Re: [osg-users] "Step" animation

2014-08-04 Thread Cedric Pinson
I would say that it is for this purpose, do you have a simple test case to reproduce it ? Be sure to have validate time keyframe, or It's possible that there is a bug :) On Wed, Jul 23, 2014 at 6:27 PM, Robert Gosztyla wrote: > Hi, > > Me again ;). This time i would like to ask about animations

Re: [osg-users] Tristrip Building Question

2014-02-06 Thread Cedric Pinson - plopbyte.com
Hi, Yeah you can merge all tri strip into one. on wikipedia there is an article about it http://en.wikipedia.org/wiki/Triangle_strip Cedric Pinson osgjs.org - cedricpinson.com - sketchfab.com On Thursday 6 February 2014 at 19:00, Cary, Karl A. wrote: > In the beginning our applicat

Re: [osg-users] Animate Nathan

2012-07-12 Thread Cedric Pinson
Hi, Sure look into the example osganimationskinning Regards, Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://sketchfab.com On Jul 6, 2012, at 00:58 , Cedric Pinson wrote: > Hi , > > First you need to understand

Re: [osg-users] Animate Nathan

2012-07-05 Thread Cedric Pinson
Hi , First you need to understand how bone animations works, else you will not be able to manipulate the character. http://en.wikipedia.org/wiki/Skeletal_animation then you can try to touch osgAnimation::Bone it's the node used to control part of the skeleton. Cedric Pinson Provide O

[osg-users] osgexport - release 0.13.0

2012-06-25 Thread Cedric Pinson
crash on models with armature https://github.com/cedricpinson/osgexport Regards, Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://sketchfab.com ___ osg-users mailing list osg-users

Re: [osg-users] COLLADA animation can't be resaved as .OSG

2012-04-30 Thread Cedric Pinson
work as you expect. But if you are saving to osgb and it works when you reload it, I would bet that some .osg code is not up to date to save stuff loaded by the collada, It would need more investigation to tell what's happen. I hope it gives you some idea where to look. Cedric Pinson Pr

Re: [osg-users] osx fail to configure

2012-04-11 Thread Cedric Pinson
Thx for the hints, I modified the CMakeCache.txt file to point on the new location of Xcode Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Apr 11, 2012, at 14:49 , Stefan Radomski wrote: > Hi there, >

Re: [osg-users] osx fail to configure

2012-04-11 Thread Cedric Pinson
Unknown arguments specified CMake Error at CMakeLists.txt:832 (ELSEIF): given arguments: "STREQUAL" "macosx10.6" "/" "STREQUAL" "macosx10.5" Unknown arguments specified -- Configuring incomplete, errors occurred! trigrou@Cedrics-MacBook-P

[osg-users] osx fail to configure

2012-04-11 Thread Cedric Pinson
t; "macosx10.5" Unknown arguments specified CMake Warning at CMakeLists.txt:827 (IF): given arguments: "STREQUAL" "macosx10.7" Unknown arguments specified CMake Error at CMakeLists.txt:832 (ELSEIF): given arguments: "STREQUAL" "

Re: [osg-users] simplifier tristripifier

2012-03-27 Thread Cedric Pinson
Hi, So I guess we should make it optional to build tristrip or not. It's completely insane the performance difference I have. Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Mar 27, 2012, at 09:23 , S

[osg-users] simplifier tristripifier

2012-03-26 Thread Cedric Pinson
? Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] osgexport - new version

2012-03-05 Thread Cedric Pinson
I am able to export the model you talk with blender 2.61 r 42614. Could you report the log file generated ? Cedric Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Mar 2, 2012, at 21:40 , Maia Randria wrote: > H

[osg-users] osgexport - new version

2012-02-23 Thread Cedric Pinson
Cedric Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] osgexport for blender?

2012-01-19 Thread Cedric Pinson
Yeah skinning animation work but the patch is not yet merged. The patch does not allow the exporter to be called from command line. After fixing this it should be merged soon in the trunk. it should be ok next week. Cedric Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http

Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-09 Thread Cedric Pinson
Hi, Skinning is not yet supported on the new blender exporter. Regards, Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Jan 9, 2012, at 12:31 PM, Benjamin Gehmlich wrote: > Hi, > I have a blend-file (tes

Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-02 Thread Cedric Pinson
Hi, The best would be to improve the osgexporter to support skinning correctly for blender 2.60. The repository is on github, https://github.com/cedricpinson/osgexport Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http

[osg-users] showwebgl.com updated - show osg models on the web

2011-12-15 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, I updated http://showwebgl.com . This site let you show 3d models using webgl. Because it's done with osgjs and osg, It can read most of osg formats. Have a try if you are curious Cedric - -- Cedric Pinson Provide OpenGL, WebG

Re: [osg-users] OpenSceneGraphExport

2011-12-14 Thread Cedric Pinson
is a > MESH i would export them to OSG. If I could import your script into > mine maybe I would only need to call the > *OpenSceneGraphExport(config) *method? > > Thank you very much, > > David > > > > > 2011/12/13 Cedric Pinson <mailto:cedric.pin...@plopb

Re: [osg-users] OpenSceneGraphExport

2011-12-13 Thread Cedric Pinson
i call a function that > will export some of the objects of my scene to OSG using your > exporter? > > Thank you very much for your time and you awesome script :) > > David > - -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - ce

Re: [osg-users] osgexport for blender?

2011-12-07 Thread Cedric Pinson
Thank you very much. > > BTW, what kind of animation should be worth to be done with Blender > and exported to OSG since with OSG, we can also do animation ? > > Maia > > > > Cedric Pinson wrote: Thank you, I fixed the problem, btw it's not > exported correctl

Re: [osg-users] osgexport script can't be enabled

2011-12-04 Thread Cedric Pinson
orking by not unzipping the > file. Does your addon support animation? > > Thanks again, Nate > > > On Fri, Dec 2, 2011 at 6:42 PM, Cedric Pinson > mailto:cedric.pin...@plopbyte.com>> > wrote: > > To install last version of the exporter go in user preference,

Re: [osg-users] osgexport script can't be enabled

2011-12-02 Thread Cedric Pinson
r\scripts > > Next, I use install addons buttons in preferences, navigate to the > path above, select osgExport.py and click install Addon. > > The addon shows up but I am unable to check the enable box for it. > > How do you run blender from the command line? > > Thank you

Re: [osg-users] osgexport script can't be enabled

2011-12-02 Thread Cedric Pinson
dosn't work. The new osgExport.py is identical to the old > one. -Nate > > On Fri, Dec 2, 2011 at 4:19 PM, Cedric Pinson > mailto:cedric.pin...@plopbyte.com>> > wrote: > > Hi, > > use the zip file inside > https://github.com/cedricpinson/osgexport/tr

Re: [osg-users] osgexport script can't be enabled

2011-12-02 Thread Cedric Pinson
tried Blender 2.60 and 2.59, > both 64 bit. I am running Windows 7 64bit. Any help would be appreciated. > -Nate - -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl

Re: [osg-users] osgexport for blender?

2011-12-01 Thread Cedric Pinson
> > -- Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=44164#44164 > > > > > > ___ osg-users mailing > list osg-users@lists.openscenegraph.org > http://lists.openscenegrap

Re: [osg-users] osgexport for blender?

2011-12-01 Thread Cedric Pinson
> Which one is more robust and more mature at this moment ? > > Also, those two exporters work for Blender 2.5x, does someone try > exportation with the latest Blender version 2.6 ? > > Thank you very much for your work, > > Maia > > > Cedric Pinson wrote: Did you t

Re: [osg-users] osgexport for blender?

2011-11-30 Thread Cedric Pinson
> > > > ___ osg-users mailing > list osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > - -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph servic

Re: [osg-users] osgexport for blender?

2011-11-29 Thread Cedric Pinson
is more robust and more mature at this moment ? > > Also, those two exporters work for Blender 2.5x, does someone try > exportation with the latest Blender version 2.6 ? > > Thank you very much for your work, > > Maia > > > Cedric Pinson wrote: Did you try this >

Re: [osg-users] osgexport for blender?

2011-11-26 Thread Cedric Pinson
t certainly hasn't been forgotten, but he is an >> extremely, EXTREMELY busy person and it may be a while before >> anything happens. >> >> I also tried adapting the code from Wiese's exporter myself, but >> I can't follow either of the exporters anymore,

[osg-users] osgjs-plugin / opengl es

2011-11-24 Thread Cedric Pinson
-optimizations/ Cedric - -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.11 (GNU/Linux) Comment: Using GnuPG with Mozilla

Re: [osg-users] OSG Exporter

2011-10-26 Thread Cedric Pinson
se Blender 2.4, i need to create a > script that exports some objects of the scene to OSG, how can i > call the OSG exporter from within my script and "pass" an object to > export? > > Thank you very much. > > David - -- Cedric Pinson Provide OpenGL, WebGL and OpenS

Re: [osg-users] osgExport work flow

2011-10-16 Thread Cedric Pinson
rks fine and doesnt include > Skinning > http://hg.plopbyte.net/osg-trunk/file/e958c9354d0d/examples/osganimationskinning/osganimationskinning.cpp > > > > On 5 July 2011 01:11, Cedric Pinson <mailto:cedric.pin...@plopbyte.com>> wrote: > > Could you post it on the mail

[osg-users] osgjs - RenderBin and Transparency

2011-10-04 Thread Cedric Pinson
e sorted back to front and child of node1 will not be sorted. If you experience performance issue please report it. Cedric - http://osgjs.org - -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http

[osg-users] osgjs - Light

2011-10-03 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, osg.Light has changed in the trunk. Now the StateAttribute compute lighting per pixel and support Directional/Point/Spot light. An example should come quickly to demonstrate it. Cheers, Cedric - -- Cedric Pinson Provide OpenGL, WebGL and

Re: [osg-users] osgexport for blender?

2011-09-25 Thread Cedric Pinson
to Rubén López. > > CRAP, you're right. Sorry. It was your thread I was responding to > and somehow I transposed that. It WAS Ruben, sorry. :) > > > ___ osg-users mailing > list osg-users@lists.openscenegraph.org > http://l

[osg-users] osgjs - osgUtil.ShaderParameterVisitor

2011-09-16 Thread Cedric Pinson
in localStorage and reloaded. It misses some part like looking for existing uniform instead of creating new one... see a simple example http://osgjs.org/osgjs/examples/fog/index.html The visitor is in early development and guess some bugs :) Cedric - -- Cedric Pinson Provide OpenGL, WebGL and

Re: [osg-users] How has been avatar.osg (from 3.0.0 dataset) generated?

2011-09-12 Thread Cedric Pinson
topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=42535#42535 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscen

Re: [osg-users] blender2.5 exporter

2011-08-10 Thread Cedric Pinson
Hi, Both, api changed and some internal stuff too. But it's not so different. Cedric On Wed, 2011-08-10 at 10:16 -0400, Jeremy Moles wrote: > On Wed, 2011-08-10 at 14:21 +0200, Cedric Pinson wrote: > > Hi, > > > > just to talk about the blender 2.5 exporter. The plu

[osg-users] blender2.5 exporter

2011-08-10 Thread Cedric Pinson
it everything is on github. Cheers, Cedric -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com signature.asc Description: This is a digitally signed message part

Re: [osg-users] ANN: osgNVPR (NVidia Path Rendering)

2011-08-05 Thread Cedric Pinson
://www.csir.co.za/disclaimer.html. > > This message has been scanned for viruses and dangerous > content by MailScanner, and is believed to be clean. > > > > ___ > osg-users

Re: [osg-users] Animations, weights, and priority.

2011-08-05 Thread Cedric Pinson
ers mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs

Re: [osg-users] Animations, weights, and priority.

2011-08-05 Thread Cedric Pinson
_ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte

Re: [osg-users] Animations, weights, and priority.

2011-08-04 Thread Cedric Pinson
but I'm still pretty new to > it. > > Any hints appeciated. :) > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=41847#41847 > > > > > > _______ > osg-us

[osg-users] Collada reader fill name with collada id

2011-08-01 Thread Cedric Pinson
Hi, I was wondering why the collada ID is used to fill the name of osg node and if It would be suitable to change it to use the NAME field of collada node ? Regards, Cedric -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http

Re: [osg-users] Call osgAnimation::Animation::setDuration several times

2011-06-08 Thread Cedric Pinson
osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http

Re: [osg-users] osgExport work flow

2011-06-04 Thread Cedric Pinson
If you are able to show them using osganimationviewer (in osg examples) then it should work for your models if setup correctly. respond on the mailing list with your sample model if there is something wrong. Cheers, Cedric > > > Looking forward to hearing from you > >

Re: [osg-users] osgExport work flow

2011-06-04 Thread Cedric Pinson
If you are able to show them using osganimationviewer (in osg examples) then it should work for your models if setup correctly. respond on the mailing list with your sample model if there is something wrong. Cheers, Cedric > > > Looking forward to hearing from you > >

Re: [osg-users] [osgPlugins] Export Blender to OSG

2011-05-30 Thread Cedric Pinson
g-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com signature.

Re: [osg-users] osgexport for blender?

2011-05-15 Thread Cedric Pinson
___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte

Re: [osg-users] osgexport for blender?

2011-04-29 Thread Cedric Pinson
eers, > Martin > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=38890#38890 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.

Re: [osg-users] Animation Morphing

2011-04-29 Thread Cedric Pinson
opic.php?p=3#3 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Cedric Pinson Provide OpenGL

Re: [osg-users] [osgPlugins] osgAnimation Update

2011-04-29 Thread Cedric Pinson
> > > > > _______ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33

Re: [osg-users] Animation Morphing

2011-04-29 Thread Cedric Pinson
> Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=38881#38881 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -

Re: [osg-users] Animation Morphing

2011-04-29 Thread Cedric Pinson
; > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph ser

[osg-users] showwebgl

2011-04-07 Thread Cedric Pinson
L and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.com http://plopbyte.com signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] dae plugin

2011-04-04 Thread Cedric Pinson
to know if other people are working on this plugin and what is the state of the collada plugin related to the spec. Cheers, Cedric -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.com http://plopbyte.com signature.asc Description

Re: [osg-users] using blender with OSG

2011-03-30 Thread Cedric Pinson
online here: > http://forum.openscenegraph.org/viewtopic.php?p=38064#38064 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org &

[osg-users] osgjs

2011-03-29 Thread Cedric Pinson
the http://osgjs.org blog Cedric -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.com http://plopbyte.com signature.asc Description: This is a digitally signed message part ___ osg

Re: [osg-users] osgAnimation : correct approach to detect when a skeletal animation has completed ?

2011-03-03 Thread Cedric Pinson
_ > osg-users mailing list > osg-users@lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegra

Re: [osg-users] How to do a videostreaming

2011-02-24 Thread Cedric Pinson
. The main difficulty is to choose a working combination > of a ffmpeg encoder and a live555 streaming container and to configure > them accordingly. > > > Mourad > > > ___ > osg-users mailing list > osg-users@lists.openscenegrap

Re: [osg-users] osgAnimation::Action.cpp - Bug?

2011-02-23 Thread Cedric Pinson
l I used to test. I'll have to edit this model and > eliminate this actions with 0 frames because I got the new warning > message every frame =) > > Renato > > > On Wed, Feb 23, 2011 at 7:53 PM, Cedric Pinson > wrote: > I have commited a fix, could you have

Re: [osg-users] osgAnimation::Action.cpp - Bug?

2011-02-23 Thread Cedric Pinson
openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part _

Re: [osg-users] Fwd: Controlling animations in FBX models

2011-02-23 Thread Cedric Pinson
27;t help you there > specifically, but I suspect the osganimation serializer is in need of > updating. Cedric Pinson wrote osgAnimation so he's the best person to > consult on this matter. > > On 16 February 2011 16:23, Thomas Hogarth > wrote: > Hi Michael >

Re: [osg-users] Announcing osg.js

2011-02-23 Thread Cedric Pinson
Hi, Yeah but I know they blacklist some drivers version even on nvidia because of bug in OpenGL drivers... Maybe you have to enable it manually if you are on this case. Cedric On Wed, 2011-02-23 at 13:02 -0500, Jason Daly wrote: > On 02/23/2011 11:35 AM, Cedric Pinson wrote: > > Hi

Re: [osg-users] Announcing osg.js

2011-02-23 Thread Cedric Pinson
penscenegraph.org/viewtopic.php?p=37029#37029 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL, WebGL and OpenSceneGraph se

Re: [osg-users] Announcing osg.js

2011-02-20 Thread Cedric Pinson
> -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=36860#36860 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://list

[osg-users] Announcing osg.js

2011-02-18 Thread Cedric Pinson
ck is welcome Cedric -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing

Re: [osg-users] OsgAnimation questions, strange fps and splitting animations

2011-02-06 Thread Cedric Pinson
can get you an FBX plugin for Windows VS 2008 or OSX XCode > 3.x if you like. I don't currently have a linux box setup but can look > into it if you want? > > > Thanks again > Tom -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:ced

Re: [osg-users] OsgAnimation questions, strange fps and splitting animations

2011-02-02 Thread Cedric Pinson
sync > with the animation. As he starts to play the death animations things > get slower. Could it just be more of the bones are actually animated > in these later animations? > > > Cheers > Tom > > -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 61

Re: [osg-users] OsgAnimation questions, strange fps and splitting animations

2011-02-01 Thread Cedric Pinson
Cheers > Tom > > > > > > > > > > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegra

Re: [osg-users] Blender osgExport nodemask

2010-12-16 Thread Cedric Pinson
> > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mai

Re: [osg-users] animationPath from Blender?

2010-12-09 Thread Cedric Pinson
opic online here: > http://forum.openscenegraph.org/viewtopic.php?p=34676#34676 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-ope

Re: [osg-users] osgAnimation : feeding MorphGeometry into RigGeometry

2010-12-06 Thread Cedric Pinson
> Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=34536#34536 > > > > > Attachments: > http://forum.openscenegraph.org//files/osgmorphskin_102.zip > > > _______ > osg-users mailing list > osg-users@lists.openscenegraph

Re: [osg-users] osgAnimation : feeding MorphGeometry into RigGeometry

2010-12-06 Thread Cedric Pinson
> > > > Attachments: > http://forum.openscenegraph.org//files/osgmorphskin_102.zip > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org &g

Re: [osg-users] osgAnimation : feeding MorphGeometry into RigGeometry

2010-12-06 Thread Cedric Pinson
-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signat

[osg-users] osgexport

2010-11-28 Thread Cedric Pinson
and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] [osgPlugins] osgAnimation and TimelineAnimationManager

2010-10-06 Thread Cedric Pinson
//lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part __

Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Cedric Pinson
8:10 +0200, Michail Lanam wrote: > Cedric Pinson wrote: > > > > Yes Ipo as Action does not works, but you should be able to export ipo > > assigned to object. I have added some python script in pokme to merge > > ipo with bones animation but after the exporter step. &

Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Cedric Pinson
60 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 C

Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Cedric Pinson
geode. > > Hi Michail, > > In blender, you have to create several different animations in the > "Action editor". As for joining/splitting existing animations, I'm not > sure how to do that. Maybe you can copy several channels to other > animation...

Re: [osg-users] [osgPlugins] osgAnimation and TimelineAnimationManager

2010-10-05 Thread Cedric Pinson
t; http://forum.openscenegraph.org/viewtopic.php?p=32422#32422 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL, WebGL

[osg-users] osgswig / osgpython

2010-08-31 Thread Cedric Pinson
/osgswig/ Is there a better mailing list to talk about it ? Cheers, Cedric -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part

Re: [osg-users] Tool to inspect instance of Referenced/Object

2010-08-16 Thread Cedric Pinson
ht now and do the extra stuff you want. > It might need renaming as a class, but I doubt it would affect too > many users as DeleteHandler is a very niche feature. > > Robert. > > On Mon, Aug 2, 2010 at 8:39 AM, Cedric Pinson > wrote: > > Hi Robert, > > > > I

Re: [osg-users] blender exporter question

2010-08-13 Thread Cedric Pinson
I imagine that the > current version of exporter uses an osg format that don't work with > 2.8. > > Is there a way to download an old version of the exportar to use for > the 2.8 version? > > thanks a lot > Simone Mangano > -- Provide OpenGL, WebGL and

Re: [osg-users] osgAnimation w hardware skinning clears model-stateset

2010-08-04 Thread Cedric Pinson
m.openscenegraph.org/viewtopic.php?p=30495#30495 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL, WebGL

Re: [osg-users] Tool to inspect instance of Referenced/Object

2010-08-02 Thread Cedric Pinson
also intercept calls to ref(), unref() and > unref_nodelete()? That was useful to me in order to find out who was > keeping refs to my objects and not releasing them. > > Good work, > > J-S -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto

[osg-users] Tool to inspect instance of Referenced/Object

2010-08-02 Thread Cedric Pinson
rs, Cedric -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under *

Re: [osg-users] Human 3d model animation/motion

2010-07-13 Thread Cedric Pinson
.php?p=29975#29975 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL, WebGL and OpenSceneGraph services +

Re: [osg-users] Character animation in OSG

2010-07-12 Thread Cedric Pinson
openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part _

Re: [osg-users] osganimationsolid example

2010-07-08 Thread Cedric Pinson
anymore, it means that osganimationsolid, has not been updated and should use something like rotateaxis. I hope this little explanation will help you. Cheers, Cedric -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.n

Re: [osg-users] Question about osgAnimation Bezier curves

2010-07-05 Thread Cedric Pinson
ng list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signat

Re: [osg-users] articles on StateSet, State, and StateGraph

2010-06-16 Thread Cedric Pinson
.org/projects/osg/wiki/Support/ProgrammingGuides). > > Thanks again for these articles, and I look forward to more! > > J-S -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Descrip

Re: [osg-users] hierarchy animation in FBX problem

2010-06-04 Thread Cedric Pinson
ng list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: T

Re: [osg-users] How to correctly manage animations?

2010-06-02 Thread Cedric Pinson
On Wed, Jun 2, 2010 at 5:33 PM, alessandro terenzi > wrote: > No progress on my side... > > I'm attacching the OSG model converted from FBX... > > Alessandro > > > > On Wed, Jun

Re: [osg-users] osgAnimation osg files

2010-06-02 Thread Cedric Pinson
Ok in fact it works, just the camera is not set correctly by default. So the nathan.osg is loaded but very far and clipped. I will check later why ... Cheers, Cedric On Wed, 2010-06-02 at 13:22 +0200, Cedric Pinson wrote: > I made a quick test, and it seems that other examples related

Re: [osg-users] osgAnimation osg files

2010-06-02 Thread Cedric Pinson
I made a quick test, and it seems that other examples related to osgAnimation works fine, I suppose it's just something related to display. I will continue to debug it later Cheers, Cedric On Wed, 2010-06-02 at 12:45 +0200, Cedric Pinson wrote: > Hi Robert, All > > I dont know h

[osg-users] osgAnimation osg files

2010-06-02 Thread Cedric Pinson
OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users

Re: [osg-users] How to correctly manage animations?

2010-06-01 Thread Cedric Pinson
; "<<(*it)->getDuration()< > i++; > } > > return; > } > } > traverse(node); > } > }; > > > And tried with a simple FBX model, but animation do not play. > &

Re: [osg-users] How to correctly manage animations?

2010-06-01 Thread Cedric Pinson
. Am I missing something? > > Thanks. > Alessandro > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598

Re: [osg-users] bvh plugin

2010-05-28 Thread Cedric Pinson
598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Fri, 2010-05-28 at 08:12 +, Aitor Ardanza wrote: > Hi, > > I have seen in osgChina these lines of code ... > > > Code: > osg::ref_ptr node = osgDB::readNodeFile("walk.bvh"); >

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