Re: [osg-users] Storing Matrix in a file

2015-05-27 Thread Tom Platts
Hi Alberto, I ended up just getting the individual X, Y and Z rotation and translate values. But going forward will get the entire object using the operators you've referenced, so cheers! -- Read this topic online here:

Re: [osg-users] osgmovie error

2015-05-27 Thread Sebastian Messerschmidt
Am 27.05.2015 um 13:54 schrieb Joshua Robinson: Howdy, Newbie to OSG. Downloaded osgmovie.c++ to learn, But can't compile: first look show wrong coding. What exactly did not compile? The example is part of the osg-source package and builds fine with the rest. So please point to where you

Re: [osg-users] osgmovie error

2015-05-27 Thread Joshua Robinson
Howdy, I have 4 things to say: 1) I compared OSG to OpenInventor or OpenCV and it is a toy. 2) I download osgmovie.cpp (attached a copy) and add it to my cmake file that works fine on other downloaded sample code. osgmovie.cpp, Line #150 + 151 view-computeIntersections takes x,y and not ea

[osg-users] osgmovie error

2015-05-27 Thread Joshua Robinson
Howdy, Newbie to OSG. Downloaded osgmovie.c++ to learn, But can't compile: first look show wrong coding. Q: I wonder how uncompiled code end up as a sample for newbies ? So far my personal impression from OSG that it is a toy, not ready for ... Cheers, -Joshua Robinson Live long and prosper

Re: [osg-users] osgmovie error

2015-05-27 Thread Conan Doyle
I have been using OSG prior to version 1.0 and in all that time, I have never had one single issue with OSG not building properly. If you are having a problem compiling OSG and the examples, it's you, not OSG. If you follow the directions on how to build OSG and insure you have the proper

Re: [osg-users] osgmovie error

2015-05-27 Thread Sebastian Messerschmidt
Howdy, I have 4 things to say: 1) I compared OSG to OpenInventor or OpenCV and it is a toy. And OpenInventor/OpenCV compare to OpenSceneGraph how exactly? OpenInventor has a strong focus on 3D in the CAD area, but I haven't seen any military/industry grade simulator build around it. Also

[osg-users] Issue Subclassing GraphicsWindowX11

2015-05-27 Thread Cary, Karl A.
I need to subclass the GraphicsWindowX11 class in order to provide a custom swapBuffersImplementation. However, when I do this I then get a really random error in the middle of one of my enumerations (expected identifier before numeric constant). It happens when I include

Re: [osg-users] osgmovie error

2015-05-27 Thread Joshua Robinson
Howdy, oops, forgot --- http://www.openinventor.com/ Cheers, -Joshua Robinson Live long and prosper On Wed, May 27, 2015 at 10:39 AM, Joshua Robinson shooki.robin...@gmail.com wrote: Howdy, Downloaded code came from:

Re: [osg-users] osgmovie error

2015-05-27 Thread Joshua Robinson
Howdy, Downloaded code came from: http://trac.openscenegraph.org/projects/osg//wiki/Support/UserGuides/Examples -Joshua On Wed, May 27, 2015 at 9:58 AM, Sebastian Messerschmidt sebastian.messerschm...@gmx.de wrote: Howdy, I have 4 things to say: 1) I compared OSG to OpenInventor or

Re: [osg-users] osgmovie error

2015-05-27 Thread Sebastian Messerschmidt
Hi Joshua, Sorry to disappoint you, but OSG is an open-source project and there is some outdated documentation but there are ways to use the current sources. The SVN as well as the developer releases which are self-contained to the extend that examples are included. You are welcome to

Re: [osg-users] osgmovie error

2015-05-27 Thread Chris Hanson
There is no need to download the osgmovie code from that web page. It's included as one of the examples in the main OSG source distribution. The version on the web page is older, and is included just so people browsing the web page can look at the source easily without having to download a

[osg-users] error build

2015-05-27 Thread Joshua Robinson
Howdy, 1) Downloaded a fresh copy of:: OpenSceneGraph-3.2.2 release candidate 2 http://www.openscenegraph.org/index.php/download-section/stable-releases/176-openscenegraph-3-2-2-release-candidate-2 from ::: http://www.openscenegraph.org/index.php/download-section/stable-releases 2) Created a

Re: [osg-users] Android osgPlugins

2015-05-27 Thread Christian Kehl
Hi Jan, Your last post suggests we are talking about different repositories. What I did is compile osg 3.3.8 for Android using the cmake command line. Then, I use Rafa's osgAndroid from github. This package includes 4 projects: osgAndroid, osgjni, osgSimple and osgcamera. osgAndroid (at least

Re: [osg-users] Android osgPlugins

2015-05-27 Thread Christian Kehl
I went through the build process again and have to correct: osgAndroid already comes with a jar-file. What the project and its ndk-build does is to generate a libjniosg-gles1.so file that links to the static c++ libraries. HENCE, my question would be now how the pre-compiled

Re: [osg-users] Global draw callback

2015-05-27 Thread Robert Osfield
Hi Farshid, On 26 May 2015 at 23:16, Farshid Lashkari fla...@gmail.com wrote: I understand not wanting to add extra overhead. I'll look into the custom RenderBin approach. Also, I noticed the RenderLeaf::render method is virtual, but I don't see any way to provide a custom RenderLeaf class.

Re: [osg-users] error build

2015-05-27 Thread Chris Hanson
Qt is not required. At a glance, it's not clear to me which component it's failing to find that is breaking the build. I'll let someone who has built on Linux more recently comment on what might be wrong. On Wed, May 27, 2015 at 3:10 PM, Joshua Robinson shooki.robin...@gmail.com wrote:

Re: [osg-users] Android osgPlugins

2015-05-27 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/27/2015 11:15 PM, Christian Kehl wrote: Hi Jan, Your last post suggests we are talking about different repositories. What I did is compile osg 3.3.8 for Android using the cmake command line. Then, I use Rafa's osgAndroid from github. This

Re: [osg-users] Android osgPlugins

2015-05-27 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/27/2015 11:43 PM, Christian Kehl wrote: I went through the build process again and have to correct: osgAndroid already comes with a jar-file. What the project and its ndk-build does is to generate a libjniosg-gles1.so file that links to the

Re: [osg-users] Android osgPlugins

2015-05-27 Thread Rafa Gaitan
Hello Christian, 2015-05-27 23:43 GMT+02:00 Christian Kehl christian-k...@web.de: I went through the build process again and have to correct: osgAndroid already comes with a jar-file. What the project and its ndk-build does is to generate a libjniosg-gles1.so file that links to the static c++

Re: [osg-users] Android osgPlugins

2015-05-27 Thread Christian Kehl
yep Rafa, these are exactly the steps I saw already just minutes ago, but I did not know that one can unpack the apk. I'll do taht and see if the files are actually also there for me - thanks for the hint! I stay tuned to see if it works :-) Cheers, Christian -- Read this