Re: [osg-users] Deep cloning an active root scene node

2019-03-01 Thread Daniel Emminizer, Code 5773
Hi Rob, Be sure that if you’re using cloning that everything in the scene supports cloning. If you have custom (non-OSG) nodekit elements in the scene, cloning may only be partially supported. That can certainly cause issues with that approach. Though OSG nodes supports cloning, not all

Re: [osg-users] OpenSceneGraph-3.6.3 release candidate 2 tagged

2018-09-11 Thread Daniel Emminizer, Code 5773
Hi Robert, So far so good here with initial testing. I had been concerned about Laurens's update on text, but it looks like it turned out without problems. I was able to adjust back one of the text scaling options so now we're back to consistent between 3.4.1, 3.6.2, and 3.6.3-rc2, with

Re: [osg-users] Textured PointSprites broken when upgrading from 3.5.6 to 3.6.2

2018-09-05 Thread Daniel Emminizer, Code 5773
Hi Brian, This might be fixed by: https://github.com/openscenegraph/OpenSceneGraph/commit/e8b56c5c9735e70 It's documented on the mailing list thread: http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2018-August/008829.html - Dan > -Original Message- > From:

Re: [osg-users] Core Profile: glEnable/glDisable GL_POINT_SPRITE

2018-08-24 Thread Daniel Emminizer, Code 5773
2018 9:29 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] Core Profile: glEnable/glDisable GL_POINT_SPRITE > > On Wed, 22 Aug 2018 at 12:54, Daniel Emminizer, Code 5773 > wrote: > > It's on my list to swap over to 3.6-TexStorage to make sure it doesn't break > anything. I'l

Re: [osg-users] Core Profile: glEnable/glDisable GL_POINT_SPRITE

2018-08-22 Thread Daniel Emminizer, Code 5773
Disregard, looks like you already got it! Thanks. > -Original Message- > From: Daniel Emminizer, Code 5773 > Sent: Wednesday, August 22, 2018 6:37 AM > To: OpenSceneGraph Users > Subject: RE: [osg-users] Core Profile: glEnable/glDisable GL_POINT_SPRITE > > Hi Ro

Re: [osg-users] Core Profile: glEnable/glDisable GL_POINT_SPRITE

2018-08-22 Thread Daniel Emminizer, Code 5773
Hi Robert, It's on my list to swap over to 3.6-TexStorage to make sure it doesn't break anything. I'll do that in the next couple of days and test this out. The change looked good from a quick review on 3.6 branch. But on master branch you have "if (false)" around the code block. I'll point

Re: [osg-users] Core Profile: glEnable/glDisable GL_POINT_SPRITE

2018-08-20 Thread Daniel Emminizer, Code 5773
on the github issue tracker? Thanks. - Dan > -Original Message- > From: Daniel Emminizer, Code 5773 > Sent: Wednesday, August 01, 2018 7:25 AM > To: OpenSceneGraph Users > Subject: RE: [osg-users] Core Profile: glEnable/glDisable GL_POINT_SPRITE > > Hi Robert, >

Re: [osg-users] VAO Resource Leak in OSG 3.6.2

2018-08-20 Thread Daniel Emminizer, Code 5773
t; Behalf Of Robert Osfield > Sent: Friday, August 17, 2018 4:03 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] VAO Resource Leak in OSG 3.6.2 > > Hi Dan, > > On Fri, 17 Aug 2018 at 07:04, Daniel Emminizer, Code 5773 > wrote: > > Hi Robert, thanks for the upd

Re: [osg-users] VAO Resource Leak in OSG 3.6.2

2018-08-16 Thread Daniel Emminizer, Code 5773
Hi Robert, thanks for the update. I'm happy to test my side against whatever you decide, once I'm in the office. Thanks, - Dan > -Original Message- > From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On > Behalf Of Robert Osfield > Sent: Thursday, August 16, 2018

Re: [osg-users] VAO Resource Leak in OSG 3.6.2

2018-08-13 Thread Daniel Emminizer, Code 5773
Hi Guy, I attached to the original issue a use case that reproduces the problem. glDeleteVertexArrays() is never called on many of the arrays, although the associated geometry is destroyed. This goes until exit. The VAOs leak. This can be verified by running a profiler on GL and examining

Re: [osg-users] VAO Resource Leak in OSG 3.6.2

2018-08-03 Thread Daniel Emminizer, Code 5773
O Resource Leak in OSG 3.6.2 > > Hi Dan, > > I'll be focusing on Vulkan work today so won't look into this right > away. Next week I'll set aside a day for OSG maintenance and > hopefully will be able to look at this then. > > Robert. > On Thu, 2 Aug 2018 at 15:49,

[osg-users] VAO Resource Leak in OSG 3.6.2

2018-08-02 Thread Daniel Emminizer, Code 5773
Hi Robert, I think I've found a resource leak in OSG 3.6.2. Attached is a contrived sample application that demonstrates the behavior. What appears to be happening is that the VAO is being created with glGenVertexArrays(), but does not get deleted with glDeleteVertexArrays(). Using the open

Re: [osg-users] Core Profile: glEnable/glDisable GL_POINT_SPRITE

2018-08-01 Thread Daniel Emminizer, Code 5773
Hi Robert, I just started seeing something similar at the end of the day yesterday. I am using osg::PointSprite, not using GL_POINT_SPRITE directly. I have some more background too and I think I see the cause, but not the solution. PointSprite::checkValidityOfAssociatedModes() is great, and

Re: [osg-users] Unbounded growth in OpenFlight ReaderWriter

2018-07-31 Thread Daniel Emminizer, Code 5773
Emminizer, Code 5773 mailto:dan.emmini...@nrl.navy.mil>> wrote: Hello All, I've found what appears to be unbounded growth in the OpenFlight loader. I have a work-around but wanted to run it past the community since there are many here who are more familiar with the format and the loader t

[osg-users] Unbounded growth in OpenFlight ReaderWriter

2018-07-31 Thread Daniel Emminizer, Code 5773
Hello All, I've found what appears to be unbounded growth in the OpenFlight loader. I have a work-around but wanted to run it past the community since there are many here who are more familiar with the format and the loader than me. I'm seeing uncontrolled memory growth when using the

Re: [osg-users] Exporting OpenFlight Models

2018-06-28 Thread Daniel Emminizer, Code 5773
Hi Robert, Thanks for the merge! It helps. A little explanation, if you have any interest. It's a little long, but I hope to explain why we're looking at Core Profile. I'd like to think it's for good reason. I'm with you on the OSX issues. I think it's a shame about what's going on over

[osg-users] Exporting OpenFlight Models

2018-06-27 Thread Daniel Emminizer, Code 5773
Hi Robert, Tl;dr: I think I found a bug in OpenFlight's FltExportVisitor::isTextured() when FFP is disabled. This email explains PR 568 more thoroughly. I am having problems saving out OpenFlight models and was hoping someone could point out what I'm doing wrong. I think I might have

Re: [osg-users] Build error under Windows? Need feedback from Windows users to understand issue

2018-06-27 Thread Daniel Emminizer, Code 5773
Hi Robert, I can vouch that it compiles on MSVC 2015, MSVC 2010, and g++ 4.4. I did not test 2012 or 2013, since I figured 2010 and 2015 ought to cover (2015 is _MSC_VER 1900). I only tested 64 bit variants. I do not have MSVC 2017 to test against. I am also not familiar with the code in

[osg-users] Scaled Images with GL_RG Format

2018-06-26 Thread Daniel Emminizer, Code 5773
Hi Robert, I have found a minor bug with image scaling. I have a texture that is 1024x768 that is being resized to 1024x1024 for a Texture2D. Texture::applyTexImage2D_load() detects the need to resize and tries to do so through gluScaleImage(), which is implemented in

Re: [osg-users] GL3 Profile

2018-06-26 Thread Daniel Emminizer, Code 5773
Hi Maxim / Robert, I am using GL3 on Windows. I had to download and slightly modify the Khronos glcorearb.h file, to get it working right with the declspec or dllimport or whatever it was. It was not trivial or obvious by any means. But it works now, after supplying that file. I understand

Re: [osg-users] OpenSceneGraph-3.6.2-rc1 tagged, please test

2018-06-25 Thread Daniel Emminizer, Code 5773
to fit in the release if desired. - Dan From: Daniel Emminizer, Code 5773 Sent: Monday, June 25, 2018 5:37 AM To: OpenSceneGraph Users Subject: RE: [osg-users] OpenSceneGraph-3.6.2-rc1 tagged, please test Hi Robert, I’ve built and have been running OSG 3.6.2-rc1 on several MSVC versions and g

Re: [osg-users] OpenSceneGraph-3.6.2-rc1 tagged, please test

2018-06-25 Thread Daniel Emminizer, Code 5773
s-boun...@lists.openscenegraph.org] On > Behalf Of Robert Osfield > Sent: Monday, June 25, 2018 5:46 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] OpenSceneGraph-3.6.2-rc1 tagged, please test > > Hi Dan, > > On Mon, 25 Jun 2018 at 10:37, Daniel Emminizer, Code 5773 > wrote: > &g

Re: [osg-users] OpenSceneGraph-3.6.2-rc1 tagged, please test

2018-06-25 Thread Daniel Emminizer, Code 5773
Hi Robert, I’ve built and have been running OSG 3.6.2-rc1 on several MSVC versions and g++ 4.4 without problems since Wednesday. Success all around so far. - Dan From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Wednesday, June 20, 2018

Re: [osg-users] VBO Bug with 3.6.1 and Normal Arrays

2018-06-14 Thread Daniel Emminizer, Code 5773
Hi Robert, I agree that your solution here seems to cover the common failure case (assigning by-vertex too late). I think given the system constraints and time constraints, that is the best solution. Your solution does work in all my testing. Regarding a 3.6.2 release, that sounds great. At

Re: [osg-users] VBO Bug with 3.6.1 and Normal Arrays

2018-06-13 Thread Daniel Emminizer, Code 5773
Hi Robert, That would cover our primary use cases. We've already done the same in all of our application code. Catching the failure instead of crashing is very much preferred, even if it leads to a bad display. I'm on board with this solution and can help test my end. - Dan >

Re: [osg-users] VBO Bug with 3.6.1 and Normal Arrays

2018-06-13 Thread Daniel Emminizer, Code 5773
Hi Robert, I agree with your analysis on all points. I did not see a quick solution that was "proper" either. I agree that creating temporary VBOs doesn't seem like a wise solution. I don't know enough about the inner workings to know if this is a dumb idea -- but could you perhaps detect

Re: [osg-users] VBO Bug with 3.6.1 and Normal Arrays

2018-06-13 Thread Daniel Emminizer, Code 5773
Hi Robert, Thanks for this change. Unfortunately it does not look like it fixes my issue. I'm building GL3 core profile mode against OpenSceneGraph-3.6. I use the main.cpp and CMakeLists.txt from my 6/1/18 email. I'm using NVidia card with NVS 510, driver 388.19, OpenGL version 3.3.0 (due

Re: [osg-users] VBO Bug with 3.6.1 and Normal Arrays

2018-06-11 Thread Daniel Emminizer, Code 5773
fferObject assigned. > > If you have made a commit for this fix against your own git clone of > the OSG just pointing me at this commit should help me understand what > is going on better. > > Cheers, > Robert. > On Mon, 11 Jun 2018 at 14:44, Daniel Emminizer, Code 5773 >

Re: [osg-users] VBO Bug with 3.6.1 and Normal Arrays

2018-06-11 Thread Daniel Emminizer, Code 5773
s\OpenFlight\GeometryRecords.cpp ) Regards, Laurens. On Mon, Jun 11, 2018 at 3:37 PM, Daniel Emminizer, Code 5773 mailto:dan.emmini...@nrl.navy.mil>> wrote: Hi Robert, I am back from travel and looking at this again. Didn't get a response on last set of questions about this crash. Sorr

Re: [osg-users] VBO Bug with 3.6.1 and Normal Arrays

2018-06-11 Thread Daniel Emminizer, Code 5773
age- > From: Daniel Emminizer, Code 5773 > Sent: Monday, June 04, 2018 8:45 AM > To: OpenSceneGraph Users > Subject: RE: [osg-users] VBO Bug with 3.6.1 and Normal Arrays > > Hi Robert, > > The file you sent is identical to the one I sent. Was that intentional? You > also

Re: [osg-users] VBO Bug with 3.6.1 and Normal Arrays

2018-06-04 Thread Daniel Emminizer, Code 5773
alf Of Robert Osfield > Sent: Sunday, June 03, 2018 6:11 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] VBO Bug with 3.6.1 and Normal Arrays > > Hi Dan, > > On 1 June 2018 at 16:01, Daniel Emminizer, Code 5773 > wrote: > > Attached is a demo of the probl

[osg-users] VBO Bug with 3.6.1 and Normal Arrays

2018-06-01 Thread Daniel Emminizer, Code 5773
Hi Robert, Oops -- I sent this earlier today but apparently to the bounces list; that explains the confusion on GitHub -- my mistake. This was supposedly sent right before I posted the PR. Here's the original text: I think I found a bug in 3.6.1. I am loading a FLT model and it's causing a

Re: [osg-users] Updating VBO's during runtime

2018-06-01 Thread Daniel Emminizer, Code 5773
Hi Brad, Check to make sure your Geometry has setDataVariance(osg::Object::DYNAMIC). That solved the problem for most of our similar cases. - Dan From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Brad Colbert Sent: Friday, June 01, 2018 10:20 AM To:

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 5 is tagged

2018-05-23 Thread Daniel Emminizer, Code 5773
Hi Robert, Latest changes from you on OpenSceneGraph-3.6 branch work good for me, my error gone on Render Leaf printout. All display looks good. Thanks, - Dan > -Original Message- > From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On > Behalf Of Robert Osfield >

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 5 is tagged

2018-05-22 Thread Daniel Emminizer, Code 5773
Robert, Glenn, I am seeing this problem too in a different application than Glenn. I have not yet reported it yet because I've moved forward to upgrading another part of my application, and only then started to see the problem. I figured it was something on my own end and haven't investigated

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 5 is tagged

2018-05-21 Thread Daniel Emminizer, Code 5773
Hi Robert, Looks good on my side. I ran it through all of my applications and I do not spy any regressions from this change. Phew! Thanks for the support. I'm actually getting pretty excited about the Text now with our update to OSG 3.6. If it's helpful -- I am also seeing the problem

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 5 is tagged

2018-05-21 Thread Daniel Emminizer, Code 5773
tio varies as user resizes the window; the example starts at 800x300 (8:3). The screenshot is against OpenSceneGraph-3.6, most recent push. - Dan > -Original Message- > From: Daniel Emminizer, Code 5773 > Sent: Monday, May 21, 2018 11:09 AM > To: OpenSceneGraph Users >

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 5 is tagged

2018-05-21 Thread Daniel Emminizer, Code 5773
Hi Robert, I'm using the latest OpenSceneGraph-3.6 with the scaling changes that just got pushed out. I'm getting a bad scaling on a label that is rotated that used to work in OSG 3.4, and used to work prior to https://github.com/openscenegraph/OpenSceneGraph/commit/76d1b85 Note that 76d1b85

Re: [osg-users] Please test OpenSceneGraph-3.6

2018-05-21 Thread Daniel Emminizer, Code 5773
2018 8:15 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] Please test OpenSceneGraph-3.6 > > Hi Dan, > > On 21 May 2018 at 12:42, Daniel Emminizer, Code 5773 > <dan.emmini...@nrl.navy.mil> wrote: > > Seems like a reasonable approach. I'll rebuild on my

Re: [osg-users] Please test OpenSceneGraph-3.6

2018-05-21 Thread Daniel Emminizer, Code 5773
TEMINTERFACE > implementation back to what it was and either introduce a new macro > that adds the OSGVIEWER_EXPORT or just have the > GraphicsWindowWin32.cpp not use the this help marco at all, and just > have it declare the extern and proxy objects directly in the code. > > >

Re: [osg-users] Please test OpenSceneGraph-3.6

2018-05-21 Thread Daniel Emminizer, Code 5773
Hi Robert, Getting a Windows build error on osgQt from the change on REGISTER_WINDOWINGSYSTEMINTERFACE() macro from last week. Are you the right person to report the problem to? osgQt's GraphicsWindowQt.cpp includes the line: #if 1 REGISTER_WINDOWINGSYSTEMINTERFACE(Qt, QtWindowingSystem)

Re: [osg-users] Text Bounding Box Calculation

2018-05-14 Thread Daniel Emminizer, Code 5773
Hi Robert, No problem. I thought that might be the answer, but I figured it was worth passing along the example just in case. Thanks for the fast response. - Dan > -Original Message- > From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On > Behalf Of Robert Osfield

[osg-users] Text Bounding Box Calculation

2018-05-14 Thread Daniel Emminizer, Code 5773
Hi Robert, I hope you're not sick of hearing from me yet. I have uncovered a difference of behavior between 3.4 and 3.6 in osgText::Text's bounding box calculation. The attached program attempts to demonstrate the difference. In one place in our application, we are trying to determine the

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged

2018-05-12 Thread Daniel Emminizer, Code 5773
Hi Robert, Tested out on my apps and everything regarding window resizing and text size is completely fixed now. Thanks a lot. I spent several hours yesterday going over the code and trying to understand the transforms and shortcuts that were being taken. I was not able to come up with

Re: [osg-users] Setting OpenGL and graphics card settings prgrammatically?

2018-05-10 Thread Daniel Emminizer, Code 5773
Hi Chris, Not sure if this is what you’re looking for, but you can give a hint to the drivers by exporting variables in your code. In my main.cpp I do something like: #ifdef WIN32 extern "C" { /// Declare this variable in public to enable the NVidia side of Optimus -

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged

2018-05-10 Thread Daniel Emminizer, Code 5773
size2" (or resize the view to be short), that the text is all readable and you can clearly see "330 000 030 060" in the display with no significant overlap? Thanks, - Dan -Original Message- From: Daniel Emminizer, Code 5773 Sent: Thursday, May 10, 2018 11:42 AM To: 'OpenScene

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged

2018-05-10 Thread Daniel Emminizer, Code 5773
Hi Robert, Thanks for trying the example. I'm perplexed why it's OK for you but not me. In case you're curious, I'm attaching the screenshots of the output. I should note again that I am running with OPENGL_PROFILE="GLCORE" / GL3 mode. Would that make a difference? I will rebuild

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged

2018-05-07 Thread Daniel Emminizer, Code 5773
Hi Robert, Attached is an osgtext.cpp that demonstrates the problem I'm seeing in our application with text in SCREEN_COORDS scaling improperly. In this particular app, we're using a FIXED projection matrix mapping (-1,-1) to the lower-left corner, and (+1,+1) to the upper-right corner (ortho

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 2 tagged

2018-05-05 Thread Daniel Emminizer, Code 5773
Hi Robert, Thanks for the update. I rebuilt today and retried. It does fix the problem in the test app I sent. It also fixed scaling problems in one of our primary applications. But it does not fix the problem in my other full-scale application. But two out of three apps isn't bad! I

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 2 tagged

2018-05-03 Thread Daniel Emminizer, Code 5773
Hi Robert, Responding this time with a reproducible example. Attached is a minimal osgtext.cpp that attempts to demonstrate a problem with text scaling. There is 1 osgText::Text in screen coordinates. I would expect the text to be the same size regardless of window dimensions. For most

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 2 tagged

2018-05-03 Thread Daniel Emminizer, Code 5773
-Original Message- From: Daniel Emminizer, Code 5773 Sent: Thursday, May 03, 2018 11:42 AM To: OpenSceneGraph Users Subject: RE: [osg-users] OpenSceneGraph-3.6.1 release candidate 2 tagged Hi Robert, I'm trying to track down a problem now with osgText. There's a behavior change that we're

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 2 tagged

2018-05-03 Thread Daniel Emminizer, Code 5773
Hi Robert, I'm trying to track down a problem now with osgText. There's a behavior change that we're seeing that I'm trying to narrow down. I have not yet attempted to replicate in the osgtext example (but that's coming up soon). In this application, we basically are doing a 2D plotting

Re: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1

2018-04-26 Thread Daniel Emminizer, Code 5773
release candidate. Thanks, - Dan -Original Message- From: Daniel Emminizer, Code 5773 Sent: Thursday, April 26, 2018 6:11 AM To: OpenSceneGraph Users Subject: RE: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1 Hi Robert, Sorry, was already out for the day yesterday

Re: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1

2018-04-26 Thread Daniel Emminizer, Code 5773
Hi Robert, Sorry, was already out for the day yesterday by the time this was sent. It looks like you already took care of it. I will be rebuilding the 3.6.1 RC then I'll coordinate with my colleague who has the Intel machine when he's in for testing confirmation. Will report back in a few

Re: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1

2018-04-25 Thread Daniel Emminizer, Code 5773
Hi Robert, > Head in hands moment... Tell me about it! Took quite a long time to narrow down the crash to this one issue. > If it is a case that a driver update fixes it so that very few machines out > there will ever hit this issue then perhaps just telling users to update > drivers is the

Re: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1

2018-04-25 Thread Daniel Emminizer, Code 5773
Hi Terry, Hey I might know this one. Thanks for that additional info about your driver. Do you mind retesting with a change? See references: - https://devtalk.nvidia.com/default/topic/971330/opengl/bug-report-crash-in-glcompileshader-if-using-pragma/ -

Re: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1

2018-04-24 Thread Daniel Emminizer, Code 5773
OpenSceneGraph-3.6 branch in prep for 3.6.1 Hi Daniel, On 23 April 2018 at 20:46, Daniel Emminizer, Code 5773 <dan.emmini...@nrl.navy.mil> wrote: > I also added a status display text to the lower left that is similar to > something we're doing in our HUD. In arial you can see the text bouncing

Re: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1

2018-04-23 Thread Daniel Emminizer, Code 5773
Hi Robert, > I am not at my dev system right now No problem, I just didn't want to miss the window for bug reporting. I'm about to head out for the day so I'll put together that PR for the version tomorrow morning. > Given it's just a debug feature it only using the inner text bounding box

Re: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1

2018-04-23 Thread Daniel Emminizer, Code 5773
Hi Robert, > Please let me know of success and failures, or any bugs you've seen in > 3.6.0 but haven't reported yet :-) We've had a lot of success, and a couple of minor issues. Most of our issues are with either running in GL Core 3.3, or using osgText. I'm trying to narrow down the scope

Re: [osg-users] OpenSceneGraph-3.6.0 release candidate 6

2018-04-06 Thread Daniel Emminizer, Code 5773
the and the OpenSceneGraph-3.6 branch. https://github.com/openscenegraph/OpenSceneGraph/commit/6bfca1582efae9606e18883971c95eb734d70058 If this works OK then I'll tag a rc7. Cheers, Robert. On 6 April 2018 at 17:08, Daniel Emminizer, Code 5773 <dan.emmini...@nrl.navy.mil> wrote: > Hi Robert,

Re: [osg-users] OpenSceneGraph-3.6.0 release candidate 6

2018-04-06 Thread Daniel Emminizer, Code 5773
Hi Robert, I've been testing the RC5 and I have a problem with text. I saw PR # 523 and thought it might be the same problem. It looks quite similar to the issue I'm seeing. I updated to RC6 (includes PR 523) and things look a lot better, but not completely fixed. I have finally been able

Re: [osg-users] OpenScenGraph 3.6 release candidate 5 tagged

2018-04-05 Thread Daniel Emminizer, Code 5773
osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Thursday, April 05, 2018 9:23 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenScenGraph 3.6 release candidate 5 tagged Hi Dan, On 5 April 2018 at 13:18, Daniel Emminizer, Code 5773 &

Re: [osg-users] OpenScenGraph 3.6 release candidate 5 tagged

2018-04-05 Thread Daniel Emminizer, Code 5773
Hi Robert, Looking good so far here with testing on GL Core 3.3. Main concerns is that it's noisy on the console. You just pushed a commit that helps with this in DisplaySettings::setShaderHint(). But I still see: 1) osgText prints errors about "Error reading file shaders/text.frag: file

[osg-users] CompositeViewer Bug with Scroll Events

2018-04-03 Thread Daniel Emminizer, Code 5773
Hello, I've been working on testing the 3.6.0-rc3 OpenSceneGraph in an application that was previously using 3.4.1. I found what I think is a bug with the GUIEventAdapter::SCROLL handling when using a CompositeViewer. I also come with a potential fix. The symptom I'm seeing is that when I

Re: [osg-users] Show part of geometry which intersects a specific area

2018-04-02 Thread Daniel Emminizer, Code 5773
Hi Robert, I was able to test your patch and it works great. Thank you for the support. - Dan -Original Message- From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Monday, April 02, 2018 11:24 AM To: OpenSceneGraph Users Subject:

Re: [osg-users] Show part of geometry which intersects a specific area

2018-04-02 Thread Daniel Emminizer, Code 5773
Hi Robert, This morning I tried the OSG 3.6.0-rc3 tag and started getting errors. I tracked down the problem to the commit you reference in this email below: https://github.com/openscenegraph/OpenSceneGraph/commit/9d5a22a0aa88125c3d41fc05bff72ae188b1a00b Specifically the shader lines: