: first look show
wrong coding.
What exactly did not compile?
The example is part of the osg-source package and builds fine with the
rest. So please point to where you
Howdy,
I have 4 things to say:
1) I compared OSG to OpenInventor or OpenCV and it is a toy.
2) I download osgmovie.cpp (attached a copy) and add it to my cmake file
that works fine on other downloaded sample code.
osgmovie.cpp, Line #150 + 151
view-computeIntersections takes x,y and not ea
Howdy,
Newbie to OSG.
Downloaded osgmovie.c++ to learn, But can't compile: first look show wrong
coding.
Q: I wonder how uncompiled code end up as a sample for newbies ?
So far my personal impression from OSG that it is a toy, not ready for ...
Cheers,
-Joshua Robinson
Live long and prosper
I have been using OSG prior to version 1.0 and in all that time, I have never
had one single issue with OSG not building properly. If you are having a
problem compiling OSG and the examples, it's you, not OSG. If you follow the
directions on how to build OSG and insure you have the proper
Howdy,
I have 4 things to say:
1) I compared OSG to OpenInventor or OpenCV and it is a toy.
And OpenInventor/OpenCV compare to OpenSceneGraph how exactly?
OpenInventor has a strong focus on 3D in the CAD area, but I haven't
seen any military/industry grade simulator build around it.
Also
I need to subclass the GraphicsWindowX11 class in order to provide a custom
swapBuffersImplementation. However, when I do this I then get a really random
error in the middle of one of my enumerations (expected identifier before
numeric constant). It happens when I include
Howdy,
oops, forgot --- http://www.openinventor.com/
Cheers,
-Joshua Robinson
Live long and prosper
On Wed, May 27, 2015 at 10:39 AM, Joshua Robinson shooki.robin...@gmail.com
wrote:
Howdy,
Downloaded code came from:
Howdy,
Downloaded code came from:
http://trac.openscenegraph.org/projects/osg//wiki/Support/UserGuides/Examples
-Joshua
On Wed, May 27, 2015 at 9:58 AM, Sebastian Messerschmidt
sebastian.messerschm...@gmx.de wrote:
Howdy,
I have 4 things to say:
1) I compared OSG to OpenInventor or
Hi Joshua,
Sorry to disappoint you, but OSG is an open-source project and there is
some outdated documentation but there are ways to use the current sources.
The SVN as well as the developer releases which are self-contained to
the extend that examples are included.
You are welcome to
There is no need to download the osgmovie code from that web page. It's
included as one of the examples in the main OSG source distribution. The
version on the web page is older, and is included just so people browsing
the web page can look at the source easily without having to download a
Howdy,
1) Downloaded a fresh copy of:: OpenSceneGraph-3.2.2 release candidate 2
http://www.openscenegraph.org/index.php/download-section/stable-releases/176-openscenegraph-3-2-2-release-candidate-2
from :::
http://www.openscenegraph.org/index.php/download-section/stable-releases
2) Created a
Hi Jan,
Your last post suggests we are talking about different repositories. What I did
is compile osg 3.3.8 for Android using the cmake command line. Then, I use
Rafa's osgAndroid from github. This package includes 4 projects: osgAndroid,
osgjni, osgSimple and osgcamera. osgAndroid (at least
I went through the build process again and have to correct: osgAndroid already
comes with a jar-file. What the project and its ndk-build does is to generate a
libjniosg-gles1.so file that links to the static c++ libraries. HENCE, my
question would be now how the pre-compiled
Hi Farshid,
On 26 May 2015 at 23:16, Farshid Lashkari fla...@gmail.com wrote:
I understand not wanting to add extra overhead. I'll look into the custom
RenderBin approach. Also, I noticed the RenderLeaf::render method is
virtual, but I don't see any way to provide a custom RenderLeaf class.
Qt is not required.
At a glance, it's not clear to me which component it's failing to find that
is breaking the build. I'll let someone who has built on Linux more
recently comment on what might be wrong.
On Wed, May 27, 2015 at 3:10 PM, Joshua Robinson shooki.robin...@gmail.com
wrote:
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On 05/27/2015 11:15 PM, Christian Kehl wrote:
Hi Jan,
Your last post suggests we are talking about different
repositories. What I did is compile osg 3.3.8 for Android using the
cmake command line. Then, I use Rafa's osgAndroid from github. This
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Hash: SHA1
On 05/27/2015 11:43 PM, Christian Kehl wrote:
I went through the build process again and have to correct:
osgAndroid
already comes with a jar-file. What the project and its ndk-build does
is to generate a libjniosg-gles1.so file that links to the
Hello Christian,
2015-05-27 23:43 GMT+02:00 Christian Kehl christian-k...@web.de:
I went through the build process again and have to correct: osgAndroid
already comes with a jar-file. What the project and its ndk-build does is
to generate a libjniosg-gles1.so file that links to the static c++
yep Rafa, these are exactly the steps I saw already just minutes ago, but I did
not know that one can unpack the apk. I'll do taht and see if the files are
actually also there for me - thanks for the hint! I stay tuned to see if it
works :-)
Cheers,
Christian
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