[osg-users] Cull-Traversal Performance

2008-10-30 Thread Sean Spicer
Hi Folks, First off, let me say that it's good to be back on the list - it has been awhile ;-) I'm trying to tune a scene-graph representing a relatively-large model. I'm seeing what I think are abnormally long cull-traversal times. The SG looks as follows: (State is constant across the entire

Re: [osg-users] Cull-Traversal Performance

2008-10-31 Thread Sean Spicer
orms. So try out the SVN/trunk or 2.7.x developer releases. > > Robert. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Sean Spicer Execut

Re: [osg-users] Cull-Traversal Performance

2008-10-31 Thread Sean Spicer
Thanks. Is there a primmer on osg::KdTree anywhere? sean On Fri, Oct 31, 2008 at 9:37 AM, Robert Osfield <[EMAIL PROTECTED]>wrote: > Hi Sean, > > On Fri, Oct 31, 2008 at 2:16 PM, Sean Spicer <[EMAIL PROTECTED]> > wrote: > > Looking at the osgforest shader-path, on

[osg-users] Reversed Normal in Smoothing Visitor on TRIANGLE_STRIP

2008-10-31 Thread Sean Spicer
Hi All, OSG 2.7.4 - I'm seeing a reversed normal when running osgUtil::SmoothingVisitor on a drawable containing only tri-strips. Not sure if it is the first or last vertex, but I've repeated it with several different examples. Has anyone else seen this? sean -- Sean Spicer Exec

[osg-users] osgDB loader question

2008-11-04 Thread Sean Spicer
Is there a way to load files from a byte-buffer? I'd like to be able to store certain shape-files as resources and load them with something similar to: osgDB::readNodeFile(shapeFile) something like: osgDb::readFromByteBuffer(char *buffer, size_t size); I can't find anything like this in the AP

[osg-users] VBOs & Shared Geometry

2008-12-01 Thread Sean Spicer
Hi Gang, I'm working on some code where it is desirable to share vertex & normal arrays across multiple drawables (these are osg::Geometry's), *and* to allow each drawable to have its own unique color (BIND_OVERALL). My thinking is that this can be done using VBOs, but I cannot find any good exam

[osg-users] KDTree Picking (at an angle)

2008-12-02 Thread Sean Spicer
Hi Gang, I'm working on improving picking performance via KDTree, but I'm hitting an issue that is driving me nuts: If I pick a node from directly above (e.g. + Z axis) everything works great, and picking is *very* fast. If I pick at an angle, (e.g. from eye(1,1,1)) then picking is fast, but not

Re: [osg-users] KDTree Picking (at an angle)

2008-12-03 Thread Sean Spicer
pick then this will make it easier to track > down. > > Robert. > > On Wed, Dec 3, 2008 at 12:00 AM, Sean Spicer <[EMAIL PROTECTED]> > wrote: > > Hi Gang, > > > > I'm working on improving picking performance via KDTree, but I'm hitting > an

Re: [osg-users] KDTree Picking (at an angle)

2008-12-04 Thread Sean Spicer
ainst the KDTree bounding box, rather than the geometry bounding box, if a KDTree is assigned. Does this make any sense? sean On Wed, Dec 3, 2008 at 10:05 AM, Sean Spicer <[EMAIL PROTECTED]> wrote: > Robert, > > I will see if I can repro the problem with osgpick and send you the o

Re: [osg-users] KDTree Picking (at an angle)

2008-12-04 Thread Sean Spicer
t; geometry->setInitialBound(bb); > > Where bb is the max size you expect the goemetry to get to/or the > bound that you used for the KdTree. > > If that works OK I can look at cleaning up the overriding of the computed > bound. > > Robert. > > On Thu, Dec 4, 2008 at

Re: [osg-users] Embedding OSG in QT 4.5.0 with QGLWidget + QGraphicsScene / drawBackground() - need a little help.

2009-04-21 Thread Sean Spicer
Hi J-S, Try this: void QOsgScene::drawBackground ( QPainter * painter, const QRectF & rect ) { if (m_redrawEnabled == false){ return; } emit aboutToDraw(); // Only works with OpenGL if( painter->paintEngine()->type() == QPaintEngine::Open

[osg-users] Perspective Axes Rotation Indicator

2009-10-06 Thread Sean Spicer
Hi Osg-Users, Here's a topic that I cannot seem to find any reference in the archives for. I'm trying to create an Axes rotation indicator Glyph in the lower left-hand corner of our viewer (X, Y, Z). I've got working code for this (see below), but it is an orthographic projection, while my scene

[osg-users] osg::LOD range distance Coordinate System Question

2009-10-08 Thread Sean Spicer
This may be a simple question - is the LOD range distance specified in object or world coordinates? I seems as if it should be in world coordinates, but I've got an example with numerous LOD nodes in sub-graphs, and if I sent a constant distance range in each of them (0.0, 30.0f) so that each LOD

Re: [osg-users] osg::LOD range distance Coordinate System Question

2009-10-08 Thread Sean Spicer
t see? cheers, sean On Thu, Oct 8, 2009 at 10:50 PM, Sean Spicer wrote: > > This may be a simple question - is the LOD range distance specified in object > or world coordinates?  I seems as if it should be in world coordinates, but > I've got an example with numerous LOD nodes i

Re: [osg-users] osg::LOD range distance Coordinate System Question

2009-10-09 Thread Sean Spicer
_ Sean Spicer Executive Vice President & Chief Technology Officer Aqumin (www.aqumin.com) Office+1.713.781.2121 Mobile...+1.713.447.2706 Fax...+1.713.781.2123 On Fri, Oct 9, 2009 at 2:06 AM, Robert Osfield wrote: > Hi Sean, >

[osg-users] BUG REPORT: LineSegmentIntersector

2010-03-25 Thread Sean Spicer
. Are there any plans to change this ? It looks like a tedious, but not terribly invasive change. sean _ Sean Spicer Executive Vice President & Chief Technology Officer Aqumin (www.aqumin.com) Office+1.713.781.2121 Mo

Re: [osg-users] BUG REPORT: LineSegmentIntersector

2010-03-25 Thread Sean Spicer
_ Sean Spicer Executive Vice President & Chief Technology Officer Aqumin (www.aqumin.com) Office+1.713.781.2121 Mobile...+1.713.447.2706 Fax...+1.713.781.2123 On Thu, Mar 25, 2010 at 2:53 PM, Jason Daly wrote: > Sean Spicer wrote: >> >> I came across a nasty little

Re: [osg-users] BUG REPORT: LineSegmentIntersector

2010-03-25 Thread Sean Spicer
, in order to accomplish what I'm after, I'd need a mechanism to allocate the underlying array on a 16 byte boundary. It looks as if this should be easily doable as MixinVector is a std::vector. Any thoughts on this? sean _____ Sean S

Re: [osg-users] Load balancing on multiple cores

2010-03-25 Thread Sean Spicer
uot;/debug /INCREMENTAL:YES" CACHE STRING "CMAKE_SHARED_LINKER_FLAGS_DEVELOPMENTNOOPT" FORCE) sean _ Sean Spicer Executive Vice President & Chief Technology Officer Aqumin (www.aqumin.com) Office+1.713.781.2121 Mobile..

Re: [osg-users] Does OSG function over VNC?

2010-08-27 Thread Sean Spicer
Hi Harry, Have a look at TurboVNC: http://www.virtualgl.org/Downloads/TurboVNC <http://www.virtualgl.org/Downloads/TurboVNC>sean _ Sean Spicer Aqumin (www.aqumin.com) Office+1.713.781.2121 Mobile...+1.713.447.27

[osg-users] OSX Install Locations

2010-09-21 Thread Sean Spicer
Support/OpenSceneGraph/Plugins/osgdb_freetype.so No luck there either. Thoughts? sean _____ Sean Spicer Aqumin (www.aqumin.com) Office+1.713.781.2121 Mobile...+1.713.447.2706 Fax...+1.713.781.2123 ___ os

[osg-users] VertexBufferObject usage very slow...

2010-12-16 Thread Sean Spicer
Hi Everyone, Working off the OSG trunk this afternoon, I tried some experiments with VertexBufferObjects and our geometry (all on the fast path). The only deltas in our code are as follows...all timing as measured by OSG stats: geometry->setUseDisplayList(true) geometry->setUseVertexBufferObject

Re: [osg-users] VertexBufferObject usage very slow...

2010-12-17 Thread Sean Spicer
me try and duplicate the issue outside our app. cheers, sean _____ Sean Spicer Aqumin (www.aqumin.com) Office+1.713.781.2121 Mobile...+1.713.447.2706 Fax...+1.713.781.2123 On Fri, Dec 17, 2010 at 2:36 AM, Robert Osfield wrote: > rep

Re: [osg-users] VertexBufferObject usage very slow...

2010-12-17 Thread Sean Spicer
gles drawn from each VBO are draw in single bind call ? sean _________ Sean Spicer Aqumin (www.aqumin.com) Office+1.713.781.2121 Mobile...+1.713.447.2706 Fax...+1.713.781.2123 On Fri, Dec 17, 2010 at 11:37 AM, Sean Spicer wrote: > Hi

Re: [osg-users] VertexBufferObject usage very slow...

2010-12-20 Thread Sean Spicer
d ATI have published advice on the topic. sean _ Sean Spicer Aqumin (www.aqumin.com) Office+1.713.781.2121 Mobile...+1.713.447.2706 Fax...+1.713.781.2123 On Sun, Dec 19, 2010 at 6:20 AM, Robert Osfield wrote: > Hi Sean, > > I

Re: [osg-users] VertexBufferObject usage very slow...

2010-12-21 Thread Sean Spicer
Thanks Robert, will do. Happy Holidays! _ Sean Spicer Aqumin (www.aqumin.com) Office+1.713.781.2121 Mobile...+1.713.447.2706 Fax...+1.713.781.2123 On Tue, Dec 21, 2010 at 2:53 AM, Robert Osfield wrote: > Hi Sean, > > On