Hi all!
I am using the collada plugin to export my geometries in .dae format. I would
like to know if there is an option of specifying the name of Ids, such as
shapes, primitives, materials, etc... It's important to better differenciate in
another application I have between different objects.
Hi everybody,
i am trying to compile openscenegraph in our new server (64 bit double quad
processor), but I get some errors with the dependencies, which are pre-compiled
(in 32bits I suppose). Does anybody have the dependencies pre-compiled in
64bits? Did anybody already compile openscenegraph
: [osg-users] how to compile openscenegraph in 64 bit archytecture
2009/8/16 lucas Grijander dev_crisa...@hotmail.com:
Hi everybody,
i am trying to compile openscenegraph in our new server (64 bit double quad
processor), but I get some errors with the dependencies, which are
pre-compiled
www.gordontomlinson.com
__
From:
osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of lucas
Grijander
Sent: Sunday, August 16, 2009 9:50 AM
To: OpenSceneGraph Users
Subject: Re
thanks!
I suppose that I should change something in the nmake.opt file?
J.
Date: Sun, 16 Aug 2009 17:21:05 +0200
From: pazarb...@gmail.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] how to compile openscenegraph in 64 bit archytecture
2009/8/16 lucas Grijander
Hi all again!
I continue trying to solve the problem, but now I get an access violation in
msvcp80d.dll everything is getting confused
Jaime.
_
Drag n’ drop—Get easy photo sharing with Windows Live™ Photos.
I also get a strange error. When I use the Dependency tool in osgdb_daed.dll,
there is a dll missing: msvcr80d.dll... this file doesn't exist in my system?!
Jaime.
From: dev_crisa...@hotmail.com
To: osg-users@lists.openscenegraph.org
Date: Thu, 7 May 2009 13:58:42 +0200
Subject: Re:
ok, the collada plugin is working in release mode! good... but for the debug
version I still have the previous error... at least something is already
working!
Jaime.
From: dev_crisa...@hotmail.com
To: osg-users@lists.openscenegraph.org
Date: Thu, 7 May 2009 14:12:35 +0200
Subject: Re:
] Collada plugin not found but it is!
lucas Grijander wrote:
you mean I should use 2.1 version of collada DOM instead of
2.2?
J.
Date: Tue, 5 May 2009 17:54:05 +0100
From: ro...@beardandsandals.co.uk
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Collada
but it is!
lucas Grijander wrote:
I download collada dom 2.1, compile and installed it... then
I recompiled osg 2.8.0... the dll are there but... still same error!
any clue?
thanks
Jaime.
Date: Tue, 5 May 2009 20:49:31 +0100
From: ro...@beardandsandals.co.uk
To: osg-users
Dear all,
I installed the last version of OSG (2.8.0) and the 2.2 version of the
collada-dom. I compiled and installed everything (debug and release). Now, when
I execute my application and I try to writeNodeFile in dae format I get the
well-known warning: plugin not found. I got this
you mean I should use 2.1 version of collada DOM instead of 2.2?
J.
Date: Tue, 5 May 2009 17:54:05 +0100
From: ro...@beardandsandals.co.uk
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Collada plugin not found but it is!
lucas Grijander wrote:
Dear all
Hi Jan,
thanks for your comments. We are evaluating a Nvidia Quadro and the other
option commented by Robert about using horizontal split with two outputs.
By the way, I've been using the examples of running osgviewer xx.osg --stereo,
but I would like to implement all that in my own code. Is
Hi everybody!!
in my lab they want to re-use an old system composed by a Cyviz Stereo 3D
Converter (xpo.2). It basically consists on a splitter which needs a
frame-sequencial stereo source, and the output is two videos for two projectors
(so passive stereo using polarized projectors
supports this
set up out of the box. Using this setup will avoid any need to use
quad buffer stereo and the limits on hardware/drivers that it
imposses, and it also the best way to drive such a system
quality/performance wise.
Robert.
On Thu, Nov 20, 2008 at 12:55 PM, lucas Grijander
[EMAIL
to render stereo pictures on the same output and use only one
projector ? Osg_stereo example works like that if I remember well. I don't
think two projector are needed.
Vincent.
2008/11/20 lucas Grijander [EMAIL PROTECTED]
hehe, it's not an old card! it's a new laptop Dell XPS M1730
] question about passive 3D stereo using polarized
projectors and openscenegraph
2008/11/20 lucas Grijander [EMAIL PROTECTED]
only one projector? but how do you create the 3D effect?
Jaime.
With the filtered glasses.
The passive stereo effect is just that : 2 picture with 2 colored
] question about passive 3D stereo using polarized
projectors and openscenegraph
Hi Lucas,
On Thu, Nov 20, 2008 at 1:17 PM, lucas Grijander
[EMAIL PROTECTED] wrote:
the problem is that the video card I have has only one DVI output and an
S-Video output, so I think they cannot work
:[EMAIL PROTECTED]
lucas Grijander wrote:
you are right, but I have polarized glasses that go together
with the polarized lenses of the projectors. I think we can
have much better quality like that.
You might be surprised. Depending on the polarization
Hi all!
In my application I load a simple .obj object and I render it from a view
position. I need to find the vertex that are visible for post-processing, but
it seems it's not so easy to do that... at least for me right now. What I need
should be a list of visible vertex. Does anybody knows
PROTECTED] On Behalf Of lucas
Grijander
Sent: Wednesday, May 28, 2008 10:15 AM
To:
OpenSceneGraph Users
Subject: [osg-users] Plugin problems with Visual
Studio 2008
Dear all,
I just upgrade my Visual Studio 2005 to 2008 and now
I get always the same warning:
could not find plugin to read
object
there are not prebuilts for that version
there. Maybe someone else has some?
-- mew
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of lucas Grijander
Sent: Wednesday, May 28, 2008 9:44 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Plugin
Dear all,
I'm having a problem when importing an OBJ model. I load the v positions
(vertices), the indices and the vn positions (normals). Then I create a
geometry with these data. I'm having a bad result (see image attached), it is
like the normals are not well defined. I have the same
Subject: Re: [osg-users] problems with normals
El Martes 13 Mayo 2008ES 13:59:45 lucas Grijander escribió:
Dear all,
I'm having a problem when importing an OBJ model. I load the v positions
(vertices), the indices and the vn positions (normals). Then I create a
geometry with these data
objects and configure the VBO
(getOrCreateVertexBufferObject) in streaming mode (GL_STREAM_DRAW).
Hope this helps.
Regards.
Rubén
El mié, 06-02-2008 a las 14:08 +0100, lucas Grijander escribió:
Dear all,
I have to create a 3D surface, and then such surface will be modified
during
Dear all,
I have to create a 3D surface, and then such surface will be modified during
the application with several deformations. I've tried to create a Geometry
object, then I set the VertexArray, and finally inside the render callback I
update such vertex with the new ones. I got some
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