[osg-users] export DAE file, how to change names?

2009-11-02 Thread lucas Grijander
Hi all! I am using the collada plugin to export my geometries in .dae format. I would like to know if there is an option of specifying the name of Ids, such as shapes, primitives, materials, etc... It's important to better differenciate in another application I have between different objects.

[osg-users] how to compile openscenegraph in 64 bit archytecture

2009-08-16 Thread lucas Grijander
Hi everybody, i am trying to compile openscenegraph in our new server (64 bit double quad processor), but I get some errors with the dependencies, which are pre-compiled (in 32bits I suppose). Does anybody have the dependencies pre-compiled in 64bits? Did anybody already compile openscenegraph

Re: [osg-users] how to compile openscenegraph in 64 bit archytecture

2009-08-16 Thread lucas Grijander
: [osg-users] how to compile openscenegraph in 64 bit archytecture 2009/8/16 lucas Grijander dev_crisa...@hotmail.com: Hi everybody, i am trying to compile openscenegraph in our new server (64 bit double quad processor), but I get some errors with the dependencies, which are pre-compiled

Re: [osg-users] how to compile openscenegraph in 64 bit archytecture

2009-08-16 Thread lucas Grijander
www.gordontomlinson.com __ From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of lucas Grijander Sent: Sunday, August 16, 2009 9:50 AM To: OpenSceneGraph Users Subject: Re

Re: [osg-users] how to compile openscenegraph in 64 bit archytecture

2009-08-16 Thread lucas Grijander
thanks! I suppose that I should change something in the nmake.opt file? J. Date: Sun, 16 Aug 2009 17:21:05 +0200 From: pazarb...@gmail.com To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] how to compile openscenegraph in 64 bit archytecture 2009/8/16 lucas Grijander

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-07 Thread lucas Grijander
Hi all again! I continue trying to solve the problem, but now I get an access violation in msvcp80d.dll everything is getting confused Jaime. _ Drag n’ drop—Get easy photo sharing with Windows Live™ Photos.

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-07 Thread lucas Grijander
I also get a strange error. When I use the Dependency tool in osgdb_daed.dll, there is a dll missing: msvcr80d.dll... this file doesn't exist in my system?! Jaime. From: dev_crisa...@hotmail.com To: osg-users@lists.openscenegraph.org Date: Thu, 7 May 2009 13:58:42 +0200 Subject: Re:

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-07 Thread lucas Grijander
ok, the collada plugin is working in release mode! good... but for the debug version I still have the previous error... at least something is already working! Jaime. From: dev_crisa...@hotmail.com To: osg-users@lists.openscenegraph.org Date: Thu, 7 May 2009 14:12:35 +0200 Subject: Re:

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-06 Thread lucas Grijander
] Collada plugin not found but it is! lucas Grijander wrote: you mean I should use 2.1 version of collada DOM instead of 2.2? J. Date: Tue, 5 May 2009 17:54:05 +0100 From: ro...@beardandsandals.co.uk To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Collada

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-06 Thread lucas Grijander
but it is! lucas Grijander wrote: I download collada dom 2.1, compile and installed it... then I recompiled osg 2.8.0... the dll are there but... still same error! any clue? thanks Jaime. Date: Tue, 5 May 2009 20:49:31 +0100 From: ro...@beardandsandals.co.uk To: osg-users

[osg-users] Collada plugin not found.... but it is!

2009-05-05 Thread lucas Grijander
Dear all, I installed the last version of OSG (2.8.0) and the 2.2 version of the collada-dom. I compiled and installed everything (debug and release). Now, when I execute my application and I try to writeNodeFile in dae format I get the well-known warning: plugin not found. I got this

Re: [osg-users] Collada plugin not found.... but it is!

2009-05-05 Thread lucas Grijander
you mean I should use 2.1 version of collada DOM instead of 2.2? J. Date: Tue, 5 May 2009 17:54:05 +0100 From: ro...@beardandsandals.co.uk To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Collada plugin not found but it is! lucas Grijander wrote: Dear all

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-12-01 Thread lucas Grijander
Hi Jan, thanks for your comments. We are evaluating a Nvidia Quadro and the other option commented by Robert about using horizontal split with two outputs. By the way, I've been using the examples of running osgviewer xx.osg --stereo, but I would like to implement all that in my own code. Is

[osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread lucas Grijander
Hi everybody!! in my lab they want to re-use an old system composed by a Cyviz Stereo 3D Converter (xpo.2). It basically consists on a splitter which needs a frame-sequencial stereo source, and the output is two videos for two projectors (so passive stereo using polarized projectors

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread lucas Grijander
supports this set up out of the box. Using this setup will avoid any need to use quad buffer stereo and the limits on hardware/drivers that it imposses, and it also the best way to drive such a system quality/performance wise. Robert. On Thu, Nov 20, 2008 at 12:55 PM, lucas Grijander [EMAIL

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread lucas Grijander
to render stereo pictures on the same output and use only one projector ? Osg_stereo example works like that if I remember well. I don't think two projector are needed. Vincent. 2008/11/20 lucas Grijander [EMAIL PROTECTED] hehe, it's not an old card! it's a new laptop Dell XPS M1730

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread lucas Grijander
] question about passive 3D stereo using polarized projectors and openscenegraph 2008/11/20 lucas Grijander [EMAIL PROTECTED] only one projector? but how do you create the 3D effect? Jaime. With the filtered glasses. The passive stereo effect is just that : 2 picture with 2 colored

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread lucas Grijander
] question about passive 3D stereo using polarized projectors and openscenegraph Hi Lucas, On Thu, Nov 20, 2008 at 1:17 PM, lucas Grijander [EMAIL PROTECTED] wrote: the problem is that the video card I have has only one DVI output and an S-Video output, so I think they cannot work

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread lucas Grijander
:[EMAIL PROTECTED] lucas Grijander wrote: you are right, but I have polarized glasses that go together with the polarized lenses of the projectors. I think we can have much better quality like that. You might be surprised. Depending on the polarization

[osg-users] Select visible vertex from object

2008-11-18 Thread lucas Grijander
Hi all! In my application I load a simple .obj object and I render it from a view position. I need to find the vertex that are visible for post-processing, but it seems it's not so easy to do that... at least for me right now. What I need should be a list of visible vertex. Does anybody knows

Re: [osg-users] Plugin problems with Visual Studio 2008

2008-05-28 Thread lucas Grijander
PROTECTED] On Behalf Of lucas Grijander Sent: Wednesday, May 28, 2008 10:15 AM To: OpenSceneGraph Users Subject: [osg-users] Plugin problems with Visual Studio 2008 Dear all, I just upgrade my Visual Studio 2005 to 2008 and now I get always the same warning: could not find plugin to read object

Re: [osg-users] Plugin problems with Visual Studio 2008

2008-05-28 Thread lucas Grijander
there are not prebuilts for that version there. Maybe someone else has some? -- mew -Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of lucas Grijander Sent: Wednesday, May 28, 2008 9:44 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Plugin

[osg-users] problems with normals

2008-05-13 Thread lucas Grijander
Dear all, I'm having a problem when importing an OBJ model. I load the v positions (vertices), the indices and the vn positions (normals). Then I create a geometry with these data. I'm having a bad result (see image attached), it is like the normals are not well defined. I have the same

Re: [osg-users] problems with normals

2008-05-13 Thread lucas Grijander
Subject: Re: [osg-users] problems with normals El Martes 13 Mayo 2008ES 13:59:45 lucas Grijander escribió: Dear all, I'm having a problem when importing an OBJ model. I load the v positions (vertices), the indices and the vn positions (normals). Then I create a geometry with these data

Re: [osg-users] How to modify the array of vertex from a Geometry object

2008-02-07 Thread lucas Grijander
objects and configure the VBO (getOrCreateVertexBufferObject) in streaming mode (GL_STREAM_DRAW). Hope this helps. Regards. Rubén El mié, 06-02-2008 a las 14:08 +0100, lucas Grijander escribió: Dear all, I have to create a 3D surface, and then such surface will be modified during

[osg-users] How to modify the array of vertex from a Geometry object

2008-02-06 Thread lucas Grijander
Dear all, I have to create a 3D surface, and then such surface will be modified during the application with several deformations. I've tried to create a Geometry object, then I set the VertexArray, and finally inside the render callback I update such vertex with the new ones. I got some