Ok thanks.
I will use it with 2.8.x as I just need to do a short test with an
intersense tracker...
Pierre.
2012/3/29 Paul Martz
> I imagine svn trunk HEAD is the latest, and if it hasn't been ported yet,
> then no one has done it.
>
> Mike Weiblen, Chris, and I all stay in fairly frequent cont
Dear all,
I just wanted to do a short test using osg & vrpn...
I managed to compile osgVRPN & osgVRPNviewer...
It runs, but there's something wrong ? It looks like the camera matrix is
not updated, or more probably it is squashed before the repaint ?
The application is blinking, but no update of th
Thanks Johannes,
It works well for me also in anaglyphic.
The troubles comes when you are using Quadbuffer stereo as it needs a
different GL context initialisation...
So far to switch at runtime I need to recreate the view.
Regards,
Pierre.
2010/9/17 Johannes Scholz
> Well, without diving int
Hi Wang & all the others,
I'd like to know if there is something special to clear the buffers when
going from stereo with quadbuffer to non stereo ?
I've tried to setup a stereo view embedded in a Qt 4.6 MainWindow, it works
well if I create the context with traits->quadBufferStereo=true; just as
g
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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email: bo
'8.07"W, 52d33'54.44"N)
> Lower Right ( 706560.000, 5755820.000) ( 59d59'47.44"W, 51d54'53.11"N)
> Center ( 668300.000, 5792040.000) ( 60d32'3.63"W, 52d15'10.72"N)
> Band 1 Block=3826x2 Type=Byte, ColorInterp=Gray
>
> I don't u
Hi Shiwei,
2010/6/17 Shiwei Hu
> Hi,
> I am building a terrain with vpb. I work with a rendering server. the
> configuration of hardware is as follow:
>
>
> >
> > 2 cups( 4 cores each one); 4G Memory; aspeed graphics familys as video
> card
>
>
> the computer uses Windows xp 64bit for operatio
-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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Hi all,
I just found this:
http://labs.trolltech.com/blogs/2010/05/18/a-qt-scenegraph/
an I thought it might interest some of you...
cheers,
Pierre.
Pierre BOURDIN
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Hi Shayne,
the best way is probably to configure OSG as very verbose,
exporting the OSG_NOTIFY_LEVEL to DEBUG, look at this page:
http://www.openscenegraph.org/projects/osg/wiki/Support/TipsAndTricks
if it doesn't give you more usefull informations, try using "strace" to see
what's going on.
You
ishes,
>
> Wang Rui
>
> _______
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66
this without their patience
> > and moral support during the whole time.
> >
> > Best wishes,
> >
> > Wang Rui
> >
> > ----
> >
> > ___
> > osg-users mailing list
&
Hi Ivan,
did you compile OpenSceneGraph following these instructions ?
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
Which version of OSG are you using ?
If you want to use SDL (http://www.libsdl.org), you just need to compile it
and make it accessible usi
--
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=19012#19012
>
>
>
>
>
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OSG?
>
> Wyatt
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m->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE);
>
>
> geom->addPrimitiveSet(new osg::DrawArrays(GL_LINES,0,6));
>
>
> osg::StateSet* stateset = geom->getOrCreateStateSet();
> osg::LineWidth *lw = new osg::LineWidth(2.0f);
> stateset->setAttribute(lw);
&
_
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xt.
> Segmentation fault
>
> which I'm assuming is because the context is either invalid or not current.
>
> If anyone has seen these problems and has some insight, I'd be
> grateful for your experience.
>
> Thanks
>
> Sco
Hi All,
has anybody heard or tested OpenCTM ?
A file format and a software library for compressed 3D triangle
meshes.
http://openctm.sourceforge.net/?page=performance
Cheers, Pierre.
Pierre BOURDIN
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tél: 04 68 56 84
Hi Anthousis Andreadis ,
I had already sent a report going the same way as yours, using Debian &
Ubuntu distribution...
So it confirms it is a 32bit only bug.
The next step would be to test with non-nvidia hardware to know if it is
related to nvidia graphic card only ?
I don't have any recent/dec
2009/9/8 Stephan Huber
> Hi Pieree,
>
> Pierre Bourdin (gmail) schrieb:
> > Hi Serge,
> > Le mardi 08 septembre 2009 à 09:27 +0200, Serge Lages a écrit :
> >> Thank you Stephan, we've confirmed with our customer that it's a codec
> >> problem and
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
>
>
> --
> Serge Lages
> http://www.tharsis-software.com
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> http://li
Hi all,
I believe you should use the last version from openscenegraph svn:
http://www.openscenegraph.org/svn/osgEphemeris/
You have maybe tried the oldCVS from Don's AndesEnginnering version...
Cheers, Pierre
2009/8/28 Tomlinson, Gordon
> I have seen the several times in Outlook
>
> 1) If you
Hi Aburik, Hi Kim,
I have tried building osgOcean on windows XP using MS Visual Studio 9.0
without any trouble...
Can you please explain more in detail the process you have followed ?
I followed the classical way:
- get the OpenSceneGraph sources (2.9.5 in my case)
- configure the build w
Hi Adrian,
2009/8/18 Adrian Egli OpenSceneGraph (3D) <3dh...@gmail.com>
> Hi Akilan,
>
> Our Solution works under Firefox / IExplorer (Windows) and Safari (OSX),
> please contact me at
> adrian.egli (AT) gmail.com
>
> if you need further information about
>www.3d.assoftware.ch
> plugin.
I'v
s I've experiment, it is much more comfortable to use a DepthQ
projector. The glasses are more expensive and more heavy to wear, but the
config is simplistic and the results are good.
Cheers,
Pierre.
>
>
> 2009/8/18 Pierre BOURDIN :
> >
> >
> > 2009/8/17 Maxim Gammer
2009/8/17 David d'Angelo
> Hi Pierre,
>
Hi David,
>
> One monitor?
>> shutter -
>> NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista
>> or 7\(Linux?)
>
> or
>> Zalman 3D monitor.
>
> Yes, it's not passive but active stereo in this case...
> The last news I've read on nvidi
ead on nvidia's forum was talking about an Linux
version possibly available at the end of this year, so I don't think it is
already available.
If someone has some more recent/precise infos about Linux 3DVision...
Pierre.
>
>
> 2009/8/17 Pierre BOURDIN :
> > Hi Alexandre,
Hi Alexandre,
to have a stereo rendering, you need a to have 2 images on the device
separated by the polarised barrier... This gives you plenty of possible
configurations, like 1 projector and a filter wheel or 2 projectors with 2
filters etc...
There is now some "new" passive stereo monitor mostly
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Pierre BOURDIN
I.M.E.R.I.R.
Av. Pascot BP 9
eGraph-2.9.5 to see if ffmpeg handles it
correctly.
Pierre.
~~~~
Pierre BOURDIN
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gards,
Pierre.
Pierre BOURDIN
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osg-
ject=OpenSceneGraph")
> set(CTEST_DROP_SITE_CDASH TRUE)
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Pierre BOURDIN
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Av. Pa
you the solution...
Hope it helps,
Pierre.
Pierre BOURDIN
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s this blasted thing is submitted :)
Keep up the good work!
kind regards,
Pierre.
>
> Regards,
>
>
> Kim.
>
> 2009/7/22 Pierre BOURDIN
> Hi Kim,
>
> I just see CUDA Toolkit and SDK v2.3 was Released...
>
> They say in
2009/7/22 Pierre BOURDIN :
> 2009/7/22 Markus Husseini :
>> Thanks for the answers.
>>
>> @declic creation: I think this is a little bit to much for my project.
>>
>> @Kim Bale: This looks nice, but my problem is that i have to use the osg API
>> only an
Hi Kim,
I just see CUDA Toolkit and SDK v2.3 was Released...
They say in the advert: "This release includes new support for
double-precision FFTs, significant performance improvements for
single-precisions FFTs..."
Could it be interesting for osgOcean to add support for CUDA FFTs ?
Cheers, Pier
2009/7/22 Markus Husseini :
> Thanks for the answers.
>
> @declic creation: I think this is a little bit to much for my project.
>
> @Kim Bale: This looks nice, but my problem is that i have to use the osg API
> only and there I need the opengl libs ;(. Or i must write my own Code to load
> an im
s] OSGExp0.9.6 and Max 2010
>
>> I try the exporter from worldviz.
>>
>>
>> Martin
>>
>> Original-Nachricht
>> > Datum: Wed, 22 Jul 2009 15:40:51 +0200
>> > Von: "Pierre Bourdin (gmail)"
>> > An: "\\"Martin&qu
dn't know about this possibility.
Thanks J-S for sharing the info.
Pierre.
>
> I don't know of a standalone tool that will tell you if a DLL contains
> debug info.
>
> J-S
Pierre BOURDIN
I.M.E.R.I.R.
Av. Pascot BP 90443
66004 PERPIGNAN
tél:
ll the SDK.
>
> Cheers,
>
> Martin
>
>
> Original-Nachricht ----
> > Datum: Wed, 22 Jul 2009 14:22:36 +0200
> > Von: "Pierre Bourdin (gmail)"
> > An: OpenSceneGraph Users
> > Betreff: Re: [osg-users] OSGExp0.9.6 and Max 2
just need the Max SDK...
>
> Cheers,
>
> Martin
Pierre.
Pierre BOURDIN
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___
Le lundi 20 juillet 2009 à 08:45 +0200, Vincent Bourdier a écrit :
> Hi Pierre,
Hi Vincent,
sorry I didn't see you post...
>
> Are you talking about googleTest, unittest++ or cppunit ?
I'm talking about cppunit.
>
> Vincent.
Pierre.
>
> 2009/7/19 Pierre BOU
Bonjour Vincent,
2009/7/17 Vincent Bourdier :
> Hi, thanks for the answers !!
>
> Philip, changing the option works, but the linker make a lot of warnings :
> http://msdn.microsoft.com/en-us/library/5ske5b71(VS.71).aspx that is very
> annoying...
>
> So I don't know if I will keep this one or not.
2009/7/16 Art Tevs :
> Hi guys,
Hi Art,
>
> Yes, I wanted to first just change the hd controller, so to use the slap
> trick. However, I wasn't able to find the same hd on any of the online
> stores. So this wasn't an option any more. Therefor the only options left,
> were either to send the d
Great job Art !
congratulations for the recovering and thanks for the freezer trick, I
had heard about it but never tried...
If ever I have to, I'll probably try the "freezer trick" before the
"slap trick", makes me less anxious...
Pierre.
PS: As proposed by Martin, we (at imerir) can also offer
Hi Steve,
I've got this file if you want...
PROJCS["UTM Zone 31, Northern Hemisphere",GEOGCS["Geographic
Coordinate
System",DATUM["WGS84",SPHEROID["WGS84",6378137,298.257223560493]],PRIMEM["Greenwich",0],UNIT["degree",0.0174532925199433]],PROJECTION["Transverse_Mercator"],PARAMETER["latitude_of_o
2009/7/14 Jean-Sébastien Guay :
> Bonjour Pierre,
Salut J-S,
Thanks for your answer.
>
>> I understand there's maybe a problem with the server, but anyway I'm
>> sure I need to put my login information somewhere, so maybe you can
>> explain me how you put this informations on the build you've setup
Hi,
2009/7/14 Jean-Sébastien Guay :
> Hi Robert,
>
>> I have spotted that CDash is not working as usual. I have no clue as
>> to why or what to do about it as I'm the not the one that set this up
>> or has knowledge of how to administer it.
>
> Ah ha! Logging in with my user account on the CDash
Hi Robert, J-S,
I wanted to setup nightly build for a Debian, but I didn't know how to
proceed...
Everything seems fine, but it doesn't send any data to the Dashboard.
I've open an account on the CDash web site, but I just don't know how
to the login informations...
I understand there's maybe a
Hi Robert,
I've been running also not particularly this year, but last year I've
run the Perpignan's marathon... It was to hot and I been really
suffering...
I wonder how Philippe Fuchs has run from Paris to Beijing...
http://caor.ensmp.fr/~fuchs/parispekinfuchs.pdf
Cheers, Pierre.
2009/7/12 Rob
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compression format to use ?
Is there somebody working on integration of Qt Phonon in
OpenSceneGraph ?
Thanks, Pierre.
Pierre BOURDIN
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//forum.openscenegraph.org/viewtopic.php?p=14628#14628
>
>
>
>
>
> ___
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6
enscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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#x27;s not much I can do about it.
I'm really curious to know if other Linux 32bits users have the
problem ?
>
> Well it's good to hear you got it working on one machine! :)
Yes it is and pretty well !!
> Kim.
>
Pierre.
Pierre BOURD
Dear Kim,
2009/6/19 Kim C Bale :
> Pierre,
>
> Many thanks. I've downloaded the debug data, and it's looks fine :(. The
> vertices seem to be ok and so does the mipmapping information.
>
> You mention that the you've tried it with a different graphics card and it
> worked. Was this machine using
n.googlecode.com/svn/branches/osgOcean-1.0-debug/
>
> Run it and fly around for a about 10 seconds. Then send me the file called
> "osgOcean_debug.txt" that it dumps out I would be extremely grateful.
>
>
> Thanks guys.
>
> Kim.
>
>
> __
ists.openscenegraph.org
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~~~
ibuted, please go to
> http://www.hull.ac.uk/legal/email_disclaimer.html
> *
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Pierre BO
2e-05s
complete.
Time Taken: 1.34993s
Wave scale factor now 9e-09
> It sounded like a pretty nasty bug and I'd like to sort it if it's
> still present.
>
If you need more info, please tell me, I wanted to do more tests, but
I'm short in time these days...
> Regards,
>
Hi all,
for 3DS Max, I would suggest using cal3D which works fine.
https://gna.org/projects/cal3d
If you want something more complete, you should have a look at Delta3D:
Exporting and using Cal3d exporter (old tutorial but should still be ok)
http://www.delta3d.org/article.php?story=200507121518
.zip )
> there is no source code to be seen.
>
> I am also looking for this rendering technique to make some realistic
> rendering of coins with an embossed imprint.
>
> Christian
Pierre BOURDIN
I.M.E.R.I.R.
Av. Pascot BP 90443
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could
> really be used
> to great purpose in landscapes, and well, just about anything with surface
> detail.
>
> Anyone know where to find something like this?
>
> Also, I'm interested in other sources of canned shaders. I'm not trying to
> do
> cutting-ed
Le mercredi 20 mai 2009 à 14:18 +0200, Jan Ciger a écrit :
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Jason Daly wrote:
> > Pierre Bourdin (gmail) wrote:
> >> Quad stereo is working well on my thinkpad T42p with a FireGL.
> >>
> >
> &g
lete, working, example, to test
> its basics.
>
> -- A.
>
>
> On Tue, May 19, 2009 at 11:37 AM, Pierre Bourdin (gmail)
> wrote:
> > I've just made an osgViewer with a FirstPersonManipulator...
> >
> > I've tested with a terrain...
> >
&g
are using. For NVidia it's just their
> > Quadro line that supports quad buffer stereo.
> >
> > Robert.
> >
> >
> > ___
> > osg-users mailing list
> > osg-users@lists.opens
gt;
>
>
>
> --
> Loïc Simon
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Pier
elease this afternoon.
>
> Cheers,
> Robert.
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>
> Thanks,
> Robert.
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tél: 04
x27;t find another machine for a quick compatibility test
Pierre
>
> Robert.
>
> On Fri, May 15, 2009 at 1:43 PM, Pierre Bourdin (gmail)
> wrote:
> > Hi Robert,
> > is it the expected comportement ?
> >
> >
> > machine=DELL-VOSTRO-02 running
> > t
8 +0100, Robert Osfield a écrit :
> HI Pierre,
>
> On Fri, May 15, 2009 at 8:24 AM, Pierre Bourdin (gmail)
> wrote:
> > For the --terrain option, it works also very well, but I have to disable
> > GL_ARB extension with my ATI otherwise it crashes.
>
> Could you try the OSG
om
> a single desktop display to a cluster by just changing a viewer
> configuration file.
>
> Robert.
> ___________
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> osg-users@lists.openscenegraph.org
> http://lists.opens
-------
> >
> > ___
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doesn't do X forwarding :)
> >>
> >> --
> >> Bryan Thrall
> >> FlightSafety International
> >> bryan.thr...@flightsafety.com
> >> ___
> >> osg-users mailing list
ontext of browsers JavaScript is king though...
>
> Robert.
Look promising too...
Pierre.
>
>
> On Mon, May 11, 2009 at 3:01 PM, Pierre Bourdin (gmail)
> wrote:
> > Hi all,
> >
> > have you seen this project ?
> > http://code.google.com/intl/fr/apis/
t ?
Pierre.
~~~~~~~~
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ing vegetation...
Pierre.
~~~~~~~~
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for the all the awkward questions, this stuff is just too pretty
> not to want to put it everywhere :-)
> Robert.
I completely agree.
Congratulations, It's really nice !
Without any intention to influence you in any way, having such nice
rivers would be really wonderful ;-)
Thanks, P
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>
gt; http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
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~~~
l I have to write a tool to do it with a visitor?
>
> Thanks in advance,
>
> J-S
Pierre BOURDIN
I.M.E.R.I.R.
Av. Pascot BP 90443
66004 PERPIGNAN
tél: 04 68 56 84 95
fax: 04 68 55 03 86
email: bour...@imerir.com
rix.com <http://www.skew-matrix.com/>
> +1 303 859 9466
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again and have not any error now !
Everything's fine.
Thanks for all the work you've done, Pierre.
Le vendredi 03 avril 2009 à 17:08 +0200, Mattias Helsing a écrit :
> Hi Pierre,
>
> On Fri, Apr 3, 2009 at 10:14 AM, Pierre Bourdin (gmail)
> wrote:
> > HI all,
> >
__
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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not do the default
> tri stripping of polygons
> }
> }
>
> Robert.
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ivate assemblies, I was able to run both the debug and release
> versions of my app (though obviously I couldn't actually debug anything
> without Visual C++ installed...).
>
> Your situation just confirms my choice to always install only US/English
> versions of software on m
VC has been installed in FR/French as there is a
french version.
That's also why I didn't detected the problem in advance...
>
> Hope this helps,
>
> J-S
I'll do some tests to see if I can debug a project...
Pierre.
Pierre BOURDIN
I.M.E
assemblies"...
Did someone already try this ?
Does it allow to work with debug files ?
If yes It would save me a lot of time...
Pierre.
Pierre BOURDIN
I.M.E.R.I.R.
Av. Pascot BP 90443
66004 PERPIGNAN
tél: 04 68 56 80 18
fax: 04 68 55 03 86
email: bour...@imerir.
o log every allocation and deletion to a file
using a macro to override the normal new, delete, malloc or free...
Then you will have a complete liste of allocated and liberated bloc...
Maybe it can be of any help ?
http://www.codeproject.com/KB/cpp/MLFDef.aspx
Pierre.
Le vendredi 19 décembre 2008 à 13:43 +, Simon Hammett a écrit :
> 2008/12/19 Pierre Bourdin (gmail) :
> > Hi,
> > valgrind is very powerfull if you're on an Linux/Unix environnement, if you
> > are using MSVC you can use this:
> >
> > add this bloc at
any tools or techniques that
> someone could recommend to make finding and fixing memory leaks easy,
> and which work well with OSG? I tried Visual Leak Detector which is open
> source, but it reported so many false positi
o exchange with someone working with
sketchup would be collada ?
Do you see a better solution ?
Is there any plugin to read/write google sketchup file ?
Thanks, Pierre.
~~~~~~~~
Pierre BOURDIN
I.M.E.R.I.R.
Av. Pascot BP 90443
66004 PERPIGNAN
tél: 04 68 56 80 18
fax: 04 68 55 03 8
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Pierre BOURDIN
I.M.E.R.I.R.
Av. Pascot BP 90443
66004 PERPIGNAN
tél: 04 68 56 80
r your time,
>
> Can
>
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Pierre BOURDIN
I.M.E.R.I.R.
Av. Pascot BP 90
settings (or stereo rendering may be, can't remember the
exact name...)
Pierre.
>
>
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Pierre BOURDIN
I.M.E.
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