Re: [osg-users] OSG Training

2016-06-22 Thread Mark Hurry
Hi Tony I'm based in Fremantle, WA and have been using OSG for over 10 years with a background in 3D and Simulation for over 20. In the past I have delivered some OSG training when I have delivered products which have incorporated it. Happy to have a chat with you about your needs and

Re: [osg-users] Near/Far problem using models with bones.

2016-06-22 Thread Julien Valentin
If you want I can take a look but you'll have to post your fbx Paradox wrote: > This problem happens using fbx exported from c4d and 3ds max alsoso the > problem is inside fbx plugin or fbx format/version..I using fbx 2014.2 and > osg 3.2.3hummm...very annoying problem > > >

Re: [osg-users] Near/Far problem using models with bones.

2016-06-22 Thread Dario Minieri
This problem happens using fbx exported from c4d and 3ds max alsoso the problem is inside fbx plugin or fbx format/version..I using fbx 2014.2 and ls 3.2.3hummm...very annoying problem mp3butcher wrote: > Just my opinion but you shouldn't try to display FBX directly in osg: i don't

Re: [osg-users] OSG Training

2016-06-22 Thread Chris Hanson
On Wed, Jun 22, 2016 at 4:27 AM, michael kapelko wrote: > I think http://alphapixel.com provides some kind of training. > We do training, just like Robert. My availability might be a little easier than his, depending on when you want it done. I'd be coming from central

Re: [osg-users] Near/Far problem using models with bones.

2016-06-22 Thread Julien Valentin
Just my opinion but you shouldn't try to display FBX directly in osg: i don't believe the osg FBX reader deals greatly with animated model A guess could be that there's a bone translation not correctly interpreted either by your FBX blender exporter or either by the osg FBX reader. In all cases

Re: [osg-users] Near/Far problem using models with bones.

2016-06-22 Thread Dario Minieri
Yes I know, it's difficult. Yes I'm using osganimation but it's wrapped inside a larger engine. I thought that this is a known problem but it's not so evidently. Grossly, if I open one model with bones inside native osganimationviewer I see the same issue: if I move the camera view close to

[osg-users] Osgb to collada

2016-06-22 Thread Joe Kindle
Hey So I'm trying to create an exe which takes an .osgb file and converts it to .dae file. I understood that I need to build collada Dom in order to do it, but I cant make it through :( So two questions : Is there a faster way to convert an osgb file to dae ? And if not, did someone here

Re: [osg-users] Near/Far problem using models with bones.

2016-06-22 Thread Julien Valentin
Hi Paradox As you havent' give us much details (for ex: in my last post I assumed you use osganimation) your problem is hard to diagnose Can you give use the minimum code that cause your issue? Paradox wrote: > Yes, same issue... :( > > > Trajce Nikolov NICK wrote: > > Hi Dario, > > > >

Re: [osg-users] Near/Far problem using models with bones.

2016-06-22 Thread Dario Minieri
Yes, same issue... :( Trajce Nikolov NICK wrote: > Hi Dario, > > > did you try node->setCullingActive(false) > > > On Wed, Jun 22, 2016 at 12:20 PM, Dario Minieri < ()> wrote: > > > Hi, > > > > Thanks mp3butcher but unfortunately I've already tried to disable the > > compute and the

Re: [osg-users] Near/Far problem using models with bones.

2016-06-22 Thread Trajce Nikolov NICK
Hi Dario, did you try node->setCullingActive(false) On Wed, Jun 22, 2016 at 12:20 PM, Dario Minieri wrote: > Hi, > > Thanks mp3butcher but unfortunately I've already tried to disable the > compute and the problem doesn't goes away. I don't really sure about the > problem

Re: [osg-users] OSG Training

2016-06-22 Thread michael kapelko
I think http://alphapixel.com provides some kind of training. 2016-06-22 16:39 GMT+07:00 Tony Vasile : > Hi Robert, >I tried the obvious Google searches but can't find anything. I have > also looked at the list on support people on OpenSceneGraph site but the > people are

Re: [osg-users] Near/Far problem using models with bones.

2016-06-22 Thread Dario Minieri
Hi, Thanks mp3butcher but unfortunately I've already tried to disable the compute and the problem doesn't goes away. I don't really sure about the problem concerning near/far strictlysome other ideas? Thank you! Cheers, Dario -- Read this topic online here:

Re: [osg-users] OSG Training

2016-06-22 Thread Tony Vasile
Hi Robert, I tried the obvious Google searches but can't find anything. I have also looked at the list on support people on OpenSceneGraph site but the people are either in the US or Europe. Can you suggest a way to find someone in Asia? Thanks in advance. Tony V

Re: [osg-users] OSG Training

2016-06-22 Thread Robert Osfield
Hi Tony, On 22 June 2016 at 03:50, Tony Vasile wrote: > Does anyone know of people or companies offering OpenSceneGraph training in > Australia, preferably in Sydney. There was one training company offering > something but looking at their web site, the course has been

Re: [osg-users] OSG Training

2016-06-22 Thread Tony Vasile
The problem with this repository and the examples are that they are small examples, not necessarily on how to be a big program. We are part way through the port of a largish application and we have some new people working on it. It would be nice to have some training rather than bumbling in the

Re: [osg-users] OSG Training

2016-06-22 Thread 李庆超
Take a look at this: https://github.com/xarray/osgRecipes -- Email:lqc1002...@163.com At 2016-06-22 10:50:07, "Tony Vasile" wrote: >Does anyone know of people or companies offering OpenSceneGraph training in >Australia, preferably in Sydney. There was one training