For those who deal with terrain in OSG, what tool do you use to create trees as
textured transparent billboard to be loaded by OSG? I'm just wondering what's
the best native format for creating the trees.
Examples:
FLT -- OSG -- IVE
or
3DS -- OSG -- IVE
or
VRML -- OSG -- IVE
...
Thanks,
-
I'm wondering how to go about layering manipulators so that by default the
terrain manipulator is used except for a small corner of the screen where I
want a custom manipulator (like Google Earth's compass manipulator). Is there
already a mechanism for doing something like this?
Thanks,
-
the handle() callback to the right manipulator regarding the mouse position.
Nick Prudent a écrit : I'm wondering how to go about layering manipulators
so that by default the terrain manipulator is used except for a small corner of
the screen where I want a custom manipulator (like Google Earth's
the handle() callback to the right manipulator regarding the mouse position.
Nick Prudent a écrit : I'm wondering how to go about layering manipulators
so that by default the terrain manipulator is used except for a small corner of
the screen where I want a custom manipulator (like Google Earth's
Speaking of billboards...other than OSG/IVE is there an existing file format
that can save billboards with transparencies so they appear correct once loaded
in a osgViewer-based app?
I'm new to terrain viz and would like to use the billboards for doing trees,
but they always appear opaque
For those interested. I finally finished my little osgDem UI and it turned out
pretty good. My clients are happy because they don’t have to deal with the
command line. Actually, I find it easier to use too since it automatically
validates long and complicated argument strings.
You can see a
I've used Collada-DOM before for another project but for some reason cannot
seem to provide the correct include directories for building the COLLADA
plugin. I develop on Windows.
Does OSG expect any special directory structure or environment variable? What
parameters should be put in CMake
More speciffically: what entry is expected under COLLADA_LIBRARY?
Thanks,
- Nick -
From: [EMAIL PROTECTED] To:
osg-users@lists.openscenegraph.org Date: Thu, 30 Aug 2007 08:17:27 -0400
Subject: [osg-users] CMake COLLADA Parameters I've used
optimized and debug
specifically instead of specifying none and then it worked... Not sure if the
collada-plugin would have worked if I had done this change before instead...
Modified files attached... /Daniel On 8/30/07, Nick Prudent wrote: I've used
Collada-DOM before for another project
Found this recent thread on changing the camera position:
http://article.gmane.org/gmane.comp.graphics.openscenegraph.user/15567/match=change+camera+position
The solution mentionned goes like this:
---
From: Matteo Campana
Subject: Re: Change camera position
Thanks Robert,
* Using setHomePosition(...) + home() did the trick. Yes!
* Using computeHomePosition() + home() pointed somewhere in space...
I'm wondering if I can move from one place to the next on my terrain data using
this technique...Trying it right now...
Regards,
- Nick -
I'm a newbie too and have had the same problem applying the MFC example to my
own app. The problem was that wasn't giving a complete path. Use szPathName
instead of szFilename from the MFC file dialog.
Another way is to have the directory containning your data in your PATH
environment
, Nick Prudent wrote:
Newbie question:
How do you find out if a osg:Group node is a Switch? Node::asGroup() can be
used to determine if thi is a osg::Group, but what about osg::Switch ?
Thanks,
- Nick -
_
Put Your
-
Date: Mon, 27 Aug 2007 17:16:26 +0200
From: [EMAIL PROTECTED]
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Switch Group Detection
Nick Prudent wrote:
Thanks Rafa. That's what I'm already doing...I was hoping for a more elegant
solution than dynamic casting
How can I make sure an object fits inside a camera view after loading a new
scene. All the examples load scenes and Viewer/Camera at startup. I want to add
nodes to an existing scene; not create a new one.My OSG tree looks like this:
+ File 1
Still working on my osgDem UI...
The osg Dem Guide Page
(http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem)
lists a bunch of options. I now see that the -m (Load Model) is disabled, so
I'm wondering about the state of the other flags.
Does anyone know if any other flag
Hi,
The MFC example seem to have changed lately. I suggest you grab the latest
version from SVN and compile that. I'm not usre this will fix your problem,
but worth try anyway.
- Nick -
From: ÕÔÃ÷ΰ [EMAIL PROTECTED]
Reply-To: osg-users@lists.openscenegraph.org
To:
Hi,
As a recent newbie myself, here what I suggest you read:
1) OpenSceneGraph Quick Start Guide
http://www.osgbooks.com/the_books/openscenegraph_reference_ma_2.html
After you're done reading this, you can write basic scene graphs and start
reading the source code.
Free as a PDF download, or
Paul,
One way to do quick tutorials on the go without spending a lot are YouTube
Screen Casts. I recently learned a few PHP programming tricks from this
serie:
http://www.youtube.com/watch?v=Z5egpgAVxQImode=relatedsearch=
On the Mac, there are a few free solutions for doing this. I'm not sure
other 3D packages, and taken a graduate
course in Computer Graphics. I still find myself
having to guess at what a particular class or function
is supposed to do or how a particular function is
supposed to be called. I can imagine how difficult it
would be for a novice to learn OSG.
--- Nick
Antoine,
So how do I make sure that the osgdb_ecw.dll plug-in gets called instead of
GDAL? As it is, osgDem just stops (crashes actually...). I am not looking
foward to recompiling GDAL ;(
- Nick -
I meant that OSG plugins are called in sequence, each plugin is trying
to load the file and
Antoine,
Thanks for the advice. Actually, I have already started saving osgDem
parameters as XML to allow users to save their sessions.
My clients have Command-Line-O-Phobia, so they asked me to add a simple UI
for executing osgDem. It's not difficult, but I was wondering if anyone had
done
Robert,
Thanks for the update. No matter how it's implemented internally, there is
still a need for my clients to not have to hack a command line or a text/xml
file. They are not programmers (they don't even use Windows's
CommandPrompt). When VPB is up and running, I'll just update the
After compiling osgdb_ecw.dll, I've sucessfully loaded an ECW image file
using osgViewer --image option, yet the same file produces the following
message in osgDem:
ERROR 4: `ortho_image_ecw\_1_8_scale2.ecw' not recognised as a supported
file format.
Aren't osgDem and osgViewer using the
Anyone knows of a Windows front-end for osgDem? I am writing one right now
and would like to check out some examples first.
Thanks,
- Nick -
_
Get Cultured With Arts Culture Festivals On Live Maps
uses osgViewer::Viewer or CompositeViewer
and they will handle all the paging for you - you don't need to lift a
finger.
Robert.
On 8/13/07, Nick Prudent [EMAIL PROTECTED] wrote:
The osgDem User guide
(http://www.openscenegraph.org/osgwiki/pmwiki.php/UserGuides/Osgdem)
refers
to a example
The osgDem User guide
(http://www.openscenegraph.org/osgwiki/pmwiki.php/UserGuides/Osgdem) refers
to a example project called osgsimplepager:
Simply load the database in your app (make sure it supports the
osgDB::DatabasePager? - see osgsimplepager example for details).
I can see here
.
- Nick -
From: Nick Prudent [EMAIL PROTECTED]
Reply-To: osg-users@lists.openscenegraph.org
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] osgDEM and PugetSound Demo
Date: Thu, 09 Aug 2007 16:47:41 -0400
Robert,
Here it is again (verbatim between the dotted lines
: Re: [osg-users] Compass/Navigator Widget
Date: Wed, 8 Aug 2007 09:11:29 +0200
El Martes 07 Agosto 2007, Nick Prudent escribió:
Hi,
I'm new to OSG and would like to know if there's a standard method/class
to
create an alpha-blended compass/navigator widget like the one in Google
Earth
from elder version are taken. i don't know.
otherwise remove whole OSG version, rebuild it. may this helps. i did a
rebuild form
the scratch this afternoon. everythings seems to be working well under
debug.
/Adegli
2007/8/8, Nick Prudent [EMAIL PROTECTED]:
Anybody knows if osgDB::readNodeFile
Has anyone been successful at building osgDem in the past two weeks using VS
7.1 CMake? If so, any way I could get an exe or a step-by-step tutorial? I
need to evaluate this software for a proposal at my company and I'm running
out of time. I am the only one pushing oss as it is ;)
Thanks,
-
31 matches
Mail list logo