Mohamed ALJI
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esearch linking OpenSceneGraph and augmented
reality? can you suggest me some possible topics ... for my future thesis?
Thank you in advance !
Alji
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Mohamed ALJI
Blog http://aljilogy.blogspot.fr
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Thank you, it did worked.
Mohamed ALJI
Blog http://aljilogy.blogspot.fr
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[Image: http://i.stack.imgur.com/EUl3V.png ]
any idea is a welcome.
I am using :
IDE Xcode 4.5
Clang 4.1
OS X Mountain Lion
Cheers,
Mohamed[/img][/list]
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Mohamed ALJI
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Excellent Philip your solution worked !
Mohamed ALJI
Blog http://aljilogy.blogspot.fr
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Hi,
I would like to use pre-binaries if possible but I could not make it work. I
used MacPort to install OSG ...
Do you advise me to try somehow different ?
Mohamed ALJI
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Hi,
I build it with That var set to Cocoa ! Still have the problem.
Thank you!
Cheers,
Mohamed
Mohamed ALJI
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Hi,
It is fixed in the OSG-.3.1.3 but I get rid of ffmpeg plugin and modified a
CMakeList ...
Thank you!
Cheers,
Mohamed
Mohamed ALJI
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Hi,
Here is a tutorial Practical use of some pseudo-loaders in OpenSceneGraph
(http://aljilogy.blogspot.fr/2012/05/practical-use-of-some-pseudo-loaders-in.html).
If ever you don't know the meaning of .rot .trans .logo
Thank you!
Cheers,
Mohamed
Mohamed
Hi,
How about OpenSceneGraph 3.0.1 on MacPort ? using this management system will
facilitate the installation of OSG on Macs .
right now when I port info openscenegraph I get OpenSceneGraph @2.8.4 (graphics)
Thank you!
Cheers,
Mohamed
Mohamed ALJI
Hi,
http://www.openscenegraph.org/ is not accessible :s
Thank you!
Mohamed ALJI
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Hi Stefanos,
Check Bignathan.osg, I think It contains multiple animations ...
I would love to read the subject of your project and why not your paper :)
Cheers
Mohamed ALJI
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lp more if you tell me more details on how you want to use them.
Cheers
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rest of the part
...
I advice you to make a look at OpenSceneGraph Example osgRobot.
Have a nice weekend
Mohamed ALJI
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It is done using QuatSphericalSampler and Vec3CubicBezierSampler .
Mohamed ALJI
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or maybe Carlos can join http://www.linkedin.com/groups/OpenSceneGraph-61724 :)
Mohamed ALJI
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4. - there is OpenThreads namespace for handling multiple threads with the use
of Locks and Mutex.
cheers
Mohamed ALJI
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but the Control Points In & Out are supposed to be computed
check the algorithm in the article Draw a Smooth Curve through a Set of 2D
Points with Bezier Primitives.
I understand this response may come a little bit late but it may help
someone
Cheers
----
Moha
welcome :)
by the way FBX is a format used principally by commercial modeler, here is a
screen capture of Motion Builder 2011 exporting an fbx with multiple takes
(animations)
[Image: http://img718.imageshack.us/img718/8004/motionbuilder.png ]
good luck
Mohamed
Thank you for your answer.
Mohamed ALJI
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Hi,
This is a newbie question ! Is there a way using OSG Math to compute the angle
between two vectors of osg::Vec3.
Thank you
Mohamed ALJI
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Hi Robert,
You were right here is the same appl stats but on Release mode.
[Image: http://img857.imageshack.us/img857/7769/stats2p.png ]
Thank you!
Mohamed ALJI
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nice day
Mohamed ALJI
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Image: http://img200.imageshack.us/img200/3932/splasht.png ]
even if everything is working well under debug mode !
thank you for your initial answer robert
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d one ? modify its
values ?
Thank you!
Mohamed ALJI
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Hi Dat,
You can use Ease Motion functions. Maybe you can look at the example
osgAnimationEaseMotion on osg.
please keep me informed, I am kind of working on that.
Thank you!
Mohamed ALJI
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X SDK Programmer's Guide
(http://download.autodesk.com/global/docs/fbxsdk2012/en_us/index.html). I am
starting this discussion in order to figure out how to handle those problems,
all your ideas are welcome.
Thank you!
Mohamed ALJI
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Hi raw,
I downloaded the OpenSceneGraph-2.9.X and using CMake I generated the
.xcodeproject. I compiled the Build_All and then Install. Everything seem to
work fine.
I am using OSX 5 Leopard with XCode 3.
can you give more details please ?
Mohamed ALJI
pport-in-visual-studio-2008/)
from the Programmer's Notebook to french, and publish it La prise en charge du
64-bit sous Visual Studio 2008
(http://aljilogy.wordpress.com/2011/06/11/64-bit-visual-studio-2008/).
Have a nice day
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Hi Danny,
try using acb->setTimeMultiplier( 2.0f ) I am not sure of this and still
looking ...
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I know this is not very convenient but for 3D Plots you can choose gnuplot.
OpenSceneGraph is oriented for handling complex scene graph.
Mohamed ALJI
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this is a little bit awkward, by the way do you know that the last stable
version of osg is 2.8.4 , and the current dev version is 2.9.16 ?!
Mohamed ALJI
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right, it is time to delete your build folder and start over.
Mohamed ALJI
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ps: ALL_BUILD is a project part of the solution OpenSceneGraph.sln !
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Hi Basil,
On OpenSceneGraph.sln choose to compile the project ALL_BUILD , rather than
Rebuild Solution.
hopes it help :)
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and that exactly what I'm doing ... it detects everything correctly ( assuming
that the environments variables are set )
thank you Jean
Have a nice day :)
Mohamed ALJI
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think ?
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Hi zook,
I am using :
CMake 2.8.4 - x86
Windows XP Professionnal - x64
maybe the 32-bit and 64-bit causes the problem ?
Mohamed ALJI
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Hi,
I installed the FBX SDK , then I mentioned the path to the include and
libraries.
I build OSG-2.9.6, and Install it, everything worked well.
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Sorry, I mean osg-2.9.8
-Mohamed
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Hi,
on MVS_2008_x64_sp1 , I build the OSG-2.8.9 sources. I downloaded the
3rdParty_VC9sp1_x86_x64_V5.7z from here :
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
I have an error link referencing only to libpng.lib, I believe it is a
corrupted file ? please check
Than
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