Re: [osg-users] Resolution of .earth vice .osg/.ive Formats?

2019-06-03 Thread Chris Hanson
Is it performing more to your liking using the OSG/IVE format? For future-proofing you should probably consider using the osgb format as OSG/IVE are deprecated now. On Mon, Jun 3, 2019 at 8:27 PM Steven Jones wrote: > Thanks Chris - I am relatively certain I can use all the luck I can get... >

Re: [osg-users] osgViewer GraphicsWindowX11 Event Handling

2019-06-03 Thread Chris Hanson
Did you find any solution to this? I have a lot of clients using Qt so I like to keep abreast of what's being done. On Thu, Apr 25, 2019 at 7:32 PM Eric Stancliff wrote: > Chris, > > I want to move away from using QOpenGLContexts because they limit my > ability to implement the improved threadin

Re: [osg-users] Resolution of .earth vice .osg/.ive Formats?

2019-06-03 Thread Steven Jones
Thanks Chris - I am relatively certain I can use all the luck I can get... Cheers, Steven -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76182#76182 ___ osg-users mailing list osg-users@lists.opens

Re: [osg-users] Resolution of .earth vice .osg/.ive Formats?

2019-06-03 Thread Chris Hanson
Good luck! ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Resolution of .earth vice .osg/.ive Formats?

2019-06-03 Thread Steven Jones
Chris, Robert, The crunching completed - osgdem generated 103,830 .ive files total, and the resolution now matches what is rendered in an .earth file. The last file generated was dbtest_L11_X667_Y251_subtile.ive. CDBs can have a max LOD of 23 (centimeter resolution). Next step is to add the 3D

Re: [osg-users] Resolution of .earth vice .osg/.ive Formats?

2019-06-03 Thread Robert Osfield
Hi Steve and Chris, On Mon, 3 Jun 2019 at 13:00, Chris Hanson wrote: > It sounds like osgdem's idea of 'levels' may not correspond to CDB's, and > increasing the number os osgdem levels may be the right solution. > > I don't think osgdem ever generates "too many" levels -- the "levels" option >

Re: [osg-users] Keeping camera fixed

2019-06-03 Thread David Grüner
Here the correct code!       /code config             -ipcrash-p74c       set user owner =ip:xxx     Gesendet: Freitag, 31. Mai 2019 um 12:08 Uhr Von: "Renzo Scaletta" An: osg-users@lists.openscenegraph.org Betreff: [osg-users] Keeping camera fixed Hi All, I

Re: [osg-users] Resolution of .earth vice .osg/.ive Formats?

2019-06-03 Thread Chris Hanson
It sounds like osgdem's idea of 'levels' may not correspond to CDB's, and increasing the number os osgdem levels may be the right solution. I don't think osgdem ever generates "too many" levels -- the "levels" option simply limits how far it is allowed to go. So, if you really want ALL detail from

Re: [osg-users] Huge perfomance issues

2019-06-03 Thread Chris Hanson
Well, I hadn't thought it through, but I think you could use a single VBO to hold, for example, all of the data for the Lines type objects. And another VBO to hold all the data for the Polylines, etc. So, one Object and one VBO to hold all the data for all the entities of each TYPE of Object. Then,

Re: [osg-users] Huge perfomance issues

2019-06-03 Thread Achilleas Margaritis
Can you please elaborate? what do you mean by 'single object' and 'set this up to use buffer objects'? Do you mean that a single OSG object can hold multiple VBOs or arrays of vertices? Or do you mean to have a single vertex buffer and multiple OSG objects each one using part of that buffer?

Re: [osg-users] Keeping camera fixed

2019-06-03 Thread Renzo Scaletta
Hi Alberto, you helped me to focus the problem. I was using a manipulator derived from NodeTrackerManipulator which was calling setTrackNode() inside. Thanks a lot. Cheers, Renzo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76174#76174 ___